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my mod & crafts list


Xaned Kerman

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here are them:

mods:

BDAC+E
bettertimewarpcontinued
cacteye telescopes 2 + DOE compatibility
camera tools
chatterer + extended
colision FX reupdated
community tech tree
contract configurator
countrydoggo's random KK bits
custom asteroids + inner & outer stock system data, alternative OPM config & kuiper belt analog
deepfreeze
destruction FX
distant object enhancements + default config
diverse kerbal heads
engine lighting relit
EVE + stock planet configs
feline utility rovers
freeIVA
galaxies unbound: ASO
groundeffect
historian expanded
HUDreplacer
hullcamVDS continued
infernal robotics next
kerbal cities pack
kerbal health
kerbal inventory system
kerbal konstructs
kerbal krash system + making history config
kerbal planetary bases
kerbal weather project
kerbalism + default config & profile
kerbalized national flags & space agencies
kerbalized suits
kerballoons
kerbalx mod
kerbcam
kerbinside
kopernicus expansion continued-er
KSC extended
KSC++ continued
KSP interstellar extended
KSPrecall
mechjeb2
minor planets expansion
MOIST!
neptune camera
nightshift
OPM
OPM visual overhaul
parallax
parallax for OPM
parallax SPT
parallax SST
planetshine
planetside exploration technologies
probe control room recontrolled
raster prop monitor
realistic atmospheres
realplume + stock configs
reentry particle effects
rocket sound enhancements
sandcastle
scansat + contract configs
scatterer + default config & sunflare
scrapyard
space dust unbound
stockalike station parts redux
TACLS + stock config
textures unlimited
toolbar
trajectories
TUFX
vessel viewer
volumetric clouds
water sounds
wearable KIS props
who am i?
Ztheme

(take that kottabos)

even KSC harbor, GPE & darn it! continued

crafts:

expedition https://kerbalx.com/Caerfinon/Expedition

Edited by Xaned Kerman
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36 minutes ago, Xaned Kerman said:

 

You may want to say which mods are not updated.

As a side note, I've seen some of your reminders to update mods, which might come off as rude to some people. Remember that mods are a gift, given for free, and mod authors have no obligation to update any mods. It may seem easy until you try doing it yourself.

It seems that many of the mods you asked for updates are limited by the CKAN installation system. Try manual installation as it does not require version checks.

Lastly, many mod creators already know they need to update a mod, but they are absent, or life gets in the way. Commanding them to update a mod will not do anything. Believe me, I've tried.

Don't worry, even if you're new to the forums, you'll find a way to fit in. Perhaps in a few months, this hole you dug for yourself will just be another memory.

Edited by Watermel00n
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1 hour ago, Xaned Kerman said:

here are them:

BDAC+E
cacteye telescopes 2 + DOE compatibility
camera tools
chatterer + extended
colision FX reupdated
community tech tree
contract configurator
countrydoggo's random KK bits
custom asteroids + inner & outer stock system data, alternative OPM config & kuiper belt analog
deepfreeze
destruction FX
distant object enhancements + default config
diverse kerbal heads
ecumenopolis
engine lighting relit
EVE + stock planet configs
feline uility rovers
freeIVA
galaxies unbound: ASO
groundeffect
historian expanded
HUDreplacer
hullcamVDS continued
infernal robotics next
kerbal health
kerbal inventory system
kerbal konstructs
kerbal krash system
kerbal planetary bases
kerbal weather project
kerbalism + default config & profile
kerbalized national flags & space agencies
kerbalized suits
kerballoons
kerbalx mod
kerbcam
kerbinside
kopernicus expansion continued-er
KSC extended
KSC++ continued
KSP interstellar extended
KSPrecall
mechjeb2
minor planets expansion
MOIST!
neptune camera
nightshift
ohscrap
OPM
OPM visual overhaul
parallax
parallax for OPM
parallax SPT
parallax SST
planetshine
planetside exploration technologies
probe control room recontrolled
raster prop monitor
realistic atmospheres
realplume + stock configs
reentry particle effects
rocket sound enhancements
sandcastle
scansat + contract configs
scatterer + default config & sunflare
scrapyard
space dust unbound
stockalike station parts redux
TACLS + stock config
textures unlimited
toolbar
trajectories
TUFX
vessel viewer
volumetric clouds
water sounds
wearable KIS props
who am i?
Ztheme

note that some mods are not compatible to 1.12.5. i already told them to update their mod's game version compatibility.

(take that kottabos)

What are you trying to do with this list? As far as I can see, most mods are compatible. Please explain why you are still asking for updates everywhere?

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4 hours ago, Watermel00n said:

It seems that many of the mods you asked for updates are limited by the CKAN installation system. Try manual installation as it does not require version checks.

Manual installation is unnecessary. CKAN has a system for setting compatibility tolerances according to the user's preferences. You can tell it that if a mod author published an update for KSP1 1.12.2, it should treat that as compatible with 1.12.5.

FYI to @Xaned Kerman: No mod author is going to react to your threads by updating their mods, because your demands are made out of ignorance and there are things that have already been pointed out to you that you can do right now to install these mods with CKAN!! Click and learn if you are serious about wishing to install the above mods!

 

 

https://github.com/KSP-CKAN/CKAN/wiki/User-guide#Choosing-compatible-game-version

 

 

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  • 2 weeks later...
On 10/11/2023 at 2:02 AM, HebaruSan said:

FYI to @Xaned Kerman: No mod author is going to react to your threads by updating their mods, because your demands are made out of ignorance and there are things that have already been pointed out to you that you can do right now to install these mods with CKAN!! Click and learn if you are serious about wishing to install the above mods!

I completely agree.

Just some general things for you (OP) to note: Many of these mods have tens of thousands of downloads and none of them is going to cater to your needs. Most of these mods work perfectly fine in 1.12.5, and there is absolutely no action needed on their part to update the mods. This is also a follow up to your “calling all mod creators!” post btw.

Sorry if this came across impolite or rude, or stirring up something that happened two weeks ago.

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