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[1.12.x] LackLuster Labs Flying Boxes Continued


linuxgurugamer

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ZUA4CUM.png

 

After a very long hiatus, it's back.

LackLusterLabs is a set of large, boxy parts Inspired by shows and movies like Space: 1999 and Moon; the parts are big, boxy and in space (providing you get them out the atmosphere. You might want something like Extraplanetary launchpads).  It was made and released pre 1.0 days, authors are @Lack and @MrWizerd

When installing from CKAN, there is a secondary line called LLL Extra Parts, while its in the same file, that is a number of additional parts which were later additions to the mod

Original Development thread is here:https://forum.kerbalspaceprogram.com/index.php?/topic/22926-lll-lack-luster-labs-development-thread/

and a copy of the original release thread is here:  https://web.archive.org/web/20151105041533/https://forum.kerbalspaceprogram.com/threads/102237-0-25-LLL-Lack-Luster-Labs-(Sci-fi-flying-boxes)-LLL-13-03DE2014  (will update with better URL if I can find the original on the forum)

 

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Availability

Should be available in CKAN soon

 

Thanks to forum user @hypodronic for doing most of the work to get this updated for KSP 1.12

Changes

Spoiler

        added:
            bulkhead profiles
            tags
            2x1 to 1x1 adaptors new texture
            a lot of part descriptions
            Kerbnet support for probes
        tweaked:
            exotic adaptors and tanks, life support, and building parts moved to Extra
            some textures
            part naming
            interstage fairing part now works a bit like a thrust plate instead of the weird functionality before 
            a lot of part descriptions
            some tech tree locations and prices
        fixed:
            docking ports
            engine plumes
            flag materials (and various other model tweaks)
            most tanks and adaptors IFS settings
            CLS, Karbonite and even Kethane support should work
    Fixed the following issues:
        Missing textures on "Lack's Carbon extractor" and "Lack's water purifier" 
        Missing running sounds on "Sobek", "Junit" and "Hathor" engines 
        Added patch to allow both Kethane and Karbonte to be used in the IFS Switch
    Thanks to @hypodronic for this:
        Added entryCost to many parts, tweaked some TechRequired and part costs
 


 

Edited by linuxgurugamer
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6 hours ago, Engineer Gaming said:

@linuxgurugamer sry bout the old thread but could find anywhere else to ask but on 1.12.5 the 2x1, 1x1 or any other fuel tank doesnt seem to have fuel options and the extendable docking port doesnt connect nomatter how hard i push the 2 ships together

No logs, no support.

most likely, you don't have one or more of the dependencies

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On 11/1/2023 at 4:33 AM, linuxgurugamer said:

No logs, no support.

@linuxgurugamer so how much of the logs should i post and how and i have both modual manager and interstellar fuel switch

(edit): I tried searching but there isnt a Player.log file (im on 1.12.5)

(edit 2): sorry i just realised what i did wrong, for some reason interstellar FS had all the folders but not actual files. problem solved :/

Edited by Engineer Gaming
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On 11/1/2023 at 4:07 AM, Engineer Gaming said:

@linuxgurugamer so how much of the logs should i post and how and i have both modual manager and interstellar fuel switch

(edit): I tried searching but there isnt a Player.log file (im on 1.12.5)

Glad you figured it out.

For the next time you need to post logs:
Read this BEFORE asking for supporthttp://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/

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hey there  @linuxgurugamer - There's a file in the LLL folder that threw an error in the log because it was missing a second BulkheadProfileDefinition - when I added it the error went away.

However then I came across this mod:

Which is not listed as dependency but seems to be what is needed for BulkheadProfileDefinition to have any effect?

Edited by Drew Kerman
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On 12/26/2024 at 1:20 AM, Drew Kerman said:

hey there  @linuxgurugamer - There's a file in the LLL folder that threw an error in the log because it was missing a second BulkheadProfileDefinition - when I added it the error went away.

However then I came across this mod:

Which is not listed as dependency but seems to be what is needed for BulkheadProfileDefinition to have any effect?

Can you verify that, please?  I'm in the middle of a massive number of updates, if you can confirm it, I'll get it added as a depednency, otherwise, if you can send me a patch, or even highlight what's wrong, that would be great

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On 12/29/2024 at 1:42 PM, linuxgurugamer said:

Can you verify that, please? 

Verified. Top img is with Custom Bulkhead Profiles installed, second image is without. Additionally the mod also creates tooltips for the ? profile icons

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PclT1ge.png

bulkheadProfiles.cfg in the LLL folder needs to be fixed to make this work - it is missing the second BulkheadProfileDefinition

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I'm not sure if this really needs to be considered a dependency so much as LLL supports CBP if CBP is installed. CBP just allows LLL to set an icon and tooltip, but everything works without it for players. I'd describe it more as LLL supports CBP. Although if you can send me the error and the part @Drew Kerman, then I can look at the part configs and see if there's something odd about that part, I don't totally know what you mean by "a second BulkheadProfileDefinition". 

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4 hours ago, hypodronic said:

I'm not sure if this really needs to be considered a dependency so much as LLL supports CBP if CBP is installed. CBP just allows LLL to set an icon and tooltip, but everything works without it for players. I'd describe it more as LLL supports CBP.

This is correct I didn't really word it well. Regardless, the issue is resolved and LGG will handle it as he sees fit. Look at the file LLL/bulkheadProfiles.cfg and you'll see the problem

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