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Planets collide after switching vessels


Dukerex12

Bug Report

Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 pro | CPU: i9 9600kf | GPU: rtx 3080 | RAM32 gb

 

i switched from rover on mars to plane on laythe and well the video speaks for itself.

 

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test.zip

Edited by The Space Peacock
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Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: Intel i7 | GPU: Geforce 1080 GTX | RAM12 GB

 

Severity: Hard to say

Frequency: Haven't tried to replicate it.

I have encountered yet another bug. Remember that bug where the KSC would spawn in orbit? Well that happened but with Laythe. I was on Vall with a lander and decided to check my Laythe lander so I went into the map and clicked "Control".

Then... the surface (No oceans or atmosphere) spawned right next to me on Vall.

The title says it all. Here's a picture of the bug in action.

 

Included Attachments:

uhhhhhh.png.c4d70cfa5fbde4bafe74dc7b966266f3.png

Edited by Anth12
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My attempt to simplify replication.

Steps for Replication:

  1. Load quicksave_129.json
  2. Press M (map view)
  3. Zoom out and rotate to see Jool
  4. Focus on the craft for Jool (actually Laythe)
  5. Zoom in
  6. Rotate planet so the perspective is over the top of the craft (may or may not be important)
  7. Control craft on Laythe
  8. Press M repeatedly in just the right way 

Note:
Its hard to get to work sometimes.
 

Video Evidence:

Screenshot:
image.png

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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: AMD Ryzen 5 5600G | GPU: NVIDIA Geforce GTX 1660 | RAM16GB

Severity: medium/low, doesn't cause anything overly dramatic but does look very weird

These two glitches seem to happen because of the game not unloading the KSC properly when entering the tracking station, and pulling it to wherever the craft is.

Replication:

1. Land a craft (optional) on a celestial body

2. Go back to the KSC

3. Enter the tracking station

4. Select the landed craft and focus on it

5. Select the craft again and select Control

6. Press M to leave the map screen and the craft should load in empty space. The KSC options will also appear.

7. Press M to enter map view again, should switch to focusing on the KSC.

8.  Press M one last time and it will switch back to the landed craft. The ground will have weird patterns of light on it and after some time Kerbin will load in without the KSC textures.

 

This one seems really consistent for some reason, hopefully it helps with some other bugs :)
Below is a screenshot of the glitch as an end result. As I mentioned, it takes a little moment to load, but both these seems to have the same cause.

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz | GPU: NVIDIA GeForce RTX 3060 | RAMRAM: 32578 Mb

 

Severity: High

Frequency: High, can be reproduced consistently.

Description:  Destroying a craft----->switching to another craft----->switching to a craft landed next to the duna monument destroys the craft on duna's surface and teleports duna to previous craft's position.
 

 

Included Attachments:

dunateleport.png.e6165ead555d00ae0af354ec744dde5c.png

KerbalSpaceProgram22024-01-2722-52-26.mp4

kapybaracraftrelayedition.json

Edited by DibzNr
Removed swearing from craft file name
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz | GPU: NVIDIA GeForce RTX 3060 | RAMRAM: 32578 Mb

I left my save out last time 
devs said they could merge this with my original report.
 

Included Attachments:

teleportingdunasave-1.zip

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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: idk | CPU: idk | GPU: idk | RAMidk

i was going to drive around on tylo then from the tracking station 38.6 km from the tylo monument (i was doing the mission) then i lagged then all the sudden DUNA was there but i could go thru it i say its a visual bug

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