R-T-B Posted May 26 Share Posted May 26 (edited) Following a discussion with the man himself, I'll be taking over management of this project and administering PR's (which we encourage!) from the community as appropriate. If you are here, you probably already know what this mod does. We are just fixing some old bugs and modernizing the code a bit. So far, we already have one release with a bugfix for ASL Atmopsheric pressure hardcoding on worlds named "Kerbin" and some other maintenance related changes. Source and a manual can be found here. License: ARR to Sigma88, allowing changes strictly via R-T-B, who will administer the project for the time being until/if Sigma sees fit to takeover again. Download Proof of adoption follows: Edited June 18 by R-T-B Quote Link to comment Share on other sites More sharing options...
CashnipLeaf Posted May 26 Share Posted May 26 7 minutes ago, R-T-B said: a bugfix for ASL Atmopsheric pressure hardcoding on worlds named "Kerbin" More thorough explanation of the bug: When rescaling, if a celestial body had the internal name "Kerbin" (as a homeworld likely would), the first key of its atmosphere pressure curve (usually corresponding to sea level) got deleted and replaced with one representing stock Kerbin's sea level pressure of 101.325kPa. If you were just rescaling the stock system, this wasn't a problem, but this can create some funny behavior when used with system replacers, ranging from barely noticeable to just plain weird, depending on the normal pressure curve of the rescaled homeworld. I suspect this was a necessary (albeit hacky) fix when it was written due to KSP doing ISP and delta-v calculations based on "Kerbin's" parameters (i.e. the parameters of whatever body was named "Kerbin"), but that has since been corrected by Squad and/or Kopernicus (I am not 100% sure which, I haven't been in the community long enough to know for sure) so this hack fix isn't needed anymore. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted May 26 Share Posted May 26 Do you all still use Kronometer 1.12.0.2? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 28 Author Share Posted May 28 (edited) On 5/26/2024 at 12:44 PM, dave1904 said: Do you all still use Kronometer 1.12.0.2? Kronometer is a separate mod so not sure how it relates to this topic, but last I heard LGG was adopting it. I'd use that. It does appear to be that version. Edited May 28 by R-T-B Quote Link to comment Share on other sites More sharing options...
IAmTheRealBeef Posted May 29 Share Posted May 29 You are incredible and have your hands in so many projects! I've just seen this - I'm sure you've seen the somewhat overlapping functionality from Celestial Rescale, which I believe originated from Sigma being a bit outdated. I was excited to contribute something to Celestial Rescale so I could properly scale-up my world by 2.7x ... but since Sigma was already a bit more fleshed-out perhaps its better use of my time in to this new Sigma repository now? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 29 Share Posted May 29 (edited) On 5/28/2024 at 10:50 AM, R-T-B said: Kronometer is a separate mod so not sure how it relates to this topic, but last I heard LGG was adopting it. I'd use that. It does appear to be that version. Kronometer fixes the clock to be accurate for the rescaled solar system. I think they were asking if it's still needed or does Sigma fix the clock itself. I would think that Rescale would need to implement the fix and not sigman, though. Edited May 29 by GoldForest Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 29 Share Posted May 29 On 5/26/2024 at 4:00 AM, CashnipLeaf said: More thorough explanation of the bug: When rescaling, if a celestial body had the internal name "Kerbin" (as a homeworld likely would), the first key of its atmosphere pressure curve (usually corresponding to sea level) got deleted and replaced with one representing stock Kerbin's sea level pressure of 101.325kPa. If you were just rescaling the stock system, this wasn't a problem, but this can create some funny behavior when used with system replacers, ranging from barely noticeable to just plain weird, depending on the normal pressure curve of the rescaled homeworld. I suspect this was a necessary (albeit hacky) fix when it was written due to KSP doing ISP and delta-v calculations based on "Kerbin's" parameters (i.e. the parameters of whatever body was named "Kerbin"), but that has since been corrected by Squad and/or Kopernicus (I am not 100% sure which, I haven't been in the community long enough to know for sure) so this hack fix isn't needed anymore. the harcoded name "Kerbin" was because at the time the name of the homeplanet needed to be "Kerbin" (you could change the displayName but the actual name needed to be "Kerbin" for some reason) as for the fix, I'm not sure if it was for ISP or for the atmospheres of other planets being calculated based on the home planet, (so if you change the atmospheric curve of kerbin to be identical to duna, both kerbin and duna would display atmosphere of 1 atm rather than whatever fraction of 1 atm duna's atmosphere is) On 5/26/2024 at 3:46 AM, R-T-B said: Proof of adoption follows: ✔️ Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 30 Share Posted May 30 3 hours ago, Sigma88 said: ✔️ Heh. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 30 Author Share Posted May 30 10 hours ago, IAmTheRealBeef said: You are incredible and have your hands in so many projects! I've just seen this - I'm sure you've seen the somewhat overlapping functionality from Celestial Rescale, which I believe originated from Sigma being a bit outdated. I was excited to contribute something to Celestial Rescale so I could properly scale-up my world by 2.7x ... but since Sigma was already a bit more fleshed-out perhaps its better use of my time in to this new Sigma repository now? I'd think SigmaDimensions might be worth looking at yeah, it's a much more complete project. Only issue is licensing, Sigma wants to keep it ARR and while that technically means you are signing off your rights to him, I talked with him and it's pretty clear he's not out to poach anyones work, he just wants to protect his stewardship as the lead if he ever wants to come back. He's a chill guy, I'd worry little about it. Quote Link to comment Share on other sites More sharing options...
harveylates Posted June 15 Share Posted June 15 any plans to put this on ckan Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 18 Author Share Posted June 18 (edited) Minor update: Sigma Dimensions v0.11.1 Changes: 1.) A fix for mod compatability with Kerbalism that resulted in wrong signal reporting between scene switches, particularly between tracking station and flight scene in rescaled systems. If you like the mod, please feel free to donate to @Sigma88 on the main github page. On 6/15/2024 at 5:12 AM, harveylates said: any plans to put this on ckan EDIT: Now on CKAN. Edited June 18 by R-T-B Quote Link to comment Share on other sites More sharing options...
harveylates Posted June 18 Share Posted June 18 4 hours ago, R-T-B said: Minor update: Sigma Dimensions v0.11.1 Changes: 1.) A fix for mod compatability with Kerbalism that resulted in wrong signal reporting between scene switches, particularly between tracking station and flight scene in rescaled systems. If you like the mod, please feel free to donate to @Sigma88 on the main github page. EDIT: Now on CKAN. NICE :þ Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted June 18 Share Posted June 18 (edited) Somebody tested out how this works with EVE or EVE-VE? Even if not, do you think guys they would work fine together? I really want to play in a 2.5x scale system, though im already playing a career with the volumetric clouds and looks wonderful, i would restart it only for a reescalated system. Edited June 18 by Ariel Kerman Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 18 Author Share Posted June 18 6 hours ago, Ariel Kerman said: Somebody tested out how this works with EVE or EVE-VE? Even if not, do you think guys they would work fine together? I really want to play in a 2.5x scale system, though im already playing a career with the volumetric clouds and looks wonderful, i would restart it only for a reescalated system. It should work fine with EVEs standard stock config, your mileage may vary with more advanced options. Quote Link to comment Share on other sites More sharing options...
thunder175 Posted June 19 Share Posted June 19 As a long time user of SD, its great to see you taking over this project! Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted June 19 Share Posted June 19 On 6/18/2024 at 5:22 PM, R-T-B said: It should work fine with EVEs standard stock config, your mileage may vary with more advanced options. Thanks, but, what do you mean with *mileage*? I mean... i know what it is literally, but as im not a native english speaker, i dont fully understand the terminology Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted June 19 Share Posted June 19 15 minutes ago, Ariel Kerman said: Thanks, but, what do you mean with *mileage*? I mean... i know what it is literally, but as im not a native english speaker, i dont fully understand the terminology Does this help? https://en.wiktionary.org/wiki/your_mileage_may_vary Quote It may work differently in your situation, or be different in your experience. Used to express a possible difference in taste: this is just my opinion, your opinion may be different. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 19 Author Share Posted June 19 (edited) 47 minutes ago, Ariel Kerman said: Thanks, but, what do you mean with *mileage*? I mean... i know what it is literally, but as im not a native english speaker, i dont fully understand the terminology What was said above. Sorry, I forget that not everything translates literally when you are learning a new language. That said, I'm sure you speak better english than I can speak... well anything else. Edited June 19 by R-T-B Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted June 20 Share Posted June 20 3 hours ago, HebaruSan said: Does this help? https://en.wiktionary.org/wiki/your_mileage_may_vary Ah... got it! THX! 2 hours ago, R-T-B said: What was said above. Sorry, I forget that not everything translates literally when you are learning a new language. That said, I'm sure you speak better english than I can speak... well anything else. Testing out! Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted June 22 Share Posted June 22 (edited) Ok, it works nicely with EVE and Parallax 2, and it was a full adventure get an SSTO into orbit at 3x scale Unfortunatelly the Volumetric clouds dissapear now, i think i gonna have to tweak the proper cfg or get the support in the propper place... Edited June 22 by Ariel Kerman Quote Link to comment Share on other sites More sharing options...
dylsh Posted June 22 Share Posted June 22 46 minutes ago, Ariel Kerman said: Ok, it works nicely with EVE and Parallax 2, and it was a full adventure get an SSTO into orbit at 3x scale Unfortunatelly the Volumetric clouds dissapear now, i think i gonna have to tweak the proper cfg or get the support in the propper place... If you find a way to properly display the Volumetric Clouds, can you post it? Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted June 22 Share Posted June 22 1 hour ago, dylsh said: If you find a way to properly display the Volumetric Clouds, can you post it? Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted June 23 Share Posted June 23 Well, now i can say this version of Sigma Dimensions is 100% compatible with both EVE standard and EVE-True Volumetric Clouds, and a perfect testing bench for scaled up configs for that mod. Also works fine with other planet packs like OPM and Kcalbeloh, although OPM requires further testing. @dylsh Just make sure that you have the bundled version of EVE from Blackrack's patreon, and not the one in CKAN, even if is the latest... Quote Link to comment Share on other sites More sharing options...
dylsh Posted June 23 Share Posted June 23 23 minutes ago, Ariel Kerman said: Well, now i can say this version of Sigma Dimensions is 100% compatible with both EVE standard and EVE-True Volumetric Clouds, and a perfect testing bench for scaled up configs for that mod. Also works fine with other planet packs like OPM and Kcalbeloh, although OPM requires further testing. @dylsh Just make sure that you have the bundled version of EVE from Blackrack's patreon, and not the one in CKAN, even if is the latest... Wow! That was fast! I’ve been holding off on a new career to have Stock Planets + OPM on a 2.5x -2.7x scale. So this is perfect for me. Thank you! Will do my best to try later today. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted July 2 Author Share Posted July 2 Sigma Dimensions v0.11.3 Changes: Space Science Threshold update (courtesy @Rodg88): Can no longer set the value negative with mixed resize/rescale settings. Should have the same values as before with matching resize/rescales. Also now has an adjustable setting for user control. new spaceAltitudeThreshold = base spaceAltitudeThreshold * (sqrt(Resize * Rescale) * scienceAltitudeThreshold) Old formula was spaceAltitudeThreshold = ((base body radius + base spaceAltitudeThreshold) * Rescale) - new body radius. If you like the mod, please feel free to donate to @Sigma88 on the main github page. Quote Link to comment Share on other sites More sharing options...
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