KSP Team Intercept Games Posted February 24 KSP Team Share Posted February 24 Heya Kerbonauts, Welcome back to the K.E.R.B.! Bit of a short one today, no major updates to share on the Epic issues - though there's been a good amount of progress on a lot of the issues in the top 20. If you're looking for the news of the day, check out the 1 year anniversary post we just put out. It mentions that the team has squashed over 2441 bugs since launch, with a ton of those being directly resolved because of bug reports sent here on the forums. That's why we truly appreciate your bug reports! See you in two weeks! KSP Team Community's Current Top Issues: # Bug Status 1 No trajectory lines in map view Fix being tested 2 Incorrect "landed" status while in orbit causes trajectory to disappear in Map View Reproducible 3 Parts inside fairing heating up Fix implemented and verified 4 Broken DeltaV with multiple engines and/or with side tank attached [fuel tank placement order messes up dV calculations] Fixes being implemented 5 Rovers are hitting a physics glitch every 1000m from the Location of Rover Being Loaded into the Game with Disastrous Results Improved, investigating long-term solutions 6 Timewarp limit is too restrictive on some non-atmospheric planets (Gilly, Bop, Minmus...) Reproducible 7 Parachutes didn't deploy Confirming post v0.2.1 8 Landing gear blocked when it is not [also happens with other deployable parts] Unable to reliably reproduce 9 Control Surface Oscillation in Atmosphere Reproducible 10 Vessel icons block celestial bodies from being clicked on [when zoomed out] [Vessel Icons have priority over Celestial Bodies] Investigating 11 For the difficulty of the LIL CHONKER mission, 35 Science as a reward is too low Fix implemented and verified 12 A Kerbal on EVA Exerts a Force upon the Vessel Reproducible 13 Accelerate under Timewarp still not working in some cases (post v0.2.0) Investigating 14 Resource Manager (RM) disallows re-placement of a resource in the Transfer list of the RM, creating duplicates in the parts list of the RM Reproducible 15 When Trying to Close a Fairing on a Part, it will Disappear Instead Investigating 16 When targeting another craft close by navball indicators (prograde|retrograde etc) start moving in an erratic way. [Wobbly navball markers] Reproducible 17 VAB camera offset whenever middle mouse clicking on part after panning Reproducible 18 Game Thinks Entire Craft is Destroyed Even Though Command Pod is Still Intact Need more information 19 Can't create a maneuver node within another SOI Investigating 20 All Noted Tracking Station Bugs For Celestial Body Information (So Far) Multiple fixes implemented and verified Note: this report is not fully representative of the work our team is focused on. This is just to provide insight into our progress on the most concerning issues to our community. Additionally, the lack of a status update does not imply a lack of importance or general progress - we just do not have anything to share at this time. Quote Link to comment Share on other sites More sharing options...
TheSandboxMaster Posted February 24 Share Posted February 24 based devs Quote Link to comment Share on other sites More sharing options...
bruzewskis Posted February 24 Share Posted February 24 I’m not sure if this has been talked about, but is the “landed” bug at all related to the camera not switching to orbital view once you reach orbit? I really miss that particular camera mode. Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted February 24 Share Posted February 24 I really hope they fix the issue with Mun landers falling through the surface of you time warp. Everytime I time warp with my lander on the Mun, then return to normal speed, my lander will either fall through the surface or it will suddenly appears way above the surface. Anyone else experience this? Quote Link to comment Share on other sites More sharing options...
Clayel Posted February 24 Share Posted February 24 love the appreciation for addressing the community's concerns just to be sure though, the intercept team does read past the top 20 bug reports right? Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 24 Share Posted February 24 5 minutes ago, Clayel said: just to be sure though, the intercept team does read past the top 20 bug reports right? 40 minutes ago, Intercept Games said: Note: this report is not fully representative of the work our team is focused on. This is just to provide insight into our progress on the most concerning issues to our community Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted February 24 Share Posted February 24 this is great Quote Link to comment Share on other sites More sharing options...
kdaviper Posted February 24 Share Posted February 24 This post along with the anniversary post should be pinned! Great work IG, I look forward to being able to rely on fairings to keep my stuff from melting again! Oh and give me some more stuff to unlock;{P Quote Link to comment Share on other sites More sharing options...
Tarjay Posted February 24 Share Posted February 24 Awesome! Keep going team intercept. You’re doing amazing work bring the work of rocket science and learning to millions! Quote Link to comment Share on other sites More sharing options...
moeggz Posted February 25 Share Posted February 25 Happy anniversary! Thanks for the update hope you all had a good break! Here’s to hoping for a sneakpeak/dev chat on colonies soon! Quote Link to comment Share on other sites More sharing options...
GradientOGames Posted February 26 Share Posted February 26 How come KSP2 is using a 3rd party plugin for wheel physics? At this point it'd make more sense to just make a brand new wheel system that works properly with the KSP2 systems. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 26 Share Posted February 26 37 minutes ago, GradientOGames said: just make Yeah. "Just". Quote Link to comment Share on other sites More sharing options...
magnemoe Posted February 26 Share Posted February 26 6 hours ago, The Aziz said: Yeah. "Just". This, lots of games uses wheels. Now I wonder if my lander with wheels tend to either point nose up or down from time to time is related to bug 5? I have to set SAS to manual and force it level again. Quote Link to comment Share on other sites More sharing options...
Bingmao Posted February 27 Share Posted February 27 (edited) 10 hours ago, magnemoe said: Now I wonder if my lander with wheels tend to either point nose up or down from time to time is related to bug 5? [Snip] I have to set SAS to manual and force it level again. You encounter this bug: Set the spring strength to 0 and the rover will get back down Edit: don't forget to upvote the bug Edited February 27 by Bingmao Quote Link to comment Share on other sites More sharing options...
Icegrx Posted March 23 Share Posted March 23 Number 3 is not fixed at all Quote Link to comment Share on other sites More sharing options...
Spicat Posted March 23 Share Posted March 23 2 hours ago, Icegrx said: Number 3 is not fixed at all You seem to not know how the KERB work. It's the current most upvoted bug report by the community, and the team gives the status of those bugs. All of them are active bugs in the current version, but their status is at what stage they are internally. So "fix implemented and verified" means they have a fix and that it will likely come in the next update. And when it's fixed for the public, it will be removed from that list. Quote Link to comment Share on other sites More sharing options...
Icegrx Posted March 24 Share Posted March 24 8 hours ago, Spicat said: You seem to not know how the KERB work. It's the current most upvoted bug report by the community, and the team gives the status of those bugs. All of them are active bugs in the current version, but their status is at what stage they are internally. So "fix implemented and verified" means they have a fix and that it will likely come in the next update. And when it's fixed for the public, it will be removed from that list. Ahhhh, understood! I was wondering why week after week this bug stayed in the KERB but said fix implemented. I am dumb, thank you Quote Link to comment Share on other sites More sharing options...
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