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[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)


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14 minutes ago, SpaceFace545 said:

Maybe he means the “new” starship based on Elon tweets. Extended tanks and moving the front flaps forward.

Moving the flaps up has actually been cancelled/postponed for now both due to how it would impact the possibility of catching Starship and the cargo door size penality 

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9 hours ago, Fletch4 said:

yeah, uh...

I can't even get it off the ground.

Could you elaborate a little bit? 
just the ship? Or the ship ontop of the booster? 
if the first how much fuel is in the tank?

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9 hours ago, Fletch4 said:

just the ship.

the booster is fine, albeit a little unstable.

i have all the tanks completely full.

it only works with all three sea level engines and two vacuum engines.

Right okay, that’s intended. The ship cannot fly on earth/kerbin with a full tank of fuel. 

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14 hours ago, Fletch4 said:

ahhh, so the tank is meant to be fueled in space? then, how do I get the tanker up there to fill it?

ship fully fueled on top of fully fueled booster = correct

ship fully fueled on it's own = no

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Excuse me, but it appears that whenever I attempt to land Starship and reenter it using FAR and RSS, it loses control while pitched at around 90 degrees. What is the proper reentry profile for Starship if anyone knows please?

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On 3/12/2022 at 2:05 PM, ndiver said:

By curiosity, is there an adapter that would fit from SuperHeavy diameter to a Squad S3 or S4 diameter, in order to use the SuperHeavy as a first stage for a non-Starship payload?

I believe you could use the BDB Saturn V S-II to S-IVb interstage to convert to 3.75 meters. Converting to 5 meters might be a bit more difficult. I would recommend procedural parts or tweak scale if you really need that particular conversion.

On 3/8/2022 at 7:37 PM, BlackShade said:

Discord server invite don't work

:(

The invite looks fine on my end, could you try again?

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Just a question:   Anyone know if they are planning to include parts to build historical and modern launch vehicles in KSP 2?   I know that they have parts in one for things like the shuttle, but I'm hoping with KSP 2's better graphics they can add something similar to this mod.

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Hey! I have the RO configs installed and every time I fly the ship, booster, or both, no matter the engines, the craft is INCREDIBLY wobbly, so much so that i cant control a reentry and launch is very sketchy. Any ideas on how to fix this?

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On 3/16/2022 at 7:59 PM, JacobPF9 said:

Hey! I have the RO configs installed and every time I fly the ship, booster, or both, no matter the engines, the craft is INCREDIBLY wobbly, so much so that i cant control a reentry and launch is very sketchy. Any ideas on how to fix this?

I had a similar issue without the RO configs, I installed the flap authority limiter config and that did the trick for me.

 

On another note I don’t have any plumes or sounds for RCS on either the ship or booster.

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  • 2 weeks later...

Why does the Behemoth Interstage not connect to the ship? Just downloaded the mod, & it doesn't work. I built the ship to completion, but when I go to attach the Interstage to the node at the bottom to build Superheavy. The Interstage will snap into place, but when I click to attach it, it does not work & wont connect to Starships aft section. Idk what's going on?

Is there something im missing? I have all dependencies installed. Idk this just seems really weird. 

Edited by Minnesodope
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On 4/1/2022 at 6:53 PM, Minnesodope said:

Why does the Behemoth Interstage not connect to the ship? Just downloaded the mod, & it doesn't work. I built the ship to completion, but when I go to attach the Interstage to the node at the bottom to build Superheavy. The Interstage will snap into place, but when I click to attach it, it does not work & wont connect to Starships aft section. Idk what's going on?

Is there something im missing? I have all dependencies installed. Idk this just seems really weird. 

if you have symmetry on it will not attach. that might be the problem.

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