Raqnick Posted February 29 Share Posted February 29 14 hours ago, mark7 said: As it turned out, I forget to include the mj fix patch in the release...An update is on its way. 22 hours ago, Raqnick said: Also I've figured out that either Exploration Pack or Human Spaceflight pack is deleting MechJeb inbuilt cores from EVERY probe, so i'am using AR 202 case part After additional checks i can say that Human Spaceflight Pack brakes the inbuilt MechJeb cores from EVERY probe, especially modded, like BDB or Near Future Pack. I'am loading the same craft with HSP(No MechJeb icon) and without it( Mechjeb works ) Quote Link to comment Share on other sites More sharing options...
mark7 Posted March 1 Author Share Posted March 1 9 hours ago, Raqnick said: After additional checks i can say that Human Spaceflight Pack brakes the inbuilt MechJeb cores from EVERY probe, especially modded, like BDB or Near Future Pack. I'am loading the same craft with HSP(No MechJeb icon) and without it( Mechjeb works ) Can you give KCHS 1.0.5 (the latest version) a shot? I included the mj fix patch and it should fix the problem. Quote Link to comment Share on other sites More sharing options...
Raqnick Posted March 1 Share Posted March 1 3 hours ago, mark7 said: Can you give KCHS 1.0.5 (the latest version) a shot? I included the mj fix patch and it should fix the problem. I've downloaded it from CKAN(1.0.5 version if it's not fooling me) and the problem is present in the latest version Quote Link to comment Share on other sites More sharing options...
mark7 Posted March 1 Author Share Posted March 1 24 minutes ago, Raqnick said: I've downloaded it from CKAN(1.0.5 version if it's not fooling me) and the problem is present in the latest version Weired. When I install it with CKAN, the patch was not included, but if download directly from spacedock, it worked without problem. For now I suggest you download KCHS from spacedock, unzip it, and find KIU/Common/Extra/Mechjeb_patch.cfg, copy it to anywhere inside the Gamedata folder (preferable inside KIU folder) and it should fix the problem. While I'm going to find out what's going on with CKAN. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 1 Share Posted March 1 (edited) KCHS’s install instructions for ckan exclude the KIU/Common directory: https://github.com/KSP-CKAN/NetKAN/blob/92582f8b81dce1f246b336a7b432ce3c4a40d832/NetKAN/KIUChineseHumanSpaceflightPack.netkan#L22 The common folder (excluding Extras) is installed via the KIU Common package here: https://github.com/KSP-CKAN/NetKAN/blob/92582f8b81dce1f246b336a7b432ce3c4a40d832/NetKAN/KIUChinese-Common.netkan#L10 looks like you haven’t put out a new release of that package on Spacedock with the new folder location. if you’d like to change these, you can send PRs for the netkan files or get in touch with the CKAN team and tell them what you’d like changed. heres the historical context: https://github.com/KSP-CKAN/NetKAN/pull/9403#issuecomment-1296314187 Edited March 1 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted March 3 Share Posted March 3 On 3/1/2024 at 6:00 PM, JonnyOThan said: KCHS’s install instructions for ckan exclude the KIU/Common directory: https://github.com/KSP-CKAN/NetKAN/blob/92582f8b81dce1f246b336a7b432ce3c4a40d832/NetKAN/KIUChineseHumanSpaceflightPack.netkan#L22 The common folder (excluding Extras) is installed via the KIU Common package here: https://github.com/KSP-CKAN/NetKAN/blob/92582f8b81dce1f246b336a7b432ce3c4a40d832/NetKAN/KIUChinese-Common.netkan#L10 looks like you haven’t put out a new release of that package on Spacedock with the new folder location. if you’d like to change these, you can send PRs for the netkan files or get in touch with the CKAN team and tell them what you’d like changed. heres the historical context: https://github.com/KSP-CKAN/NetKAN/pull/9403#issuecomment-1296314187 Have you added FreeIVA support for KIU yet? I didn't see it on the list but I assume you're working on it. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 3 Share Posted March 3 3 hours ago, Alpha_star said: Have you added FreeIVA support for KIU yet? I didn't see it on the list but I assume you're working on it. I haven’t started on it, but it’s in the list. However for an actively developed mod it probably makes more sense for FreeIva support to be part of that mod itself. My memory is hazy, but when I first looked at KIU I noticed a few things that would ideally be changed in the base internal models for better support. I can send initial stuff as a PR maybe. Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted March 5 Share Posted March 5 On 3/3/2024 at 8:55 PM, JonnyOThan said: I haven’t started on it, but it’s in the list. However for an actively developed mod it probably makes more sense for FreeIva support to be part of that mod itself. My memory is hazy, but when I first looked at KIU I noticed a few things that would ideally be changed in the base internal models for better support. I can send initial stuff as a PR maybe. When I used I noticed the IVA models being scaled up 1.6x which is probably for RO support, so yes it would be wonky for FreeIVA to have that effect. Still hoping for intergration, though. Quote Link to comment Share on other sites More sharing options...
mark7 Posted March 12 Author Share Posted March 12 On 3/1/2024 at 6:00 PM, JonnyOThan said: KCHS’s install instructions for ckan exclude the KIU/Common directory: https://github.com/KSP-CKAN/NetKAN/blob/92582f8b81dce1f246b336a7b432ce3c4a40d832/NetKAN/KIUChineseHumanSpaceflightPack.netkan#L22 The common folder (excluding Extras) is installed via the KIU Common package here: https://github.com/KSP-CKAN/NetKAN/blob/92582f8b81dce1f246b336a7b432ce3c4a40d832/NetKAN/KIUChinese-Common.netkan#L10 looks like you haven’t put out a new release of that package on Spacedock with the new folder location. if you’d like to change these, you can send PRs for the netkan files or get in touch with the CKAN team and tell them what you’d like changed. heres the historical context: https://github.com/KSP-CKAN/NetKAN/pull/9403#issuecomment-1296314187 Thanks!A new release with MJ fix patch relocated is already uploaded Quote Link to comment Share on other sites More sharing options...
KerbolRacer21 Posted March 12 Share Posted March 12 can you update to 1.12.5? Quote Link to comment Share on other sites More sharing options...
mark7 Posted March 13 Author Share Posted March 13 22 hours ago, KerbolRacer21 said: can you update to 1.12.5? They all support 1.12.5 Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 18 Share Posted March 18 On 11/25/2023 at 4:46 AM, mark7 said: The Shenzhou capsule has some CoM offset to better assist a lifting reentry. So, an unfortunate combination of scaling, aerodynamics and weight could cause the flipping you mentioned. Sadly no. None of our team is familiar with RP-1. I could probably whip up a patch Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 20 Share Posted March 20 Hey @OldCopper Where are the ICSP_Handrail1 and ICSP_Hatch1 props from? I can't find them anywhere on github. https://github.com/Armo00/KIU-Pack/blob/master/KIU/KIU_Chinese_Human_Spaceflight_pack/ChineseSpaceStation/IVA/CM/CM_IVA.cfg Quote Link to comment Share on other sites More sharing options...
mark7 Posted March 21 Author Share Posted March 21 17 hours ago, JonnyOThan said: Hey @OldCopper Where are the ICSP_Handrail1 and ICSP_Hatch1 props from? I can't find them anywhere on github. https://github.com/Armo00/KIU-Pack/blob/master/KIU/KIU_Chinese_Human_Spaceflight_pack/ChineseSpaceStation/IVA/CM/CM_IVA.cfg Any Prop from ICSP is inherited from Icecovery's Chinese Spacecraft pack. If you cannot find them, it probably means either I left some files or it was not finished by Icecovery. I'll have a look to see if I can find them but don't count on that... Also we might do a complete overhaul for the Shenzhou and Tiangong. It is on our roadmap, but currently we are focusing on the new Long March 10. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 21 Share Posted March 21 (edited) 4 hours ago, mark7 said: Any Prop from ICSP is inherited from Icecovery's Chinese Spacecraft pack. If you cannot find them, it probably means either I left some files or it was not finished by Icecovery. I'll have a look to see if I can find them but don't count on that... Also we might do a complete overhaul for the Shenzhou and Tiangong. It is on our roadmap, but currently we are focusing on the new Long March 10. Interesting...ICSP contains more references to those props (and others) but the prop definitions themselves aren't in there. It's so strange...OldCopper must have had these props for this commit but I can't find them anywhere: https://github.com/Armo00/KIU-Pack/commit/c25274e6078a284ca631d7dc2b5316daee0c63f8 Are there any plans to add IVAs to the crewed sections that are missing them? Edited March 21 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
mark7 Posted March 29 Author Share Posted March 29 On 3/21/2024 at 8:06 PM, JonnyOThan said: Interesting...ICSP contains more references to those props (and others) but the prop definitions themselves aren't in there. It's so strange...OldCopper must have had these props for this commit but I can't find them anywhere: https://github.com/Armo00/KIU-Pack/commit/c25274e6078a284ca631d7dc2b5316daee0c63f8 Are there any plans to add IVAs to the crewed sections that are missing them? I have checked that commit, it's a bit complicated. Icecovery has made a Chinese Space Station several years ago but never really finish. OldCopper also made one in the recent years, but lacks IVA. So, with the merge of ICSP and NTCP (OldCopper's Chinese mod), we took the existing IVA from ICSP and apply to OldCopper's parts, hence the commit. I have checked with Icecovery and it could very well be that he did not finish that prop. Do you think maybe remove the prop could be better? Also, sorry for the delayed reply, I just went through a surgery and only recently bouncing back. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 29 Share Posted March 29 No worries, I just wanted to make sure I wasn’t missing anything. I can put together some basic versions of stuff but I’m not much of a modeler and even worse at texturing. Icecovery is really the person you’d want doing this stuff (they made all the hatch models in FreeIVA) but I already asked and they’re busy. So I’ll do my best.. I also noticed that the IVAs are much bigger than the external part - perhaps they’re scaled for real scale? Not really sure how to handle that… I hope the surgery went well, and you have a speedy recovery. Quote Link to comment Share on other sites More sharing options...
mark7 Posted April 15 Author Share Posted April 15 KCHS update: -Added Free-IVA support , Big thanks to @JonnyOThan Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted April 15 Share Posted April 15 Oh, I never did figure out how scaling is supposed to work. Do these parts change size for RO? Cause I’m pretty sure the FreeIVA stuff won’t really work at the stock scales if you connect more than one part together. Quote Link to comment Share on other sites More sharing options...
mark7 Posted April 18 Author Share Posted April 18 On 4/15/2024 at 7:09 PM, JonnyOThan said: Oh, I never did figure out how scaling is supposed to work. Do these parts change size for RO? Cause I’m pretty sure the FreeIVA stuff won’t really work at the stock scales if you connect more than one part together. In RO the scale should automatically be adjust to their real sizes, from 0.6→1.0 Quote Link to comment Share on other sites More sharing options...
Zyfle Posted April 26 Share Posted April 26 (edited) The Jiuquan launch pad doesn't seem to scale down after deleting the RealScale patch Edited April 26 by Zyfle correction Quote Link to comment Share on other sites More sharing options...
Steigleder Posted May 9 Share Posted May 9 Hi, I have RP-1, RSS-RO. I installed the full Real Scale version mod, via CKAN, but I don't see any part in the VAB, not even when I enter sandbox mode. Did I do something wrong? I appreciate your help Quote Link to comment Share on other sites More sharing options...
mark7 Posted June 4 Author Share Posted June 4 On 4/27/2024 at 3:13 AM, Zyfle said: The Jiuquan launch pad doesn't seem to scale down after deleting the RealScale patch Will take a look into that. On 5/9/2024 at 8:01 PM, Steigleder said: Hi, I have RP-1, RSS-RO. I installed the full Real Scale version mod, via CKAN, but I don't see any part in the VAB, not even when I enter sandbox mode. Did I do something wrong? I appreciate your help That is pretty weired. Can you provide a log file? Quote Link to comment Share on other sites More sharing options...
mark7 Posted June 4 Author Share Posted June 4 An update of KCLV is on its way. This is a special one, especially for me personally. I started playing Kerbal Space Program 10 years ago. Hard to believe it has been a decade. Not very long after, I began to explore the territory of modding. And with a bunch of my friends, we revived Kerwis' Chinese Launch vehicle pack, which includes the largest Chinese LV, the Long March 5. It was not flying in real life at the time, but in KSP it was. Time passes, I grow up, went to college, graduated, met new friends. But I never stopped playing KSP, and I still makes Chinese aerospace mods. 10 years ago, I dreamed about LM5 taking us to the moon, and it has done that. And now, ladies and gentlemen, on behalf of the whole team if KIU, I present to you, the Long March 10. The rocket which will land the first Chinese astronaut on the moon. "We choose to go to the moon, we choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard." I'm looking forward that. And I'm looking forward to the next decade of me and Kerbal Space Program. Quote Link to comment Share on other sites More sharing options...
Steigleder Posted June 5 Share Posted June 5 On 6/4/2024 at 2:51 AM, mark7 said: Will take a look into that. That is pretty weired. Can you provide a log file? Hi, I solved the problem. I reinstalled all mods, this time I did not use the "RP-1 Express Install" option. Quote Link to comment Share on other sites More sharing options...
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