mrneon Posted January 26 Share Posted January 26 Don't be surprised if this is corny. Some long backstory: First time i played KSP - it wasn't even a year ago. Actually, it was in May 2024. I was playing on a pirated version, because i was bored and wanted to test a game since i love space (Already had Universe Sandbox 2, NMS and more) I thought it would be pretty boring and hard at first - the orbital mechanics seemed incredibly complicated, first time i even landed on the Mun was when the terrain didn't load, and crashed. But i eventually found the ALT+F12 menu, which for me was a godsend. I immediately started to enjoy the game more - especially with infinite fuel. I did a Duna-Kerbin transfer with infinite fuel and i was very proud of it. Eventually, i bought KSP in July 2024 for mods, because i find vanilla kind of boring. Then i learned about KSP2's failure, i actually planned to buy KSP2 when it would be fully polished and out of early access, but no. This wasn't super bad for me, i was okay with it. And after my PC got fixed, i've seen the news about KSA, and was really happy. The annoucement was refreshing after KSP2's death. Now, i'm spending more time on the forums because no one around me likes my interests, and seeing the progress of RocketWerkz with KSA i really started to think about the community's future. The forums don't have many days of the license left, and KSA looks and sounds objectively better than KSP now. (i'm very excited about it, by the way!) And it really got to me. KSP might be over soon. I'm not saying it's completely over (i have almost no hope for KSP2), but the forums that might be shut down is the biggest concern to me. Will the mods be undownloadable? There's a ton of things here that can't be found anywhere else. The forums are geniunely the nicest, kindest and most respectful game community i've ever seen, and the thought of them just vanishing is bad. Really, really bad. It kind of feels melancholic, seeing a game that you love like this. I wish i joined earlier. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted January 26 Share Posted January 26 Well, you're here now so enjoy it for the moment. Quote Link to comment Share on other sites More sharing options...
Manfred_Kerman Posted Thursday at 01:32 PM Share Posted Thursday at 01:32 PM I never think KSA will have more users than KSP. I mean who wants to kill cats when you can kill kerbals. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Thursday at 03:02 PM Share Posted Thursday at 03:02 PM (edited) 1 hour ago, Manfred_Kerman said: I never think KSA will have more users than KSP. I mean who wants to kill cats when you can kill kerbals. WHY WOULD YOU DO THAT TO EITHER???? Spoiler I actually don’t like to kill Kerbals, or put them in a Mk1 command pod for all of their years. Edited Thursday at 03:03 PM by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Manfred_Kerman Posted Thursday at 03:13 PM Share Posted Thursday at 03:13 PM 10 minutes ago, Mr. Kerbin said: WHY WOULD YOU DO THAT TO EITHER???? Reveal hidden contents I actually don’t like to kill Kerbals, or put them in a Mk1 command pod for all of their years. Well sometimes you crash and sometimes you dont. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Thursday at 03:19 PM Share Posted Thursday at 03:19 PM 6 minutes ago, Manfred_Kerman said: Well sometimes you crash and sometimes you dont. It’s called “revert flight” Quote Link to comment Share on other sites More sharing options...
Manfred_Kerman Posted Thursday at 03:51 PM Share Posted Thursday at 03:51 PM 30 minutes ago, Mr. Kerbin said: It’s called “revert flight” What if the crash was intentional Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Thursday at 07:04 PM Share Posted Thursday at 07:04 PM 3 hours ago, Mr. Kerbin said: WHY WOULD YOU DO THAT TO EITHER???? Reveal hidden contents I actually don’t like to kill Kerbals, or put them in a Mk1 command pod for all of their years. I agree, if i ever have kerbals on a solo mission, i always freeze them and have a probe core do the work, i also don't have space stations with just 1-3 kerbals on it Quote Link to comment Share on other sites More sharing options...
mrneon Posted Thursday at 09:45 PM Author Share Posted Thursday at 09:45 PM (edited) @Manfred_Kerman Kerbals are silly. I usually don't kill Kerbals on purpose. And cats are, well, cute. No one would want to kill them. And i might disagree with your opinion, we all love KSP but KSA seems more promising to me. The optimization and graphics currently look wonderful. If they'll fix the Kraken, a lot of KSP veterans that retired from the game will play KSA, no doubt. But there's one thing to remember: If KSA ever gets popular, and loved, we all know who was the original, who started the era of realistic spaceflight simulators. 6 hours ago, Mr. Kerbin said: WHY WOULD YOU DO THAT TO EITHER???? Hide contents I actually don’t like to kill Kerbals, or put them in a Mk1 command pod for all of their years. Honestly, it's better to strand them on a planet/moon. They might find it less boring than being locked in a tin can forever. Edited Thursday at 09:45 PM by mrneon Quote Link to comment Share on other sites More sharing options...
Lisias Posted Friday at 12:26 AM Share Posted Friday at 12:26 AM (edited) 12 hours ago, Mr. Kerbin said: It’s called “revert flight” When you do Career and something goes wrong and you lose some Kerbals, you need to hire and train new ones. This adds consequence to your game decisions, making them unique. If you always revert your failures, your progress on the game will be always the same, making your games pretty similar each time - and the lack of challenges and the excessive sameness will make you bored and prone to quit the game. So, yeah. I only eventually revert when playing Career or Science (I do often when the failure is due a bug), and as consequence I spend more time planning the mission. Since there's no simulation on the game, I also do reverts (and cheats) when testing multistages crafts, like a saturn style mun mission, where I built and test each stage separately from top to bottom. But then it's time to do the real mission,, and on these, I don't revert. It's all about how you want to do your gaming. For some people, winning (or accomplishing the mission) is only meaningful if you could had screw it up in the process (I.e., losing something). Edited Friday at 04:04 AM by Lisias Kraken damned autocompletes... Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted Friday at 12:42 AM Share Posted Friday at 12:42 AM 14 minutes ago, Lisias said: When you do Career and something goes wrong and you lose some Kerbals, you need to hire and train new ones. This adds consequence to your game decisions, making them unique. If you always revert your failures, your progress on the game will be always the same, making your games pretty similar each time - and the lack of challenges and the excessive sameness will make you bored and prone to quit the game. So, yeah. I only eventually revert when playing Career or Science (I do often when the failure is due a bug), and as consequence I spend more time planning the mission. Since there's no simulation on the game, I also do reverts (and cheats) when testing multistages crafts, like a saturn style mun mission, where I built and test each stage separately from top to bottom. But then it's time to do the real mission,, and on these, I don't revert. It's all about how you want to do your gaming. For some people, winning (or accomplishing the mission) is only meaningful if you could had acrew it up in the process (I.e., losing something). I agree. I tend to only revert when the results are beyond a threshold of inconvenience. I prefer to memorialize the fallen comrades through naming the successive mission profiles / various bases after them. I completely agree with you that "always" reverting created a sense of sameness that became difficult to overcome. This new playstyle with some of the enhance sound effects has led me to renewed interest in the game. Quote Link to comment Share on other sites More sharing options...
mrneon Posted Friday at 07:45 PM Author Share Posted Friday at 07:45 PM 19 hours ago, Lisias said: When you do Career and something goes wrong and you lose some Kerbals, you need to hire and train new ones. This adds consequence to your game decisions, making them unique. If you always revert your failures, your progress on the game will be always the same, making your games pretty similar each time - and the lack of challenges and the excessive sameness will make you bored and prone to quit the game. So, yeah. I only eventually revert when playing Career or Science (I do often when the failure is due a bug), and as consequence I spend more time planning the mission. Since there's no simulation on the game, I also do reverts (and cheats) when testing multistages crafts, like a saturn style mun mission, where I built and test each stage separately from top to bottom. But then it's time to do the real mission,, and on these, I don't revert. It's all about how you want to do your gaming. For some people, winning (or accomplishing the mission) is only meaningful if you could had screw it up in the process (I.e., losing something). That's an interesting take on the game. I might actually do this. (I usually don't launch things into orbit if they're too big, thanks alt+f12) but not reverting flights definitely gives a challenge. But i do revert flights because i don't want to lose my precious Jeb, Bill, Bob or Val (or any Kerbal that i've attached myself to) Quote Link to comment Share on other sites More sharing options...
Lisias Posted Friday at 08:00 PM Share Posted Friday at 08:00 PM 3 minutes ago, mrneon said: But i do revert flights because i don't want to lose my precious Jeb, Bill, Bob or Val (or any Kerbal that i've attached myself to) I have te exactly same problem. My solution? I got inspiration from how USA managed their best WW2 pilots on that conflict. You will notice that USA had more Aces in quantity than the Axis,, but the Axis' Aces had 10 to 20 more kills than America's ones. Reason? Axis always throwed their best assets into battle until the very end. USA withdrew their best on the very instant they realized them, most of the time before they reaching double Ace. And put them to train the next group of pilots. I use my Vererans to train the hookies, and besides trying really hard to prevent killing someone (absolutely all.my crafts have Abort Sequences- some of them saved my kerbals already!), the Veterans never do bleeding edge missions - eventually they get their hands dirty on rescue missions. Quote Link to comment Share on other sites More sharing options...
mrneon Posted Saturday at 11:17 AM Author Share Posted Saturday at 11:17 AM (edited) 15 hours ago, Lisias said: I have te exactly same problem. My solution? I got inspiration from how USA managed their best WW2 pilots on that conflict. You will notice that USA had more Aces in quantity than the Axis,, but the Axis' Aces had 10 to 20 more kills than America's ones. Reason? Axis always throwed their best assets into battle until the very end. USA withdrew their best on the very instant they realized them, most of the time before they reaching double Ace. And put them to train the next group of pilots. I use my Vererans to train the hookies, and besides trying really hard to prevent killing someone (absolutely all.my crafts have Abort Sequences- some of them saved my kerbals already!), the Veterans never do bleeding edge missions - eventually they get their hands dirty on rescue missions. I completely forgot about abort sequences, made them once in tutorial and then every time a flight went bad i reverted. It adds realism. I'd use them but i am too lazy. (Well, maybe not THAT lazy, but when i do a mission for cash i am lazy.) Edited Saturday at 11:17 AM by mrneon Quote Link to comment Share on other sites More sharing options...
corrupted_zee Posted Saturday at 12:14 PM Share Posted Saturday at 12:14 PM (edited) On 1/30/2025 at 2:32 PM, Manfred_Kerman said: I mean who wants to kill cats when you can kill kerbals. I could never do that to any of them. Unless I've failed a mission. Then it's ok. Edited Saturday at 12:14 PM by corrupted_zee typo Quote Link to comment Share on other sites More sharing options...
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