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What's your most controversial KSP opinion


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Rocketry is unnatural, an abomination. Space? We shouldn't even be flying, let alone leaving the atmosphere in some kind of "capsule". Kerbals were meant to frolic in the green grass around the KSC, not in Mun dust - Rockomax and Kerbodyne have taken us for absolute fools...

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Why the [non-forum friendly word] do you need MechJeb? One of the major points of the game is to learn to fly. I can’t do gravity turns. I simplified it. At about 100 m/s turn 45 degrees east. Done. Can’t do transfers? Use the transfer windows mod.

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On 9/18/2024 at 4:09 PM, Mr. Kerbin said:

Why the [non-forum friendly word] do you need MechJeb? One of the major points of the game is to learn to fly. I can’t do gravity turns. I simplified it. At about 100 m/s turn 45 degrees east. Done. Can’t do transfers? Use the transfer windows mod.

So, it's ok to use one mod but not another?  I say "good for one, good for all".

Then again, I also want everyone to play how they want to play.  You do you.  It isn't my place to tell anyone how or why they should play, only that they should play in whatever way brings them the most joy and fulfillment.

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Well if it makes you happy, I once used protractors. The mod just made it easier. I suppose that's the same reason some use MechJeb, but if you have just started playing, try to actually fly.  Also, read the title of the thread. :sticktongue:

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Hill I'll die on: MechJeb is actually great, and people shouldn't be shamed for using it. There's nothing MJ can do that I also can't do. I literally went to school for rocket science, I've done all the math with real world figures, and I've done it manually in-game, too. But MJ removes the tedium. Its like doing long division by hand vs doing it with a calculator. Should you know how to do long division? Yes. Does that mean calculators are bad? No. 

Just because you know how to do something manually doesn't mean you always should if you have the means to automate it. The automation just saves time and effort for other tasks. Its still useful to know how to do it manually, in case the automation messes up somehow. To use the division example, its good to know that 52 divided by 5 is 10.4, that way, if you accidentally type 5 divided by 52 in your calculator and get 0.096 and some change, you know something's gone wrong and can fix it.

Maybe I don't want to babysit my keyboard for a gravity turn this time. Or maybe I want to make some popcorn while MJ does the rendezvous and docking for me. That's not a bad thing.

Edited by Grenartia
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5 hours ago, Grenartia said:

Hill I'll die on: MechJeb is actually great, and people shouldn't be shamed for using it. There's nothing MJ can do that I also can't do. I literally went to school for rocket science, I've done all the math with real world figures, and I've done it manually in-game, too. But MJ removes the tedium. Its like doing long division by hand vs doing it with a calculator. Should you know how to do long division? Yes. Does that mean calculators are bad? No. 

Just because you know how to do something manually doesn't mean you always should if you have the means to automate it. The automation just saves time and effort for other tasks. Its still useful to know how to do it manually, in case the automation messes up somehow. To use the division example, its good to know that 52 divided by 5 is 10.4, that way, if you accidentally type 5 divided by 52 in your calculator and get 0.096 and some change, you know something's gone wrong and can fix it.

Maybe I don't want to babysit my keyboard for a gravity turn this time. Or maybe I want to make some popcorn while MJ does the rendezvous and docking for me. That's not a bad thing.

This.  All of this.

I use MJ for all of the menial tasks, like ascent or maneuver nodes.  I can do those things, and when I feel like being masochistic I just do a Caveman run (like I'm doing now on Hard).  But normal games?  I'm using MJ as soon as I possibly can (which means when Mission Control and Tracking Station both get upgraded AND I've unlocked Flight Control).

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The game's science system is laughably bad. Why do we have KSC science? What don't we know about the place we're around? How does landing on airless Minmus help researching aerodynamic stuff like wings?

If I were to implement it,
1. Instead of buying nodes with science points, you select a tech tree node as a focus, and R&D upgrades allow you to focus on more things.
2. Research on a specific node is done by using parts of the previous node (like "test part X in Y conditions" contracts).
3. Exposing parts to extreme conditions (with them surviving) is more rewarding.
4. Free-floating (point based) science yielded by sensors/samples/labs can be sold for good funds or invested into already reserved tech nodes to make the corresponding parts cheaper.

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While you can in theory skip past probes entirely and just go through science mode with only manned landings and completely ignore all other missions, you maybe should not. It's no fun that way. Part of the fun in KSP is setting up orbital infrastructure like scanning satellites and relays (I always play with SCANsat), and part of the fun is working yourself up to those big missions. When I do an interplanetary landing, I need it to look like it could support the crew for that many years, despite how unnecessary that usually is.

Edited by LittleBitMore
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  • 1 month later...
On 9/26/2024 at 4:47 AM, Scarecrow71 said:

This.  All of this.

I use MJ for all of the menial tasks, like ascent or maneuver nodes.  I can do those things, and when I feel like being masochistic I just do a Caveman run (like I'm doing now on Hard).  But normal games?  I'm using MJ as soon as I possibly can (which means when Mission Control and Tracking Station both get upgraded AND I've unlocked Flight Control).

Same, I can do the stuff that is outside of accurate landings in atmosphere. Even here Mechjeb is not perfect but its consistent so if you have an standard craft (not plane) doing an reentry you can note how much its off and compensate. 
And yes its has limits, most critical one, it want to wait for clearing the atmosphere before circulating, if upper stage has low twr and more so if first stage has high twr and perhaps limited control this will not work so you have to go manual, start burning at once and perhaps burn upward to move the Ap ahead of you. 

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15 minutes ago, Iapetus7342 said:

MechJeb is more realistic than eyeballing everything

Who is true, spaceflight has always been much more automated than even modern commercial flights. In part as things happens very fast during an launch and in space its hard to know your position. 
On the other hand lots of manned missions would failed if not of crew override. 
I say probes in KSP is very OP as they give you direct control as long as you have an communication link independent of light speed delay. 

Now I had an hilarious case in KSP 2, my intitial Duna lander had to much drag to reach orbit. But Duna mission 2 was already underway. 
For some weird reason I put the probe core for the rover/ lander on the bottom of one of the side tanks so it blew up during reentry. KSP 2 reentry heat is higher. 
But I could activate the parachutes and the landing autopilot anyway, last was an mod. 

However then landing the lander / rover started rolling down an very gentle slope and Jeb had to intercept it, so the second landing on Duna had an car chase :) 
pTDVTt0.png
On intercept trajectory 
WkzfMGh.png
Catching it. 

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The best KSP ever was 1.2.2 .

KsP 1.4.3 is the second best, once you finally adapt th3 add'ons to it. KSP 1.3.1 would be the best If it had the 1.4.x. wheels.

Now, excuses me while I duck under the desk. :D

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2 hours ago, EuropeanRat said:

Playing with 10FPS is totally fine. (I have to deal with that... and my rockets aren't even bigger then 500 parts or something)

I can get 60 frames per second on my potato. 

I install Better Time Warp and change what a second is. :D

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2 hours ago, Lisias said:

I can get 60 frames per second on my potato. 

I'll have to check my machine, but I think in KSP1 I'm hovering around 50ish on most rockets, dipping to 35-40 when I start getting wildly creative with part clipping.

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