Moesly_Armlis Posted August 7, 2015 Share Posted August 7, 2015 (edited) Broke the limit on Launch Pad recommended weight of 18 tonne with 24 tonne vessel.With Bill and Jebedia's' help we built a rocket.Outside the VAB using booster haulers.Two Thumpers attached to a core booster at the Launch Pad.Held together with Clamp-O-Tron Docking Port Juniors.The most intriguing fun I have had in KSP and did not make it into space.This is why I decided to build outside the VAB Edited August 7, 2015 by MoeslyArmlis Quote Link to comment Share on other sites More sharing options...
Cuky Posted August 7, 2015 Share Posted August 7, 2015 Today I launched transfer vehicle which will take my first landing party to Duna.I still have to launch 2-3 refueling ships to fill that big tank with LF for nukes and after that crew of 3 will launch with their craft. That craft will be used to land on Ike, then land on Duna, lift back up into Duna's orbit and dock with transfer vehicle. Of that whole craft everything will be left in orbit, while capsule will travel back to Kerbin together with transfer vehicle. Quote Link to comment Share on other sites More sharing options...
Atryaz_25609 Posted August 7, 2015 Share Posted August 7, 2015 I 'docked' a science platform onto an asteroid which was passing through the Kerbin system! ~ Quote Link to comment Share on other sites More sharing options...
SickSix Posted August 7, 2015 Share Posted August 7, 2015 I left Valentina stranded in her lander can on Duna. It fell over and can't right itself. And has no antenna. There are 6 kerbals in orbit but they can't help her. So it is going to be a long wait for a rescue. Quote Link to comment Share on other sites More sharing options...
Columbia Posted August 7, 2015 Share Posted August 7, 2015 I tried landing a taildragger today. Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted August 7, 2015 Share Posted August 7, 2015 Ugh. Ever have one of those days when you can't get into orbit? After six failures, I ended up launching something I didn't actually want to launch because I wanted to orbit something. Quote Link to comment Share on other sites More sharing options...
Janos1986 Posted August 7, 2015 Share Posted August 7, 2015 This is not from today but from the last time I played.I've been experimenting with shuttles.Disregard the unsynced audio, I was also testing the Windows 10 video capture thingy. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted August 7, 2015 Share Posted August 7, 2015 Ugh. Ever have one of those days when you can't get into orbit? After six failures, I ended up launching something I didn't actually want to launch because I wanted to orbit something. Yeah - had one of those just last night...I spent a fair amount of time working on the Bobmobile 7, a lander designed to clean out the ample science fields of Minmus. Could not get the damn thing into orbit for the life of me (I still have Level 2 limits on my Launchpad - which I oughta just go ahead and upgrade to full); wound up just doing a simple re-design of another, more primitive lander I'd already built to put Jeb on the Mun for Science! - I added a service bay with an OKTO probe and two barometers, and slapped eight OX-STAT panels on the sides of the fuel tanks. Launched it to orbit last night with Bob aboard and he's on his way to Minmus now...he'll arrive in 18 days (probably should've handled the transfer a little better).Also launched Jeb into orbit aboard a Loan Call 7 rocket with a single tourist aboard headed for orbit; conducted two Kerbin-orbit rescues and returned to KSC (splashed about 30 klicks off). I don't remember what contracts I selected to replace the three I fulfilled...one of those mornings where the coffee is insufficient...... Quote Link to comment Share on other sites More sharing options...
lost_in_space Posted August 7, 2015 Share Posted August 7, 2015 Launched it to orbit last night with Bob aboard and he's on his way to Minmus now...he'll arrive in 18 days ...18 days? The small force trying to hold out against the Aliens on Minmus won't last for 18 hours, pal! What are they supposed to do?! Quote Link to comment Share on other sites More sharing options...
vitekc45c Posted August 7, 2015 Share Posted August 7, 2015 Tested my new mobile base, and broke physics.... Quote Link to comment Share on other sites More sharing options...
Kuansenhama Posted August 7, 2015 Share Posted August 7, 2015 Wrote a kOS script that launches my marcus orbiters for me. This will save me a ton of time since it means I no longer have to launch every routine crewing mission.clearscreen.print "AutoLaunch V 1.0.".print "Launching".lock throttle to 0.8.sas on.lock steering to up + R(0,0,180).stage.wait until altitude >1000.lock steering to up + R(0,0,180) + R(0,-15,0).print "Pitcing to 15 degrees".wait until altitude >10000.lock steering to up + R(0,-15,180) + R(0,-30,0).print "Pitcing to 45 degrees".wait until stage:solidfuel < 0.1.stage.lock throttle to 1.print "Decoupling Solid Rocket Boosters".wait until altitude >22000.lock steering to up + R(0,-45,180) + R(0,-35,0).print "Pitcing to 80 degrees".wait until stage:liquidfuel < 0.1.stage.print "Decoupling Main Booster Stage".wait until alt:apoapsis > 83000.lock throttle to 0.lock steering to prograde.print "Standby for orbital insertion".wait until eta:apoapsis < 15.lock steering to up + R(0,-90,180).lock throttle to 1.print "Go for orbital insertion".wait until alt:periapsis > 75000.lock throttle to 0.print "Welcome to space".sas off.When I have more free time, I'm gonna try and see if I can get kOS to fly SSTOs in and out of orbit and deliver cargo. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted August 7, 2015 Share Posted August 7, 2015 Sent a rocket up for a Munar science mission, trying to make it as minimal as possible. One crew, lander module driven by nothing but an external command seat, science module that gets abandoned on the surface to reduce weight, etc. And a single scientist to build experience and maximize returns.... then upon launching I discovered that, lacking a qualified pilot or sufficiently advanced autopilot, the thing had no SAS at all. "Surely that is not enough to abort the mission, I can compensate for that." ... turns out I could not completely compensate for that, as during final descent I lost complete control of the lander, had difficulty orienting it, and its direction vectors on the navball seemed arbitrary. I aborted the descent just before passing the point of no return. So I now have a scientist in Low Munar Orbit, waiting for rescue. I sent up a two-crew Mun lander I had assembled earlier, with only a pilot in it to save a slot for the scientist, modified by stripping out its science equipment and replacing them with an Advanced Grabber Unit. That should snap up the wayward science module, reclaim any spent fuel, and continue the mission. Quote Link to comment Share on other sites More sharing options...
LethalShade Posted August 7, 2015 Share Posted August 7, 2015 The Supreme Leader of the Democratic Peoples' Republic of Korea (i.e. North Korea) would like to have a word with you Hehe, the thing is to land at night Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted August 7, 2015 Share Posted August 7, 2015 I left Valentina stranded in her lander can on Duna. It fell over and can't right itself. And has no antenna. There are 6 kerbals in orbit but they can't help her. So it is going to be a long wait for a rescue.In other words, you ended up falling into the plot of The Martian: Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 7, 2015 Share Posted August 7, 2015 In other words, you ended up falling into the plot of The Martian: But... why... Matt Damon? Quote Link to comment Share on other sites More sharing options...
Justicier Posted August 7, 2015 Share Posted August 7, 2015 But... why... Matt Damon? Could have been worse... could have been Nick Cage...I do think Robert Downey Jr. would have been a "true" Mark Watney though. Quote Link to comment Share on other sites More sharing options...
Theoderich Posted August 7, 2015 Share Posted August 7, 2015 Two Thumpers attached to a core booster at the Launch Pad.Held together with Clamp-O-Tron Docking Port Juniors.The most intriguing fun I have had in KSP and did not make it into space.What a genius trick. I should try that someday. Quote Link to comment Share on other sites More sharing options...
Justicier Posted August 7, 2015 Share Posted August 7, 2015 (edited) I made another early jet age replica... this time a YP-80 Shooting Star. I am not entirely pleased with the wings, but i'm not sure what else I can do to make it look better with stock parts. The engine is the standard jet, tweakscaled to 0.900m, which gives this aircraft a slightly better TWR than my Me-262 with its twin 0.625m engines. Since it's faster, and slightly more maneuverable than my Me-262, if I ever get around to installing BD Armory, it'll be interesting to see if the 262's heavier armament will compensate for those weaknesses Edited August 7, 2015 by Justicier Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted August 7, 2015 Share Posted August 7, 2015 Yesterday I mentioned my latest project, an ungodly large spaceshuttle. Well here it is: The Star of Milos.Obviously it relies heavily on TweakScale.Lift off! Yes, it is indeed that big. It dwarfs the watertower and the flagpole.Booster separation.Jettison the nose tank.To give you an idea of scale, the cockpit, tail fins and Rhino engines have not been TweakScaled. And neither have those 5 fully loaded large ore containers. 90tons of cargo safely to 100*100km orbit.A fiery re-entryComing in for landing.Made it home safely. Quote Link to comment Share on other sites More sharing options...
Garbonzo Posted August 7, 2015 Share Posted August 7, 2015 Tested my new mobile base, and broke physics.... Those aren't sticky wheels, they're BROKEN wheels. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted August 7, 2015 Share Posted August 7, 2015 It's a bird... Its a plane... it's... it's... wait... it's a rescue ship??? Quote Link to comment Share on other sites More sharing options...
GDJ Posted August 7, 2015 Share Posted August 7, 2015 Working on my Elcano challenge rig. I think I worked out the bugs.....I hope. Quote Link to comment Share on other sites More sharing options...
LethalShade Posted August 7, 2015 Share Posted August 7, 2015 I'm busy trying out a new freighter design. Quote Link to comment Share on other sites More sharing options...
Alphasus Posted August 7, 2015 Share Posted August 7, 2015 Built this...Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
cantab Posted August 7, 2015 Share Posted August 7, 2015 Nearly reached the end of my patience.It's been about a week since I last truly played this game. That time I was hammered by bugs and bad framerate. Since then I've been doing seemingly interminable fps tests, and again just encountering a string of bugs and inconsistent results. Half my work was virtual junk because Squad thought that 1.0.x should behave differently depending on the current directory when you run the game. Most recently the stupid GC collection stutter showed itself again.I'm all but done with this rubbish. It's the one thing I hate about PC gaming, period, and I'm just about ready to sling this thing against the wall and pull out the 3DS instead./rantNow I'm going to watch some Bargain Hunt. Quote Link to comment Share on other sites More sharing options...
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