xgstation Posted March 20, 2016 Share Posted March 20, 2016 Today I made this. In total 48 satellites with only 3-time launch(1 rocket with 16 satellites). Quote Link to comment Share on other sites More sharing options...
Francois424 Posted March 20, 2016 Share Posted March 20, 2016 (edited) Today I decided to upgrade my old 0.25 Jool-5 designs for 1.0.5 I decided to start with the "Laythe Ascender", so I upgraded the design and after extensive testing at Kerbin, decided the time had come to try it on Laythe herself. Activated Simulation mode (Hyperedit)... ... and begun my descent, things are heating-up but nothing uncontrollable. Humm, only water... that is untested 'ground' for the lander, but let's see if it's going to work. Gotta love the view... Drogue 'chutes deployment successful ! Touchdown!!! No damage, ship holding steady thanks to SAS, but electricity is disappearing... Let's get that science ! Okay good, we can reach the instruments. Too bad we cant "Float a flag", so we'll have to skip that step. Let's prepare for take off... Science module ejection confirmed, no damage. Successful ladders and landing legs ejection, engine at 100% throttle... Laythe Ascender is ascending and on the way ! 60 x -200km altitude... But the ship was not supposed to redock with the mothership anyways. So complete circularization with minimal effort by Jebediah, now waiting for the Mothership to pick him up. I could add extra fuel on the lander if I wanted to do a complete circularization, about 10LFO would suffice at that point. I might, but the Kerbal way works just as good. At any rate, "Laythe Ascender" design successful ! Minimal mods used for it too... - Necrobone's radial LFO fuel tanks (x4), landing gears (x4) and radial batteries(x2). Did not even need Tweakscale for this one - EDIT: Forgot Surface Lights ! 'cuz "you gotta have Moar Liiightssssss !" TM Edited March 20, 2016 by Francois424 Quote Link to comment Share on other sites More sharing options...
Frank_G Posted March 20, 2016 Share Posted March 20, 2016 I started to overhaul my craftfile thread and added 3 new craft: You´ll find detailed info and screenshots here. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted March 20, 2016 Share Posted March 20, 2016 To prove all the "spaceplanes cannot into RSS" folks wrong, and because why not, I decided to make a spaceplane with X-15 technology (i.e. fuselage/cockpit starts melting at 1600K), which is available from the High Speed Flight node in RP-0. Now, a regular X-15 was a no-go for me (although it might be possible for a better pilot), but I made a much lower wing-loading version based on the last spaceplane I flew in RSS/RO (itself based on Von Braun's 1952 design). Unlike that one, however, this one is using X-15-rated parts. The engine is an AJ10-104D (Ablestar) since I didn't need that much. A single tank's worth of propellant gave around 1400m/s. tl;dr it worked. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted March 20, 2016 Share Posted March 20, 2016 I think I may have a problem... LOL! JR Quote Link to comment Share on other sites More sharing options...
kotomikun Posted March 20, 2016 Share Posted March 20, 2016 Landing on Wal, the nuttiest (har har) object in the Urlum system. Originally, the plan was to head back to Kerbin afterward, but things went a little differently... Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted March 20, 2016 Share Posted March 20, 2016 (edited) I EVA'd from a 20km orbit to the surface of Orvok. Edited March 20, 2016 by Geschosskopf Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted March 21, 2016 Share Posted March 21, 2016 (edited) In KSP itself? Nothing too special, same as most others really. Make a plane, crash a plane. Make a shuttle, save a shuttle, export a shuttle, convert a shuttle, re-render a shuttle for another upcoming chapter. You know, same old, same old. I've been working on perfecting a process I first started learning about when I did this: Which has gone a shade further, and is now looking like this: Presenting, the Starchaser, Edited March 21, 2016 by Deadweasel Updated new photo with current version Quote Link to comment Share on other sites More sharing options...
Draconiator Posted March 21, 2016 Share Posted March 21, 2016 Kommsat I is now operational in geo orbit, and it was sorely needed by the crew at Duna to communicate with Kerbin. Quote Link to comment Share on other sites More sharing options...
hendrack Posted March 21, 2016 Share Posted March 21, 2016 (edited) Nothing special, new career based on many Tantares parts, first station around orbit with a science lab and some data from the Mun and Minmus. Graphics pimped wit KSPRC. Edited March 21, 2016 by hendrack Quote Link to comment Share on other sites More sharing options...
Martin0 Posted March 21, 2016 Share Posted March 21, 2016 I made a Jeep, the i airdropped it Quote Link to comment Share on other sites More sharing options...
el_coyoto Posted March 21, 2016 Share Posted March 21, 2016 On 20/3/2016 at 3:26 AM, TheVillain said: So in my 3.2x scale KSP Save I finaly decided to launch a Duna mission, named ExoDuna (Most of you should get this reference). The mission went surprisingly well and everything worked as it should have on the first try! View of the launch vehicle I used, the transfer stage and orbiter/lander are all inside the fairing of the rocket. The second picture is the view of the lander up into the sky from where it currently sits, I must say that I am quite pleased with the results Next up, manned missions! Congrats on not turning your ExoDuna mission into an EndoDuna mission! Joke's not mine, ripped from a well known DJ/astronomer youtuber... Quote Link to comment Share on other sites More sharing options...
Draco T stand-up guy Posted March 21, 2016 Share Posted March 21, 2016 I went for a long roll down a hill... Quote Link to comment Share on other sites More sharing options...
LittleBlueGaming Posted March 21, 2016 Share Posted March 21, 2016 Haven't played much in a long while... winter was really rough on me, but felt like doing some Kerbal stuff today. Productive day in my new career mode, got some 2000+ science with a probe that landed on both Ike and Duna, landed another probe on Gilly, and on my second attempt landed a probe on Eve. Realized, I've never landed on Duna, Gilly, or Eve before, so those were all firsts for me. Wanted to see if I could still do the spaceplane thing, so I made something quickly in sandbox. First ascent I was too shallow and blew up my front intakes from overheating. Switched modes on the RAPIERs, made suborbital, and landed safely in the ocean. Second try went fine, minus a loss of control on re-entry from about 45km to 15km. Shifted fuel around, landed on the runway, and felt pretty dang good Quote Link to comment Share on other sites More sharing options...
micr0wave Posted March 21, 2016 Share Posted March 21, 2016 still trying to figure out how to go places in rss, continued to assemble the station which shall work as refueling/starting point for missions beyond LEO. Quote Link to comment Share on other sites More sharing options...
Exploro Posted March 21, 2016 Share Posted March 21, 2016 (edited) I killed Bob Conducting a low altitude test flight of the LTV45. All at first was going well. I omitted the decoupler between the command pod and the engine; thinking it would not be needed. However I only ran a test simulation far enough to ensure the test objectives would be completed and ended it there. But had I completed a previous simulation to the end I'd have discovered the fatal flaw and would have redesigned the craft to include one. With that said the weight of the engine prevented the craft from slowing down enough to deploy the parachutes. By the time i realized what was wrong it was too late. The lesson; follow through a simulation to the very end; useful information can be had to prevent the loss of Kerbals. Edited March 21, 2016 by Exploro Quote Link to comment Share on other sites More sharing options...
Dman979 Posted March 21, 2016 Share Posted March 21, 2016 (edited) I finished up booster and payload integration for the Real Space Program. The payload? 2,700 kg of manned capsule. I ran into some problems along the way, but nothing that couldn't be fixed. MARCH 21, 2016 12:06 EST FOR IMMEDIATE RELEASE: As the final bolts are welded into place, the Independence 7 Ground Assembly Team lets out a wild cheer. Says one excited kerbal, "!Atidlam otnujnoc le odot ne Nk 5 ed sonem! Yay-yak-eippiy!" The team has worked hard to get to this point. The capsule was originally overweight, but after some double-checking with the Life Support, Electrical, retro-burn, and Booster specs, they were able to cut the capsule's integrated mass to less than 2,700 kg, from an initial mass of 3,700 kg. In the midst of the celebration, a technician remembers that they forgot to add the flight computer to the capsule! It's not a big worry, though, because like everything else here it's attached with duct tape. There were some problems along the way. When asked about the issues, Wernher Von Kerman said, "Well, they [the booster and capsule] didn’t line up right at first-like, the booster was ~10 meters off to the side- and when I tried to offset it back, it wound up in the ceiling. We were able to get it back to it's proper position, but there might still be some random torque caused by a slightly offset engine. Nothing major, though, and I'm sure that our BadS pilot will be able to handle it. If you'll excuse me, I need to take some of that hydrazine for my office while I write an S-covering memo." As of this time, everything on the hardware end looks GO for launch. -- Chuck Kerman Vehicle Assembly Building Kerbal Space Center Earth We are launching on March 26, 2016, at 12 PM EST. Edited March 21, 2016 by Dman979 Quote Link to comment Share on other sites More sharing options...
BagelRabbit Posted March 21, 2016 Share Posted March 21, 2016 ...I'm not sure what else needs to be said, except that this is 100% stock and can fly quite nicely sans-debug menu. -Upsilon Quote Link to comment Share on other sites More sharing options...
Randazzo Posted March 21, 2016 Share Posted March 21, 2016 (edited) I had a "Whoa" moment for the first time in a while last night. My Minmus fuel refinery required a very small delivery of KAS/KIS items, small enough that I was grumbling about building a vehicle to deliver it to the surface and a rocket to launch it all when it hit me; I have all the structure in place to deliver this thing to minmus at only the cost of the landing vehicle (which was tiny, since I landed on the container carrying the stuff). I loaded the 1.25m cargo lander into my SSTO Spaceplane "Aero Test 3", the cargo variant of the "Aero Test" series (I know, that's an awesome name) and launched it into LKO. After returning the AT3 to the surface, I then undocked my "Yellowstone" interplanetary crew transport (which conveniently has an extra docking port at the rear, between the two engine nacelles with enough space for a 2.5m payload to be docked) from K-Station Alpha and went and picked up the cargo lander and towed it to Minmus. As a bonus, I filled the Yellowstone's tanks while there (at K-Station Beta) and sent it back to the station in orbit of Kerbin. The fuel was produced and sent up from Minmus and the Yellowstone has ~5600 dV so it still has enough fuel to make the round trip again before refueling. Anyway, cargo delivered with nary a rocket launched (you know, excluding the tons of rockets launched to set all this up). Whoa. Edited March 21, 2016 by Randazzo Quote Link to comment Share on other sites More sharing options...
N_Danger Posted March 21, 2016 Share Posted March 21, 2016 Scan Sat Ike delivered. Now to deliver a rover (or hopper since it is Ike) to find the best place for refining fuel. Quote Link to comment Share on other sites More sharing options...
Draconiator Posted March 21, 2016 Share Posted March 21, 2016 i discovered that on one of my latest missions, well...look for yourself. Quote Link to comment Share on other sites More sharing options...
Triop Posted March 21, 2016 Share Posted March 21, 2016 (edited) Made a new baby today 5 hours ago, UpsilonAerospace said: ...I'm not sure what else needs to be said, except that this is 100% stock and can fly quite nicely sans-debug menu. -Upsilon That's a sub ! awesome build, can she swim/dive ? It inspired me: Edited March 22, 2016 by Triop Quote Link to comment Share on other sites More sharing options...
MADs Posted March 21, 2016 Share Posted March 21, 2016 (edited) I stitched something together... Edited March 21, 2016 by MADs Quote Link to comment Share on other sites More sharing options...
Findthepin1 Posted March 21, 2016 Share Posted March 21, 2016 I built a Jool ship. It is designed to go to Jool and return. I plan to visit all three major moons. It's not designed to land on anything, however it could land on Bop or Pol. It couldn't do a Jool-5 because it's not capable of carrying all my stuff. I also realized that extensive radiation shielding isn't required to make things realistic for this mission, for I calculated that Jool's mass relative to Kerbin's is smaller than Saturn's relative to Earth's (Jool's 80 Kerbin masses and Saturn's 95 Earth masses). Saturn's radiation environment is relatively safe. I launched the ship. It barely made it to Kerbin orbit. The launcher ran out at almost orbit. So I turned on the nuclear engines on the thing and got it to orbit (barely) with that. It's missing about a thousand units of fuel so I plan to refuel it using the crew deliver-er. It has too much fuel left even now. Quote Link to comment Share on other sites More sharing options...
ZooNamedGames Posted March 21, 2016 Share Posted March 21, 2016 (edited) [snip] Edited March 21, 2016 by ZooNamedGames Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.