POTKC Posted July 10, 2013 Share Posted July 10, 2013 Kliper around the Mun.Craft file please? Quote Link to comment Share on other sites More sharing options...
buzz66boy Posted July 10, 2013 Share Posted July 10, 2013 Munar Eclipse: Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted July 10, 2013 Share Posted July 10, 2013 (edited) Craft file please?I'll post it in Pico Space Program.Meanwhile, here's it on its Zenit launcher: Edited July 10, 2013 by Giggleplex777 Quote Link to comment Share on other sites More sharing options...
Flixxbeatz Posted July 10, 2013 Share Posted July 10, 2013 The Manned Orbiting Laboratory. I launched the lab first, then launched the modified Gemini to rendezvous. It's not easy docking backwards...-snip-"Control from here" is your friend, though Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2013 Share Posted July 10, 2013 "Control from here" is your friend, though That's just what I did, but the Gemini flies in reverse kind of like a hobbled pig. Or I fly in reverse like I'm the brain of a hobbled pig. Probably the second is more accurate. Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted July 10, 2013 Share Posted July 10, 2013 It's all in how you envision what's happening. When you "Control From Here", watch your navball to see how it changes, which will give you an indication of which direction the "capsule" is facing.If it was aligned properly when it was put in place, the only change you should see is the ball flipping 180 degrees, so the docking port becomes the "nose" of the ship.From there, ignore the visual cues you've built into your ship (capsule placement, wing direction etc) and just keep thinking of the docking port as the front of the craft. The RCS system will switch to reflect this as well, so control shouldn't be a huge change....that is, unless your docking port is rotated off-axis, so that one side of the ship is now "up" relative to the port, which will make translation control a real bugger. >_< Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2013 Share Posted July 10, 2013 The biggest problem I found is that the Gemini's nose doesn't care for becoming a tail. That makes rotational steering pretty touchy. Getting to within 10 metres of the MOL was a bit hairy, but after that things went fine. In the future I'll save myself a lot of grief by closing to within 15m nose first, then flip 180 degrees and switch my control point to the aft docking adapter instead of trying to wrestle it in from 30m out. Quote Link to comment Share on other sites More sharing options...
zekes Posted July 10, 2013 Share Posted July 10, 2013 If kerbals had Instagram: #minmus #whyisjebdriving Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted July 10, 2013 Share Posted July 10, 2013 I don't even... Quote Link to comment Share on other sites More sharing options...
AustralianFries Posted July 10, 2013 Share Posted July 10, 2013 Just found my old .14 KSP_Win folder. Quote Link to comment Share on other sites More sharing options...
Camelotking524 Posted July 11, 2013 Share Posted July 11, 2013 Conventional liquid fuel Duna Craft and Lander. Quote Link to comment Share on other sites More sharing options...
Coneshot Posted July 11, 2013 Share Posted July 11, 2013 An eclipse over Kerbin: Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted July 11, 2013 Share Posted July 11, 2013 (edited) [TABLE=width: 1280][TR][TD]Decided to build a complete revamp of Macey Dean's Vulture class carrier, as I was using it as a starting point to create images for one of Far Horizon's docks.Unfortunately his Vulture wasn't big enough to accommodate my shuttle, so the work became less revamp and more built-from-scratch (though I did keep the Vulture's original core to build off of.Now I'm wishing the Aviation Lights mod actually allowed for sequenced lights for the nav guides (blue lights) on the deck![/TD][/TR][/TABLE] Edited July 11, 2013 by Deadweasel Quote Link to comment Share on other sites More sharing options...
Guest Posted July 11, 2013 Share Posted July 11, 2013 One of my Orbital Taxi Mk 3s docked to my "Even Better Space Station (EBSS)". I'm very happy with both of these models from an aesthetic standpoint and there are only a few changes I'm making to the station for 0.21 (mainly for part count). The OT3 is probably my greatest achievement in craft building so far; it's very stable when docking, even with low fuel tanks, has a very good chunk of delta-V for running errands, and sports a decent TWR so the burn times aren't painful. Quote Link to comment Share on other sites More sharing options...
lucidLemon Posted July 11, 2013 Share Posted July 11, 2013 I told myself I would wait for .21, but I couldn't hold myself.I put my Crossbow on Dres.The highlight of the mission was definitely the landing. After hours of development and piloting, I finally got to Dres, but I realized I forgot to bring a decoupler. I was distraught for a few minutes I considered just giving up, but then I thought of a solution. Lithobraking! By landing at just the right speed, I was able to destroy the lander while keeping the crossbow intact. Quote Link to comment Share on other sites More sharing options...
Doc.Solveberg Posted July 11, 2013 Share Posted July 11, 2013 (edited) Mun and Minmus....and a happy Jebediah(I wish I'd have taken the screenshot without Hud) Edited July 11, 2013 by Doc.Solveberg Quote Link to comment Share on other sites More sharing options...
Tw1 Posted July 11, 2013 Share Posted July 11, 2013 (edited) Today, a sight that strikes fear into the hearts of civilisations far more advanced than the kerbals. We're being invaded!Ahhhhhh!The truth:Enemy Kerman. (There was a little green man inside.) Edited July 11, 2013 by Tw1 Quote Link to comment Share on other sites More sharing options...
Dan61 Posted July 11, 2013 Share Posted July 11, 2013 Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 11, 2013 Share Posted July 11, 2013 The basic concept is that you take the small solar panels and put them in 8x symmetry, then rotate it 90 degrees. That creates the octagon pattern, but the lines around the edges show. To get the seamless look, you just hold shift and rotate the panel so the octagon is concave. My favorite question: No clipping-poodoo expected? Quote Link to comment Share on other sites More sharing options...
bsalis Posted July 11, 2013 Share Posted July 11, 2013 First water docking. Did not think this was possible. Looks like I proved myself wrong. Quote Link to comment Share on other sites More sharing options...
Zero747 Posted July 11, 2013 Share Posted July 11, 2013 a collection of screenshots from various missionsFirst mun landing of .20 Quote Link to comment Share on other sites More sharing options...
Zero747 Posted July 11, 2013 Share Posted July 11, 2013 Two screenshots that i had to combine. Quote Link to comment Share on other sites More sharing options...
zekes Posted July 11, 2013 Share Posted July 11, 2013 (edited) Today, a sight that strikes fear into the hearts of civilisations far more advanced than the kerbals. We're being invaded!Ahhhhhh!The truth:Enemy Kerman. (There was a little green man inside.)You are my new favorite person. Edited July 11, 2013 by zekes Quote Link to comment Share on other sites More sharing options...
lucidLemon Posted July 11, 2013 Share Posted July 11, 2013 HAHAHAHAHAHAJavascript is disabled. View full albumHAAA HAAAAA HAAAWHAT THE HELL AM I DOING. Quote Link to comment Share on other sites More sharing options...
Astral_Nomad Posted July 11, 2013 Share Posted July 11, 2013 Yesterday, I was messing about with KSP, and after circ'ing my orbit, I managed to catch a solar eclipse. This was not planned, totally unintentional and (I thought) very cool.. Quote Link to comment Share on other sites More sharing options...
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