Coo Posted October 30, 2022 Share Posted October 30, 2022 (edited) I noticed that in the video, for part coloring, there are only 2 options: base color and accent color. Does this mean that we cannot place customized stickers or stripes and other graphics on parts? If this is the case, I strongly recommend taking this feature one step further, at least allowing us to insert pictures to customize our spaceship. Edited October 30, 2022 by Coo Link to comment Share on other sites More sharing options...
intelliCom Posted October 30, 2022 Share Posted October 30, 2022 You can already do this to a limit extent using flag parts, but a dedicated decal system would be great. Think about all those paintings that are on the sides of old military planes. I can imagine the paintings of waifus that would show up on war plane replicas if KSP2 had this feature Link to comment Share on other sites More sharing options...
ColdJ Posted October 30, 2022 Share Posted October 30, 2022 (edited) Yes. It made them stand out as special to their pilots and crew. I think it would be great to be able to personalise your ships and make them unique. Edited October 30, 2022 by ColdJ Link to comment Share on other sites More sharing options...
Vanamonde Posted October 30, 2022 Share Posted October 30, 2022 Some comments removed. Please keep discussions on-topic for their threads. Link to comment Share on other sites More sharing options...
Wubslin Posted October 30, 2022 Share Posted October 30, 2022 I'm fine with the current system. There's a lot you can get done with just transparent flags and two colors. My current plan is to do up some kind of a mothership where every tank looks like it's covered head to toe in the good stuff. Link to comment Share on other sites More sharing options...
intelliCom Posted October 30, 2022 Share Posted October 30, 2022 6 minutes ago, Wubslin said: I'm fine with the current system. There's a lot you can get done with just transparent flags and two colors. My current plan is to do up some kind of a mothership where every tank looks like it's covered head to toe in the good stuff. Another problem with relying on an abundance of flags like your example is performance issues. Rendering the decal directly to the surface with the rest of the texture is way better than re-rendering extra polys. Link to comment Share on other sites More sharing options...
Bej Kerman Posted October 30, 2022 Share Posted October 30, 2022 4 minutes ago, intelliCom said: Rendering the decal directly to the surface with the rest of the texture is way better than re-rendering extra polys. Conformal Decals mod already does this. It still baffles me why Squad decided to go for a lazy flag-part "solution". Link to comment Share on other sites More sharing options...
magnemoe Posted October 30, 2022 Share Posted October 30, 2022 25 minutes ago, Bej Kerman said: Conformal Decals mod already does this. It still baffles me why Squad decided to go for a lazy flag-part "solution". Probably easier to implement, and it has more flexibility as you can put the flag there you want. Downside is that you can not put it on all surfaces like nose of an airplane, just flat or tanks and worse performance. Link to comment Share on other sites More sharing options...
Bej Kerman Posted October 30, 2022 Share Posted October 30, 2022 24 minutes ago, magnemoe said: Probably easier to implement, and it has more flexibility as you can put the flag there you want. Downside is that you can not put it on all surfaces like nose of an airplane, just flat or tanks and worse performance. Conformal Decals was flexible, the stock implementation is just tacky. Literally just a picture on top of a generic part. Having to faff around with different scales and transformations to make it look right on the part it's on, not fun. Link to comment Share on other sites More sharing options...
darthgently Posted October 30, 2022 Share Posted October 30, 2022 (edited) 1 hour ago, intelliCom said: Another problem with relying on an abundance of flags like your example is performance issues. Rendering the decal directly to the surface with the rest of the texture is way better than re-rendering extra polys. Other than the simple mission flag, the only other "decal" feature I've really wanted is a simple way to designate in the editor, or even in flight via Eva construction, section(s) of the hull that the ship name would be rendered onto automatically. I don't even care if I get to select the font as long as the default is neutral enough. But not having to place each letter with a decal would be nice Edited October 30, 2022 by darthgently Link to comment Share on other sites More sharing options...
Recommended Posts