HebaruSan Posted November 10, 2020 Share Posted November 10, 2020 6 hours ago, Omni122 said: Oh and install manually, dont use CKAN. No, please do use CKAN; we have just finished working on how to handle this mod's textures, and we need feedback to see how it works out. Just make sure you complain on the CKAN thread rather than this one. Quote Link to comment Share on other sites More sharing options...
Hpl Posted November 10, 2020 Share Posted November 10, 2020 (edited) 9 hours ago, kylelander said: No problem, here it is:https://drive.google.com/file/d/1vN77kZX0qvScprq5XOwWpFSKGQAji2Ng/view?usp=sharing By the way, take into account that Mac support is very limited, so that could be your problem Edited November 10, 2020 by Hpl Quote Link to comment Share on other sites More sharing options...
Concodroid Posted November 10, 2020 Share Posted November 10, 2020 Does it do anything to kerbin currently? Quote Link to comment Share on other sites More sharing options...
toric5 Posted November 10, 2020 Share Posted November 10, 2020 (edited) tried on linux, got nothing but pink textures for the planets. Tried several installs, with the same results. log has a ton of NREs in it. log: https://pastebin.pl/view/e07e56b0 Edited November 11, 2020 by toric5 Quote Link to comment Share on other sites More sharing options...
Decus91 Posted November 11, 2020 Share Posted November 11, 2020 Is there any chance that this mod could be made backwards compatible with 1.8.1, or would that be too much work? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2020 Author Share Posted November 11, 2020 6 minutes ago, Decus91 said: Is there any chance that this mod could be made backwards compatible with 1.8.1, or would that be too much work? I don't plan on supporting 1.8.1 Quote Link to comment Share on other sites More sharing options...
Decus91 Posted November 11, 2020 Share Posted November 11, 2020 Just now, Gameslinx said: I don't plan on supporting 1.8.1 K, thanks for confirming. I'll see about uplifting my install to the latest version of KSP, it's a mammoth 120 mod install including my own modifications to these mods and bespoke mods made to mesh these mods together, so it might take a while Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 11, 2020 Share Posted November 11, 2020 On 11/8/2020 at 10:30 PM, ssd21345 said: Hide contents Hide contents do it for meme Huh. I can see what the upper picture is doing, but in this view/perspective the terrain on the bottom looks VASTLY more appealing. Quote Link to comment Share on other sites More sharing options...
Yoochem Posted November 11, 2020 Share Posted November 11, 2020 On 11/8/2020 at 12:19 PM, OnlyLightMatters said: It's really astonishing. * Still some fine tuning steps to be done but this is insanely gorgeous! How is it possible to enlight the ground a little bit (and only the ground) ? The default parallax rendering is slightly darker than the stock one. Ambiant light boost is already at +34% for this capture. Wondering the same here. Everything works but the ground is quite a bit darker than stock. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted November 11, 2020 Share Posted November 11, 2020 (edited) EVE + Scatterer + Parallax Edited November 11, 2020 by OnlyLightMatters better image quality Quote Link to comment Share on other sites More sharing options...
SpacePixel Posted November 11, 2020 Share Posted November 11, 2020 It would be nice to emphasize that Kopernicus is necessary in the original post Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2020 Author Share Posted November 11, 2020 2 minutes ago, SpacePixel said: It would be nice to emphasize that Kopernicus is necessary in the original post It says it in the github readme, the spacedock readme and the downloaded readme. It also tells you that Kopernicus is installed/missing when you launch the game Quote Link to comment Share on other sites More sharing options...
Alexoff Posted November 11, 2020 Share Posted November 11, 2020 Congratulations, you made the whole squad company! You showed us that the game could be made great, but they just didn't want to try!Probably the only thing that could still be done is to adjust the texture colors in accordance with the appearance of the planet on the map. For example Pol: But a little futher: Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2020 Author Share Posted November 11, 2020 15 minutes ago, Alexoff said: Congratulations, you made the whole squad company! You showed us that the game could be made great, but they just didn't want to try!Probably the only thing that could still be done is to adjust the texture colors in accordance with the appearance of the planet on the map. For example Pol: But a little futher: I'm currently redoing all of the planets from orbit as well using a new shader. They will match the terrain properly when I release that Quote Link to comment Share on other sites More sharing options...
Decus91 Posted November 11, 2020 Share Posted November 11, 2020 (edited) 19 hours ago, Gameslinx said: I don't plan on supporting 1.8.1 Hey so I've upgraded to 1.10.1, which turned out to be much more straight forward than I expected (and far easier than my upgrades from 1.3.1 to 1.6.1 and from 1.6.1 to 1.8.1), but I've noticed a couple of issues. Spoiler 1) The above pictures show black lines appearing on the terrain, which get progressively worse with increasing distance, this is on x10.625 Rescale. I tested it on normal scale also and the same issue is present there but because the distances are so much smaller, it's not so noticeable at all, with the far mountains having the same issues to the same extent as the nearest point that you can see the issue on x10.625 Rescale. 2) At the furthest distances, the terrain stops rendering at all. Note that I have a bespoke Scaled Space fix* which increases the draw distance before rendering switches to Scaled Space (FarClipPlane: usually it's 750000m but I've increased it to 1400000), this works with other issues normally associated with Sigma Dimensions at high rescale factors but not with Parallax. *Associate Code is below, if you're wondering why it says Kerbal Chroma it's because I ripped out the camera editing section from that mod and edited it to just achieve the Scaled Space fix. Spoiler using System.Collections.Generic; using UnityEngine; using System.Text.RegularExpressions; namespace KerbalChroma { [KSPAddon(KSPAddon.Startup.Flight, true)] public class chromaMain : MonoBehaviour { private Camera[] cameras; private float screenDistance = 100; private float[] defaultFarClipPlane; public void Start() { if (HighLogic.LoadedSceneIsFlight) { cameras = new Camera[3]; cameras[0] = GameObject.Find("Camera 00").GetComponent<Camera>(); cameras[1] = GameObject.Find("Camera 01").GetComponent<Camera>(); defaultFarClipPlane = new float[2]; defaultFarClipPlane[0] = cameras[0].farClipPlane; defaultFarClipPlane[1] = cameras[1].farClipPlane; } } public void Update() { if (HighLogic.LoadedSceneIsFlight) { if (!MapView.MapIsEnabled) { if (screenDistance < defaultFarClipPlane[0]) { cameras[0].farClipPlane = 1400000; cameras[1].farClipPlane = 1400000; } else { cameras[0].farClipPlane = defaultFarClipPlane[0]; cameras[1].farClipPlane = screenDistance; } cameras[2].enabled = false; } else { cameras[0].farClipPlane = defaultFarClipPlane[0]; cameras[1].farClipPlane = defaultFarClipPlane[1]; cameras[2].enabled = true; } } } } } Any idea what I can do to fix these issues? Happy to delve into the code myself if need be. Many thanks. Edited November 11, 2020 by Decus91 Quote Link to comment Share on other sites More sharing options...
toric5 Posted November 11, 2020 Share Posted November 11, 2020 23 hours ago, toric5 said: tried on linux, got nothing but pink textures for the planets. Tried several installs, with the same results. log has a ton of NREs in it. log: https://pastebin.pl/view/e07e56b0 @Gameslinx, is linux at all supported? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2020 Author Share Posted November 11, 2020 1 hour ago, toric5 said: @Gameslinx, is linux at all supported? Since I don't have access to a Linux or Mac PC, I can't test Parallax on those systems. I know that the shader doesn't like OpenGL, so that could be why. I'll try and look into it Quote Link to comment Share on other sites More sharing options...
Fundati Posted November 11, 2020 Share Posted November 11, 2020 (edited) got this really weird bug https://imgur.com/EoxlDhR Happened with the Beyond Home planet-pack, except the texture was completely white, not this weird green gradient. Here's my mod list currently:https://imgur.com/yWgtJn5 After solving this, I got to find out why the Principia config on the Beyond Home forum post isn't working. How fun! (Just realized Module Manager isn't in the list, but this happened with Module Manager installed as well) Edited November 11, 2020 by Fundati Quote Link to comment Share on other sites More sharing options...
toric5 Posted November 11, 2020 Share Posted November 11, 2020 22 minutes ago, Gameslinx said: Since I don't have access to a Linux or Mac PC, I can't test Parallax on those systems. I know that the shader doesn't like OpenGL, so that could be why. I'll try and look into it if it doesnt like opengl, and it isnt a vulkan shader, that would be why. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2020 Author Share Posted November 11, 2020 18 minutes ago, toric5 said: if it doesnt like opengl, and it isnt a vulkan shader, that would be why. It's written in UnityCG. It's excluded from OpenGL ES 2.0 because it uses non-square matrices. I'll see if that stops it working at all on OpenGL, and I'll stop using non square matrices Quote Link to comment Share on other sites More sharing options...
W.V Kerman Posted November 11, 2020 Share Posted November 11, 2020 10/10 Would Recommend heres a pretty shot of duna @Gameslinx Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted November 12, 2020 Share Posted November 12, 2020 (edited) I'm super glad the optimizations dropped the minimum requirements. Sadly, I'm still just barely above the minimum, since I only have a mobile GTX 1050. At least I have 16GBs of RAM, although my GPU would probably still bottleneck my system. Hopefully, it still runs okay! Edited November 12, 2020 by Maple Kerman Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 12, 2020 Share Posted November 12, 2020 Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted November 12, 2020 Share Posted November 12, 2020 Minmus is really astonishing from low orbit. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 12, 2020 Share Posted November 12, 2020 On 11/9/2020 at 3:12 PM, The Kerman said: Hello I Am Reporting An Issue With The Stock Textures! I Have Ran Into The Ground Being A Plain Solid Reflective Color Is this a universal issue on stable 1.9.1 version? If it is, I should probably add it to my tracker for fixing. Quote Link to comment Share on other sites More sharing options...
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