linuxgurugamer Posted August 12, 2022 Share Posted August 12, 2022 (edited) After a very long hiatus, it's back. LackLusterLabs is a set of large, boxy parts Inspired by shows and movies like Space: 1999 and Moon; the parts are big, boxy and in space (providing you get them out the atmosphere. You might want something like Extraplanetary launchpads). It was made and released pre 1.0 days, authors are @Lack and @MrWizerd When installing from CKAN, there is a secondary line called LLL Extra Parts, while its in the same file, that is a number of additional parts which were later additions to the mod Original Development thread is here:https://forum.kerbalspaceprogram.com/index.php?/topic/22926-lll-lack-luster-labs-development-thread/ and a copy of the original release thread is here: https://web.archive.org/web/20151105041533/https://forum.kerbalspaceprogram.com/threads/102237-0-25-LLL-Lack-Luster-Labs-(Sci-fi-flying-boxes)-LLL-13-03DE2014 (will update with better URL if I can find the original on the forum) Availability License: CC-BY-NC-SA-4.0 Source: https://github.com/linuxgurugamer/LLL-Continued Download: https://spacedock.info/mod/856/Lack Luster Labs Continued Should be available in CKAN soon Thanks to forum user @hypodronic for doing most of the work to get this updated for KSP 1.12 Changes Spoiler added: bulkhead profiles tags 2x1 to 1x1 adaptors new texture a lot of part descriptions Kerbnet support for probes tweaked: exotic adaptors and tanks, life support, and building parts moved to Extra some textures part naming interstage fairing part now works a bit like a thrust plate instead of the weird functionality before a lot of part descriptions some tech tree locations and prices fixed: docking ports engine plumes flag materials (and various other model tweaks) most tanks and adaptors IFS settings CLS, Karbonite and even Kethane support should work Fixed the following issues: Missing textures on "Lack's Carbon extractor" and "Lack's water purifier" Missing running sounds on "Sobek", "Junit" and "Hathor" engines Added patch to allow both Kethane and Karbonte to be used in the IFS Switch Thanks to @hypodronic for this: Added entryCost to many parts, tweaked some TechRequired and part costs Edited August 12, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 12, 2022 Share Posted August 12, 2022 This is a such a great sounding mod, going on my install right now. Quote Link to comment Share on other sites More sharing options...
Tranceport Posted August 13, 2022 Share Posted August 13, 2022 Thank you very much. This is one of my favorites going way back. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted August 13, 2022 Share Posted August 13, 2022 Hot dog! Quote Link to comment Share on other sites More sharing options...
SqrlGrlDawn Posted August 24, 2022 Share Posted August 24, 2022 FINALLY Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 27, 2022 Share Posted August 27, 2022 um i dont think the tanks can hold any fuel is there a dependency i am missing? Quote Link to comment Share on other sites More sharing options...
hypodronic Posted August 28, 2022 Share Posted August 28, 2022 5 hours ago, Fletch4 said: um i dont think the tanks can hold any fuel is there a dependency i am missing? Requires Interstellar Fuel Switch, might be that? Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 28, 2022 Share Posted August 28, 2022 15 hours ago, hypodronic said: Requires Interstellar Fuel Switch, might be that? thats prob it. i'm also having some problems with the textures. Quote Link to comment Share on other sites More sharing options...
hypodronic Posted August 29, 2022 Share Posted August 29, 2022 On 8/28/2022 at 9:43 AM, Fletch4 said: thats prob it. i'm also having some problems with the textures. Oh no! Can you describe them or send me a screenshot? Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted August 29, 2022 Share Posted August 29, 2022 fixed that too. sorry for any unnecessary worry that caused you. Quote Link to comment Share on other sites More sharing options...
SudAntares Posted September 18, 2022 Share Posted September 18, 2022 I bow before you, great wizard! This mod is one of my favourite! I'm really glad for your effort to bring LLL back from the dead. Quote Link to comment Share on other sites More sharing options...
Engineer Gaming Posted October 31, 2023 Share Posted October 31, 2023 @linuxgurugamer sry bout the old thread but could find anywhere else to ask but on 1.12.5 the 2x1, 1x1 or any other fuel tank doesnt seem to have fuel options and the extendable docking port doesnt connect nomatter how hard i push the 2 ships together Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 31, 2023 Author Share Posted October 31, 2023 6 hours ago, Engineer Gaming said: @linuxgurugamer sry bout the old thread but could find anywhere else to ask but on 1.12.5 the 2x1, 1x1 or any other fuel tank doesnt seem to have fuel options and the extendable docking port doesnt connect nomatter how hard i push the 2 ships together No logs, no support. most likely, you don't have one or more of the dependencies Quote Link to comment Share on other sites More sharing options...
Engineer Gaming Posted November 1, 2023 Share Posted November 1, 2023 (edited) On 11/1/2023 at 4:33 AM, linuxgurugamer said: No logs, no support. @linuxgurugamer so how much of the logs should i post and how and i have both modual manager and interstellar fuel switch (edit): I tried searching but there isnt a Player.log file (im on 1.12.5) (edit 2): sorry i just realised what i did wrong, for some reason interstellar FS had all the folders but not actual files. problem solved Edited November 1, 2023 by Engineer Gaming Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 3, 2023 Author Share Posted November 3, 2023 On 11/1/2023 at 4:07 AM, Engineer Gaming said: @linuxgurugamer so how much of the logs should i post and how and i have both modual manager and interstellar fuel switch (edit): I tried searching but there isnt a Player.log file (im on 1.12.5) Glad you figured it out. For the next time you need to post logs: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
Madeline Posted June 1, 2024 Share Posted June 1, 2024 now i can make a cladari badger! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 26, 2024 Share Posted December 26, 2024 (edited) hey there @linuxgurugamer - There's a file in the LLL folder that threw an error in the log because it was missing a second BulkheadProfileDefinition - when I added it the error went away. However then I came across this mod: Which is not listed as dependency but seems to be what is needed for BulkheadProfileDefinition to have any effect? Edited December 26, 2024 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2024 Author Share Posted December 29, 2024 On 12/26/2024 at 1:20 AM, Drew Kerman said: hey there @linuxgurugamer - There's a file in the LLL folder that threw an error in the log because it was missing a second BulkheadProfileDefinition - when I added it the error went away. However then I came across this mod: Which is not listed as dependency but seems to be what is needed for BulkheadProfileDefinition to have any effect? Can you verify that, please? I'm in the middle of a massive number of updates, if you can confirm it, I'll get it added as a depednency, otherwise, if you can send me a patch, or even highlight what's wrong, that would be great Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 31, 2024 Share Posted December 31, 2024 On 12/29/2024 at 1:42 PM, linuxgurugamer said: Can you verify that, please? Verified. Top img is with Custom Bulkhead Profiles installed, second image is without. Additionally the mod also creates tooltips for the ? profile icons bulkheadProfiles.cfg in the LLL folder needs to be fixed to make this work - it is missing the second BulkheadProfileDefinition Quote Link to comment Share on other sites More sharing options...
hypodronic Posted January 7 Share Posted January 7 I'm not sure if this really needs to be considered a dependency so much as LLL supports CBP if CBP is installed. CBP just allows LLL to set an icon and tooltip, but everything works without it for players. I'd describe it more as LLL supports CBP. Although if you can send me the error and the part @Drew Kerman, then I can look at the part configs and see if there's something odd about that part, I don't totally know what you mean by "a second BulkheadProfileDefinition". Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 7 Share Posted January 7 4 hours ago, hypodronic said: I'm not sure if this really needs to be considered a dependency so much as LLL supports CBP if CBP is installed. CBP just allows LLL to set an icon and tooltip, but everything works without it for players. I'd describe it more as LLL supports CBP. This is correct I didn't really word it well. Regardless, the issue is resolved and LGG will handle it as he sees fit. Look at the file LLL/bulkheadProfiles.cfg and you'll see the problem Quote Link to comment Share on other sites More sharing options...
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