asap1 Posted October 11, 2022 Share Posted October 11, 2022 could you devs possibly add a system that allows us the player to control a kerbal on the inside of a craft it would work as if the inside of the craft had those seats that you can already use in the base game you get out and can walk around while your doing this the game only loads a model and physics for the iva of cockpit or crew module your currently in of course the exterior will de load textures but keep physics to help with performance you could possibly place stuff like a console that remotely operates experiments maybe in order to do eva in space you need a special interior piece if this isn't already coming maybe something to think about in the future Link to comment Share on other sites More sharing options...
Pthigrivi Posted October 11, 2022 Share Posted October 11, 2022 9 hours ago, asap1 said: could you devs possibly add a system that allows us the player to control a kerbal on the inside of a craft it would work as if the inside of the craft had those seats that you can already use in the base game you get out and can walk around while your doing this the game only loads a model and physics for the iva of cockpit or crew module your currently in of course the exterior will de load textures but keep physics to help with performance you could possibly place stuff like a console that remotely operates experiments maybe in order to do eva in space you need a special interior piece if this isn't already coming maybe something to think about in the future No one is really sure at this point, but its true, with colonies and all there’s a lot more interior space coming. Its a trickier problem than it seems on the surface though because it means players would also need to design interior continuity into their vessels. You couldn’t for instance put a 1.25m battery or probe core between two inhabitable spaces because you couldn’t move through them. Its also difficult to do things like radially attached crew tubes at any angle. Its a subtle thing but it greatly reduces your design options. We’ll just have to see if the devs think that’s worth exploring. Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 11, 2022 Share Posted October 11, 2022 (edited) 13 minutes ago, Pthigrivi said: You couldn’t for instance put a 1.25m battery or probe core between two inhabitable spaces because you couldn’t move through them I think this would be a pretty easy thing to fix. If you have 2 crew parts separated by a solid part it would just have a crew tube between them in IVA, maybe even have it specialized to a part so that batteries would have a ring of AAs or an ISRU unit would have pipes. Edited October 11, 2022 by Rutabaga22 Link to comment Share on other sites More sharing options...
Pthigrivi Posted October 11, 2022 Share Posted October 11, 2022 (edited) 17 minutes ago, Rutabaga22 said: I think this would be a pretty easy thing to fix. If you have 2 crew parts separated by a solid part it would just have a crew tube between them in IVA, maybe even have it specialized to a part so that batteries would have a ring of AAs or an ISRU unit would have pipes. True! But does it mean other radially affixed crew parts not attached to a hub are inaccessible? This kind of thing is very important for landers and early colony parts that want to keep their COM as low as possible. Edited October 11, 2022 by Pthigrivi Link to comment Share on other sites More sharing options...
CyanAstro Posted October 12, 2022 Share Posted October 12, 2022 What if Kerbals would float around the cabin and you could watch with the IVA view? It would be better than the kerbals just sitting down all the time. If they were on a ring for example, they could run on a treadmill or be doing science. Link to comment Share on other sites More sharing options...
The Aziz Posted October 12, 2022 Share Posted October 12, 2022 Problem: maneuvers. During coast phase, sure let them move around (though you'd be using timewarp so), but once you start doing something, they'd have to automagically get strapped to seats for obvious reasons. Link to comment Share on other sites More sharing options...
CyanAstro Posted October 12, 2022 Share Posted October 12, 2022 Yeah when you fire up your engines or if the kerbals are experiencing some g-forces they should go back to their chairs very quickly. Link to comment Share on other sites More sharing options...
tajwo Posted October 12, 2022 Share Posted October 12, 2022 38 minutes ago, CyanAstro said: they should go back to their chairs very quickly. And if they don't? Link to comment Share on other sites More sharing options...
The Aziz Posted October 12, 2022 Share Posted October 12, 2022 That: And that is very low thrust, mind you. Link to comment Share on other sites More sharing options...
LezRowl Posted October 15, 2022 Share Posted October 15, 2022 I'd love for something like this to be a thing in KSP 2, just don't have hopes for it. Oh, and the thing regarding timewarp: the kerbals should just instantly teleport into their seats whenever a timewarp is in progress. I don't think it would be worth having the kerbals simulate physics in their own space. Link to comment Share on other sites More sharing options...
pandaman Posted October 18, 2022 Share Posted October 18, 2022 Personally I doubt the IVA options will be much more than KSP1s - you can sit in a cockpit and look around and fly with that viewpoint, maybe with interactive controls or buttons. But fully interactive interiors would be a huge undertaking. Link to comment Share on other sites More sharing options...
Bombaatu Posted October 22, 2022 Share Posted October 22, 2022 What I want to see are functional IVAs, like RPM/MAS. I want to control the craft from inside. Link to comment Share on other sites More sharing options...
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