Rudolf Meier Posted September 18, 2023 Share Posted September 18, 2023 (edited) DockingPort - Next A docking port with an active soft capture ring and fully functional movements. As real as possible. See it in Action Supported KSP Version Works with 1.12 and later. The latest version is compiled against 1.12.3 How To Get It this mod is Download: https://github.com/meirumeiru/DockingPort-Next/releases Source: https://github.com/meirumeiru/DockingPort-Next License: GPL-3.0 Contributors @Rudolf Meier - Idea, Plugin Development @NESD - Models @benjee10 - Models Info For Developers This mod uses the mod "DockingFunctions". Edited September 22, 2023 by Rudolf Meier Quote Link to comment Share on other sites More sharing options...
benjee10 Posted September 18, 2023 Share Posted September 18, 2023 Really cool, congratulations on the release! Quote Link to comment Share on other sites More sharing options...
Kavaeric Posted September 18, 2023 Share Posted September 18, 2023 Congratulations on the release! Quote Link to comment Share on other sites More sharing options...
Damon Posted September 18, 2023 Share Posted September 18, 2023 This is amazing! Congrats on release and I will definitely use this Quote Link to comment Share on other sites More sharing options...
softweir Posted September 18, 2023 Share Posted September 18, 2023 I spotted early versions of it on CKAN and tried it out, and I'm glad to see this has been released! BTW, as a convenience, could you update the CKAN metadata with a link back to this topic? That's always helpful to those strange people (like myself) who browse CKAN! Quote Link to comment Share on other sites More sharing options...
Svm420 Posted September 18, 2023 Share Posted September 18, 2023 Does this require anything on the docking port side of things, as in does it need special ports, or can it be used on existing docking port parts? Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted September 18, 2023 Author Share Posted September 18, 2023 3 hours ago, softweir said: BTW, as a convenience, could you update the CKAN metadata with a link back to this topic? That's always helpful to those strange people (like myself) who browse CKAN! should be done... CKAN should pick the website automatically 3 hours ago, Svm420 said: Does this require anything on the docking port side of things, as in does it need special ports, or can it be used on existing docking port parts? the Module is completely different from the stock docking port and it does need special models if you want to use an existing model with this code... but most available models with soft capture rings should be adaptable Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted September 19, 2023 Author Share Posted September 19, 2023 (edited) update! I had a typo in my export script! Sorry... it included an old file instead of the latest one. Most functions still worked without problems. But I have the new release online now. If you install this update, check that you have only the "DockingPortNext.dll" in your Plugins directory! Edited September 19, 2023 by Rudolf Meier Quote Link to comment Share on other sites More sharing options...
SaintDemon Posted December 21, 2023 Share Posted December 21, 2023 Great mod! But it really needs some configs, because many mods, like Connected Living Space, FreeIVA and contracts doesn't recognise it as a Docking port at all Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted December 21, 2023 Author Share Posted December 21, 2023 4 hours ago, SaintDemon said: Great mod! But it really needs some configs, because many mods, like Connected Living Space, FreeIVA and contracts doesn't recognise it as a Docking port at all thanks I know... but it's not easy to achieve this. I have built my own Connected Living Space for this (I had to modify it quite a bit). The main problem is, that my port is not based on a ModuleDockingNode because that is impossible. And KSP doesn't know any other ways of identifying docking ports, which lead to the situation that no mod does have an other way of detecting docking ports either. I've created a mod which is meant to be a base for docking ports (DockingFunctions) and which offers an interface IDockable. If everyone would start supporting this, that would be a solution, but it may be hard to get to that point. Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted December 30, 2023 Author Share Posted December 30, 2023 version 1.0.5 is online fixes bugs and improves functions Quote Link to comment Share on other sites More sharing options...
Sanchez_1 Posted May 19 Share Posted May 19 If you attach the ports together in the VAB they wont undock in flight. Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted May 24 Author Share Posted May 24 On 5/20/2024 at 1:31 AM, Sanchez_1 said: If you attach the ports together in the VAB they wont undock in flight. I will look into it when I have time and fix it... thanks for the report Quote Link to comment Share on other sites More sharing options...
Clayel Posted August 1 Share Posted August 1 Any plans on implementing these into RO anytime in the future? We could really use a realistic docking port Quote Link to comment Share on other sites More sharing options...
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