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[1.12.x]Sigma Dimensions Public Adoption Notice


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Posted (edited)

Following a discussion with the man himself, I'll be taking over management of this project and administering PR's (which we encourage!) from the community as appropriate.

If you are here, you probably already know what this mod does.  We are just fixing some old bugs and modernizing the code a bit.  So far, we already have one release with a bugfix for ASL Atmopsheric pressure hardcoding on worlds named "Kerbin" and some other maintenance related changes.

Source and a manual can be found here.

License: ARR to Sigma88, allowing changes strictly via R-T-B, who will administer the project for the time being until/if Sigma sees fit to takeover again.

Download

Proof of adoption follows:

aghHzh0.png

Edited by R-T-B
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7 minutes ago, R-T-B said:

a bugfix for ASL Atmopsheric pressure hardcoding on worlds named "Kerbin"

More thorough explanation of the bug:

When rescaling, if a celestial body had the internal name "Kerbin" (as a homeworld likely would), the first key of its atmosphere pressure curve (usually corresponding to sea level) got deleted and replaced with one representing stock Kerbin's sea level pressure of 101.325kPa. If you were just rescaling the stock system, this wasn't a problem, but this can create some funny behavior when used with system replacers, ranging from barely noticeable to just plain weird, depending on the normal pressure curve of the rescaled homeworld.

I suspect this was a necessary (albeit hacky) fix when it was written due to KSP doing ISP and delta-v calculations based on "Kerbin's" parameters (i.e. the parameters of whatever body was named "Kerbin"), but that has since been corrected by Squad and/or Kopernicus (I am not 100% sure which, I haven't been in the community long enough to know for sure) so this hack fix isn't needed anymore. 

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Posted (edited)
On 5/26/2024 at 12:44 PM, dave1904 said:

Do you all still use Kronometer 1.12.0.2? 

Kronometer is a separate mod so not sure how it relates to this topic, but last I heard LGG was adopting it.  I'd use that.  It does appear to be that version.

Edited by R-T-B
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You are incredible and have your hands in so many projects!

I've just seen this - I'm sure you've seen the somewhat overlapping functionality from Celestial Rescale, which I believe originated from Sigma being a bit outdated. I was excited to contribute something to Celestial Rescale so I could properly scale-up my world by 2.7x ... but since Sigma was already a bit more fleshed-out perhaps its better use of my time in to this new Sigma repository now?

 

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Posted (edited)
On 5/28/2024 at 10:50 AM, R-T-B said:

Kronometer is a separate mod so not sure how it relates to this topic, but last I heard LGG was adopting it.  I'd use that.  It does appear to be that version.

Kronometer fixes the clock to be accurate for the rescaled solar system. I think they were asking if it's still needed or does Sigma fix the clock itself. I would think that Rescale would need to implement the fix and not sigman, though.

Edited by GoldForest
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On 5/26/2024 at 4:00 AM, CashnipLeaf said:

More thorough explanation of the bug:

When rescaling, if a celestial body had the internal name "Kerbin" (as a homeworld likely would), the first key of its atmosphere pressure curve (usually corresponding to sea level) got deleted and replaced with one representing stock Kerbin's sea level pressure of 101.325kPa. If you were just rescaling the stock system, this wasn't a problem, but this can create some funny behavior when used with system replacers, ranging from barely noticeable to just plain weird, depending on the normal pressure curve of the rescaled homeworld.

I suspect this was a necessary (albeit hacky) fix when it was written due to KSP doing ISP and delta-v calculations based on "Kerbin's" parameters (i.e. the parameters of whatever body was named "Kerbin"), but that has since been corrected by Squad and/or Kopernicus (I am not 100% sure which, I haven't been in the community long enough to know for sure) so this hack fix isn't needed anymore. 

the harcoded name "Kerbin" was because at the time the name of the homeplanet needed to be "Kerbin" (you could change the displayName but the actual name needed to be "Kerbin" for some reason)

 

as for the fix, I'm not sure if it was for ISP or for the atmospheres of other planets being calculated based on the home planet, (so if you change the atmospheric curve of kerbin to be identical to duna, both kerbin and duna would display atmosphere of 1 atm rather than whatever fraction of 1 atm duna's atmosphere is)

On 5/26/2024 at 3:46 AM, R-T-B said:

Proof of adoption follows:

✔️

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10 hours ago, IAmTheRealBeef said:

You are incredible and have your hands in so many projects!

I've just seen this - I'm sure you've seen the somewhat overlapping functionality from Celestial Rescale, which I believe originated from Sigma being a bit outdated. I was excited to contribute something to Celestial Rescale so I could properly scale-up my world by 2.7x ... but since Sigma was already a bit more fleshed-out perhaps its better use of my time in to this new Sigma repository now?

 

I'd think SigmaDimensions might be worth looking at yeah, it's a much more complete project.  Only issue is licensing, Sigma wants to keep it ARR and while that technically means you are signing off your rights to him, I talked with him and it's pretty clear he's not out to poach anyones work, he just wants to protect his stewardship as the lead if he ever wants to come back.  He's a chill guy, I'd worry little about it.

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  • 3 weeks later...
Posted (edited)

Minor update:

Sigma Dimensions v0.11.1

Changes:

1.) A fix for mod compatability with Kerbalism that resulted in wrong signal reporting between scene switches, particularly between tracking station and flight scene in rescaled systems.

If you like the mod, please feel free to donate to @Sigma88 on the main github page.

On 6/15/2024 at 5:12 AM, harveylates said:

any plans to put this on ckan

EDIT:  Now on CKAN.
Edited by R-T-B
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4 hours ago, R-T-B said:

Minor update:

Sigma Dimensions v0.11.1

Changes:

1.) A fix for mod compatability with Kerbalism that resulted in wrong signal reporting between scene switches, particularly between tracking station and flight scene in rescaled systems.

If you like the mod, please feel free to donate to @Sigma88 on the main github page.

EDIT:  Now on CKAN.

NICE

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Somebody tested out how this works with EVE or EVE-VE? Even if not, do you think guys they would work fine together?
I really want to play in a 2.5x scale system, though im already playing a career with the volumetric clouds and looks wonderful,
i would restart it only for a reescalated system.

Edited by Ariel Kerman
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6 hours ago, Ariel Kerman said:

Somebody tested out how this works with EVE or EVE-VE? Even if not, do you think guys they would work fine together?
I really want to play in a 2.5x scale system, though im already playing a career with the volumetric clouds and looks wonderful,
i would restart it only for a reescalated system.

It should work fine with EVEs standard stock config, your mileage may vary with more advanced options.

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On 6/18/2024 at 5:22 PM, R-T-B said:

It should work fine with EVEs standard stock config, your mileage may vary with more advanced options.

Thanks, but, what do you mean with *mileage*? I mean... i know what it is literally, but as im not a native english speaker, i dont fully understand the terminology :P

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15 minutes ago, Ariel Kerman said:

Thanks, but, what do you mean with *mileage*? I mean... i know what it is literally, but as im not a native english speaker, i dont fully understand the terminology 

Does this help?

https://en.wiktionary.org/wiki/your_mileage_may_vary

Quote
  • It may work differently in your situation, or be different in your experience.
  • Used to express a possible difference in taste: this is just my opinion, your opinion may be different.
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Posted (edited)
47 minutes ago, Ariel Kerman said:

Thanks, but, what do you mean with *mileage*? I mean... i know what it is literally, but as im not a native english speaker, i dont fully understand the terminology :P

What was said above.  Sorry, I forget that not everything translates literally when you are learning a new language. That said, I'm sure you speak better english than I can speak...  well anything else. :)

Edited by R-T-B
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3 hours ago, HebaruSan said:

Ah... got it! THX!

 

2 hours ago, R-T-B said:

What was said above.  Sorry, I forget that not everything translates literally when you are learning a new language. That said, I'm sure you speak better english than I can speak...  well anything else. :)

Testing out!

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Ok, it works nicely with EVE and Parallax 2, and it was a full adventure get an SSTO into orbit at 3x scale
Unfortunatelly the Volumetric clouds dissapear now, i think i gonna have to tweak the proper cfg or get the support in the propper place...

Edited by Ariel Kerman
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46 minutes ago, Ariel Kerman said:

Ok, it works nicely with EVE and Parallax 2, and it was a full adventure get an SSTO into orbit at 3x scale
Unfortunatelly the Volumetric clouds dissapear now, i think i gonna have to tweak the proper cfg or get the support in the propper place...

If you find a way to properly display the Volumetric Clouds, can you post it?

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Well, now i can say this version of Sigma Dimensions is 100% compatible with both EVE standard and EVE-True Volumetric Clouds, and a perfect testing bench for scaled up configs for that mod. Also works fine with other planet packs like OPM and Kcalbeloh, although OPM requires further testing.
@dylsh Just make sure that you have the bundled version of EVE from Blackrack's patreon, and not the one in CKAN, even if is the latest...

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23 minutes ago, Ariel Kerman said:

Well, now i can say this version of Sigma Dimensions is 100% compatible with both EVE standard and EVE-True Volumetric Clouds, and a perfect testing bench for scaled up configs for that mod. Also works fine with other planet packs like OPM and Kcalbeloh, although OPM requires further testing.
@dylsh Just make sure that you have the bundled version of EVE from Blackrack's patreon, and not the one in CKAN, even if is the latest...

Wow! That was fast! I’ve been holding off on a new career to have Stock Planets + OPM on a 2.5x -2.7x scale. So this is perfect for me. Thank you! Will do my best to try later today. 

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  • 2 weeks later...

Changes:

Space Science Threshold update (courtesy @Rodg88):

Can no longer set the value negative with mixed resize/rescale settings. Should have the same values as before with matching resize/rescales. Also now has an adjustable setting for user control.

new spaceAltitudeThreshold = base spaceAltitudeThreshold * (sqrt(Resize * Rescale) * scienceAltitudeThreshold)

Old formula was spaceAltitudeThreshold = ((base body radius + base spaceAltitudeThreshold) * Rescale) - new body radius.

If you like the mod, please feel free to donate to @Sigma88 on the main github page.

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