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What did you do in KSP1 today?


Xeldrak

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7 minutes ago, SelectHalfling0 said:

What is that vessel's destination? Its certainly cool looking.

Also, I think it should be called "Trident" (3 fuel tanks up front).

I'm planning to go to Laythe with it and then go back. When that's done I want to put it in Kerbin-Duna encounter orbit (Was it called Armstrong's cycler?). That way I wouldn't have to buil a new mothership everytime I go there and it would be a pretty handy thing since I play with USI LS.

I'm also planning to do a mission report about the whole mission, because I never get to do anything interesting with my ships once I build them. Maybe that will motivate me to make the gameplay actually interesting.

Edited by Veeltch
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Did you know?

Asteroids splashed down 3km to the east of the runway don´t count as "landed". I didn´t know that. So I had to build a VTOL, and I haven´t built one for a loooong time and I SUCK at flying theese things.

dfqktQY.png

The landing didn´t go well, but the crew survived. :)

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I'm doing the Elcano (driving around Kerbin) challenge with this:

2016-02-01_00051%20%28Custom%29.jpg

It is a bit boring, I usually end up browsing the forum on my phone whilst keeping half an eye on what my car is doing. The most thrilling bit is when it does biggest jumps, as the wheels have picked up the bad habit of exploding if the jump is a bit too heavy

Boring.gif

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Last weekend I brought my Duna vehicle, the Mars II, through an unmanned trial flight to Mun, an attempt to Minmus, and then to a crewed low orbit of Mun with a planned landing for tonight.  The ship has (?) plenty of dV, but the deceleration to landing will be dicey.

Ironically, the clearest photo above is from the failed Minmus encounter.  It failed because, DESPITE having So Little Time Left on the pictured burn, ...  immediately after the picture was beamed home, mission control fell asleep.  -.-

*sigh*

Edited by GarrisonChisholm
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On 2/1/2016 at 2:33 AM, Cupcake... said:

Enjoy! :)

 

Cupcake...

I have to say, I really like the design of your mothership.  We rarely see your larger designs, and I am pleased that they are as simple, aesthetic, and practical as your smaller ones.  That Mk. 1 crew cabin positioned laterally makes a great bridge window, the external engine pods are sleek, and the staged fuel containers on the rear make it clear it is both easily refuelable and able to shed dead mass as it moves.  

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51 minutes ago, Fearless Son said:

I have to say, I really like the design of your mothership.  We rarely see your larger designs, and I am pleased that they are as simple, aesthetic, and practical as your smaller ones.  That Mk. 1 crew cabin positioned laterally makes a great bridge window, the external engine pods are sleek, and the staged fuel containers on the rear make it clear it is both easily refuelable and able to shed dead mass as it moves.  

I've had quite a few calls to release this so will try and have it uploaded tonight. :)

 

Cupcake...

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I got to play for the first time in a couple weeks of working way too hard. I had Tina do some temperature surveys of Minmus, and then land. I aimed for the lesser flats, then I realized, heading over some high and flat "midlands" terrain, that I had more than 1km/s left and only needed about 500 m/s to go home -- so why land efficiently? I just halted my horizontal and plopped down onto the ground.

Heading home, it was my first test of my new concept for re-entry heat shielding: a pair of radiators. Works great. Way lighter than a heat shield!

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Last mission I did was one to the Sarnussian moon Tekto. Built a small car, a lander, gave it 4km/s dV, and I was planning on using a Jump Drive to get it there. To do that, I first needed a cynosaural field in place...and to get that there, I needed. Something. I reached for an alcubierre drive. My FTL system uses both, the beacon will fly to the destination on an Alcubierre drive, then the actual science missions will just jump to the beacon and fly under normal pretenses. The return trip is another jump to a beacon I'll put in medium kerbin orbit here soon, then a normal landing. The jump drive itself is a seperate module with a 2.5m docking port on the business end, the Kerbin beacon won't be moved, and the other beacon will be free to travel to-and-fro depending on where I'm going.

 

I got the beacon in place easily enough. Set up the lander, the docked-to jump drive, rolled that out on the runway and began what I thought was gonna be a dry test of the jump drive, making sure it had enough power. Nope, you're in Tektonian orbit now. Floored, and realizing I just brought launch clamps halfway across the Kerbol system, I reverted to SPH, finished the design, removed the clamps, and...well, sod the boosters, don't need 'em. I'll just jump straight from the runway to the target orbit!

 

 

I still have to finish sciencing up the place, launch back into orbit, redock with the jump drive. Then I have to get the return beacon set up, jump the science mission back to Kerbin, land them. Fun fun.

Edited by Kenobi McCormick
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Realised that my exploding satellite design from a couple of days ago wouldn't have enough power to do the job around Duna and Ike, so as that launch mission was a failure anyway I've redesigned the satellite, and figured I'd do a mission report for a K-Prize submission while I was at it

 

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Last night I played the KSP for only the second time in ages (first time after killing Val on the surface of Duna). Basically I was taking stock of my current career and seriously thought about starting over for several minutes. All my Kerbals were in space. My Duna orbiter only had 70 units of mono left. It would never make it back to Kerbin. I dreaded the idea of sending an unmanned vessel all the way out there just to carry mono propellant. There is some kind of bug where I currently cannot transmit any science from the processing labs. And I only had about a million kerbucks in the bank. It was kind of bleak looking.

Then I decided to at least try to finish my Eve fly by mission with my little satellite. It had about 1100 DV. So I managed that pretty easy. I actually achieved orbit around Eve. I thought that might be useful. Checking in with the Space Center again, I realized I had the Explore Gilly mission active. Well hell, my Satalite still had 700+ DV left. Let's go for it. I managed to complete the mission and really surprised myself my landing the little thing on Gilly without it breaking! It was actually nearly a perfect landing. Sitting upright on its little thrust nozzle.

Well with the money from all that I'm now at about 2.5mil kerbucks and have renewed hope. I was shocked to find Valentina's twin sister in my que of pilots when I returned to the KSC. So she is currently manning a mk3 capsule that will eventually rescue two very stale scientists in orbit of Kerbin. Then there are 2 more scientists that need to come home from Minmus. So I have not lost hope and will try to rescue my very troubled space program and all it's very stale kerbonauts in need of showers.

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I attempted to start a mining operation on Minmus, both to make fuel and to fulfill a contract. I first built the scanning probe and sent it on its way. Then, I built the lander/miner device. I tested it extensively. It has a probe core, small docking port, RCS, fuel and engines, 4 small drills and 5 small ore tanks to hold 1500 total. I thought it'd be okay, the radiators worked well and it was decently cheap. Weighed about 17 tons empty, 30 tons full. I built a rocket to launch it, enclosing the lander (dubbed the "Silent Eclipse" cause it sounds kinda cool) in a giant fairing. The ship constantly wobbled and whenever I deployed the fairing it destroyed several of my engines. So I'll need to redesign the rocket, and possibly the lander.

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10 minutes ago, astrobond said:

I had a dream......

Here is the KSP 1.05 Eve Flying Carpet !

Jebediah hates me... 1 hour and 23 minutes of ladder climbing pfffiuuuuu....

Thank's to @Chemp and @Geschosskopf

Fly safe with Valentina :)

LOL, good one!  So how did the reentry go? :D

This ladder glitch is one of my favorite things in KSP and I hope it never gets fixed.  Sure, taken to extremes like this, you can call it a glaring bug.  But OTOH, getting to and travelling in space this way really has very little practical value so isn't a game-breaking.  You're not going to build a Mun base like this, or whatever, so there's not much exploitation/cheating value in spending the significant time required to move this way.  But OTOH, the ladder glitch does allow for mildly plausible, occasionally useful light vehicles for exploration, self-rescue, and just goofing around.  Thus, I consider it a very minor and often enjoyable bug.

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After struggling with CKAN all yesterday (and part of the wee hours this morning when I couldn't sleep) I could not get it to install anything anywhere. However, this morning, I tried installing things just two or three at a time, and things are working out much better. I'm nowhere near being done, but at least now I'm making measurable progress.

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