Overlocker96 Posted July 31, 2023 Share Posted July 31, 2023 This SRB Plumes are awesome! I tried near all the compatible mods and they are beautiful, I love the effect that keeps going when the SRB finishes burning. The only "problem" I can find is, there's support for Restock+ planned? Because I use the Castor 1.875 SRB a lot. I tried finding waterfall config for Making History, because of the Pollux SRB that the Castor is based on, but no luck Link to comment Share on other sites More sharing options...
Adiri Posted August 1, 2023 Author Share Posted August 1, 2023 19 hours ago, Overlocker96 said: This SRB Plumes are awesome! I tried near all the compatible mods and they are beautiful, I love the effect that keeps going when the SRB finishes burning. The only "problem" I can find is, there's support for Restock+ planned? Because I use the Castor 1.875 SRB a lot. I tried finding waterfall config for Making History, because of the Pollux SRB that the Castor is based on, but no luck Restock+ does have support, I'll look at it though! Link to comment Share on other sites More sharing options...
rustalan Posted August 1, 2023 Share Posted August 1, 2023 At first, the RealPlume effect is triggered, but after the fuel runs out, the waterfall effect begins. How to fix it? Link to comment Share on other sites More sharing options...
Adiri Posted August 3, 2023 Author Share Posted August 3, 2023 On 8/1/2023 at 11:05 AM, rustalan said: At first, the RealPlume effect is triggered, but after the fuel runs out, the waterfall effect begins. How to fix it? The waterfall effect is the burnout of the SRB, which happens IRL, especially visible on the shuttle/SLS. Progress on revamping, plume now blends better with the smoke, as well as the smoke extends out longer and lasts longer than before. For me it began to fade out at ~20 kilometers in so, although this could change for you! Link to comment Share on other sites More sharing options...
Adiri Posted August 3, 2023 Author Share Posted August 3, 2023 In my main install, with all the visual goods: Need to fix the burnout, then I would consider the plume "done". Link to comment Share on other sites More sharing options...
Delay Posted August 3, 2023 Share Posted August 3, 2023 55 minutes ago, Adiri said: That looks stunning! Can't wait! Link to comment Share on other sites More sharing options...
Adiri Posted August 3, 2023 Author Share Posted August 3, 2023 51 minutes ago, Delay said: That looks stunning! Can't wait! I’ll get it uploaded in a few hours, probably wont finish the burnout sadly. Also forgot to mention, unless I find a workaround (I probably can so this might all be useless) , katniss parts pack will break all the new realplume effects I added/reworked. I think I can get around this by just renaming things. Hopefully I can Link to comment Share on other sites More sharing options...
Delay Posted August 3, 2023 Share Posted August 3, 2023 10 minutes ago, Adiri said: probably wont finish the burnout sadly. Are they still in the works or have you abandoned that idea? I'm sure everyone can wait a little longer if it means you get more time to rework stuff. Link to comment Share on other sites More sharing options...
Adiri Posted August 3, 2023 Author Share Posted August 3, 2023 9 hours ago, Delay said: Are they still in the works or have you abandoned that idea? I'm sure everyone can wait a little longer if it means you get more time to rework stuff. In the works but I'm impatient lol. Link to comment Share on other sites More sharing options...
Adiri Posted August 3, 2023 Author Share Posted August 3, 2023 0.3 - Prettier plumes update: (Spoiler for images) Spoiler Github and Spacedock have been updated with the latest plumes and fancy gadgets. Katniss Parts Pack is not currently compatible with the new realplume effects-use at your own risk. Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 4, 2023 Share Posted August 4, 2023 gosh i love this mod keep up the good work @Adiri Link to comment Share on other sites More sharing options...
Stolas Posted August 5, 2023 Share Posted August 5, 2023 is it possible to somehow remove this blinding light in the config? Link to comment Share on other sites More sharing options...
Adiri Posted August 5, 2023 Author Share Posted August 5, 2023 2 hours ago, Stolas said: is it possible to somehow remove this blinding light in the config? Yes remove the lights or reduce the strength of it. Link to comment Share on other sites More sharing options...
Overlocker96 Posted August 6, 2023 Share Posted August 6, 2023 (edited) The new update is awesome! I don't know how but the plumes are prettier The only thing is the Castor SRB from Restock+ still hasn't had a Plume, so I copied the Pollux Making History Plume and changed the name, and I think it worked but the plume is smaller than the SRB, so Castor needs a plume pls Spoiler @PART[restock-srb-castor-1]:FOR[RSMP]:NEEDS[SmokeScreen,ReStockPlus] { !EFFECTS {} !MODULE[ModuleWaterfallFX],* {} EFFECTS { running_engine { AUDIO { channel = Ship clip = RSMP/Sounds/srb-loop-3 volume = 1.0 pitch = 1.0 loop = true } } engage { AUDIO { channel = Ship clip = RSMP/Sounds/srb-loop-3 volume = 1.0 pitch = 1.0 loop = true } } disengage { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 0.8 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true //localOffset = 0,0,1.8 } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 0.8 loop = false } } } MODULE { name = ModuleWaterfallFX moduleID = POLLUXFX CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle } CONTROLLER { name = Random linkedTo = random noiseType = perlin scale = 0.5 minimum = -0.5 speed = 10 seed = 40 } CONTROLLER { name = Burnout linkedTo = engineEvent eventName = flameout eventDuration = 600 eventCurve { key = 0 0 key = 0.1 1 key = 600 0.2 } } TEMPLATE { templateName = srb-waterfall overrideParentTransform = thrustTransform position = 0,0,-0.38 rotation = 0, 0, 0 scale = 0.55, 0.55, 1 } TEMPLATE { templateName = lemon-SRB-core overrideParentTransform = thrustTransform position = 0,0,-0.38 rotation = 0, 0, 0 scale = 0.69, 0.69, 0.3 } } } Edited August 6, 2023 by Overlocker96 Link to comment Share on other sites More sharing options...
Stolas Posted August 6, 2023 Share Posted August 6, 2023 (edited) @AdiriI've looked through the mod file and still don't understand how to remove the blinding light Edited August 6, 2023 by Stolas Link to comment Share on other sites More sharing options...
Adiri Posted August 6, 2023 Author Share Posted August 6, 2023 14 hours ago, Overlocker96 said: The new update is awesome! I don't know how but the plumes are prettier The only thing is the Castor SRB from Restock+ still hasn't had a Plume, so I copied the Pollux Making History Plume and changed the name, and I think it worked but the plume is smaller than the SRB, so Castor needs a plume pls Hide contents @PART[restock-srb-castor-1]:FOR[RSMP]:NEEDS[SmokeScreen,ReStockPlus] { !EFFECTS {} !MODULE[ModuleWaterfallFX],* {} EFFECTS { running_engine { AUDIO { channel = Ship clip = RSMP/Sounds/srb-loop-3 volume = 1.0 pitch = 1.0 loop = true } } engage { AUDIO { channel = Ship clip = RSMP/Sounds/srb-loop-3 volume = 1.0 pitch = 1.0 loop = true } } disengage { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 0.8 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true //localOffset = 0,0,1.8 } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 0.8 loop = false } } } MODULE { name = ModuleWaterfallFX moduleID = POLLUXFX CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle } CONTROLLER { name = Random linkedTo = random noiseType = perlin scale = 0.5 minimum = -0.5 speed = 10 seed = 40 } CONTROLLER { name = Burnout linkedTo = engineEvent eventName = flameout eventDuration = 600 eventCurve { key = 0 0 key = 0.1 1 key = 600 0.2 } } TEMPLATE { templateName = srb-waterfall overrideParentTransform = thrustTransform position = 0,0,-0.38 rotation = 0, 0, 0 scale = 0.55, 0.55, 1 } TEMPLATE { templateName = lemon-SRB-core overrideParentTransform = thrustTransform position = 0,0,-0.38 rotation = 0, 0, 0 scale = 0.69, 0.69, 0.3 } } } I changed how the smoke fades out as well as changing the look of the main plume in the vacuum. Sorry for missing the castor, it’ll be done tonight if I don’t get busy. 6 hours ago, Stolas said: @AdiriI've looked through the mod file and still don't understand how to remove the blinding light You have to do it in the waterfall menu in game, then save that. I’m going to turn it down anyways as it’s far too bright imo. Link to comment Share on other sites More sharing options...
Stolas Posted August 7, 2023 Share Posted August 7, 2023 23 hours ago, Adiri said: I changed how the smoke fades out as well as changing the look of the main plume in the vacuum. Sorry for missing the castor, it’ll be done tonight if I don’t get busy. You have to do it in the waterfall menu in game, then save that. I’m going to turn it down anyways as it’s far too bright imo. Oh I'm waiting for this update Link to comment Share on other sites More sharing options...
Adiri Posted August 8, 2023 Author Share Posted August 8, 2023 Updated github, it's much less bright but with a larger range Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 9, 2023 Share Posted August 9, 2023 On 8/7/2023 at 2:17 AM, Adiri said: I changed how the smoke fades out as well as changing the look of the main plume in the vacuum. Sorry for missing the castor, it’ll be done tonight if I don’t get busy. You have to do it in the waterfall menu in game, then save that. I’m going to turn it down anyways as it’s far too bright imo. SLS moment Link to comment Share on other sites More sharing options...
Stolas Posted August 11, 2023 Share Posted August 11, 2023 Link to comment Share on other sites More sharing options...
bigyihsuan Posted August 13, 2023 Share Posted August 13, 2023 I'm having an issue with all SRBs not turning off their plume when fuel runs out. It has no fuel and no thrust (as expected), but it continues to have a plume. Logs and modlist here: Link to comment Share on other sites More sharing options...
dababykerman Posted August 13, 2023 Share Posted August 13, 2023 26 minutes ago, bigyihsuan said: I'm having an issue with all SRBs not turning off their plume when fuel runs out. It has no fuel and no thrust (as expected), but it continues to have a plume. Logs and modlist here: that is supposed to happen Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 13, 2023 Share Posted August 13, 2023 1 hour ago, dababykerman said: that is supposed to happen yeah its called burnout. Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 13, 2023 Share Posted August 13, 2023 any plans for katniss parts pack? Link to comment Share on other sites More sharing options...
Adiri Posted August 13, 2023 Author Share Posted August 13, 2023 15 minutes ago, kspbutitscursed said: any plans for katniss parts pack? No, as of right now KPP is not even compatible with this mod. Link to comment Share on other sites More sharing options...
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