Benzo Kerman Posted January 4, 2022 Share Posted January 4, 2022 On 12/28/2021 at 8:23 AM, Gameslinx said: I hope to get it running in-game but so far this is more of a "proof-of-concept". Definitely not inspired by the grass coming to KSP2 Looks amazing! I am excited by the other potential applications as well! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 8, 2022 Author Share Posted January 8, 2022 Hey all, I have an update on the grass and scatter system I've been developing! I won't say much, but I'll post some pictures. Performance is much better than I expected and I'm excited to show you guys much more . The models for the trees will not be the final model, they're just there for proof-of-concept! Quote Link to comment Share on other sites More sharing options...
Zelda Posted January 8, 2022 Share Posted January 8, 2022 1 hour ago, Gameslinx said: Hey all, I have an update on the grass and scatter system I've been developing! I won't say much, but I'll post some pictures. Performance is much better than I expected and I'm excited to show you guys much more . The models for the trees will not be the final model, they're just there for proof-of-concept! This looks like an entirely different game. Awesome work!! Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted January 8, 2022 Share Posted January 8, 2022 Wow! Just, wow! Quote Link to comment Share on other sites More sharing options...
Quutamo Posted January 9, 2022 Share Posted January 9, 2022 Hi. Any planets looks good, but kerbin. Something gone wrond and i can't explane whot. Anyone have idea? (last version of Kerbin, parallax and kopernicus) I see previous post where said thats probably can work wrong with "CityLigts" and was remove it but it not help Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 9, 2022 Share Posted January 9, 2022 I so need a JNSQ parallax patch Quote Link to comment Share on other sites More sharing options...
Quutamo Posted January 9, 2022 Share Posted January 9, 2022 1 hour ago, eberkain said: I so need a JNSQ parallax patch Oh, thanks! It work Quote Link to comment Share on other sites More sharing options...
Quutamo Posted January 9, 2022 Share Posted January 9, 2022 No, still broken Quote Link to comment Share on other sites More sharing options...
Nerbal The Second Posted January 10, 2022 Share Posted January 10, 2022 I used RTB but the ground isn't 3d does anyone know what I did wrong.? Quote Link to comment Share on other sites More sharing options...
Brandon10044 Posted January 11, 2022 Share Posted January 11, 2022 On 1/7/2022 at 8:47 PM, Gameslinx said: Hey all, I have an update on the grass and scatter system I've been developing! I won't say much, but I'll post some pictures. Performance is much better than I expected and I'm excited to show you guys much more . The models for the trees will not be the final model, they're just there for proof-of-concept! Amazing! The grass looks so realistic! Quote Link to comment Share on other sites More sharing options...
Aardvark Posted January 12, 2022 Share Posted January 12, 2022 Is there a way to temporarily turn off the mod? I find it wonderful everywhere but Kerbin, where I rarely spend any time other than in orbit. Given the problems with EVE's City Lights rendering, I would like to be able to turn it off while flying above Kerbin, and then turn it back on when approaching the Mun etc. Quote Link to comment Share on other sites More sharing options...
Brandon10044 Posted January 12, 2022 Share Posted January 12, 2022 Has anyone had this happen to their terrain using Parallax? I've been having this issue for a while now, and I was curious to know if there was a fix to it, or if it's because of a conflicting mod? Thank you for any assistance! Not to be rude. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 12, 2022 Author Share Posted January 12, 2022 1 minute ago, Brandon10044 said: Has anyone had this happen to their terrain using Parallax? I've been having this issue for a while now, and I was curious to know if there was a fix to it, or if it's because of a conflicting mod? Thank you for any assistance! Not to be rude. This is EVE's city lights conflicting. To fix, you can remove the city lights folder Quote Link to comment Share on other sites More sharing options...
Brandon10044 Posted January 12, 2022 Share Posted January 12, 2022 (edited) 16 minutes ago, Gameslinx said: This is EVE's city lights conflicting. To fix, you can remove the city lights folder That did it! Thank you so much for the help, friend! Have a good day! Not to be rude. Edited January 12, 2022 by Brandon10044 Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted January 14, 2022 Share Posted January 14, 2022 Having some issues again at KSC. Something like this happened before (back a few pages) after I played a while and returned to KSC. It's persistent when I enter/ leave the editor. Also just noticed the Mun has some ghost visible through the ground. Anybody else? Parallax 1.3.1 on KSP 1.12.3 Spoiler Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 14, 2022 Author Share Posted January 14, 2022 8 hours ago, Krazy1 said: Having some issues again at KSC. Something like this happened before (back a few pages) after I played a while and returned to KSC. It's persistent when I enter/ leave the editor. Also just noticed the Mun has some ghost visible through the ground. Anybody else? Parallax 1.3.1 on KSP 1.12.3 Hide contents Your ground textures don't look like Parallax is installed (or working). Can you upload your KSP.log? On 1/9/2022 at 1:05 PM, Quutamo said: Hi. Any planets looks good, but kerbin. Something gone wrond and i can't explane whot. You need to make sure that in your scatterer settings you have the depth buffer setting enabled Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted January 15, 2022 Share Posted January 15, 2022 (edited) On 1/14/2022 at 5:02 AM, Gameslinx said: Your ground textures don't look like Parallax is installed (or working). Can you upload your KSP.log? Well, it's working fine most of the time. The textures are certainly better on the Mun and Minmus. Kerbin is better too but it's more subtle. I've only seen issues at KSC. It doesn't seem to happen early in a session - I have to play a while. Here's a log of my present session, still playing (good so far). KSP log There is an EXC on Parallax at every scene change. [LOG 08:48:40.091] [HighLogic]: =========================== Scene Change : From SPACECENTER to FLIGHT (Async) ===================== [EXC 08:48:40.461] NullReferenceException: Object reference not set to an instance of an object Parallax.ParallaxInFlightOperations.Update () (at <cb0720cb81c84273b2cb8a73f9c5d3d9>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) There are several of these exceptions when jumping to a ship with KAC. [LOG 08:48:49.443] [Kopernicus] Using Kopernicus Asteroid Spawner. [EXC 08:48:50.067] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UPDATE: it happened again after playing several hours. I was about to do a maneuver and I saw the orbit lines moving when the throttle was off... stock KSP bug. So I quickly went to KSC (standard method I use to stop the orbit changing when it does this) and it took longer than normal to load KSC and then it looked.... well just look at the last 3 pics: album KSP log Edited January 16, 2022 by Krazy1 UPDATE Quote Link to comment Share on other sites More sharing options...
SovietGamer Posted January 15, 2022 Share Posted January 15, 2022 I have a R5 5600X and a 1650 with a bit of OC, should parallax and scatterer run ok? Quote Link to comment Share on other sites More sharing options...
intelliCom Posted January 16, 2022 Share Posted January 16, 2022 I know I've already seen a few people mention this, but there haven't been any updates on it. I was wondering if anyone has made a Parallax config for OPM yet? It would feel out of place to have amazing surfaces on every surface except for those outside of Jool. Makes me treat the two as mutually exclusive mods. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 18, 2022 Author Share Posted January 18, 2022 Here's some more progress on the scatter system I'm working on. Over the last month I managed to get large scale objects working properly on Kerbin. I added some roses, daisies and ferns to go with them Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 18, 2022 Share Posted January 18, 2022 will I be able to crash my car into a tree? Quote Link to comment Share on other sites More sharing options...
Morphisor Posted January 18, 2022 Share Posted January 18, 2022 You crazy, crazy person, you. Quote Link to comment Share on other sites More sharing options...
Deddly Posted January 18, 2022 Share Posted January 18, 2022 9 hours ago, Gameslinx said: Here's some more progress on the scatter system I'm working on. Over the last month I managed to get large scale objects working properly on Kerbin. I added some roses, daisies and ferns to go with them Wow, what a difference that makes to the normally featureless landscapes I'm familiar with! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 18, 2022 Author Share Posted January 18, 2022 7 hours ago, eberkain said: will I be able to crash my car into a tree? Collisions with these aren't currently possible because they exist only on the GPU Quote Link to comment Share on other sites More sharing options...
Gosye Posted January 18, 2022 Share Posted January 18, 2022 (edited) Hello, been trying to get back to KSP and did fresh install, with nothing but parallax and dependencies installed log gets filled with parallax errors and there's no visual displacement, is this off or working as intended? Spoiler Log.txt Edited January 18, 2022 by Gosye Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.