Lisias Posted October 10 Share Posted October 10 As from 2024-1010 and under @maja agreement, I'm the New Management for Bon Voyage. In a Hurry: Current Release: 1.5.0.0 for KSP >= 1.3 (2024-0921) It works from KSP 1.8.0 to KSP 1.12.5! Seriously! How to check Compatibility on CurseForge. IMPORTANT read this post before updating! Downloads on CurseForge. Soon™ on SpaceDock (for CKAN users). Soon™ on GitHub (for manual and/or KSP-AVC users). Relevant Notes Bon Voyage only kicks when the craft is on rails. You need to switch scenes, or focus a vessel beyound the current physics range! Spoiler Old thread: on Forum. Project: Source: on GitHub Licensed under GPLv3 Change Log. Known Issues Mandatory Reading Issue Tracking (You can check what I'm doing here!) Description: What's the best way of getting science from celestial body? The answer is DRIVE! What's the best way of delivering ore or supplies from distant location to your base? The answer is make your wheels rolling and ships rowing! But did you try to drive for 110 km for two hours, avoiding obstacles and keeping your speed in sane limits? It's not fun anymore. Don't worry! Automagic Industries brings you a new autopilot, which reduces driving accidents by 100%. Bon Voyage is here and it will drive your rovers and ships in background! Credits: Contributions From: RealGecko. [original release thread] Maja [previous release thread] And future new features/bugs/mishaps from yours truly. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support: Spoiler Please provide: A concise, textual description of the problem Mentioning the KSP version and the TweakScale version involved A screenshot of the problem When applicable, the .craft file with a vessel that have the problem When asked, the KSP.log and output_txt log from Unity. See this article for instructions. The Player.log changed location: On MacOS For KSP < 1.8, they are on ~/Library/Logs/Unity On KSP >=1.8, you will find the Player.log on ~/Library/Logs/Squad/KSP/ On Windows On KSP >=1.8, you will find the Player.log on C:\Users\<USERNAME>\AppData\LocalLow\Squad\KSP\ On Linux On KSP >=1.8, you will find the Player.log on ~/.config/unity3d/Squad/KSP/ Publish the files on DropBox, Google Drive or similar, and post the link so we can inspect it. DO NOT paste the log on Forum, this causes a lot of problems and it's useless, as Forum also truncate the file It's ok to paste small excerpts to pinpoint something, but we still need the full KSP.log and Player.log in order to help you/ Do not use pastebin, gist or similars. They have a pretty small cap on the file size, and will truncate the log rendering yet more useless Imgur is a good choice for publishing screenshots when needed. Be sure to quit KSP before copyong the KSP.log, otherwise we risk losing information due the internal file buffers (technical thingy, it's a way to make writing files faster by consolidating lots of small writes into a big one). Using the Issue Tracker is highly encouraged, as GitHub provides services that make everything above easier. You can open an issue there, and call me here pinpointing there to be sure to get my attention. Thank you. Navigate Safe! Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted October 11 Share Posted October 11 One of my favorite unsupported mods, thank you for absorbing this into you management umbrella. This made my morning. Truly excited, thank you. Quote Link to comment Share on other sites More sharing options...
bright Universe Posted November 3 Share Posted November 3 (edited) After installing the Near Future Electrical - Decaying RTGs mod, RTG generation does not count towards the generated power, resulting in the inability to use BonVoyage Edited November 3 by bright Universe Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 5 Author Share Posted November 5 (edited) On 11/3/2024 at 6:01 AM, bright Universe said: After installing the Near Future Electrical - Decaying RTGs mod, RTG generation does not count towards the generated power, resulting in the inability to use BonVoyage Known issue. Essentially BonVoyage knows only about Stock modules (with a few exceptions). I need to implement support for 3rd party modules too, Edited November 5 by Lisias Hit "Save" too soon Quote Link to comment Share on other sites More sharing options...
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