cheese3660 Posted March 22, 2023 Share Posted March 22, 2023 On 3/20/2023 at 9:42 PM, Brenchen said: I just had my patch installed and wanting to update the modloader to v 1.0.0. But when I go into KSP root directory, there doesn't look to have any folders related to the modloader (version 0.4.0) I previously installed, yet the mods I installed previously are still showing up in game? Mods have moved to BepInEx/Plugins as space warp is no longer a modloader Link to comment Share on other sites More sharing options...
Brenchen Posted March 22, 2023 Share Posted March 22, 2023 Yea I don't see a BepInEx folder at all after the patch? Link to comment Share on other sites More sharing options...
schlosrat Posted March 22, 2023 Share Posted March 22, 2023 11 hours ago, Brenchen said: Yea I don't see a BepInEx folder at all after the patch? Did you re-install SpaceWarp? Updating to the patch may have gotten rid of all your mods. You may need to re-install SpaceWarp, which will give you a BepInEx folder along with a much of other necessary things. Do you have a doorstop_config.ini file or a winhttp.dll file? These are all found inside Space_Warp__BepInEx-1.0.1.zip. You should copy the content of that zip file into your KSP2 folder, and then you'll have a BepInEx folder along with the other files you need. Link to comment Share on other sites More sharing options...
Brenchen Posted March 22, 2023 Share Posted March 22, 2023 I must confess I got confused with the root directory of the game vs root directory of "...\LocalLow\Intercept Games\Kerbal Space Program 2\..." I was running into intermittent freezes (for around 30 secs), decided to uninstall everything and try again. Fingers crossed! Link to comment Share on other sites More sharing options...
schlosrat Posted March 24, 2023 Share Posted March 24, 2023 The LocalLow folder structure is for your saves, not for the game. You can have multiple copies of the game (one modded and one clean for example), and they'll both read and write saves to the LocalLow folder structure you described above. Mods should be installed into the folder with the executable for the game. Link to comment Share on other sites More sharing options...
GalileOh-No Posted April 3, 2023 Share Posted April 3, 2023 Sorry to report that I am experiencing no audio with the latest version released on April 2nd. 1.1.0. Reverting to 1.0.1 so far has been the only remediation. I am not sure what information is and is not relevant here but am happy to supplement the below on request to keep the comment as succinct and useful as possible. Issue summary: No audio whatsoever from KSP2. I've tried the following to no avail: Deleting "Player.log" in the LocalLow folder Toggling audio on/off, restarting game, PC, all permutations Uninstalling all mods, fresh install of BepinEx 1.1.0 Booting game with ONLY 1.1.0 results in no audio as described Link to comment Share on other sites More sharing options...
PyroSA Posted April 4, 2023 Share Posted April 4, 2023 Same - no audio with 1.1.0 Removed ALL mods, installed just space-warp and bepinex, and no audio. Link to comment Share on other sites More sharing options...
munix Posted April 4, 2023 Share Posted April 4, 2023 8 hours ago, GalileOh-No said: Sorry to report that I am experiencing no audio with the latest version released on April 2nd. 1.1.0. Reverting to 1.0.1 so far has been the only remediation. I am not sure what information is and is not relevant here but am happy to supplement the below on request to keep the comment as succinct and useful as possible. Issue summary: No audio whatsoever from KSP2. I've tried the following to no avail: Deleting "Player.log" in the LocalLow folder Toggling audio on/off, restarting game, PC, all permutations Uninstalling all mods, fresh install of BepinEx 1.1.0 Booting game with ONLY 1.1.0 results in no audio as described 22 minutes ago, PyroSA said: Same - no audio with 1.1.0 Removed ALL mods, installed just space-warp and bepinex, and no audio. Yes, unfortunately this is a known bug, we're working on fixing it and releasing an update for it asap. Link to comment Share on other sites More sharing options...
Cdodders Posted April 4, 2023 Share Posted April 4, 2023 (edited) Is this how it should look after install? I have added a couple of mods since but they don't show in the VAB Edited April 4, 2023 by Cdodders Link to comment Share on other sites More sharing options...
TiggerTailz Posted April 4, 2023 Share Posted April 4, 2023 (edited) I'm not using reshaders but this is my KSP2 folder. Mods go under BepInEx plugins Edited April 4, 2023 by TiggerTailz Link to comment Share on other sites More sharing options...
schlosrat Posted April 5, 2023 Share Posted April 5, 2023 (edited) 12 hours ago, Cdodders said: Is this how it should look after install? I have added a couple of mods since but they don't show in the VAB Some mods don’t have an app bar button in the VAB and some don’t have a Flight mode button. None of mine show up in the VAB as they’re all designed for use in flight, but there are mods I use that are available in the VAB or in both. It all depends on how the mod is written and which buttons it happens to create. Which mods have you got that are not showing up in the VAB? What’s in your BepInEx/plugins folder? Edited April 5, 2023 by schlosrat Link to comment Share on other sites More sharing options...
Cdodders Posted April 5, 2023 Share Posted April 5, 2023 7 hours ago, schlosrat said: Some mods don’t have an app bar button in the VAB and some don’t have a Flight mode button. None of mine show up in the VAB as they’re all designed for use in flight, but there are mods I use that are available in the VAB or in both. It all depends on how the mod is written and which buttons it happens to create. Which mods have you got that are not showing up in the VAB? What’s in your BepInEx/plugins folder? SORRY is apparently a parts mod Link to comment Share on other sites More sharing options...
munix Posted April 5, 2023 Share Posted April 5, 2023 20 hours ago, Cdodders said: Is this how it should look after install? I have added a couple of mods since but they don't show in the VAB It looks like your game folder is missing some files that are included with the SpaceWarp+BepInEx download, namely doorstop_config.ini and winhttp.dll Link to comment Share on other sites More sharing options...
Cdodders Posted April 5, 2023 Share Posted April 5, 2023 (edited) 3 hours ago, munix said: It looks like your game folder is missing some files that are included with the SpaceWarp+BepInEx download, namely doorstop_config.ini and winhttp.dll I did a fresh install. Did another fresh install of Spacewarp + BepInEx, however now the menu is missing some key features. EDIT: A file verification seems to have sorted it EDIT2: Parts still not showing up EDIT3: I'm not getting any sound EDIT4: Ok, sound is now back. This is very weird. Edited April 5, 2023 by Cdodders Link to comment Share on other sites More sharing options...
schlosrat Posted April 6, 2023 Share Posted April 6, 2023 18 hours ago, Cdodders said: SORRY is apparently a parts mod Resonant orbit calculator is only available in flight mode, and configuration manager is a part of SpaceWarp i believe - no gui for that or SpaceWarp. Stage info should be in both VAB and flight Link to comment Share on other sites More sharing options...
PyroSA Posted April 6, 2023 Share Posted April 6, 2023 Has anyone had issues with tooltips being 'incomplete' after 1.1.1? I'm seeing a lot of part names as localization tokens. Things like Electric Charge: 250 VAB/Tooltip/U or Methalox: VAB/tooltip/t Link to comment Share on other sites More sharing options...
schlosrat Posted April 6, 2023 Share Posted April 6, 2023 SW 1.1.0 brings in localization as a capability that was not present in previous versions of SW. If a mod is not yet updated to make use of localizations correctly, then chances are things won't work quite like they ought to. I recommend pinging the mod maker when you see this and ask them to add support for localization. This may take time as they'll need someone fluent in the languages to localize to - perhaps that's you if you're noticing the issue! If so, you could volunteer to help produce the localization strings needed. Link to comment Share on other sites More sharing options...
munix Posted April 6, 2023 Share Posted April 6, 2023 (edited) 8 hours ago, PyroSA said: Has anyone had issues with tooltips being 'incomplete' after 1.1.1? I'm seeing a lot of part names as localization tokens. Things like Electric Charge: 250 VAB/Tooltip/U or Methalox: VAB/tooltip/t This is a known bug currently, and we're working on getting it fixed. 4 hours ago, schlosrat said: SW 1.1.0 brings in localization as a capability that was not present in previous versions of SW. If a mod is not yet updated to make use of localizations correctly, then chances are things won't work quite like they ought to. I recommend pinging the mod maker when you see this and ask them to add support for localization. This may take time as they'll need someone fluent in the languages to localize to - perhaps that's you if you're noticing the issue! If so, you could volunteer to help produce the localization strings needed. Sadly, that isn't the case here, in addition to audio being broken in version 1.1, some localization of the stock game's terms also stopped working with that SW update, and while we released a hotfix for the audio issues in version 1.1.1, we still haven't figured out the localization issue. Edited April 6, 2023 by munix Link to comment Share on other sites More sharing options...
munix Posted April 10, 2023 Share Posted April 10, 2023 Just as a follow up for anyone interested: SpaceWarp 1.1.3 was released yesterday which should fix the bug with the game localization. Link to comment Share on other sites More sharing options...
HiraDimenios Posted April 10, 2023 Share Posted April 10, 2023 Hello ! A few days ago I updated the mod to version 1.1.0 and ended up with all the mod windows empty. I waited a few days, then I completely deleted the mod files and folders, reinstalled Space Warp + BepInEx 1.1.3 without any other mods, restarted the game, and still the same problem... Link to comment Share on other sites More sharing options...
Alanaabanana Posted April 13, 2023 Share Posted April 13, 2023 To update do I just drag and drop all of the file's over the last ones? I have lazy orbit installed, do I need to reinstall that? Or can I just drag and overwrite files when updating space port? Link to comment Share on other sites More sharing options...
Sunshadow Posted April 27, 2023 Share Posted April 27, 2023 Not working for me with the latest KSP2 version. I just get the empty popup with two buttons without text (see screenshot of HiraDimenios). Link to comment Share on other sites More sharing options...
Cable Guy Posted May 22, 2023 Share Posted May 22, 2023 Hey... Pretty sure I followed instructions on loading BepinEx and SpaceWarp... but I'm not seeing a "Mod" section in the main menu of the game... Did I maybe do something in the wrong order..? I was following howtos in the FlightPlan mod thread... I installed BepInEx 5.4.21 (the 64 bit version) from the gifthup page https://github.com/BepInEx/BepInEx/releases ... and then the latest version of space warp from spacedock... (which of course doubled up the BepInEx install... and then some mods, but I still only see the standard selections in the main window of the game (SinglePlayer, Settings, Extras, Exit) Dang... was looking forward to some rendezvous' now that their was a MechJeb Lite. Link to comment Share on other sites More sharing options...
LuxStice Posted May 22, 2023 Share Posted May 22, 2023 2 hours ago, Cable Guy said: Hey... Pretty sure I followed instructions on loading BepinEx and SpaceWarp... but I'm not seeing a "Mod" section in the main menu of the game... Did I maybe do something in the wrong order..? Usually thats related to an old SpaceWarp version still being present in the KSP2 folder. Also we do not recommend you installing BepInEx and then SpaceWarp, its better to use the download provided here, it has both BepInEx and SpaceWarp in the same file for easier (and less problematic) installation. When this happens its always better to do a reinstall to avoid any remaining files from old SpaceWarp versions. Note that this bug only happen when updating from 0.4.0 (or prior) to a newer version. To do a reinstall, you gotta unistall it (either via Steam or Windows), go to the folder and then delete all remaining files, there will be remaining files, this is because Steam and Windows uninstaller only delete the files originally installed by the game, and BepInEx/SpaceWarp are not originally in the game. Also note that the latest version requires UITK for KSP2 to be installed as well. @HiraDimeniosand @Sunshadowcould you please try our newest version? 1.2, you can download it here On 4/13/2023 at 3:50 PM, Alanaabanana said: To update do I just drag and drop all of the file's over the last ones? I have lazy orbit installed, do I need to reinstall that? Or can I just drag and overwrite files when updating space port? Most of the times yeah, tho we recommend you using CKAN since it makes life so much easier. Tho if you're updating from SpaceWarp 0.4.0 (or prior) to a newer version you should delete BepInEx folder and then install SpaceWarp's new version Link to comment Share on other sites More sharing options...
Cable Guy Posted May 23, 2023 Share Posted May 23, 2023 12 hours ago, LuxStice said: Usually thats related to an old SpaceWarp version still being present in the KSP2 folder. Also we do not recommend you installing BepInEx and then SpaceWarp, its better to use the download provided here, it has both BepInEx and SpaceWarp in the same file for easier (and less problematic) installation. When this happens its always better to do a reinstall to avoid any remaining files from old SpaceWarp versions. Note that this bug only happen when updating from 0.4.0 (or prior) to a newer version. To do a reinstall, you gotta unistall it (either via Steam or Windows), go to the folder and then delete all remaining files, there will be remaining files, this is because Steam and Windows uninstaller only delete the files originally installed by the game, and BepInEx/SpaceWarp are not originally in the game. Also note that the latest version requires UITK for KSP2 to be installed as well. @HiraDimeniosand @Sunshadowcould you please try our newest version? 1.2, you can download it here Most of the times yeah, tho we recommend you using CKAN since it makes life so much easier. Tho if you're updating from SpaceWarp 0.4.0 (or prior) to a newer version you should delete BepInEx folder and then install SpaceWarp's new version OK... will do. Thanks. Can I keep the saved games? Where do I find those? Link to comment Share on other sites More sharing options...
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