Voculus Posted March 29 Share Posted March 29 What you've done with Laythe is like something out of a dream. VERY cool! Quote Link to comment Share on other sites More sharing options...
desert Posted March 29 Share Posted March 29 (edited) Congrats on release! I created a lifeless Eve patch some time ago, and I believe it was frequently requested by the players. Will it still work for this version or should I update it? Edited March 29 by desert Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 29 Author Share Posted March 29 2 minutes ago, desert said: Congrats on release! I created a lifeless Eve patch some time ago, and I believe it was frequently requested by the players. Will it still work for this version or should I update it? I support a lifeless Eve patch officially now It's on CKAN, or available on the GitHub download page Quote Link to comment Share on other sites More sharing options...
desert Posted March 29 Share Posted March 29 1 minute ago, Gameslinx said: I support a lifeless Eve patch officially now It's on CKAN, or available on the GitHub download page Glad to hear it! Thanks! Quote Link to comment Share on other sites More sharing options...
aeirvx Posted March 29 Share Posted March 29 So multiple times I see "force DirectX11 on linux and use proton" but I can't seem to find the proton launch option that does this... Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted March 29 Share Posted March 29 YEAHHHH!!!! Quote Link to comment Share on other sites More sharing options...
glibbo Posted March 29 Share Posted March 29 Fantastic.... thank you for this, hopefully I don't get the trees through the runway anymore ....will let you know.. Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted March 29 Share Posted March 29 Thank you for this amazing contribution to the KSP modding family. Quote Link to comment Share on other sites More sharing options...
TwoCalories Posted March 29 Share Posted March 29 "Hello, peak department? You're not going to believe this." So, should I uninstall the old Parallax and install Continued instead? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 29 Author Share Posted March 29 Just now, TwoCalories said: "Hello, peak department? You're not going to believe this." So, should I uninstall the old Parallax and install Continued instead? Yes, unless you're using a planet mod that isn't supported in the list of supported planet mods (link in the OP). Quote Link to comment Share on other sites More sharing options...
modus Posted March 30 Share Posted March 30 (edited) I think Kerbol System Expansion (by @smushanoob) also has continued configs, but definitely not for the latest release. Edited March 30 by modus Quote Link to comment Share on other sites More sharing options...
Fan777 Posted March 30 Share Posted March 30 (edited) delete Edited March 30 by Fan777 delete Quote Link to comment Share on other sites More sharing options...
AntiEntropy Posted March 30 Share Posted March 30 (edited) wow good timing! i'm returning to the game today after a while ,and decided to wipe out my old modded mess of an install and start over, and tried The Community Lifeboat Project/modlist [https://www.reddit.com/r/KerbalSpaceProgram/comments/1cm8n9y/making_ksp1_into_ksp2_with_mods_the_community/] I was getting infinite (i assume) loading on new game with 'KeyNotFoundException' errors spamming my KSP.log which seemed related to the old Parallex. Seems like replacing the old Parallex with this version lets me load though (plus it seems i get a bonus terrain mod) . THANKS! edit2: the space center was mostly flat white with a few outlines on some buildings, but seems it was just because my 'terrain detail' wasn't set to high. Edited March 30 by AntiEntropy Quote Link to comment Share on other sites More sharing options...
glibbo Posted March 30 Share Posted March 30 It's awesome, also so good to be able to ajust settings with ease, only tried on Kerbol so far but.....awesome, many thanks, love your work... Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted March 30 Share Posted March 30 Whoa! This is a hell of a welcomed surprise! Thank you, Elder God of Scattering! Quote Link to comment Share on other sites More sharing options...
piloteer Posted March 30 Share Posted March 30 am i the only one who thinks the mun looks worse now? as far as i can tell the scattering didnt change and from orbit its just the default mun, also, whenever i have my camera on the mun i get a lag spike to drop fps down to 30 ish, parallax 2.0 ran much better and looked better on the mun, what is happening because this might be a deal breaker for me but other than that great mod! Quote Link to comment Share on other sites More sharing options...
softweir Posted March 30 Share Posted March 30 2 hours ago, piloteer said: am i the only one who thinks the mun looks worse now? as far as i can tell the scattering didnt change and from orbit its just the default mun, also, whenever i have my camera on the mun i get a lag spike to drop fps down to 30 ish, parallax 2.0 ran much better and looked better on the mun, what is happening because this might be a deal breaker for me but other than that great mod! Sounds like an installation issue. It couldn't hurt to post your logs! Quote Link to comment Share on other sites More sharing options...
JRay17 Posted March 31 Share Posted March 31 (edited) Hey this is awesome! I hope you don't mind me asking but I was wondering if you'll work on a ksrss version/config/compatibility of this at some point? I know in the post on github you mentioned that its 'broken', but if you don't mind me asking in what way? And is it anything the user can fix? With the original parallax it only required the removal of _config for example. Edited March 31 by JRay17 Quote Link to comment Share on other sites More sharing options...
Fizz Posted March 31 Share Posted March 31 (edited) This looks very impressive. Excellent work Linx! I run on Linux, but i do not run through Steam / Proton. What will happen if i install and run without Proton? Massive failure to launch, i'm guessing? Will there ever be a version of this that will run without a DX11 compatibility layer? Or am i "stuck" with Parallax 2? -Fizz Edited March 31 by Fizz Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 31 Author Share Posted March 31 37 minutes ago, Fizz said: This looks very impressive. Excellent work Linx! I run on Linux, but i do not run through Steam / Proton. What will happen if i install and run without Proton? Massive failure to launch, i'm guessing? Will there ever be a version of this that will run without a DX11 compatibility layer? Or am i "stuck" with Parallax 2? -Fizz It'll run fine on Linux OpenGL but there are, like with parallax 2, some artifacts here and there because of the dual camera setup KSP uses when running OpenGL 49 minutes ago, JRay17 said: Hey this is awesome! I hope you don't mind me asking but I was wondering if you'll work on a ksrss version/config/compatibility of this at some point? I know in the post on github you mentioned that its 'broken', but if you don't mind me asking in what way? And is it anything the user can fix? With the original parallax it only required the removal of _config for example. I have no plans to work on configs for other planet packs. You'll have to wait it out for usable ksrss configs Quote Link to comment Share on other sites More sharing options...
Deadly_Laser Posted March 31 Share Posted March 31 Congrats on the public release! Quote Link to comment Share on other sites More sharing options...
Oprissmian Posted March 31 Share Posted March 31 Made my first ParallaxContinued textures for the planet pack I'm making Runs pretty smooth as well! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 31 Share Posted March 31 10 minutes ago, Oprissmian said: Made my first ParallaxContinued textures for the planet pack I'm making Runs pretty smooth as well! wow, looks great! Quote Link to comment Share on other sites More sharing options...
kajetus06 Posted March 31 Share Posted March 31 As much as i love the update i liked having no collisions because the scatterers with collisions are a bit annoying to me so how do i disable collisions? Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted March 31 Share Posted March 31 Does turning of the default terrain scatter in the main menu turn off the parallax terrain scatter? Quote Link to comment Share on other sites More sharing options...
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