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How to disable engine dust plumes?


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I've experimented with a lot of VTOL aircraft in the past. Whenever I use jet engines instead of electric propellers, it creates large dust clouds when the engine is close to the ground and pointed at it. With rockets, they leave the ground too quickly for it to be an issue, but for a VTOL plane (which has to spend a lot of time near the ground as it fine-tunes its landing) they create tremendous amounts of lag. This sucks because that's the one part of flight I need the best reaction time on. How do I disable these dust clouds?

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23 hours ago, Kimera Industries said:

I've experimented with a lot of VTOL aircraft in the past. Whenever I use jet engines instead of electric propellers, it creates large dust clouds when the engine is close to the ground and pointed at it. With rockets, they leave the ground too quickly for it to be an issue, but for a VTOL plane (which has to spend a lot of time near the ground as it fine-tunes its landing) they create tremendous amounts of lag. This sucks because that's the one part of flight I need the best reaction time on. How do I disable these dust clouds?

Post a picture and more info, what engines are you using?

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29 minutes ago, Kimera Industries said:

BRrm9ac.jpeg

I'm talking about these dust plumes. (They get bigger than that sometimes.) AFAIK all rocket/jet engines make them but if it helps that plane is using Panthers.

Well, idk if its possible in stock game, but U can try to edit the cfg file for that engine,

first make a copy for the file its jetEngineAfterburning.cfg, delete
            PREFAB_PARTICLE
            {
                prefabName = fx_smokeTrail_light
                transformName = smokePoint
                emission = 0.0 0.0
                emission = 0.05 0.0
                emission = 0.075 0.25
                emission = 1.0 1.25
                speed = 0.0 0.25
                speed = 1.0 1.0
                localOffset = 0, 0, 1
                localRotation = 1, 0, 0, -90
            }

on running_dry and running_wet

if it's not working, revert changes. If it's not working, maybe you can try smokescreen and set the number of particles to 0.

 

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