Vl3d Posted February 5, 2023 Author Share Posted February 5, 2023 (edited) Cassini was not a dedicated telecom / relay satellite, it was a probe with 3 antennas: 1 high-gain and 2 low-gain. It was constrained by fixed orientation of antennas on the craft, the power needs.. You're using the most edge-case example possible. See sections 2.5 and 3.4 below. https://descanso.jpl.nasa.gov/DPSummary/Descanso3--Cassini2.pdf 1 hour ago, kspnerd122 said: Ok, explain cassini then, just get the signal and retransmit it, you dont need 2 antennas for that Edited February 5, 2023 by Vl3d Link to comment Share on other sites More sharing options...
Vl3d Posted February 17, 2023 Author Share Posted February 17, 2023 In screenshots up to this point we have seen craft with at most 2 antennas with opposing orientation. I found a craft with 4 antennas in the recent gameplay trailer. I'm starting to worry. Please, please no more antenna spamming! Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 17, 2023 Share Posted February 17, 2023 7 hours ago, Vl3d said: In screenshots up to this point we have seen craft with at most 2 antennas with opposing orientation. I found a craft with 4 antennas in the recent gameplay trailer. I'm starting to worry. Please, please no more antenna spamming! Could just be a case of "it looks cool", and yeah, multi-antenna configurations do look cool, as well as being a realistic thing to put on your craft seeing as a real craft would need redundancies for nearly everything. Link to comment Share on other sites More sharing options...
Vl3d Posted February 17, 2023 Author Share Posted February 17, 2023 (edited) 1 hour ago, Bej Kerman said: as well as being a realistic thing to put on your craft seeing as a real craft would need redundancies for nearly everything Then the game should require redundancies. Otherwise there's no need for more than 2 parabolic antennas. Edited February 17, 2023 by Vl3d Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 17, 2023 Share Posted February 17, 2023 Just now, Vl3d said: Then the game should require redundancies. KSP already does this, though. If you only include one antenna, or panel, or anything that can break, what happens if it breaks? Redundancies are already an advantage. You can get away with redundancies, yeah, but it's still a good idea to include them. Link to comment Share on other sites More sharing options...
Snafu225 Posted February 17, 2023 Share Posted February 17, 2023 7 minutes ago, Bej Kerman said: KSP already does this, though. If you only include one antenna, or panel, or anything that can break, what happens if it breaks? Redundancies are already an advantage. You can get away with redundancies, yeah, but it's still a good idea to include them. always pack some back up antennas and solar panels! Nothing worse than a rover having to retire, because there's no electricity or connection after it tumbled. Link to comment Share on other sites More sharing options...
magnemoe Posted February 17, 2023 Share Posted February 17, 2023 On 1/31/2023 at 5:41 PM, Nazalassa said: Said antennas must be correctly pointed, too. That has some obvious issues, real satellites has on board computers and system to point them the right way all the time, now if SAS is also persistent and you can set directions like an satellite in polar orbit around Minmus pointing its antenna at Kerbin fine, but also from Duna Yes that one is a bit more complex but they also has people who job it is to handle the systems, in KSP its just you. Communication is an game play element and if you don't have an relay you can not land an probe on the back side of the Mun. And I kind of like that an relay should have multiple antennas typical an pointed relay and an unidirectional for com with probe or ship. Link to comment Share on other sites More sharing options...
t_v Posted February 17, 2023 Share Posted February 17, 2023 9 hours ago, Vl3d said: Please, please no more antenna spamming! Didn’t you want multiple antennas? What I think is that the antennas have a limited arc that they can send and receive signals through, and that arc can be occluded by the craft, necessitating multiple antennas. In real life I’m pretty sure that if your antenna isn’t pointing in precisely the right direction you won’t get enough signal, but this (potential) gameplay mechanic works for me. Link to comment Share on other sites More sharing options...
Vl3d Posted February 17, 2023 Author Share Posted February 17, 2023 1 antenna for direct, 2 for relay. Like we've seen in KSP2 images. Not more. Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 17, 2023 Share Posted February 17, 2023 6 minutes ago, Vl3d said: 1 antenna for direct, 2 for relay. Like we've seen in KSP2 images. Not more. If you don't have 2 antennas for direct and 4 for relay, then what happens if something breaks? Link to comment Share on other sites More sharing options...
Vl3d Posted February 17, 2023 Author Share Posted February 17, 2023 (edited) 1 hour ago, Bej Kerman said: If you don't have 2 antennas for direct and 4 for relay, then what happens if something breaks? You can get away with a total of 3 for a 2-antenna relay backup. You can repair antennas. But the point is that 3-4 antennas would be required advised, not spammed just to increase range. Edited February 17, 2023 by Vl3d Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 17, 2023 Share Posted February 17, 2023 Just now, Vl3d said: You can get away with a total of 3 for a 2-antenna relay backup. You can repair antennas. But the point is that 3-4 antennas would be required, not spammed just to increase range. They don't need to be required, just advised, else you're pushing into the realm of RNGBS. Link to comment Share on other sites More sharing options...
modus Posted February 22, 2023 Share Posted February 22, 2023 Was there any mention of antennas in one of the gameplay videos? Haven't seen them all. Link to comment Share on other sites More sharing options...
Vl3d Posted February 22, 2023 Author Share Posted February 22, 2023 16 minutes ago, modus said: Was there any mention of antennas in one of the gameplay videos? Haven't seen them all. No.. but in settings there was the option to "require signal for probe control". Link to comment Share on other sites More sharing options...
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