CyanAstro Posted January 8, 2023 Share Posted January 8, 2023 So in the final updates of KSP 1, some mods were essentially introduced to the base game such as KAS (Kerbal Attachment System) and Kerbal Alarm Clock. Some of Kerbal Engineer Redux’s features were also introduced. For KSP 2 I was hoping for a trajectory system, similar to the mod, which accounts for the impact of atmospheres and accurately depicts the landing site of a spacecraft. This will be important, especially for colonies where players will need to land on landing pads. Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 8, 2023 Share Posted January 8, 2023 (edited) 48 minutes ago, CyanAstro said: So in the final updates of KSP 1, some mods were essentially introduced to the base game such as KAS (Kerbal Attachment System) and Kerbal Alarm Clock. Some of Kerbal Engineer Redux’s features were also introduced. Because Squad being Squad, they fired nearly everyone and had to start leaching off the modding community for ideas. Not that these were a bad idea to implement into stock, but Squad really couldn't be bothered going beyond a barebones implementation for these. No suicide burn timer such a long time after they implemented the reusable booster scenario in the scenarios menu is just, wow. No words. 48 minutes ago, CyanAstro said: For KSP 2 I was hoping for a trajectory system, similar to the mod, which accounts for the impact of atmospheres and accurately depicts the landing site of a spacecraft. This will be important, especially for colonies where players will need to land on landing pads. Anything's good. I look forward to never having to ask mod devs why their mod's not doing anything when said mod should have been in the game from the getgo. I mean, Sonic 2006 was a better game than this. At least each redundant loading screen wasn't putting dozens of GB onto your hard drive in paged memory. Only reason people don't play Sonic 2006, and are in fact quick to label it the worst game in history, is because there are alternative platforming games - if Squad had any kind of competition whatsoever, KSP 1 would have received the same kind of scrutiny such anticlassics as Sonic 06 recieve and would probably have died before release, but not before spending most of its life on life support like Elite Dangerous is right now. It's only thanks to a lack of competition and a decade of Stockholm syndrome anyone likes KSP 1, as opposed to hesitantly playing it because there's no better options, besides SimpleRockets 2 and its abhorrent RNG-esque auto-staging forcing me to reorganise everything all over again whenever I make the slightest change to my ship. But I digress and have been told I have a very digression problem by my therapist whom I began visiting shortly after trying to get back into KSP 1 this month... trajectories would be very nice Edited January 8, 2023 by Bej Kerman Link to comment Share on other sites More sharing options...
TLTay Posted January 8, 2023 Share Posted January 8, 2023 (edited) That would be nice. Sometimes we forget how much work goes into these UNPAID labor of love projects. If I had to actually PAY for the mod work put into my most recently used KSP1 install, it'd be a muuuch more expensive game. So, when KSP2 launches people are going to be like: "Why so few features?" It's because they had to hire, onboard, and pay people to work only 8 hour days. Many of those people probably don't actually have any personal interest in what they've been tasked to make. Compare that with a driven, dedicated modder who has been thinking all day at work about coming home and staying up late to code a mod of passion for their hobby... I mean, look what some of these people have managed to do. A handful of modders basically completed KSP1 for the devs. There's a solid chance modders will launch ahead of the devs and produce quality mods that the devs will seem to emulate. We saw this with a couple of "remastered" games recently, where a small group of fans produced a vastly superior mod/remaster product than what the well-staffed and funded development studio put out. Passion produces results far in excess of what a resume can foretell. I just hope the modders they hired for KSP2 don't get burnt out by red tape and have their zest diminished. TLDR: If devs provide a worthy platform, modders will "finish" the game with the features we've become used to. Eventually. Edited January 8, 2023 by TLTay Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 8, 2023 Share Posted January 8, 2023 (edited) 22 minutes ago, TLTay said: So, when KSP2 launches people are going to be like: "Why so few features?" If people are fine with KSP 1 and its near-endless list of missing basic features, I doubt they're going to have much to complain about when KSP 2 comes out with such basic features as non-impulsive maneuver nodes, persistent thrust and automated supply routes. Anyone who complains about KSP 2 on launch will have never had to deal with manually refueling vessels, going back and forth 50 times because Squad couldn't be doing anything more ambitious than figuring out how to implement the most cliché mods in the most mediocre way possible. A precise maneuver node that's so tiny in the bottom left corner of my screen (as opposed to being in a repositionable independent window like in the mod it leached from), so tiny it's barely any nicer than just aiming the camera, is nice and all but it isn't shaving the hours off my mission time doing redundant undock-land-mine-redock runs. The only think KSP 2 isn't doing that KSP 1 with 50 mods is, is eating enough paged memory to more than make up the size of the game itself on your disk. 22 minutes ago, TLTay said: There's a solid chance modders will launch ahead of the devs and produce quality mods that the devs will seem to emulate. This happened with KSP 1 because it was a mountain of spaghetti code built on a base that was meant to be a 2.5D glorified mobile game. It's not hard to beat low standards. It won't happen with KSP 2 because the developers are actually making a space game and not just an imitation of one. Edited January 8, 2023 by Bej Kerman Link to comment Share on other sites More sharing options...
MechBFP Posted January 8, 2023 Share Posted January 8, 2023 12 hours ago, Bej Kerman said: It's only thanks to a lack of competition and a decade of Stockholm syndrome anyone likes KSP 1, as opposed to hesitantly playing it because there's no better options Lol, that is such a ridiculous exaggeration I had to call it out. There are plenty of other games on-par with KSPs level of jank that people also like that also have lots of competition. Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 8, 2023 Share Posted January 8, 2023 19 minutes ago, MechBFP said: There are plenty of other games on-par with KSPs level of jank that people also like that also have lots of competition. Doubtful. Link to comment Share on other sites More sharing options...
Snafu225 Posted January 8, 2023 Share Posted January 8, 2023 (edited) 3 hours ago, MechBFP said: Lol, that is such a ridiculous exaggeration I had to call it out. There are plenty of other games on-par with KSPs level of jank that people also like that also have lots of competition. 3 hours ago, Bej Kerman said: Doubtful. DayZ Mod and the following EA of DayZ Standalone. Plenty of competition that spawned after the success of DayZ Mod, yet Dayz is/was very successfull even though it was really janky for most parts of it's lifetime. Just an example. Edit: Anyway this seems really off-topic tbh. Edited January 8, 2023 by Snafu225 Added an Edit: Link to comment Share on other sites More sharing options...
Drakenred65 Posted January 8, 2023 Share Posted January 8, 2023 3 hours ago, Bej Kerman said: Doubtful. Fallout 4 Fallout 3 Fallout 76 which is apparently so successful they brought in 2 Studios, each larger The parent sub studio plus a third dedicated QA team because Micro transactions. Seriously if the disaster that is fallout 76 generates enough money that Microsoft doubled the team size since they launched it…..yah now you see why Micro transactions are such a big thing. Link to comment Share on other sites More sharing options...
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