Lisias Posted April 23, 2022 Share Posted April 23, 2022 (edited) Hooligan Labs Airships CORE is a joint initiative from @JewelShisen and @Lisiasto push Hooligan Labs Airships ahead while maintaining compatibility with KSP from 1.3.x era to nowadays (or providing an additional package for such, if needed). In a Hurry: Current Release: 7.0.1.0 for KSP >= 1.3 (2022-0503) It works from KSP 1.3.1 to KSP 1.12.3! Seriously! How to check Compatibility on CurseForge. IMPORTANT This release TEMPORARILY needs the latest KSPe installed. The final release will be shipped with KSPe.Light embedded. Module Manager is needed for handling the patches. Read this post before updating! Announce for 7.0.0.1 Announce for 7.0.0.2 7.0.0.3 never happened… Announce for 7.0.0.4 Downloads on GitHub (for early adopters and beta testers) on SpaceDock. On HooliganLabs Mods for the full package. (eventually) Description: HLAirshipsCore (for shorts) will be in charge of the Plugin Development and by keeping in working condition a minimal set of assets (all of them from the 3.0.0 release times, under the MIT). Further developments may happen on Core, as well on eventual new spinoffs of the franchise. Hooligan Labs Mods will keep the distribution of the official packages, as well suggestions for new feature and similar stuff. HLAirshipsCore (this thread) will be in charge of issue tracking and bug hunting - as well beta releases for early adopters that don't fear the Krakens and are willing to Livin' La Vida Loca on the bleeding edge! License: Hooligan Labs Airships Core is licensed under the MIT (Expat), as HLA was originally. Assets from HLAirships other than the ones currently on Core are not covered by this license agreement. Float Safe!! Edited August 8, 2022 by Lisias HLAirshipsCore 7.0.1.0 is on the wild! Adding SpaceDock link Link to comment Share on other sites More sharing options...
Lisias Posted April 23, 2022 Author Share Posted April 23, 2022 (edited) ANNOUNCE Pre Release 7.0.0.1 **BETA** is available for downloading, with the following changes: Enhanced TweakScale Support Part fixing bulkheadProfiles on the parts descriptions AirshipCap texture now on the right orientation! Code Better resilience on some key features Somewhat better KSP 1.12.x survivability Small improvements on the PAW Caveats Some parts (temporarily) deactivated on KSP 1.12.x Some parts needs World Stabiliser on [1.4.0 <= KSP <= 1.11.3] See Issue #2 for details Compatibility extended down to KSP 1.3.1!!! #HURRAY!! Cleaning up the distribution from ARR artefacts Only parts and assets derived from the last known MIT release, HooliganLabsAirships-3.0.0, are available from now on Core. Full assets will be available when downloading the full package from Hooligan Labs Mods. This is a PRE RELEASE, with controlled distribution. Pending formal agreement from the upstream for relicensing. See OP for the links. Notes You need to download the latest full release of HLAirships and remove the folder GameData/HLAirships/Plugins in order to use Core. When Core **BETA** is installed together HLAirships (full), the Parts from the Core will be deactivated in favour of full package. This is expected to change on the next full release of the HLAirships (full). TweakScale support will not be affected. — — — — — This Release will be published using the following Schedule: GitHub, reaching first manual installers and users of KSP-AVC. Right now. On Hooligan Labs Mods. Will not be published yet, as this is still **BETA**. Edited April 24, 2022 by Lisias Pictures or didn't happened! Link to comment Share on other sites More sharing options...
Lisias Posted April 26, 2022 Author Share Posted April 26, 2022 (edited) ANNOUNCE Pre Release 7.0.0.2 **BETA** is available for downloading, with the following changes: Revamping parts: HL_AirshipEnvelop HL_AirshipEnvelop_Octp HL_AirshipEnvelop_Hecto HL_AirshipEnvelop_LudoBlimp OMG_Airhips (DeathStarBattery) No need anymore for World Stabiliser and the parts are fully functional on KSP 1.12.3 Added HLAirships Watch Dog to prevent installations mishaps and some other problems plaguing KSP. New Sample Craft (Panorama Blimp) This is a PRE RELEASE, with controlled distribution. Pending formal agreement from the upstream for relicensing. See OP for the links. Notes You need to download the latest full release of HLAirships and remove the folders GameData/HLAirships/Parts/Aero/AirshipCap GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Cirrus GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Cirrus_Real GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Dodec GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Hecto GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_LudoBlimp GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Octo GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Ray GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Una GameData/HLAirships/Parts/Aero/OMG Airship GameData/HLAirships/Parts/Aero/Probe Envelope GameData/HLAirships/Parts/TweakScale.cfg GameData/HLAirships/Plugins in order to use Core with the full set of HL Airships parts. When Core **BETA** is installed together HLAirships (full), the Parts from the Core will be deactivated in favour of the full package (so you need to remove any older assets from it). TweakScale support will not be affected. I expect this is the last Release Candidate (and also the last one that needs the KSPe installed, see the Release Notes on the Download Link from Github). If everything goes as I expect, the next release to be published (hopefully) before the Weekend, and then merged into HLAirships (Redux?). — — — — — This Release will be published using the following Schedule: GitHub, reaching first manual installers and users of KSP-AVC. Right now. On Hooligan Labs Mods. Will not be published yet, as this is still **BETA**. Edited April 26, 2022 by Lisias Typing in a hurry, eating lunch and checking professinal emails is not the wisest thingy one can do, you know? :D Link to comment Share on other sites More sharing options...
Lisias Posted May 2, 2022 Author Share Posted May 2, 2022 (edited) ANNOUNCE Pre Release 7.0.0.3 7.0.0.4 **BETA** is available for downloading, with the following changes: Fixing the classic HL_Envelopers to allow reusing crafts made on legacy New Icon Finally fixing the GUI lingering between Scenes or Map Works issues: #7 Implement MODCAT & CUSTOMPARTLISTCATEGORY #2 Some Parts needs World Stabiliser on [1.4.0 <= KSP <= 1.11.2], and blow up on KSP 1.12.x See OP for the links. Notes Less than pleasant happenings on Real Life™ and Forum delayed my tasks way more that I could handle, and so everything is essentially one week behind the initial scheduling. Oh, well.. Kerbal proposes, Kraken disposes. I created a new Icon for HLAirships, I hope people like it. You need to download the latest full release of HLAirships and remove the folders GameData/HLAirships/Category GameData/HLAirships/Parts/Aero/AirshipCap GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Cirrus GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Cirrus_Real GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Dodec GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Hecto GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_LudoBlimp GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Octo GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Ray GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Una GameData/HLAirships/Parts/Aero/OMG Airship GameData/HLAirships/Parts/Aero/Probe Envelope GameData/HLAirships/Parts/TweakScale.cfg GameData/HLAirships/Plugins in order to use Core with the full set of HL Airships parts. When Core **BETA** is installed together HLAirships (full), the Parts from the Core will be deactivated in favour of the full package (so you need to remove any older assets from it). TweakScale support will not be affected. I really expect this is the last Release Candidate (and hopefully the last one that needs the KSPe installed, see the Release Notes on the Download Link from Github). If everything goes as I expect, the next release to be published (hopefully) before the Weekend (famous last words), and then merged into HLAirships (Redux?). — — — — — A hot fix was published, I didn't liked the final looking of the DeathStarBattery part and reworked it. — — — — — This Release will be published using the following Schedule: GitHub, reaching first manual installers and users of KSP-AVC. Right now. On Hooligan Labs Mods. Will not be published yet, as this is still **BETA**. Edited May 3, 2022 by Lisias 7.0.0.3 never happened. 7.0.0.4 has always been!!! Link to comment Share on other sites More sharing options...
Lisias Posted May 4, 2022 Author Share Posted May 4, 2022 Interesting fact... Find by accident this report of mine, probably the first time I got one of the glitches fixed by Core! Link to comment Share on other sites More sharing options...
Lisias Posted May 9, 2022 Author Share Posted May 9, 2022 (edited) ANNOUNCE Release 7.0.1.0 is available for downloading, with the following changes: HLAirshipsCore goes gold! Officially licensed under the MIT (Expat) #HURRAY* See OP for the links. Notes Besides a new Icon, the Part's Menu Category is now correctly iconised too. When using an older (FULL) Release of HLAirships, after installing you need t9o remove the folders GameData/HLAirships/Parts/Aero/AirshipCap GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Cirrus GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Cirrus_Real GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Dodec GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Hecto GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_LudoBlimp GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Octo GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Ray GameData/HLAirships/Parts/Aero/HL_AirshipEnvelope_Una GameData/HLAirships/Parts/Aero/OMG Airship GameData/HLAirships/Parts/Aero/Probe Envelope GameData/HLAirships/Parts/TweakScale.cfg GameData/HLAirships/Plugins in order to use Core with the full set of HL Airships parts. When Core is installed together HLAirships (full), the Parts from the Core will be deactivated in favour of the full package (so the need to remove any older assets from it when using older releases). TweakScale support will not be affected. This is not a Release Candidate anymore. This is the real deal! — — — — — A hot fix was published, I didn't liked the final looking of the DeathStarBattery part and reworked it. — — — — — This Release will be published using the following Schedule: GitHub, reaching first manual installers and users of KSP-AVC. Right now. On SpaceDock. Right now. Edited June 18, 2022 by Lisias Updating image. Link to comment Share on other sites More sharing options...
panarchist Posted June 2, 2022 Share Posted June 2, 2022 @Lisias the OP Github download link is pointing at the Tweakscale respository instead of HLAirshipsCore. Link to comment Share on other sites More sharing options...
Lisias Posted June 2, 2022 Author Share Posted June 2, 2022 2 minutes ago, panarchist said: @Lisias the OP Github download link is pointing at the Tweakscale respository instead of HLAirshipsCore. Not anymore! Fixed! Thanks for the heads up! Link to comment Share on other sites More sharing options...
Rutabaga22 Posted June 28, 2022 Share Posted June 28, 2022 This is cool! Does it work with 1.12? Link to comment Share on other sites More sharing options...
Lisias Posted June 29, 2022 Author Share Posted June 29, 2022 49 minutes ago, Rutabaga22 said: This is cool! Does it work with 1.12? From KSP 1.3.1 to KSP 1.12.3 - it will work on them all! (I didn't tried 1.3.0 and 1.2.2, but I will eventually try them too) Link to comment Share on other sites More sharing options...
Deddly Posted August 8, 2022 Share Posted August 8, 2022 Moved from Add-on releases to Add-on Development at @Lisias request. Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 8, 2022 Share Posted August 8, 2022 On 6/28/2022 at 8:48 PM, Lisias said: (I didn't tried 1.3.0 and 1.2.2, but I will eventually try them too) I could if you want! Link to comment Share on other sites More sharing options...
Lisias Posted August 8, 2022 Author Share Posted August 8, 2022 27 minutes ago, Rutabaga22 said: I could if you want! Please, and thank you! 1.3.0 I'm reasonably confident it will work - I'm not using anything that changed from 1.3.0 to 1.3.1 for sure (i.e., the Settings Page support). It's some time since the last time I developed something for 1.2.2, and I forgot the differences between 1.2.2 and 1.3.x, so I don't have the slightest clue if the thing will work or not. But it will probably be possible to compile a specialised version for 1.2.2 if worst happens - more as an academic exercise than anything, as I don't think there're people still playing on it nowadays! Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 8, 2022 Share Posted August 8, 2022 (edited) 1 hour ago, Lisias said: Please, and thank you! 1.3.0 I'm reasonably confident it will work - I'm not using anything that changed from 1.3.0 to 1.3.1 for sure (i.e., the Settings Page support). It's some time since the last time I developed something for 1.2.2, and I forgot the differences between 1.2.2 and 1.3.x, so I don't have the slightest clue if the thing will work or not. But it will probably be possible to compile a specialised version for 1.2.2 if worst happens - more as an academic exercise than anything, as I don't think there're people still playing on it nowadays! Parts don't appear in the menu, no app. 1.2.2 Edited August 8, 2022 by Rutabaga22 Link to comment Share on other sites More sharing options...
Lisias Posted August 9, 2022 Author Share Posted August 9, 2022 1 hour ago, Rutabaga22 said: Parts don't appear in the menu, no app. 1.2.2 That was a surprise! I was betting the DLL would bork, not the parts! I can assume that the thing worked on 1.3.0 ? Anyway : https://github.com/net-lisias-ksp/HLAirshipsCore/issues/10 . I consider KSP 1.2.2 more a vanity feature than a necessity, but it's interesting to make things work on it as a way to understand how KSP evolved - not to mention in paving the way to update classic add'ons. Cheers! Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 9, 2022 Share Posted August 9, 2022 Just now, Lisias said: I can assume that the thing worked on 1.3.0 ? Steam doesn't let me downpatch to 1.3.0 Link to comment Share on other sites More sharing options...
Lisias Posted August 9, 2022 Author Share Posted August 9, 2022 45 minutes ago, Rutabaga22 said: Steam doesn't let me downpatch to 1.3.0 You can download directly from the Console - a bit worksome, but effective. Open your browser and type "steam://nav/console" and then: if you are using Windows 32 bits download_depot 220200 220201 2883479793978706603 If you are using MacOS download_depot 220200 220202 5793944360086434965 if you are using Linux download_depot 220200 220203 6355952238366872645 if you are using Windows 64 bits download_depot 220200 220204 2193386441228596454 The proceedings are virtually identical to what I had published on the post below (what changes is the manifest ID, that last big number): There's also a open source tool for downloading depots from Steam, called DepotDownloader. Recently (well, not that recently) Steam added a thing called "Manifest Request Code" (full story here - read to the end) for some downloads, and if by some reason 1.3 was flagged to need that MRC, then DepotDownloader is the only way to go (can't say, as I downloaded everything before the MRC stunt) Note: you can download any Steam published version of KSP, including DLCs and language packs - all you need is to grab the app, depot and manifest ids from SteamDB. Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 9, 2022 Share Posted August 9, 2022 11 hours ago, Lisias said: You can download directly from the Console - a bit worksome, but effective. Open your browser and type "steam://nav/console" and then: if you are using Windows 32 bits download_depot 220200 220201 2883479793978706603 If you are using MacOS download_depot 220200 220202 5793944360086434965 if you are using Linux download_depot 220200 220203 6355952238366872645 if you are using Windows 64 bits download_depot 220200 220204 2193386441228596454 The proceedings are virtually identical to what I had published on the post below (what changes is the manifest ID, that last big number): There's also a open source tool for downloading depots from Steam, called DepotDownloader. Recently (well, not that recently) Steam added a thing called "Manifest Request Code" (full story here - read to the end) for some downloads, and if by some reason 1.3 was flagged to need that MRC, then DepotDownloader is the only way to go (can't say, as I downloaded everything before the MRC stunt) Note: you can download any Steam published version of KSP, including DLCs and language packs - all you need is to grab the app, depot and manifest ids from SteamDB. I did this and 1.3.0 doesn't appear Link to comment Share on other sites More sharing options...
Lisias Posted August 9, 2022 Author Share Posted August 9, 2022 18 minutes ago, Rutabaga22 said: I did this and 1.3.0 doesn't appear This will not install the game as the installer does, it will only download the game into the Steam's download directory. On the Steam Console, wait for the message "Depot download complete". It will tell you where the files were downloaded - then you just move it to where you want and run it: Alternatively, you may had reached an error message (they start with ">>>"). On this case, you may had did a typo, or perhaps the deport is not reachable anymore by Steam Console (that MRC stunt I talked about). Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 9, 2022 Share Posted August 9, 2022 1.3.0 no parts no apps Link to comment Share on other sites More sharing options...
Lisias Posted August 10, 2022 Author Share Posted August 10, 2022 10 hours ago, Rutabaga22 said: 1.3.0 no parts no apps Oukey, I found the reason. Or reasons... I made a pretty lame mistake on my personal fork for MM/L that ended up breaking it when used on… 1.2.2 . I fixed it and published it on github. disclaimer to the general audience: if you don't know what's MM/L, it's because you don't need it! KSPe.Light. I forgot that the HLA Release was compiled against KSPe.Light, and this thingy is tied to KSP > 1.4.3 and Unity >= 2019. KSPe (the full package, distributed on its own zip) is the one that knows how to seamlessly handle different KSP and Unity versions. You would need to have KSPe installed on your KSP 1.2.2 and/or 1.3.0, and have HLA binaries compiled against it - not the one being published on SpaceDock (as this is compiled against KSPe.Light) On the bright side, I was apparently right - the thing appears to work on KSP 1.2.2 (and, so, on KSP 1.3.0 - as it works on 1.3.1 for sure) once you compile it against KSPe (full). I still need time to do a full playing test session on it though - not throwing exceptions on loading is not enough, I will try to do something about on the weekend. Link to comment Share on other sites More sharing options...
Reylan Posted August 10, 2022 Share Posted August 10, 2022 Loaded up through CKAN, parts are showing fine. Can build just fine in 1.12.3 but when I go to the airfield to launch my creation, the GUI button doesn't show up on the right. I tried every button, just in case you changed the icon from what was shown in the KOG video but couldn't find it. I hit ESC and checked if there was something needing a toggle from the main menu, but it doesn't show up under the custom settings. I then went ahead and uninistalled completely and did a manual install with the most updated version from GitHub and the same problem. Could it be a bad mod interaction with one of the 120 I have running? Link to comment Share on other sites More sharing options...
Lisias Posted August 10, 2022 Author Share Posted August 10, 2022 4 hours ago, Reylan said: Loaded up through CKAN, parts are showing fine. Can build just fine in 1.12.3 but when I go to the airfield to launch my creation, the GUI button doesn't show up on the right. I tried every button, just in case you changed the icon from what was shown in the KOG video but couldn't find it. I hit ESC and checked if there was something needing a toggle from the main menu, but it doesn't show up under the custom settings. I then went ahead and uninistalled completely and did a manual install with the most updated version from GitHub and the same problem. Could it be a bad mod interaction with one of the 120 I have running? Send me your full KSP.log after reproducing the problem (be sure to quit KSP - or at least to go to the main menu - so KSP will not truncate the log). I need to check what's installed on your rig in order to have an idea (please send me the KSP.log, not the Unity's output log). Additionally, send me also a screenshot where the icon is not present, but should. And.. Who's KOG? Link to comment Share on other sites More sharing options...
Reylan Posted August 10, 2022 Share Posted August 10, 2022 Kottabos Games is who I am referring to, sorry, just KG. https://www.mediafire.com/view/lv2z30al4ycysw3/Image1.jpg/file (Image1: Toolbar; Flight Screen) https://www.mediafire.com/view/p6gwjrvi05lxyoh/Image2.jpg/file (Image2: Toolbar Continued, end of Toolbar; Flight Screen) https://www.mediafire.com/file/ipzx8rj37zb2ey3/KSP.log/file (KSP.Log after closing out properly from the saved game I have) https://www.mediafire.com/file/uz6jxjq97c7zr99/ModList.txt/file (ModList.txt created by CKAN for your use) If you need anything else, just let me know and thank you. Link to comment Share on other sites More sharing options...
luna_cat Posted August 10, 2022 Share Posted August 10, 2022 (edited) I had the same experience after the last update, earlier this week. The GUI button disappeared from the KSP toolbar. Also the contextual menu available when you click on parts while on the runway is missing the GUI button, as well as all of the buoyancy adjustments. The GUI is also missing from the space plane hanger. Making lemonade out of the lemon of the missing GUI, I demonstrated that: Anything will fly, if you apply enough power. Zeppelins also make great boats. You can still "land" on the runway, if you lower your landing gear in the water, and roll up the shore onto the runway. Yay, I still finished the contract. I'm looking forward to the return of the GUI when you have the time. I can post logs, if you need another example. I just wanted to add that this is one of my favorite mods. Pairing the zeppelin parts with direct-cycle nuclear jet engines is tons of fun. I've topped out at Mach 3.2 in level flight. My next ambition is zeppelins in suborbital trajectories, and maybe SSTO. Edited August 10, 2022 by luna_cat Appreciation Link to comment Share on other sites More sharing options...
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