MarkEgo Posted March 13, 2023 Share Posted March 13, 2023 (edited) Hello @Janus92! I seem to have a recurring problem with your interface. Booster catch works properly 100% of the time, but ship fails to land properly every singe time. During landing flip it misses the tower and runs out of fuel, crashing about 150m away. Always. Could you advise how to fix it? Edit for more context: I did install all the dependencies correctly. I believe the issue is that it either vents too much vuel prior to re-entry or uses RCS too much. Right before the landing burn it has only about 120 dV and that is not enough so it crashes. Am I doing smth wrong? Edited March 13, 2023 by MarkEgo More context. Quote Link to comment Share on other sites More sharing options...
Janus92 Posted March 13, 2023 Share Posted March 13, 2023 (edited) 1 hour ago, MarkEgo said: Hello @Janus92! I seem to have a recurring problem with your interface. Booster catch works properly 100% of the time, but ship fails to land properly every singe time. During landing flip it misses the tower and runs out of fuel, crashing about 150m away. Always. Could you advise how to fix it? The ship should really not run out of fuel during the landing burn, and there's not really any reason for that to happen unless something weird is going on or you did a de-orbit burn with too little fuel left for landing. Could you make a video? Or some screenshots during the flip? I'd also like to know the type and mass of the ship, how much fuel there is and if you have any cargo onboard when the landing flip starts. Maybe some of the patches are not applying properly, as it seems happens to a lot of people since V2. Edited March 13, 2023 by Janus92 Quote Link to comment Share on other sites More sharing options...
MarkEgo Posted March 13, 2023 Share Posted March 13, 2023 Thank for getting back to me! I did not do any manual de-orbit, used your craft files (tested on all 3 with the same result), just launch and land with your script. For the cargo variant there was no cargo onboard, so everything's exactly as you set it up, I didn't change anything. However, I did try disabling RCS upon entering atmo, which saved me some fuel, but the ship still starts its landing burn at too low altitude and just doesn't have time to kill the necessary amount of speed and lands at 30ish m/s. With RCS enabled it just runs out of fuel about 50m above the ground. Quote Link to comment Share on other sites More sharing options...
MarkEgo Posted March 13, 2023 Share Posted March 13, 2023 I did notice what seems to be a bug though. Upon finishing the de-orbit burn there's suddenly 10k oxidizer in the main tank appearing out of nowhere. Quote Link to comment Share on other sites More sharing options...
Janus92 Posted March 13, 2023 Share Posted March 13, 2023 Could you PM me the screenshots or video? Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 13, 2023 Share Posted March 13, 2023 (edited) 23 hours ago, Janus92 said: I would suggest checking that you have all the requirements for SEP and my Interface (see my github/page 5) properly installed, and if you do, then you could try updating ksp to 1.12.5 to see if that's the real culprit. Ahhh I don't have the starship launch expansion dev version Edit actually I might need to update ksp SLE olm looks amazing now wow @Janus92 Edited March 14, 2023 by kspbiuitscursed Update on the situation Quote Link to comment Share on other sites More sharing options...
BoZZy_92 Posted March 14, 2023 Share Posted March 14, 2023 Download SLE beta from the janus92 page. i solved it like this. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 14, 2023 Share Posted March 14, 2023 (edited) On 3/14/2023 at 6:06 PM, BoZZy_92 said: Download SLE beta from the janus92 page. i solved it like this. Done updated to 1.12.5 should work loading game up now Will keep post updated may have screenshots Yeah now it say locked or invalid parts I am goanna manually install kos and see if that fixes I will update thurs Edited March 18, 2023 by kspbiuitscursed Update edit 2 fix perfomed Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 19, 2023 Share Posted March 19, 2023 On 3/14/2023 at 8:43 PM, kspbiuitscursed said: Done updated to 1.12.5 should work loading game up now Will keep post updated may have screenshots Yeah now it say locked or invalid parts I am goanna manually install kos and see if that fixes I will update thurs All fixed thanks @Janus92 Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted March 21, 2023 Share Posted March 21, 2023 On 3/12/2023 at 5:49 PM, Kari said: Hello again, almost doubling the number of updates from last year lmao Again, another minor update, just 2 issues that are not meaningful for the majority Version 2.0.2 Changelog Fixed Cluster staging icon not disappearing when all engines are disabled Fixed incompatibility with MechJeb Primer Vector Guidance Also we have some new parts coming soon™. Not SN parts yet, but they follow the non-heatshield theme As always, download is available at Spacedock, GitHub and CKAN. I can add the cargo door variant, but making a dispenser that works the same on KSP is unlikely to pretty much impossible Nice that you fixed it, but that's another mod I don't provide craft files, those are most likely @Janus92 We were not smart enough to make the booster behave like we wanted to on EDL without having the cluster aero screwing everything, so we removed it lmao when will this be fixed? because I can't use this mod if the booster doesn't lift anything, it's also confusing me considering previous installations had it working, but with the new updates it no longer works Quote Link to comment Share on other sites More sharing options...
greenmonster448 Posted March 21, 2023 Share Posted March 21, 2023 It's not shiny for me, I have textures unlimited installed, but it's not shiny. Also I can't find the grid fins for super heavy. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 21, 2023 Share Posted March 21, 2023 6 hours ago, greenmonster448 said: It's not shiny for me, I have textures unlimited installed, but it's not shiny. Also I can't find the grid fins for super heavy. reflection settings @Kari i think this person needs some help Quote Link to comment Share on other sites More sharing options...
Kari Posted March 22, 2023 Author Share Posted March 22, 2023 17 hours ago, slyfox023 said: when will this be fixed? because I can't use this mod if the booster doesn't lift anything, it's also confusing me considering previous installations had it working, but with the new updates it no longer works what do you mean? booster aero works with stock aerodynamics just fine. 8 hours ago, greenmonster448 said: It's not shiny for me, I have textures unlimited installed, but it's not shiny. Also I can't find the grid fins for super heavy. Try setting your graphic settings like this: Reflection Texture Resolution: at least 256 Reflection Refresh Rate: at least Medium Render Quality: at least Good if it doesn't work, screenshot the vessel in flight and share it here or on our Discord Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted March 22, 2023 Share Posted March 22, 2023 5 hours ago, Kari said: what do you mean? booster aero works with stock aerodynamics just fine. Try setting your graphic settings like this: Reflection Texture Resolution: at least 256 Reflection Refresh Rate: at least Medium Render Quality: at least Good if it doesn't work, screenshot the vessel in flight and share it here or on our Discord the booster's engines are giving no lift and the stack falls through the engine, but the game still thinks it's connected to it Quote Link to comment Share on other sites More sharing options...
greenmonster448 Posted March 22, 2023 Share Posted March 22, 2023 14 hours ago, Kari said: what do you mean? booster aero works with stock aerodynamics just fine. Try setting your graphic settings like this: Reflection Texture Resolution: at least 256 Reflection Refresh Rate: at least Medium Render Quality: at least Good if it doesn't work, screenshot the vessel in flight and share it here or on our Discord I fixed it, I had to change my texture quality to full res Quote Link to comment Share on other sites More sharing options...
slsisok Posted March 25, 2023 Share Posted March 25, 2023 This mod is crazy good, i just have 1 nitpick. The gridfins (both Booster 4 and Booster 7) look far too small compared to the real life ones and it looks very strange. Quote Link to comment Share on other sites More sharing options...
RealTimeShepherd Posted March 27, 2023 Share Posted March 27, 2023 @Kari I love your mod I love it so much, I wrote it a (20 minute) love letter (Best watched in 4k ) Quote Link to comment Share on other sites More sharing options...
Jacktical Posted March 27, 2023 Share Posted March 27, 2023 10 hours ago, RealTimeShepherd said: @Kari I love your mod I love it so much, I wrote it a (20 minute) love letter (Best watched in 4k ) That was awesome! Very peaceful Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 30, 2023 Share Posted March 30, 2023 i can not wait for when you do hoppy Quote Link to comment Share on other sites More sharing options...
CompetitiveSpycrab Posted April 8, 2023 Share Posted April 8, 2023 Is there a way to make the parts scaled more like BDB or SOCK? Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted April 8, 2023 Share Posted April 8, 2023 9 hours ago, CompetitiveSpycrab said: Is there a way to make the parts scaled more like BDB or SOCK? They are the same scale? Quote Link to comment Share on other sites More sharing options...
kevinhagandude Posted April 8, 2023 Share Posted April 8, 2023 Hello! For some reason, starship, superheavy, and no other tanks besides them consume way more liquid fuel or methane than oxidizer, leaving the tanks with a ton of oxidizer left over after a very short "hop". Quote Link to comment Share on other sites More sharing options...
CompetitiveSpycrab Posted April 9, 2023 Share Posted April 9, 2023 11 hours ago, SofieBrink said: They are the same scale? No. While I can't seem to able to add images, the starship seems to match its real dimensions of around 10m across, and 50m long, the space shuttle from SOCK is only around 13.7m wide, and 22m long, including the wings. The starship is massively over-scaled in comparison. Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted April 10, 2023 Share Posted April 10, 2023 On 4/9/2023 at 4:23 AM, CompetitiveSpycrab said: No. While I can't seem to able to add images, the starship seems to match its real dimensions of around 10m across, and 50m long, the space shuttle from SOCK is only around 13.7m wide, and 22m long, including the wings. The starship is massively over-scaled in comparison. In that case there must something wrong with your installation because they are the same scale normally. Please post your ksp.log Quote Link to comment Share on other sites More sharing options...
Kari Posted April 10, 2023 Author Share Posted April 10, 2023 On 4/8/2023 at 11:23 PM, CompetitiveSpycrab said: No. While I can't seem to able to add images, the starship seems to match its real dimensions of around 10m across, and 50m long, the space shuttle from SOCK is only around 13.7m wide, and 22m long, including the wings. The starship is massively over-scaled in comparison. 9 hours ago, SofieBrink said: In that case there must something wrong with your installation because they are the same scale normally. Please post your ksp.log Actually SOCK is undersized, benjee himself is aware of that Quote Link to comment Share on other sites More sharing options...
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