zapsnh Posted May 27, 2023 Share Posted May 27, 2023 (edited) A modern dark theme for KSP based on HUDReplacer's own example theme. Also check out for a dark retro look! (pronounced zed-theme) (navball not included, see below) Dependencies Downloads Installation Use CKAN and search for ZTheme (or click the red CKAN button above). or Download: HUDReplacer + its dependencies Module Manager and put them in your GameData folder Download the latest version of ZTheme, unzip ZTheme_vXXX.zip, and move the ZTheme folder to the GameData folder. Voila! Info about:navballs Guide on how to change the KSP navball about:customization Very short guide on how to customize ZTheme about:icons#KALEditor Guide on how to change the KAL editor's icons to Naztheme's about:wiki The wiki for other stuff Issue Tracker: GitHub | Codeberg Report issues here the z stands for dark Spoiler randler noo!!! download ztheme cool edition :cool: Licensing Under GNU GPL v3.0 except for the textures from the example theme. Ask UltraJohn for permission or replace them. Edited October 29 by zapsnh Quote Link to comment Share on other sites More sharing options...
Aebestach Posted May 28, 2023 Share Posted May 28, 2023 Very nice, made me think it was KSP2 at first, but the style of the UI personally looks quite a bit better than 2. Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted May 28, 2023 Share Posted May 28, 2023 Spoiler Great, I got rickrolled by a FlightUIRotQuadrant_bg :D Quote Link to comment Share on other sites More sharing options...
zapsnh Posted May 28, 2023 Author Share Posted May 28, 2023 9 minutes ago, Nazalassa said: Hide contents Great, I got rickrolled by a FlightUIRotQuadrant_bg There's something in the screenshots too Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 29, 2023 Share Posted May 29, 2023 (edited) I've played a bit with this theme and it is very enjoyable! A flat design is much more 2020s than the stock UI is. Very minor concerns: Luminosity for the editor should be increased in the settings. Dark parts are not that readable on a dark background. Text icons in the VAB are not appealing. More readability would be welcomed here. EDIT: IRRELEVANT, work is not completed Colors around the altimeter seem a bit insipid, too desaturated. But this is an overall impressive improvement, I feel like I am playing a new game! EDIT: Saw your Help wanted in Github. Will provide propositions for VAB Icons in a few hours. Edited May 29, 2023 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 29, 2023 Share Posted May 29, 2023 Very cool! Quote Link to comment Share on other sites More sharing options...
zapsnh Posted May 29, 2023 Author Share Posted May 29, 2023 I'm replying to OnlyLightMatters' reply here (formatting is very broken here on mobile) For the luminosity, do you mean the background tiles the parts are on? If so, I'd have to see if I can increase the brightness of both the tiles and the border around them since it looks nicer when they share the same color. For the altimiter colors, do you mean the action group colors (side buttons)? The AG buttons were kinda placeholders because what I was making didn't line up with what was showing so I kinda gave up. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 30, 2023 Share Posted May 30, 2023 Hi zapsnh! Yes exactly, these very tiles. For instance a ks25 vector is a pretty dark part. For the altimeter buttons yes i was talking of the right buttons (gear, light,...) but these are minor details :p Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 30, 2023 Share Posted May 30, 2023 Work is still in progress. Arrows for Load and Save icons will be shortened, I find them too long, but you get the mood. I'm using the polygon and circle shapes in Photoshop, they are dynamic objects so I can rework the icons I design anytime. Quote Link to comment Share on other sites More sharing options...
zapsnh Posted May 30, 2023 Author Share Posted May 30, 2023 30 minutes ago, OnlyLightMatters said: Work is still in progress. Arrows for Load and Save icons will be shortened, I find them too long, but you get the mood. I'm using the polygon and circle shapes in Photoshop, they are dynamic objects so I can rework the icons I design anytime. Spoiler The rounded corners do look a little off but so far I really dig the dark-on-light aesthetic. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 30, 2023 Share Posted May 30, 2023 50 minutes ago, zapsnh said: The rounded corners do look a little off but so far I really dig the dark-on-light aesthetic. Well I like the shapes you pre-designed very much and I carefully repected their sizes. However I will have to pay attention to the icons on the top left because if nothing is done there will be no separator between them as they share the same color. Quote Link to comment Share on other sites More sharing options...
zapsnh Posted May 30, 2023 Author Share Posted May 30, 2023 (edited) 18 hours ago, OnlyLightMatters said: Luminosity for the editor should be increased in the settings. Dark parts are not that readable on a dark background. I've been trying to make the tile things lighter but everything I do just makes it look weird. The only parts that looks low contrasty against the tiles are the Mk2 Command Pod and the illuminators. (I see you've got Restock installed so I'm gonna see if other parts are unreadable there) (I've been playing with my theme + Restock for a month now and I never realized that the parts were lowish contrast, tho I can still tell which engine is which by their shape) Spoiler Edited May 30, 2023 by zapsnh Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 30, 2023 Share Posted May 30, 2023 (edited) I play on a 28" UHD monitor at home. Bigger tiles/icons should be more readable (even though I play with a 140-150% UI). I will test your theme on my laptop, it may be more a personnal issue than a general one. Edited May 30, 2023 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
zapsnh Posted May 30, 2023 Author Share Posted May 30, 2023 11 minutes ago, OnlyLightMatters said: I play on a 28" UHD monitor at home. Bigger tiles/icons should be more readable (even though I play with a 140-150% UI). I will test your theme on my laptop, it may be more a personnal issue than a general one. Maybe it's the part tile clashing with the background? I've made the background darker so you should be able to see the tile better. I'll just add another pack with the higher brightness tiles in the next release. Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted May 31, 2023 Share Posted May 31, 2023 Good Stuff, very excited to see where this goes! Quote Link to comment Share on other sites More sharing options...
zapsnh Posted May 31, 2023 Author Share Posted May 31, 2023 (edited) On 5/29/2023 at 10:47 PM, OnlyLightMatters said: Colors around the altimeter seem a bit insipid, too desaturated. Kinda got sidetracked and built a plane by accident Spoiler but how does this look? (light is green now since it looks nice for me) Edited May 31, 2023 by zapsnh Quote Link to comment Share on other sites More sharing options...
zapsnh Posted May 31, 2023 Author Share Posted May 31, 2023 (edited) What do you prefer? 1 Dark-on-Light 2 Light-on-Dark 3 Dark-on-Light (bordered) Current 4 Light-on-Dark (bordered) Edited June 1, 2023 by zapsnh Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted May 31, 2023 Share Posted May 31, 2023 1 hour ago, zapsnh said: What do you prefer? 1 Dark-on-Light 2 Light-on-Dark 3 Dark-on-Light (bordered) Current 4 Light-on-Dark (bordered) The current one looks good, but the fourth one isn't bad. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted May 31, 2023 Share Posted May 31, 2023 7 hours ago, zapsnh said: What do you prefer? 1 Dark-on-Light 2 Light-on-Dark 3 Dark-on-Light (bordered) Current 4 Light-on-Dark (bordered) By order of preference 1-3-4-2 Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted June 1, 2023 Share Posted June 1, 2023 This morning's work Quote Link to comment Share on other sites More sharing options...
zapsnh Posted June 1, 2023 Author Share Posted June 1, 2023 (edited) 17 minutes ago, OnlyLightMatters said: This morning's work Those look awesome! p.s. I can give you the .psd (or rather, .pdn converted to .psd) files if you're interested Edited June 1, 2023 by zapsnh Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted June 1, 2023 Share Posted June 1, 2023 Well why not. I do work with PSD files and I have a dedicated repo to store them. Quote Link to comment Share on other sites More sharing options...
zapsnh Posted June 1, 2023 Author Share Posted June 1, 2023 (edited) 23 minutes ago, OnlyLightMatters said: Well why not. I do work with PSD files and I have a dedicated repo to store them. This might take a while since I had placed the files all over my drives (yes, multiple) and named them stupid things like sdfgsdgsdfgsdfgsdfgsdfgsd. Here's (some of) the files! (it's in the files folder btw) https://github.com/zapSNH/ZTheme-Files Edited June 1, 2023 by zapsnh Quote Link to comment Share on other sites More sharing options...
LucalisIndustries Posted June 1, 2023 Share Posted June 1, 2023 i dont love the navball, but the mod looks really good! Quote Link to comment Share on other sites More sharing options...
zapsnh Posted June 1, 2023 Author Share Posted June 1, 2023 (edited) 9 minutes ago, LucalisIndustries said: i dont love the navball, but the mod looks really good! That's just the Principia navball. You can always change it. Edited June 1, 2023 by zapsnh Quote Link to comment Share on other sites More sharing options...
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