JoshTheKerbal Posted October 25, 2023 Share Posted October 25, 2023 (edited) What is More Real Exoplanets? More Real Exoplanets (MREx) is a series of mods that add confirmed exoplanets to KSP. Similar to Andi's Real Exoplanets (REx), MREx puts each star at their correct right ascension and declination, albeit with their distance from the Sun shortened to avoid game-breaking bugs caused by large distances. Each planet is based on their real-life properties with some artistic liberty. Series 1 adds two star systems, Kepler-186 (with Space Dust configs) and CoRoT-7. Series 2 adds two star systems, K2-18 and Luyten's Star. Series 3 adds two star systems, Kepler-22 and Gliese 12. Each series will add two new star systems. Download: GitHub Follow the development of MREx at KerbalHub's Planet Emporium's Discord Server: https://discord.gg/hYTjzJzyFZ Thanks to: Squad: The developers of KSP @Andi K.: For inspiring me to make MREx @Pkmniako: For making Niako's Kopernicus Utilities, a dependency of all packs in MREx Kabram: For making the sunflares used in MREx's scatterer configs and making them free to use @AbnormalVenegrade: Space Dust configs for (now so far) Kepler-186 License: All Rights Reserved (ARR) Edited May 28 by JoshTheKerbal Release v0.5.0! Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted October 26, 2023 Share Posted October 26, 2023 Is it RSS Sized or just normal Kerbal Size? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted October 27, 2023 Author Share Posted October 27, 2023 23 hours ago, Superpluto126 said: Is it RSS Sized or just normal Kerbal Size? For now it's stock-sized, but I might add RSS support Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted October 27, 2023 Share Posted October 27, 2023 19 minutes ago, JoshTheKerbal said: For now it's stock-sized, but I might add RSS support Nice to see someone going after systems outside the 10 ly range, I joined the discord and I look forward to future development! Quote Link to comment Share on other sites More sharing options...
Sky Kerman Posted November 2, 2023 Share Posted November 2, 2023 Nice! Is this compatible with your other mods like Eeloo moons and such? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted November 3, 2023 Author Share Posted November 3, 2023 13 hours ago, Sky Kerman said: Nice! Is this compatible with your other mods like Eeloo moons and such? Yes, as Eeloo isn't affected in this modpack. Quote Link to comment Share on other sites More sharing options...
Osetrokaras Posted November 7, 2023 Share Posted November 7, 2023 it would be really cool is there was RSS compatibility. nice job! Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted February 22 Share Posted February 22 Is it possible to add SpaceDust support to allow interstellar vehicles to refuel on-site with different fuels? I could make some configs for it really quick, but definitely would need to tweak some abundancy or distance values. Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted February 22 Author Share Posted February 22 1 hour ago, AbnormalVenegrade said: Is it possible to add SpaceDust support to allow interstellar vehicles to refuel on-site with different fuels? I could make some configs for it really quick, but definitely would need to tweak some abundancy or distance values. You could do that and release that as a separate mod with this as a dependency, as I don't know how to code SpaceDust yet. Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted February 22 Share Posted February 22 (edited) 2 hours ago, JoshTheKerbal said: You could do that and release that as a separate mod with this as a dependency, as I don't know how to code SpaceDust yet. I've been working on trying to make it compatible, but after skimming through making different resources they never appear in-game, even when having auto discover and auto identify on. I'll keep trying to get it to work and release the config for you to adjust the abundancy values for balance, but I have no idea why it isn't working. Edited February 22 by AbnormalVenegrade Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted February 25 Share Posted February 25 On 2/21/2024 at 10:05 PM, JoshTheKerbal said: You could do that and release that as a separate mod with this as a dependency, as I don't know how to code SpaceDust yet. I already finished fixing up the resource cfg's and got it all working, but the balancing might be a bit off. I was mostly just wondering if you'd want to integrate this with the main mod instead as it won't activate without SpaceDust installed to prevent any issues. Maybe just include a disclaimer that there are SpaceDust configs for only one star system, since I only worked on putting it into Kepler 186. Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted February 25 Author Share Posted February 25 2 hours ago, AbnormalVenegrade said: I already finished fixing up the resource cfg's and got it all working, but the balancing might be a bit off. I was mostly just wondering if you'd want to integrate this with the main mod instead as it won't activate without SpaceDust installed to prevent any issues. Maybe just include a disclaimer that there are SpaceDust configs for only one star system, since I only worked on putting it into Kepler 186. I absolutely want this integrated into MREx! I'll obviously include a disclaimer so that people know that SpaceDust only works for the Kepler-186 system. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted April 15 Share Posted April 15 Will this be added to CKAN? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted April 16 Author Share Posted April 16 9 hours ago, Iapetus7342 said: Will this be added to CKAN? I don't know how CKAN works so no Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted April 25 Share Posted April 25 On 4/16/2024 at 2:58 AM, JoshTheKerbal said: I don't know how CKAN works so no https://github.com/KSP-CKAN/CKAN/wiki/Adding-a-mod-to-the-CKAN get a load of this if you want to get it on CKAN Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted May 28 Share Posted May 28 Wake up Guys new MREX Systems dropped Quote Link to comment Share on other sites More sharing options...
AbsolutelyNotKirrim Posted May 28 Share Posted May 28 0mgz11!1! water world!1!11 Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted May 29 Share Posted May 29 On 10/25/2023 at 5:28 PM, JoshTheKerbal said: What is More Real Exoplanets? More Real Exoplanets (MREx) is a series of mods that add confirmed exoplanets to KSP. Similar to Andi's Real Exoplanets (REx), MREx puts each star at their correct right ascension and declination, albeit with their distance from the Sun shortened to avoid game-breaking bugs caused by large distances. Each planet is based on their real-life properties with some artistic liberty. Series 1 adds two star systems, Kepler-186 (with Space Dust configs) and CoRoT-7. Series 2 adds two star systems, K2-18 and Luyten's Star. Series 3 adds two star systems, Kepler-22 and Gliese 12. Each series will add two new star systems. Download: GitHub Follow the development of MREx at KerbalHub's Planet Emporium's Discord Server: https://discord.gg/hYTjzJzyFZ Thanks to: Squad: The developers of KSP @Andi K.: For inspiring me to make MREx @Pkmniako: For making Niako's Kopernicus Utilities, a dependency of all packs in MREx Kabram: For making the sunflares used in MREx's scatterer configs and making them free to use @AbnormalVenegrade: Space Dust configs for (now so far) Kepler-186 License: All Rights Reserved (ARR) Great looking mod @JoshTheKerbal might I ask does this work with Parallax 2.0 and BlackRack's Volumetric clouds? Also is there any particular reason rescale wouldn't work? Beautiful mod regardless. Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted June 1 Author Share Posted June 1 On 5/29/2024 at 11:13 PM, Infinite Aerospace said: Great looking mod @JoshTheKerbal might I ask does this work with Parallax 2.0 and BlackRack's Volumetric clouds? Also is there any particular reason rescale wouldn't work? Beautiful mod regardless. It works with Volumetrics. Rescale, from what I know, is still bugged for planet packs right now. Quote Link to comment Share on other sites More sharing options...
heakhaek Posted November 1 Share Posted November 1 Will this be compatible with Galaxies Unbound? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted November 1 Author Share Posted November 1 1 hour ago, heakhaek said: Will this be compatible with Galaxies Unbound? No Quote Link to comment Share on other sites More sharing options...
heakhaek Posted November 1 Share Posted November 1 I tired running the mod but the game won't load, I have principia installed as well and the KSS2 github says it's not compatible. Is MREx not compatible with principia? Quote Link to comment Share on other sites More sharing options...
heakhaek Posted November 1 Share Posted November 1 Wait I don't Principia installed but my game isn't loading when I put all the planets in GameData. Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted November 2 Author Share Posted November 2 5 hours ago, heakhaek said: Wait I don't Principia installed but my game isn't loading when I put all the planets in GameData. No logs = No support Quote Link to comment Share on other sites More sharing options...
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