hellblazer Posted October 6, 2015 Share Posted October 6, 2015 Currently in a 1400km circularized orbit around the moon. Recorded about 2 hours of game play. Lunar landing and video editing tomorrow night. RSS/RO/RVE Quote Link to comment Share on other sites More sharing options...
magnemoe Posted October 6, 2015 Share Posted October 6, 2015 Launched starliner an orion powered interplanetary ship. 300 ton, room for 40 kerbals, does a 1600 m/s burn in one minute, currently on an shakedown cruice taking kerbals and tourists on a trip by Mun and Minmus then outside Kerbin SOI to get the crew 3 stars before changing crew and going to Duna. Quote Link to comment Share on other sites More sharing options...
TheGeekno72 Posted October 6, 2015 Share Posted October 6, 2015 (edited) I also just tested my Moho probe on Kerbin.I'm sorry but... THERE ISN'T ANY FREAKING ATMOSPHERIC EFFECT ON MOHO BECAUSE ISN'T ANY ONE ! THE PROOF HERE :FROM KSP WIKIBut if you are using mods I'm sorry ! ^v^Peace and fly safe !EDIT : I've made an Mün system equipment. But it crushed on Mün. JUST NEEDS SOME POLISHING AND RESTART THE MISSION AGAIN AND OVER AGAIN TO VICTORY ! YAY ! just need to begin the landing burn above 500 meters over the mün surface lol Edited October 6, 2015 by Red Iron Crown Easy with the language, please. Quote Link to comment Share on other sites More sharing options...
Melonfish Posted October 6, 2015 Share Posted October 6, 2015 After getting a lucky intercept and managing to somehow circularize into LDO my probe "Duna Curiosity" turned to Kerbin and beamed back some fascinating science! Quote Link to comment Share on other sites More sharing options...
DaMaster_Architect Posted October 6, 2015 Share Posted October 6, 2015 I tried to get the propulsion module for my 'Expedition Moho' craft into orbit. For this I used my own implementation of the Soviet N1, heavily making use of procedural parts to decrease part count. The N1 flies surprisingly well. However, fixing the launch pad proved to be expensive. Quote Link to comment Share on other sites More sharing options...
Gods315Pawn Posted October 6, 2015 Share Posted October 6, 2015 I am posting this one a day late, but yesterday morning I started my journey to Duna with the largest craft I have ever built, my first crewed mission to another planet's SOI. Over the past week I have been designing and building and testing and launching and rendezvousing and docking and refueling. It took eight total launches to get this thing ready.It didn't work. It is too long, unstable and the engine is in the back, pushing. It had a wobble that constantly worsened. Until it was flipping. I managed to stop it before it ripped itself apart.I went to go return the crew to the surface when I realized the reentry pod could only carry 3 of the 6 crew. I forgot to add extra reentry pods.I built the space Titanic.Well, I did manage to get a rescue ship up to them and safely return the crew. I de-orbited the darn thing (science mode do the money isn't an issue) and them realized I probably should have taken a picture for you guys. The whole mission was one giant failure.Back to the tear-stained drawing board. Upcoming tests: Can I dock multiple ports laterally to create a more stable ship and does it increase stability as I hope it will. Also I need to try to design a front side, pulling engine that can drop excess tanks mid-mission. That will be tricky for me. Quote Link to comment Share on other sites More sharing options...
Xuixien Posted October 6, 2015 Share Posted October 6, 2015 I'm sorry but... THERE ISN'T ANY FREAKING ATMOSPHERIC EFFECT ON MOHO BECAUSE ISN'T ANY ONE ! THE PROOF HERE :http://i.imgur.com/eR4ckHN.pngFROM KSP WIKIBut if you are using mods I'm sorry ! ^v^Peace and fly safe !EDIT : I've made an Mün system equipment. But it crushed on Mün. JUST NEEDS SOME POLISHING AND RESTART THE MISSION AGAIN AND OVER AGAIN TO VICTORY ! YAY ! just need to begin the landing burn above 500 meters over the mün surface lol Dude, please give me a spoiler warning next time. It would have been really fun (and Kerballish!) to send my probe with a heat shield and parachutes to another planet only to crash and have to send another because my only form of propulsion is RCS.I don't know anything about the planets and I like to keep it that way until I get there myself. Quote Link to comment Share on other sites More sharing options...
KerBlammo Posted October 6, 2015 Share Posted October 6, 2015 I have been trying to land an unmanned base on Duna for use by a future crewed mission to that planet. I can land it no problem (and have found with enough parachutes I only need ~50 m/s dV.. half for the initial de-orbit burn (actually just lower pe to 10-15 km ) and the rest for the final deceleration on landing) but the base keeps disappearing as soon as I switch away (although once or twice its still there in the tracking station the first time I look but not the second). I have a crew capsule (cupola) and a remote control unit as part of the base but no Kerbals on board.I can't figure out why this doesn't work, and have become very frustrated with it. Maybe its time for a hiatus from the game until 1.1. Grumble grumble. Quote Link to comment Share on other sites More sharing options...
Xuixien Posted October 6, 2015 Share Posted October 6, 2015 I am posting this one a day late, but yesterday morning I started my journey to Duna with the largest craft I have ever built, my first crewed mission to another planet's SOI. Over the past week I have been designing and building and testing and launching and rendezvousing and docking and refueling. It took eight total launches to get this thing ready.It didn't work. It is too long, unstable and the engine is in the back, pushing. It had a wobble that constantly worsened. Until it was flipping. I managed to stop it before it ripped itself apart.I went to go return the crew to the surface when I realized the reentry pod could only carry 3 of the 6 crew. I forgot to add extra reentry pods.I built the space Titanic.Well, I did manage to get a rescue ship up to them and safely return the crew. I de-orbited the darn thing (science mode do the money isn't an issue) and them realized I probably should have taken a picture for you guys. The whole mission was one giant failure.Back to the tear-stained drawing board. Upcoming tests: Can I dock multiple ports laterally to create a more stable ship and does it increase stability as I hope it will. Also I need to try to design a front side, pulling engine that can drop excess tanks mid-mission. That will be tricky for me.Okay so I'm REALLY bad at art man, but, here's my noobish attempt to help you - http://i.imgur.com/fg2EQM3.png. I've also never done this before. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted October 6, 2015 Share Posted October 6, 2015 First time Duna fly-by since 0.90. Yay, I guess. Quote Link to comment Share on other sites More sharing options...
129828 Posted October 6, 2015 Share Posted October 6, 2015 I figured out how to use the radar and heat seeking missiles of BD armory.I made a rocket that can deliver a small rover or lander on nearly any body in the system, I have tried eve, duna, mun, minmus, kerbin... and a moon of jool Quote Link to comment Share on other sites More sharing options...
eddiew Posted October 6, 2015 Share Posted October 6, 2015 I don't know anything about the planets and I like to keep it that way until I get there myself....you really need to not read the forum then, tbh. Everyone else is going to be swapping success (and failure) stories because we don't consider things that have in-game information displays to be spoilers You might want to check out some of the planet packs; New Horizons, Outer Planets, and others will add planets that not many folks outside of the relevant thread will discuss. Would help you avoid future spoilers ^^ Alternatively you can RP it by the rule that you have to observe a thing before you can account for it, e.g. send an orbiter with a barometer as your first mission to anywhere. Quote Link to comment Share on other sites More sharing options...
TheGeekno72 Posted October 6, 2015 Share Posted October 6, 2015 (edited) I've found pictures of my Mün Equipment Setup ! The lifter is my HPDTr availble on my Hangar (clik on my ribbon) and the payload is composed of an satellite and an rover with a sky crane Edited October 6, 2015 by TheGeekno72 Quote Link to comment Share on other sites More sharing options...
MalfunctionM1Ke Posted October 6, 2015 Share Posted October 6, 2015 I had this little Station in Kerbins Orbit but I didnt like how close the Solar Panels are attached to the Main Body of the Station.So I brought up this Backbone and a small RCS-Tug to move everything around and re-attach it to the Station.It' not perfect yet, but a little more ISS-like Quote Link to comment Share on other sites More sharing options...
Xuixien Posted October 6, 2015 Share Posted October 6, 2015 ...you really need to not read the forum then, tbh. Everyone else is going to be swapping success (and failure) stories because we don't consider things that have in-game information displays to be spoilers You might want to check out some of the planet packs; New Horizons, Outer Planets, and others will add planets that not many folks outside of the relevant thread will discuss. Would help you avoid future spoilers ^^ Alternatively you can RP it by the rule that you have to observe a thing before you can account for it, e.g. send an orbiter with a barometer as your first mission to anywhere.I've been very careful to avoid screenshots and discussions. Quote Link to comment Share on other sites More sharing options...
astrobond Posted October 6, 2015 Share Posted October 6, 2015 I've been very careful to avoid screenshots and discussions. BTW, don't be afraid, even getting a look to the spoilers and reading this forum, i often crash my ships on the planets xD Quote Link to comment Share on other sites More sharing options...
Yuriznikov Posted October 6, 2015 Share Posted October 6, 2015 Brought my 3 Mini Comsats to an Orbit to Duna, also learned about the Delay (Remote Tech) and how to work around it. The launch & transfer went perfect but the Satelites are out of sync. For the few missions i am going to use/need them i call it a mission succes, it was a bit of an experiment too getting them there without someone to control them Ejecting the first stage at a nice 1200 m/s igniting the middle stage to get the payload into orbit.The payload & transfer stage on it's way to Duna, there are 4 very compact/small comsats attached to the base of the transfer stage Quote Link to comment Share on other sites More sharing options...
capi3101 Posted October 6, 2015 Share Posted October 6, 2015 Had a relatively busy night last night (and today's been busy too - can't believe it's 2:30 local and I'm just now getting to the KSP forums today).Last night my Mun Buggy arrived in orbit of Minmus. Unfortunately, the craft wound up in a retrograde orbit relative to the Minmusport space station, but as I have plans to land the craft (it satisfies the conditions of a high-paying Minmus base contract), I'll probably just land it and have it head on to the station from there. I'll just have to dump the transfer stage and lose the extra fuel that was in it instead of hauling it to the station as a spare supply like I'd originally intended.Meanwhile, I finally figured out what happened to the Stratofortress 7a that I'd launched to Mun the other day, and apparently promptly forgotten about until after it had left Mun's SOI. My computer has an annoying tendency sometimes to click twice when I meant to click once, and when you're deleting KAC alarms, sometimes it gets something it shouldn't - which is annoying but not troublesome unless I don't actually catch it (which is what happened the other day). I figured this out because it happened again...luckily this time I was paying attention and promptly restored the alarm. I made a burn that will slingshot the Stratofortress around Kerbin and back to a Mun intercept in four days. The maneuver did short the craft on fuel, so to compensate I took the time last night to launch a fully-loaded fuel base to rendezvous with the Munport space station. It will arrive in about a day-and-a-half - well ahead of the Stratofortress - which should enable Jeb and company to finally go home once the craft finally gets there.I also launched a Raven spaceplane to haul passengers to Kerbinport, and another Sojourner probe around Kerbin to try and pick up a polar-orbiting satellite contract. The passenger delivery went well; the plane is still docked to the station ready to take folks back down when I've got a load ready to go. The Sojourner's mission was a partial success; though I launched at the wrong time and wound up with nowhere near enough fuel to put the satellite into the correct plane, I did still wind up in a polar orbit, so I took the opportunity to scan Kerbin for ore. I'll make a fresh attempt to fulfill the satellite contract later. Meantime, I know that Kerbin definitely ain't the place to be doing any mining, y'all...Mining of Minmus is still going well. The planet went into night but it turned out my combined Wildcat/Mosquito craft had sufficient battery power available between them to carry the craft through to dawn. At this point, about 1600 units of Ore have been mined from Minmus; another 500 or so and I collect on a contract worth over √300,000. Definitely looking forward to finishing that up. I had been considering sending out a refinery module to the site so that enough Ore could be refined into fuel so that the full Wildcat craft could make a delivery to Minmusport; I have yet to make any further plans there, though.Right now I'm sitting at about √158k, with every piece of KSC upgraded except for the Tracking Station and that upgrade as a short-term goal. I still need to do some sci-mining on Mun and get started with the process of Ore mining there as well, but that mission is also rapidly approaching on the horizon, and then I turn my attention to Duna and Ike again. Quote Link to comment Share on other sites More sharing options...
Concentric Posted October 6, 2015 Share Posted October 6, 2015 Mostly station management.First, I flew the empty SixPlane home, with only minimal fuel and monopropellant remaining. Also, I docked the panels probe to the Labtug. Then, I got the rendevous of Triangle with the rescuee... but ran out of fuel matching speeds. Got close enough and slow enough that he could EVA over, though. Even firing RCS couldn't deorbit... so I needed to get some fuel there.The lab needed scientists, too, so I docked a tank/pod module to my little interstation ship to take two scientists from Stopover to the lab. I put 53 data into the lab, then put one of the readings (worth two science points, as it's been taken already) into the interstation ship.This then went to the Triangle and the rescuee, allowing him to take the data back home, and take more than enough fuel to deorbit and return. Quote Link to comment Share on other sites More sharing options...
Sido Posted October 7, 2015 Share Posted October 7, 2015 (edited) I create a fully fonctionnal, semi realistic Interplanetary Spacecraft : The Belenos. I use it for exploring the Urania system of course Send in three section, it have all the necessary for a real spacecraft, a command module, a docking section, an artificial gravity living section, an electric module couple with a propulsion module made by 4 ion enginesA little video just after assembling And some screenshot : Edited October 7, 2015 by Sido Quote Link to comment Share on other sites More sharing options...
Randazzo Posted October 7, 2015 Share Posted October 7, 2015 Did a little modeling work.. got bored.. assembled this redonkulous beast and flew it to the north pole. What's that you say? Slow? Nay sir, nay. North pole in under 25 minutes. Could have been less, but you know... structural limits. Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 7, 2015 Share Posted October 7, 2015 Tried out the dev branch of Ven's Stock Revamp, it has a gorgeous line of 2.5m LF tanks and a 2.5m quad nuke to go with it: Quote Link to comment Share on other sites More sharing options...
Alastronaut Posted October 7, 2015 Share Posted October 7, 2015 Used VASIMR to go to Laythe, drop off a few probes into the atmosphere, and return to Kerbin Quote Link to comment Share on other sites More sharing options...
Mikki Posted October 7, 2015 Share Posted October 7, 2015 Well, started a manned Laythe surface survey by plane. Looking for a flat place with moar ore and a spot nearby to place the habitat which is still piggybacked on the mobiler miner:(Jool asteroid survey contracts are at the time my best fundresource, scan somewhat 15-19 asteroids type X for 5-6 million kerbucks!!) Quote Link to comment Share on other sites More sharing options...
hellblazer Posted October 7, 2015 Share Posted October 7, 2015 Went to the "pause for effect" The Moooon!!!Started a new 3 part Lunar series. Part 1 of 3RSS/RO/RVE and TAC Life Support Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.