Jump to content

[1.12.5] Parallax Continued 1.0.0


Recommended Posts

  

2gOlN4r.png

Parallax Continued

Parallax Continued is a complete rewrite and upgrade of my original mod 'Parallax'. It brings a full suite of performance enhancements with multithreading and significant code architectural improvements that allow the mod to run blazingly fast!

Parallax Continued overhauls the planetary terrain shaders from the ground as well as from orbit and adds ground clutter including forests, grass, rocks and other objects to make the planets more interesting! Making use of heavy optimization and multithreading, you can expect the visual quality of Kerbal Space Program to look better than ever while maintaining impressive framerates. Combined with other visual mods, Parallax Continued will look stunning.

Changelog

You can view the entire changelog going from the old Parallax to the new Parallax Continued HERE

Features Overview

Here's what you can expect from the mod:

  • High quality, physically based terrain materials with tessellation
  • Trees, grass, rocks and various other object types that can appear as ground clutter on each and every planet
  • Fast and accurate collisions with surface objects
  • Overhauled planet textures from orbit including realistic raymarched shadows
  • Completely new planetary surface textures

 

System Requirements

1kSlndj.png

Minimum

  • CPU: Ideally a multi-core CPU with a boost clock speed > 2.5GHz
  • GPU: Must support shader model 5.0
  • GPU: Must support Compute Shaders
  • RAM: 4GB free memory

If you are running Mac or Linux, please find your relevant section in the Installation Instructions

You can follow Parallax's development here: https://github.com/Gameslinx/Parallax-Continued

Download and Installation - Windows / MacOSX / Linux

jO026SP.png

Dependencies (REQUIRED!)

Download

Installation Instructions

Compatibility

KorHCBB.png

Recommended Mods

  • Deferred - Cannot recommend more. Improves the lighting and improves multiple light performance
  • Scatterer - Atmospheric scattering
  • EVE Redux / EVE Volumetrics - Clouds
  • TUFX - Post processing

Compatible Planet Mods

You can find a list of compatible planet mods here: https://github.com/Gameslinx/Parallax-Continued#recommended-mods

I will not respond to bug reports unless they have either KSP.log or Kopernicus-Logs.zip attached

I'd prefer if users report bugs via Parallax Continued's GitHub Issue Tracker [Here]

Donations and Support

If you would like to donate to further support Parallax Continued's development, you can do so via my Patreon:

Linx's Patreon

License and Source Code

NqABZoj.png

Parallax is licensed under All Rights Reserved, with exclusions to specific files available to read here. On CKAN, this is listed as a 'restricted' license. 

The source code for the entirety of the mod is here: https://github.com/Gameslinx/Parallax-Continued/tree/master

Link to comment
Share on other sites

2 minutes ago, Mr. Kerbin said:

Oh... crossover is 75 dollars... never mind.

Indeed, time to move away from Mac ;)

This thread might have some insight but as I don't own a Mac and also don't know many people with one, I could not tell you how to set everything up. Find "Is there a free version/ alternative of parralels/crossover" on Reddit and look for the reply from 'areapp'

Link to comment
Share on other sites

So on my debug game I installed Parallax Continued and I'm pleasantly surprised. I expected my Kerbal Konstructs to be overrun with ground scatter, howerver it seems that they are not. All of  my MapDecals are configured with the setting "RemoveScatter = True" and so far every airport I fly to is completely clear. In the old Parallax the same runways were overrun with plants and looked as though they had been abandoned. I have about 30 odd more runways to check, but so far very impressive.  :happy:   

Link to comment
Share on other sites

6 hours ago, KenneGlitch said:

Question, if i have an existing save with parallax, is swapping over to the new version compatible? Or do i gotta start over?

You can swap over while keeping the same save just fine. Just be careful because scatter positions will change and anything you have landed on planets could now have rocks inside them

4 hours ago, modus said:

is this release different from the latest patreon release?

Yes, there were some bug fixes to scatterer eclipse casting and the GUI now has tooltips explaining what each setting does

22 minutes ago, Czejenesku said:

One question though - what about frustum culling? Is it gone, as in all details are rendered instead of only where I look at?

No, frustum culling is still used. You'd probably only notice it in old parallax when pausing the game and hiding the UI to look around - this doesn't happen now, so you should never see the frustum culling directly (only feeling it through performance)

8 hours ago, m_spaceman said:

Looks really good!

No native mac or linux support is sad, though

If you follow the install instructions for Mac and Linux you'll find it works but the underlying issues remain - KSP doesn't support Metal, so the fallback is OpenGL. Apple dropped OpenGL support a long time ago so it can't use the features that Parallax takes advantage of for its performance. On Linux you can run Parallax natively but it's through an up to date version of OpenGL which nowadays is just slow and has some issues with KSP.

So the solution is to force DirectX11 on Mac if you want to run the mod and Linux if you want better performance and visuals

Link to comment
Share on other sites

1 hour ago, Gameslinx said:

You can swap over while keeping the same save just fine. Just be careful because scatter positions will change and anything you have landed on planets could now have rocks inside them

Can you clarify "swap over" when using modded planets?

I read the page you linked to about supported planet packs. The pack I'm currently using (Beyond Home fork) works well in Parallax 2 but isn't confirmed for Continued. Do you recommend not upgrading because it can't work due to Parallax syntax changes, or is there a reasonable chance that Continued will work with a 2.0.8 config?

Link to comment
Share on other sites

1 minute ago, DeadJohn said:

Can you clarify "swap over" when using modded planets?

I read the page you linked to about supported planet packs. The pack I'm currently using (Beyond Home fork) works well in Parallax 2 but isn't confirmed for Continued. Do you recommend not upgrading because it can't work due to Parallax syntax changes, or is there a reasonable chance that Continued will work with a 2.0.8 config?

If it doesn't have configs specifically for Continued, it won't work - stay on the old version

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...