Word Posted November 17, 2020 Share Posted November 17, 2020 (edited) When I use parallax, the surface textures of the parallax in low orbit of the planets are moving and how can I increase the resolution of the textures? I'll be posting a video of this soon. My game data folder: https://drive.google.com/file/d/1PWuPqsdsQkaCZPEwK5-nhSW_RKM0KQiW/view?usp=sharing I'm playing on Steam, Windows 10 Edited November 24, 2020 by Word ERROR Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted November 17, 2020 Share Posted November 17, 2020 (edited) How do you adjust the terrain offset. I downloaded this and tested it, and Bob is hovering about a foot or two above the ground. Other than that it looks amazing! Edited November 17, 2020 by Kerminator1000 Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 17, 2020 Share Posted November 17, 2020 1 hour ago, Kerminator1000 said: How do you adjust the terrain offset. I downloaded this and tested it, and Bob is hovering about a foot or two above the ground. Other than that it looks amazing! In ParallaxTerrain.cfg (inside Parallax_StockTextures folder displacementOffset = Quote Link to comment Share on other sites More sharing options...
legojoshua12 Posted November 18, 2020 Share Posted November 18, 2020 I think I might be getting somewhere? After playing around a bit more, I seem to have found the console spamming the following error: Spoiler NullReferenceException: Object reference not set to an instance of an object ParallaxShader.Shader5.Update () (at <0e962ee0d677445f832ed458f7108ca3>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) And here is a photo of what the terrain freaking out is: Spoiler If you need another full log, here is is along with the code I am using for the terrain itself: Spoiler KSP.log And the full code: Parallax { Body { name = Moon Textures { surfaceTexture = RealSolarSystem/Terrain/Parallax/PAR_Lune_Diffuse3 surfaceTextureMid = RealSolarSystem/Terrain/Parallax/PAR_Lune_Diffuse3 surfaceTextureHigh = RealSolarSystem/Terrain/Parallax/PAR_Lune_Diffuse3 surfaceTessellationMap = RealSolarSystem/Terrain/Parallax/PAR_Lune_Displacement2 surfaceTextureBumpMap = RealSolarSystem/Terrain/Parallax/PAR_Lune_Normal2 surfaceBumpMapMid = RealSolarSystem/Terrain/Parallax/PAR_Lune_Normal2 surfaceBumpMapHigh = RealSolarSystem/Terrain/PluginData/PAR_Lune_Normal2 influenceMap = RealSolarSystem/Terrain/PluginData/PAR_Lune_Influence2 steepPower = 8 surfaceTextureScale = 0.03 tessellationHeight = 2 steepTextureScale = 0.02 smoothness = 0.2 tintColor = 0.500, 0.500, 0.500 lowStart = 45 lowEnd = 175 highStart = 1750 highEnd = 2000 planetIsAtmospheric = false hasWater = false reflectionMask = 1,0,0,0 } } } And yes, those are all textures with correct folder locations, so it is not a missing texture error for sure If your willing to help out with this, it would be really awesome, thanks BTW I am using parallax version 1.0.1 on KSP 1.9 since 1.1.1 I don't believe works on 1.9 however the older version does for sure Quote Link to comment Share on other sites More sharing options...
Deddly Posted November 18, 2020 Share Posted November 18, 2020 1 hour ago, legojoshua12 said: I am using parallax version 1.0.1 on KSP 1.9 since 1.1.1 I don't believe works on 1.9 however the older version does for sure I believe Parallax 1.0.1 is not compatible with the Stock solar system. Do you have Beyond Home installed? Quote Link to comment Share on other sites More sharing options...
legojoshua12 Posted November 18, 2020 Share Posted November 18, 2020 2 hours ago, Deddly said: I believe Parallax 1.0.1 is not compatible with the Stock solar system. Do you have Beyond Home installed? No, these are configs I am attempting to work on with RSS, and that is a photo of the moon surface and not of the mun, and the configs are included with the post as well as a couple of other details from an earlier post I had made Quote Link to comment Share on other sites More sharing options...
Deddly Posted November 18, 2020 Share Posted November 18, 2020 37 minutes ago, legojoshua12 said: No, these are configs I am attempting to work on with RSS, I see, sorry for the misunderstanding Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted November 18, 2020 Share Posted November 18, 2020 22 hours ago, Agustin said: In ParallaxTerrain.cfg (inside Parallax_StockTextures folder displacementOffset = Thanks Quote Link to comment Share on other sites More sharing options...
Alioth81 Posted November 18, 2020 Share Posted November 18, 2020 (edited) I have the breaking ground expansion and it seems I lost the terrain features like the Olivin rocks on minmus where i parked a probe before I installed the mod. Does anyone have an idea what the problem could be? Edit: it seems they are just located at a different place now In addition Minmus looks great but somehow its surface features start moving when I approach. Is this normal? Edited November 18, 2020 by Alioth81 Quote Link to comment Share on other sites More sharing options...
Li0n Posted November 19, 2020 Share Posted November 19, 2020 (edited) @Gameslinx I've found another armless bug / NRE spam : As soon as a ship enter the sun's SOI the log get spammed. Like with the map view log spam it don't seem to break anything. Here is a log on a clean install : https://www.dropbox.com/s/67vlmozfpps8kap/KSP.log?dl=0 I can add those issue to your github if you want, it may be more convenient than to track down forum post Edited November 19, 2020 by Li0n Quote Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2020 Share Posted November 20, 2020 (edited) I did this and am having the same problems. Is it just a config issue? Edit: been troubleshooting and looking at similar problems and linx's responses. Still finding answer Edit: was missing a file from Kopernicius it works now Edited November 20, 2020 by Guest Quote Link to comment Share on other sites More sharing options...
Guest Posted November 20, 2020 Share Posted November 20, 2020 I made a video on it, this is my opinion! I don't think this mod is for me but that doesn't mean it isn't for you. Check out this mod it's a good mod, it just isn't for me. The most weird thing was the hovering or clipping into the ground, but I know there is nothing you can do about that because of KSP or something. I was bummed about the easter eggs not being retextured but that isn't really significant because only a few will ever see those. Overall, I think you did a great job @Gameslinx, you deserve a million! My game doesn't preform well with this mod which is sad because I would love to use it more... Quote Link to comment Share on other sites More sharing options...
RaphaFabris Posted November 20, 2020 Share Posted November 20, 2020 (edited) For some reason i'm getting extremely low FPS I'm using a GTX 1060 6gb with a i5-4690k + 16gb RAM I remember i tested this mod with beyond home system and the performace was not that bad. I'm using EVE-Redux + Scatterer. EDIT: i've realized i get this bad FPS only on Mun surface. Edited November 20, 2020 by RaphaFabris Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 20, 2020 Author Share Posted November 20, 2020 52 minutes ago, RaphaFabris said: For some reason i'm getting extremely low FPS I'm using a GTX 1060 6gb with a i5-4690k + 16gb RAM I remember i tested this mod with beyond home system and the performace was not that bad. I'm using EVE-Redux + Scatterer. EDIT: i've realized i get this bad FPS only on Mun surface. Send your KSP.log please Quote Link to comment Share on other sites More sharing options...
Sanwich Robot Posted November 21, 2020 Share Posted November 21, 2020 Hey can I use astronomers visual pack with this? Or no? Quote Link to comment Share on other sites More sharing options...
Brownie352 Posted November 22, 2020 Share Posted November 22, 2020 (edited) Hello, I downloaded the mod and it looks very nice, I've tested it on Kerbin and it runs well but when I'm on the Mun the fps drop to unbearable levels, I'm not sure if I have installed something wrong I'll send you a message of the ksp.log if you want. (I have 8 gigs ram, I don't know if that's the issue)(Edit 2:The ksp.log) Edited November 22, 2020 by Brownie352 Quote Link to comment Share on other sites More sharing options...
minerbat Posted November 22, 2020 Share Posted November 22, 2020 55 minutes ago, Brownie352 said: Hello, I downloaded the mod and it looks very nice, I've tested it on Kerbin and it runs well but when I'm on the Mun the fps drop to unbearable levels, I'm not sure if I have installed something wrong I'll send you a message of the ksp.log if you want. (I have 8 gigs ram, I don't know if that's the issue) i have the exact same problem (on minmus, didn't test it on the mun) Quote Link to comment Share on other sites More sharing options...
Sovetskysoyuz Posted November 22, 2020 Share Posted November 22, 2020 On 11/21/2020 at 1:27 PM, Sanwich Robot said: Hey can I use astronomers visual pack with this? Or no? They are working well together for me. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 22, 2020 Author Share Posted November 22, 2020 13 hours ago, Brownie352 said: Hello, I downloaded the mod and it looks very nice, I've tested it on Kerbin and it runs well but when I'm on the Mun the fps drop to unbearable levels, I'm not sure if I have installed something wrong I'll send you a message of the ksp.log if you want. (I have 8 gigs ram, I don't know if that's the issue)(Edit 2:The ksp.log) https://drive.google.com/file/d/1qsix27oY0EqcvqMJm0eycRPnGibB-i2p/view?usp=sharing When reporting FPS issues please report them without any other visual mods installed Quote Link to comment Share on other sites More sharing options...
Brownie352 Posted November 22, 2020 Share Posted November 22, 2020 26 minutes ago, Gameslinx said: When reporting FPS issues please report them without any other visual mods installed Oh, I did another test and it seems some other visual mod must be causing the trouble... Hope you didn't waste much time trying to troubleshoot my stuff.. Thank you for the quick feedback. If I find the culprit I'll edit this comment for the solution, sorry for the silly question Quote Link to comment Share on other sites More sharing options...
minerbat Posted November 23, 2020 Share Posted November 23, 2020 i still have extremely bad FPS issues even when i uninstall EVE Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 23, 2020 Author Share Posted November 23, 2020 4 minutes ago, minerbat said: i still have extremely bad FPS issues even when i uninstall EVE Please send your log Quote Link to comment Share on other sites More sharing options...
minerbat Posted November 23, 2020 Share Posted November 23, 2020 https://drive.google.com/file/d/13UqA_3mIz4nvfpsNCdAk2oBXGyhtdKhW/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 23, 2020 Author Share Posted November 23, 2020 (edited) 21 minutes ago, minerbat said: https://drive.google.com/file/d/13UqA_3mIz4nvfpsNCdAk2oBXGyhtdKhW/view?usp=sharing GPU: Intel(R) HD Graphics 4600 (1136MB) You are severely under the minimum spec required to run this mod. You are running on integrated graphics - I'm surprised you can run this at all Minimum specs: CPU: Parallax does not have much of a CPU impact, you'll be fine GPU: NVIDIA GT 960M (or AMD equivalent) RAM: 4GB Shader model 5.0 Edited November 23, 2020 by Gameslinx Quote Link to comment Share on other sites More sharing options...
minerbat Posted November 23, 2020 Share Posted November 23, 2020 well, scatterer and EVE (which i removed) did do mostly fine if i turned fancy water off and i think i am under minimum specs for those too. it is still great to install and look around for a few minutes and i will certainly install it again if i ever get a better computer. Quote Link to comment Share on other sites More sharing options...
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