Kovac Posted November 14, 2021 Share Posted November 14, 2021 (edited) Why doesnt parallax work for me? Are there any conflicting mods? I deleted AVP but still not working. Edited November 14, 2021 by Kovac Quote Link to comment Share on other sites More sharing options...
Kovac Posted November 14, 2021 Share Posted November 14, 2021 (edited) Alright so I updated to 1.12 and it looks better now but I have no 3d rocks? Anyone know why? Edited November 14, 2021 by Kovac Quote Link to comment Share on other sites More sharing options...
Kovac Posted November 20, 2021 Share Posted November 20, 2021 (edited) Can anyone help me with problem above? I should be able to have the 3d rocks as shown in the thread earlier. Specs: 16gb ram, ryzen 5 3600, rx 5700 xt 8gb edit: I reinstalled the mod and somehow I got rocks now. But still doesnt look right. Edited November 20, 2021 by Kovac Quote Link to comment Share on other sites More sharing options...
vinix Posted November 20, 2021 Share Posted November 20, 2021 31 minutes ago, Kovac said: Can anyone help me with problem above? I should be able to have the 3d rocks as shown in the thread earlier. If you are looking for the 3D rocks that can be walked on, they were removed from the mod a few updates ago to avoid Kraken attack. If you want MOAR tesselation, there is a config file in the mod's folder where you can tune some parameters, including range. Quote Link to comment Share on other sites More sharing options...
Kovac Posted November 21, 2021 Share Posted November 21, 2021 19 hours ago, vinix said: If you are looking for the 3D rocks that can be walked on, they were removed from the mod a few updates ago to avoid Kraken attack. If you want MOAR tesselation, there is a config file in the mod's folder where you can tune some parameters, including range. I mean I dont have defined 3d features like you see in the pics on page 48 for example. It all looks flattened to me, not like you see in this post; You mean these 3d features have been removed so one should expect a flattened 2d surface texture? Quote Link to comment Share on other sites More sharing options...
Invaderdave Posted November 24, 2021 Share Posted November 24, 2021 Genius stuff, this. I scanned the thread but didn't see this specifically covered here yet. This may be a Kopernicus question. I want to try kop expansion mod for the footprints, would it conflict with the Kopernicus version required for Parallax? If so, would parallax work with just this version of Kop? Anyone have working footprints in a parallax install? Quote Link to comment Share on other sites More sharing options...
Vabien Posted November 26, 2021 Share Posted November 26, 2021 On 11/23/2021 at 7:28 PM, Invaderdave said: Genius stuff, this. I scanned the thread but didn't see this specifically covered here yet. This may be a Kopernicus question. I want to try kop expansion mod for the footprints, would it conflict with the Kopernicus version required for Parallax? If so, would parallax work with just this version of Kop? Anyone have working footprints in a parallax install? I've done some work on this, and footprints in parallax would require a wildly different model that might lag significantly. Quote Link to comment Share on other sites More sharing options...
Mumblis Posted December 2, 2021 Share Posted December 2, 2021 so i used this mod in the past and i was gonna re install it but i remembered that with astronomers visual pack the lights on kerbin get very glitchy with this mod installed, is there any way to remove kerbins settings without breaking anything? i had a problem after deleting kerbins parallax textures where it went entirely white. Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted December 5, 2021 Share Posted December 5, 2021 Does Parallax have a large impact on RAM? Quote Link to comment Share on other sites More sharing options...
Phantom775 Posted December 8, 2021 Share Posted December 8, 2021 I'm having an issue with EVE that there are some flickering textures on the ground on kerbin. The only fix i've found is to delete the Citylights.dll and was curious if there's any other fix that doesn't get rid of the lights? Thank you. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted December 8, 2021 Share Posted December 8, 2021 I'm new to this mod.. confused about the warning when KSP loads that says this version of KSP is not supported. I'm using Parallax 1.3.1 on KSP 1.12.2. CKAN says they're compatible. The OP says: You can download Parallax for KSP 1.12.x here: Parallax: https://github.com/Gameslinx/Tessellation/releases But the latest version there is also 1.3.1. So why's there a version warning? Simple mistake? Thanks. Hope this works - photos look great. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 8, 2021 Share Posted December 8, 2021 41 minutes ago, Krazy1 said: I'm new to this mod.. confused about the warning when KSP loads that says this version of KSP is not supported. I'm using Parallax 1.3.1 on KSP 1.12.2. CKAN says they're compatible. The OP says: You can download Parallax for KSP 1.12.x here: There's a post on the previous page which suggests you can ignore it. Like you, I'm new to the mod and I get the same msg. I ignore it and Parallax seems to work fine for me except the flickering on the EVE (?) cities. I haven't discovered how to remove them. I disabled them in the EVE settings dialog but they continue to appear. Quote Link to comment Share on other sites More sharing options...
Szymex99 Posted December 9, 2021 Share Posted December 9, 2021 Does parallax work with OPM? Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted December 9, 2021 Share Posted December 9, 2021 On 12/8/2021 at 5:26 AM, Krazy1 said: So why's there a version warning? Simple mistake? Nah, just a hard-coded version checker caught by surprise by a compatible future release: https://github.com/Gameslinx/Tessellation/blob/master/_ParallaxInstallationChecker.cs#L29 string[] supportedVersions = { "1.11", "1.10" }; //If you're decompiling to change the version, don't bother. There's no lock, this is simply advice Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted December 11, 2021 Share Posted December 11, 2021 This looks very good on Mun. Just a general KSP gripe... I wish the transitions in surface geometry detail level changes were smoothed out. In orbit, big terrain features just instantly blink into existence every second or so, combined with a jarring framerate stutter. I guess everyone sees this? The improved textures with this mod just make it a more obvious need for improvement. I suppose it's in the core game and we're stuck with it? Isn't there some sort of geometric detail temporal antialiasing? Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted December 11, 2021 Share Posted December 11, 2021 Well, I played for a while and came back to KSC and this happened: Spoiler Restarted KSP and it looks OK again Quote Link to comment Share on other sites More sharing options...
kerbal_space_divsion Posted December 12, 2021 Share Posted December 12, 2021 how do i increase tessellation? Quote Link to comment Share on other sites More sharing options...
EvilDark8oul Posted December 15, 2021 Share Posted December 15, 2021 Would You recommend getting this if i am going to run it on a Macbook Pro (2019) Quote Link to comment Share on other sites More sharing options...
mega234 Posted December 17, 2021 Share Posted December 17, 2021 Would I be able to run this with a AMD Radeon Vega 6,AMD Ryzen 3 3350U(cpu) and 4gigs of ram? Thanks. Quote Link to comment Share on other sites More sharing options...
Morphisor Posted December 17, 2021 Share Posted December 17, 2021 4 hours ago, mega234 said: Would I be able to run this with a AMD Radeon Vega 6,AMD Ryzen 3 3350U(cpu) and 4gigs of ram? Thanks. Don't even try. Quote Link to comment Share on other sites More sharing options...
mega234 Posted December 21, 2021 Share Posted December 21, 2021 On 12/17/2021 at 3:58 AM, Morphisor said: Don't even try. why? Quote Link to comment Share on other sites More sharing options...
Morphisor Posted December 22, 2021 Share Posted December 22, 2021 9 hours ago, mega234 said: why? Because you can't run it with those specs. They're barely enough for KSP itself unmodded. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 28, 2021 Author Share Posted December 28, 2021 (edited) Hey all, I hope you had a merry Christmas. I've been working with compute shaders and I found a way to generate huge amounts of points that lie on a mesh. The application? Grass: Pictured: Unity Editor I hope to get it running in-game but so far this is more of a "proof-of-concept". Definitely not inspired by the grass coming to KSP2 This grass uses GPU instancing rather than a geometry shader, so it will run faster than most normal applications. It doesn't use billboards either! Currently, these are proper 3D meshes being drawn at different positions and scales. This means that the application for this is not just limited to grass, but for rocks and small surface objects as well! Edited December 28, 2021 by Gameslinx Quote Link to comment Share on other sites More sharing options...
OmegaMan Posted December 29, 2021 Share Posted December 29, 2021 On 12/28/2021 at 8:23 AM, Gameslinx said: Hey all, I hope you had a merry Christmas. I've been working with compute shaders and I found a way to generate huge amounts of points that lie on a mesh. The application? Grass: I hope to get it running in-game but so far this is more of a "proof-of-concept". Definitely not inspired by the grass coming to KSP2 This grass uses GPU instancing rather than a geometry shader, so it will run faster than most normal applications. It doesn't use billboards either! Currently, these are proper 3D meshes being drawn at different positions and scales. This means that the application for this is not just limited to grass, but for rocks and small surface objects as well! LOVE LOVE This Mod- Keep up the great work! Quote Link to comment Share on other sites More sharing options...
THX-1138 Posted December 31, 2021 Share Posted December 31, 2021 @Gameslinx Thank you for your superb contribution to my enjoyment of this game. It is much appreciated and it is very kind of you: KSP v1.11.2 - A different terrain, almost alien landscape in Kerbin: Quote Link to comment Share on other sites More sharing options...
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