JonnyOThan Posted February 6 Share Posted February 6 1 hour ago, Krakenium said: Here are my logs : KSP : https://drive.google.com/file/d/1OPH9DfgvWSXhH_FzZQmzcJGueAqM1Vu2/view?usp=drive_link player : https://drive.google.com/file/d/1rKIOZ1M57kIxfhSPvPnOJLkzRNF_tZBl/view?usp=drive_link error : https://drive.google.com/file/d/1n8ssXLBZt7So17RJa_8tqL64jmpcxHP5/view?usp=drive_link Sorry, some sentences are in french . It says "Attempt to access an invalid address". You need to allow anyone to access those links. Quote Link to comment Share on other sites More sharing options...
anis Posted February 6 Share Posted February 6 Is it avalaible on CKAN? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 6 Share Posted February 6 5 minutes ago, anis said: Is it avalaible on CKAN? yes Quote Link to comment Share on other sites More sharing options...
anis Posted February 6 Share Posted February 6 Thank you! Downloading it now. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted February 6 Share Posted February 6 (edited) just fired up KSP for the first time in about a week to mess around with this! does it have different effects for different planets (greener flames for Jool, purple flames for Eve, ect)? Edited February 6 by Eclipse 32 Quote Link to comment Share on other sites More sharing options...
EritoKaio Posted February 6 Share Posted February 6 It has finally happened. Very well done. I shall do some testing with this once my upcoming mod is in a usable state! Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted February 6 Share Posted February 6 I've been eagerly awaiting this. Absolutely fantastic looking. I can't wait to see JNSQ configs for this. Quote Link to comment Share on other sites More sharing options...
1FingerSalute Posted February 6 Share Posted February 6 WOW, very nice effects, easy on the fps too! well done! Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted February 6 Share Posted February 6 just did first test. was too amazed to take screenshots. oh. my. kerb. you, sir, have just cured my KSP burnout. Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted February 7 Share Posted February 7 a bit of documentation planet pack creators should be aware of that i literally JUST made to help planet pack modders. also planet pack modders NEED to pay attention to the COMPOSITION of their atmospheres. if its COLOR can be REASONABLY explained by a combination of elements in terms of scattering and absorption spectra, then refer to this diagram for plasma colors that match... granted some of these (lithium, sodium, sulfur, and potassium) are solids at earth temperatures and would indicate HELLISH atmospheres and planetary conditions. but i made squares for each one with reasonably low vaporization points Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 7 Share Posted February 7 thank you so much Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted February 7 Share Posted February 7 1 hour ago, mindseyemodels said: a bit of documentation planet pack creators should be aware of that i literally JUST made to help planet pack modders. also planet pack modders NEED to pay attention to the COMPOSITION of their atmospheres. if its COLOR can be REASONABLY explained by a combination of elements in terms of scattering and absorption spectra, then refer to this diagram for plasma colors that match... granted some of these (lithium, sodium, sulfur, and potassium) are solids at earth temperatures and would indicate HELLISH atmospheres and planetary conditions. but i made squares for each one with reasonably low vaporization points ooooooooo thanks Quote Link to comment Share on other sites More sharing options...
klyith Posted February 7 Share Posted February 7 Turns out the fault for my problem on the previous page is because I am on linux, running the windows version of the game through steam proton. Firefly is working fine, no errors in logs. Changing to proton version 8 produces a very pretty butterfly wings effect! Running the mod on the linux version of KSP has no bad effects, everything appears as it should. Sadly, the linux version is pretty crappy in a couple other areas. So, uh... if you want to fix this, I'm available for whatever testing or stick-poking you need! I know jack squat about shaders though so I'm useless at anything more than that. But I also totally understand if this is a "lol not my problem" situation. Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted February 7 Share Posted February 7 46 minutes ago, Mr. Kerbin said: ooooooooo thanks Ngl this also comes with a LOT of research for determining what certain atmospheres are made of BEFORE making firefly configs Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted February 7 Share Posted February 7 This is amazing, honestly. For a 1.0 release, I just can't stop looking at it. Obviously some polishing, maybe a higher resolution smoke texture is number one on my list and the reason I never liked the older reentry effect mods, but this is super beautiful. Instant install. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted February 7 Share Posted February 7 32 minutes ago, mindseyemodels said: Ngl this also comes with a LOT of research for determining what certain atmospheres are made of BEFORE making firefly configs I got that bit already, the atmosphere calculator has you put in materials that the atmosphere has, so aleast I’m good. Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted February 7 Share Posted February 7 anyone got a config for OPM yet? Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted February 7 Share Posted February 7 6 hours ago, klyith said: As I understand it KSP uses the graphical shaders to calculate which parts are being exposed to reentry heating. My guess would be that the BDB parts, since they're fit so closely together, are now exposing the capsule to heat. Compare to stock parts, where the heatshield sticks out a bit around the rim to insure that the capsule doesn't get hit by the effect. That makes since but here's the strange thing, the five man command module works fine despite having an identical model. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted February 7 Share Posted February 7 (edited) 1 hour ago, Mr. Kerbin said: I got that bit already, the atmosphere calculator has you put in materials that the atmosphere has, so aleast I’m good. 1 hour ago, Beanjamin said: anyone got a config for OPM yet? If there is indeed someone is up to it, I'd suggest either contacting mod creators for the cannon atmosphere composition of their planets, or check the in-game science reports to see roughly what elements, substances, chemicals the atmosphere is made of. Furthermore, if the atmospheres have Spacedust Configs, you can graph atmosphere composition to figure out what concentration and what % of gases make up the atmosphere. Edited February 7 by DareMightyThingsJPL Grammar correction Quote Link to comment Share on other sites More sharing options...
Krakenium Posted February 7 Share Posted February 7 Sorry, here are the new links for my logs : KSP : https://drive.google.com/file/d/1OPH9DfgvWSXhH_FzZQmzcJGueAqM1Vu2/view?usp=sharing player : https://drive.google.com/file/d/1rKIOZ1M57kIxfhSPvPnOJLkzRNF_tZBl/view?usp=sharing error : https://drive.google.com/file/d/1n8ssXLBZt7So17RJa_8tqL64jmpcxHP5/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Lyra Posted February 7 Share Posted February 7 2 hours ago, DareMightyThingsJPL said: I'd suggest either contacting mod creators for the cannon atmosphere composition of their planets, or check the in-game science reports to see roughly what elements, substances, chemicals the atmosphere is made of. If neither of these work then simply look at the atmospheres of the bodies they're based on (Tekto = Titan, Sarnus = Saturn, Urlum = Uranus, Thatmo = Triton, Neidon = Neptune). I think OPM is common enough that it should be bundled with stock configs. Love the mod btw, noticed a few things that don't look great (mostly the plasma at the very front if you're using, say, a shock cone, see below) but over all it is gorgeous and a MASSIVE improvement over reentry particle effect. I have yet to test the performance on large craft but it's better than stock aero FX for a small test craft I made. Automatically up there with Waterfall and Scatterer as one of the best graphics mods! Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted February 7 Share Posted February 7 2 hours ago, Lyra said: If neither of these work then simply look at the atmospheres of the bodies they're based on (Tekto = Titan, Sarnus = Saturn, Urlum = Uranus, Thatmo = Triton, Neidon = Neptune). I think OPM is common enough that it should be bundled with stock configs That should work as well too. Quote Link to comment Share on other sites More sharing options...
timmy kerman Posted February 7 Share Posted February 7 Nice! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 7 Share Posted February 7 6 hours ago, Krakenium said: Sorry, here are the new links for my logs : KSP : https://drive.google.com/file/d/1OPH9DfgvWSXhH_FzZQmzcJGueAqM1Vu2/view?usp=sharing player : https://drive.google.com/file/d/1rKIOZ1M57kIxfhSPvPnOJLkzRNF_tZBl/view?usp=sharing error : https://drive.google.com/file/d/1n8ssXLBZt7So17RJa_8tqL64jmpcxHP5/view?usp=sharing You're out of memory. Please read: https://gist.github.com/JonnyOThan/bc6c3c38403a3b6e145133eca3fba377 Quote Link to comment Share on other sites More sharing options...
vectxr. Posted February 7 Share Posted February 7 Im having some trouble, it may be just because i dont know how to use it but when i reenter kerbin or any other planet, there's no reentry effects, not stock or firefly, nothing, when i go into effect editor i dont understand anything at all, but i only know that if i turn up the effect intensity, static reentry effects appear, but they do not depend on reentry, can anybody tell me what i have to do in order for this to work? Quote Link to comment Share on other sites More sharing options...
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