InfiniteDice Posted April 19, 2013 Share Posted April 19, 2013 (edited) Greetings everyone!NOTE: 4.65 is fully compatible with Skillful, this is not R5, the large hangar code is gone I suggest if you want to build something large to look up Snjo's Hangar Extender. GET IT ON CURSE HERE! Alternate Download Link - COMING SOON. Go to the download section of my site - for those who are cursed on Curse or simply curse Curse.Changes: recompile, removed hangar enlargement.I've updated the docking port on the aircraft to have a variable connection node position. This will allow various designs to connect easily.You can now change the docking distance with an offset via slider-bar. If the plane is already connected and you move the offset slider it does nothing, you'll need to decouple the plane first, set the height offset, then dock.Included the prototype Catapult, and tweaked the Arrestor system. Give me some feedback!Have fun, PLEASE PLEASE PLEASE read the Guide posted below(out of date, but will be updated!). Source links are posted in the Space Port link above (to be updated shortly).• Want to use the included Swing Crane? you'll need this: DamnedRobotics fork called infernalrobotics, I don't support the use of these, but it will allow the crane to function!• The Crane and Hangar Loading Bay will need a winch... KAS is the Mod for that...• Want the Naval Gears? Get my ICE mod! it makes carrier operations so much better!Stay tuned... and...Have Fun... Source for R4.6 here: http://pastebin.com/KipXD04h Updated - Jan28th/2015Version 1.4 of the User Guide. This is now Updated to reflect recent changes. - Oct 7th. GUIDE HERE!!!!User guide last update: Submarine usage... Also Special thanks and mention to Snjo for help on the Rudders, Move to Water, and getting the Sound to work with 0.20+To mostly everyone else... Thanks for all the support, constructive critique and inspiration!Videos of the R4.5 release will be posted here(if you made a video and want it listed here PM me)PLEASE post your pics and rate the mod on spaceport... Edited January 28, 2015 by InfiniteDice Link to comment Share on other sites More sharing options...
BlueSubstance Posted April 19, 2013 Share Posted April 19, 2013 What happened here? Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted April 19, 2013 Share Posted April 19, 2013 The Kraken... the Kraken happened. Link to comment Share on other sites More sharing options...
ceburas Posted April 19, 2013 Share Posted April 19, 2013 those rocket pods look amazing and the torpedoes and the whole mod in general im gonna have to delete some of my other mods when this is released just so my game can handle my fighters good work and i will wait patiently for it Link to comment Share on other sites More sharing options...
whatisthisidonteven Posted April 19, 2013 Share Posted April 19, 2013 Those folding wings look really neat, and those torpedoes/bombs look like they're going to be real fun to use. Link to comment Share on other sites More sharing options...
razgriz86er Posted April 19, 2013 Share Posted April 19, 2013 if you want to use more torpedoes you could raise where the torpedoes sit on the plane so your center of thrust is under them. because obviously you need to be able to sink 1 carrier 2 destroyers and 4 frigates in one go *ace combat style*.great job on what looks to be awesome torpedoes and rocket pods!i want to be super greedy and ask for ~ f-14 style swing wings! you would win all the kerbals i have left to give for a pair of f-14 swing wings.http://imgur.com/hut0jGk http://imgur.com/nQri5ye (these are a bit floppy, like a bunny rabbits ears just not cute or made of something fuzzy) Link to comment Share on other sites More sharing options...
InfiniteDice Posted April 19, 2013 Author Share Posted April 19, 2013 if you want to use more torpedoes you could raise where the torpedoes sit on the plane so your center of thrust is under them. i want to be super greedy and ask for ~ f-14 style swing wings! you would win all the kerbals i have left to give for a pair of f-14 swing wings.At this point it would be a matter of mass... taking off fully loaded is one thing, landing another. The torpedoes I modeled after the Japanese WW2 type 91. The bombs are Type 84 and 82 free-fall. The rocket launcher is an Lau68.Right now the mk84+82 are HE, the Rockets are AP. I have plans for incendiary and snakeeye's...The f-14 swept wings would be neat... Link to comment Share on other sites More sharing options...
Katamari Posted April 19, 2013 Share Posted April 19, 2013 Really glad to have this post back!Still really looking forward to that SuperCarrier release. Link to comment Share on other sites More sharing options...
Galacticruler Posted April 20, 2013 Share Posted April 20, 2013 What happened here?DDoS.No clue as to why though, and it managed to corrupt newer backups of the forums.OT:Glad to see some of the prominent forumers back. Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted April 21, 2013 Share Posted April 21, 2013 That helicopter at the biggining was great! Aswell as the ship.... and the jet..... and everything. Get my point? Link to comment Share on other sites More sharing options...
InfiniteDice Posted April 21, 2013 Author Share Posted April 21, 2013 Thanks SGT,I have some ambitious plans, as I move forward I discover new challenges that I have to overcome. Ultimately I need something playable, fun, interactive and lastly somewhat realistic.A good example are the torpedoes. I had great fun launching them into target ships, but when it came to landing them on a carrier... well... then they were detonating at bad times. I had to code in a safety switch for drop-able ordinance. Some things will arm on launch, some will arm on command. - This is just one tiny example.I won't even get into the part about how fire can spread from part to part (unless that part is sunk) and the chances, and ranges, and heat levels, and structural points the part loses... and the chances of penetrating by ordinance type and velocities and material hardness...The list goes on and on. In the end you might have a floating chunk of wood... or an armoured ground installation. The damage system should be able to handle nearly any situation. Link to comment Share on other sites More sharing options...
InfiniteDice Posted April 21, 2013 Author Share Posted April 21, 2013 Some interesting screens while code-testing.A test rocket blast from a ship... Not very effective but neat looking Note the blue part highlighting, those are sections of the hull that have taken on water. Link to comment Share on other sites More sharing options...
Wrench Head Posted April 21, 2013 Share Posted April 21, 2013 This is one great mod! My hat is off to you and your group!Darn fine work! Link to comment Share on other sites More sharing options...
InfiniteDice Posted April 21, 2013 Author Share Posted April 21, 2013 This is one great mod! My hat is off to you and your group!I like the pics! Very resourceful and well executed!The original parts will likely be phased out following R3. I may keep an external link to them for those interested. But have no fear! There will be a new direction in boat design after R3. I don't even know 100% how I'll do it, but it will be done and it will be cool. I want huge bump up in performance so more people can enjoy this the way I had intended! Link to comment Share on other sites More sharing options...
Bremech Posted April 22, 2013 Share Posted April 22, 2013 Since he's abandoned development but left it open to other developers to pick up, and chance of rolling Tosh's seaplane floats into this addon? Or developing your own. Need seaplanes! Link to comment Share on other sites More sharing options...
InfiniteDice Posted April 22, 2013 Author Share Posted April 22, 2013 Doesn't his old mod still function? I think something like a Catalina flying boat would be neat... but I simply don't have the time at the moment. Link to comment Share on other sites More sharing options...
hoodedarche0 Posted April 22, 2013 Share Posted April 22, 2013 Tosh's old sea-plane pontoons have already been picked up by another developer and have already been brought up to date with the current version of KSP 0.19.1.54 Link to comment Share on other sites More sharing options...
whatisthisidonteven Posted April 23, 2013 Share Posted April 23, 2013 Tosh's old sea-plane pontoons have already been picked up by another developer and have already been brought up to date with the current version of KSP 0.19.1.54Do you happen to have a link? Link to comment Share on other sites More sharing options...
hoodedarche0 Posted April 23, 2013 Share Posted April 23, 2013 I believe that the link/forum page got erased in the forum meltdown of 2013. Link to comment Share on other sites More sharing options...
whatisthisidonteven Posted April 24, 2013 Share Posted April 24, 2013 I believe that the link/forum page got erased in the forum meltdown of 2013.Damn, I wanted them for a seaplane I was going to use to rescue capsules that splash down Link to comment Share on other sites More sharing options...
InfiniteDice Posted April 24, 2013 Author Share Posted April 24, 2013 Link to comment Share on other sites More sharing options...
Snjo Posted April 24, 2013 Share Posted April 24, 2013 Damn, I wanted them for a seaplane I was going to use to rescue capsules that splash downI've made some seapane floats for the firespitter mod. They are not quite final yet, but you can get them here.https://dl.dropboxusercontent.com/u/22972712/temp/FSfloats.zipWheels will be added into the bays soon, for now use the included tailgears in the zip in the slot. Link to comment Share on other sites More sharing options...
Dilin Posted April 24, 2013 Share Posted April 24, 2013 Sweet! New Engine! Link to comment Share on other sites More sharing options...
InfiniteDice Posted April 25, 2013 Author Share Posted April 25, 2013 Link to comment Share on other sites More sharing options...
pwnedbyscope Posted April 25, 2013 Share Posted April 25, 2013 is that hi-g condensation? Link to comment Share on other sites More sharing options...
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