KSP2 Alumni Intercept Games Posted June 11 KSP2 Alumni Share Posted June 11 KSP2 Update v0.2.2.0 Release Notes Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel Flight & Map Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes Revised parachute drag numbers to provide a more consistent experience Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager Maneuvers can now be created in the map even if a vessel shows 0 delta-V available Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch FX and Audio Fixed: Smoke sequence VFX and SFX are missing after reverting to launch Menus and Settings Updated game credits Removed the Private Division Launcher Missions and Tutorials Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial Saving and Loading Added aditional autosave points during Flight gameplay UI/UX Added a dedicated Recover Vessel button in the flight HUD Added notifications for when a player attempts blocked actions during timewarp or paused states Added UI signpost when timewarping Added notifications for when a parachute breaks in flight Reduced the duration of the pre-launch countdown sequence SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, Suggest a Change on the Forums Bug reports should be shared to: KSP Forums Bug Reports Quote Link to comment Share on other sites More sharing options...
corrupted_zee Posted June 11 Share Posted June 11 No way! An update! Quote Link to comment Share on other sites More sharing options...
Stephensan Posted June 11 Share Posted June 11 ok real and based Quote Link to comment Share on other sites More sharing options...
pk9sp Posted June 11 Share Posted June 11 (edited) THIS IS NOT A DRILL Quote Removed the Private Division launcher i don't know how to feel about this. we've won, but at what cost? Edited June 11 by pk9sp Quote Link to comment Share on other sites More sharing options...
Aviator01 Posted June 11 Share Posted June 11 7 hours ago, Intercept Games said: Updated game credits Removed the Private Division Launcher This doesn't sound good... Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted June 11 Share Posted June 11 LETS GO THIS IS SIGMA sorry. ANYWAYS 0.2.2 THIS IS NOT A DRILL BUT I STILL THINK WE'RE COOKED Quote Link to comment Share on other sites More sharing options...
Icegrx Posted June 11 Share Posted June 11 Woah, this was unexpected Quote Link to comment Share on other sites More sharing options...
didkodidko Posted June 11 Share Posted June 11 Wait, what? Quote Link to comment Share on other sites More sharing options...
KiwiShark Posted June 11 Share Posted June 11 UI stuff very cool <3 for the devs Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted June 11 Share Posted June 11 now what lmao Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted June 11 Share Posted June 11 (edited) Seriously, Steam? Now? Edit: now it briefly said "content configuration unavailable". Did somebody jump the gun and they pulled the update? Edited June 11 by ShadowZone Quote Link to comment Share on other sites More sharing options...
nyae Posted June 11 Share Posted June 11 OwO Quote Link to comment Share on other sites More sharing options...
HolsterSP Posted June 11 Share Posted June 11 Unexpected but HUHHH?? Quote Link to comment Share on other sites More sharing options...
Kakosnyndrarrant Posted June 11 Share Posted June 11 "Sadly yes... But I lived!" Quote Link to comment Share on other sites More sharing options...
AaronDoesSpace Posted June 11 Share Posted June 11 removal of the launcher, editing the credits, and patching a lot of stuff really does indicate this is the final update. Rest in Pieces KSP2, you didn't need to exist but you did anyway Quote Link to comment Share on other sites More sharing options...
W.V Kerman Posted June 11 Share Posted June 11 RIP its cooked Quote Link to comment Share on other sites More sharing options...
Tony Tony Chopper Posted June 11 Share Posted June 11 I'm speechless. Quote Link to comment Share on other sites More sharing options...
Horizon206 Posted June 11 Share Posted June 11 Unexpected, but good to see that at least something else was done to somewhat polish up KSP2 Quote Link to comment Share on other sites More sharing options...
PDCWolf Posted June 11 Share Posted June 11 o7. Bugfixes, changes to credits and removal of the launcher. Hope this provides closure for those that need it. Quote Link to comment Share on other sites More sharing options...
PT_P Posted June 11 Share Posted June 11 Well, guess this is it. Quote Link to comment Share on other sites More sharing options...
AstroEvada Posted June 11 Share Posted June 11 KSP2 2019-2024 Coporate incompetence strikes once again Quote Link to comment Share on other sites More sharing options...
Tyty Posted June 11 Share Posted June 11 Wow. Quote Link to comment Share on other sites More sharing options...
The Space Peacock Posted June 11 Share Posted June 11 (edited) If anyone stumbles across any new (major) bugs in this patch and would still like to report them, the community bug hunter team will still be managing the bug report forums for what its worth Edited June 11 by The Space Peacock Quote Link to comment Share on other sites More sharing options...
Zacspace Posted June 11 Share Posted June 11 Same vibes as cleaning up the apartment before ending it all. Props to the team for still plugging away on it instead of searching for work on company time while the cheques still clear. I can't say I'd do the same, especially after being done so dirty. I kinda hope they push out a messy final update that just has all the stuff they've worked on in it, regardless of how complete or integrated. Maybe in a beta channel. It was obvious from the beginning that there was a lot of half-done stuff that just didn't make it into the public releases and it'd be a shame for all that work to be lost forever. Quote Link to comment Share on other sites More sharing options...
PDCWolf Posted June 11 Share Posted June 11 Just now, The Space Peacock said: If anyone stumbles across any new (major) bugs in this patch and would still like to report them, the bug hunter team will still be managing the bug report forums. And I'll take a wild guess you're not allowed to say how or when that feedback and those reports will get reflected in future changes to the game... right? Quote Link to comment Share on other sites More sharing options...
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