LordFerret Posted June 27, 2016 Share Posted June 27, 2016 4 hours ago, adsii1970 said: ... Anyhow, I've been tinkering around with @Fengist's updated Maritime Mod pack, ... Wow! That's pretty cool. Will she stand up to 30' seas? lol I'm genuinely impressed, quite sleek. Nice job! +2 Quote Link to comment Share on other sites More sharing options...
DaMachinator Posted June 27, 2016 Share Posted June 27, 2016 In sandbox 1.0.5: Sent Jeb up with 300 days of life support to make maps of Kerbin. Landed closer to KSC than I ever have. Flew Jeb north of KSC at 1,170 m/s and 22km ASL to look for an anomaly. Did not see it. Flew Jeb to anomaly near North Pole. He died of g-force damage, and since I have no comms coverage, the probe core hidden in the cargo bay was useless. Quote Link to comment Share on other sites More sharing options...
kraden Posted June 27, 2016 Share Posted June 27, 2016 Well I tried an Apollo-style Mun landing with 2 minor deviations. Firstly I had to pick up someone stranded in orbit (contract), and secondly I had to refuel from a tank with a docking port that I left in orbit from a previous mission as a "just in case". First attempt I tried to grab the stranded Kosmonaut and upon exiting the hatch, the command module spun wildly, she exploded in a puff of smoke and the module went careening towards mun. Nice . Loaded a quicksave. Went for the fuel first this time. This required me to detach from the LM to fuel up, then reattach. Got comfortably close with minimal movement between ships and tried to undock the LM. Nope. Docking ports glitched and wouldn't release. Reloaded the quicksave a few more times and tried a handful of things... no dice. Looked up the issue and seems it was possibly cause by my having it attached to a separator during staging. Scrapped the entire thing and tried to build a new rocket that wouldn't need more fuel in orbit and would fully land and return without any docking. 3 launch attempts and 3 exploding rockets later, I'm calling it a night. Will do another revamp tomorrow. Quote Link to comment Share on other sites More sharing options...
Corona688 Posted June 27, 2016 Share Posted June 27, 2016 I landed one of my trademark crazy-unbalanced looking landers on Mun today. It looks crazy, but is actually fairly well-balanced. Not having to double everything has saved literal tons of weight. The side pods are no longer needed either, all fuel and data taken, and will be ejected before departure. Too bad I have to eject the autopilot. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted June 27, 2016 Share Posted June 27, 2016 3 hours ago, Corona688 said: I landed one of my trademark crazy-unbalanced looking landers on Mun today. It looks crazy, but is actually fairly well-balanced. Not having to double everything has saved literal tons of weight. The side pods are no longer needed either, all fuel and data taken, and will be ejected before departure. Too bad I have to eject the autopilot. That may be the simplest, most kerbal thing I've ever seen. Quote Link to comment Share on other sites More sharing options...
DaMachinator Posted June 27, 2016 Share Posted June 27, 2016 (edited) 12 hours ago, Kertech said: Finally Icarus 1 proved I don't understand remote tech very well, since it lost communicationshortly after leaving the system, but the booster loked great anyway!! KSC cannot connect to objects outside of Kerbin's SOI without relay satellites. OT: Yesterday, I mapped out a sort of torus that shows the area of complete comms coverage of Kerbin! Edited June 27, 2016 by DaMachinator Quote Link to comment Share on other sites More sharing options...
MDZhB Posted June 27, 2016 Share Posted June 27, 2016 18 hours ago, Iamsodarncool said: Finished up my trip to the Duna system! Holy cow, what visual mods are you using? Quote Link to comment Share on other sites More sharing options...
Iamsodarncool Posted June 27, 2016 Share Posted June 27, 2016 1 hour ago, MDZhB said: Holy cow, what visual mods are you using? Collision FX Distant Object Enhancement EVE PlanetShine Scatterer SVE TextureReplacer with the KSPRC planet textures and Rareden's Skybox (by the way, does anybody know of any KSP skyboxes that are actually a high resolution? Skyboxes, including Rareden's, claim to be 8k or larger but they are VERY CLEARLY NOT Quote Link to comment Share on other sites More sharing options...
Corona688 Posted June 27, 2016 Share Posted June 27, 2016 (edited) 6 hours ago, Grenartia said: That may be the simplest, most kerbal thing I've ever seen. That is what I aspire to The Pioneer and Voyager missions inspired me somewhat, you can make something asymmetric yet still balanced. Edited June 27, 2016 by Corona688 Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted June 27, 2016 Share Posted June 27, 2016 Mostly today I have been mucking about in 1.1.3 . Quote Link to comment Share on other sites More sharing options...
Randazzo Posted June 27, 2016 Share Posted June 27, 2016 (edited) Kraken drive is best drive. Edited June 27, 2016 by Randazzo Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted June 28, 2016 Share Posted June 28, 2016 Almost had a solar panel get clipped by debris during rendezvous. I just barely managed to retract it in time. Too close Quote Link to comment Share on other sites More sharing options...
FlyingCola Posted June 28, 2016 Share Posted June 28, 2016 Career mode is finally getting interesting. Sent several probes and landers to mun. Quote Link to comment Share on other sites More sharing options...
luizopiloto Posted June 28, 2016 Share Posted June 28, 2016 did some tests with a new shuttle... :3 Quote Link to comment Share on other sites More sharing options...
TheKSPDesigner Posted June 28, 2016 Share Posted June 28, 2016 BUILT LAUNCHED AND LANDED A FULLY FUNCTIONAL FALCON 9 REPLICA. YOU HAVE NO IDEA HOW PROUD I AM RIGHT NOW Quote Link to comment Share on other sites More sharing options...
AstroBovice Posted June 28, 2016 Share Posted June 28, 2016 22 minutes ago, TheKSPDesigner said: BUILT LAUNCHED AND LANDED A FULLY FUNCTIONAL FALCON 9 REPLICA. YOU HAVE NO IDEA HOW PROUD I AM RIGHT NOW Awesome! Got pics/video? Would love to see it Quote Link to comment Share on other sites More sharing options...
TheKSPDesigner Posted June 28, 2016 Share Posted June 28, 2016 Sure! I'll take some when I get the chance (11:15 here, gonna sleep) Quote Link to comment Share on other sites More sharing options...
MDZhB Posted June 28, 2016 Share Posted June 28, 2016 Finally built a working, though a little scant on fuel, SSTO. Quote Link to comment Share on other sites More sharing options...
Corona688 Posted June 28, 2016 Share Posted June 28, 2016 44 minutes ago, MDZhB said: Finally built a working, though a little scant on fuel, SSTO. If you can get those engines pointed perfectly parallel that will save some fuel. Right now they're wasting some fuel trying to tear your wings off your plane. My space station received an impromptu upgrade of solar power and battery packs as I'd vastly underestimated how much the science lab needs. Now he can get to work. Quote Link to comment Share on other sites More sharing options...
Gojira1000 Posted June 28, 2016 Share Posted June 28, 2016 (edited) I went to Saturn in RSS/SMURFF (edit - vid is over in mission reports ) And then put a lander on Titan I'll see about editing the video at some point. 9 year mission to get the lander down (edit - see link up top). Edited June 29, 2016 by Gojira1000 linked Quote Link to comment Share on other sites More sharing options...
magnemoe Posted June 28, 2016 Share Posted June 28, 2016 Duna day. Arrived with an orion with the new base and a ore carrier who was not needed after all, New base for contract, will take it to Ike afterward and the old base will be used on Duna. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted June 28, 2016 Share Posted June 28, 2016 11 hours ago, Puggonaut said: Mostly today I have been mucking about in 1.1.3 . The amazingness of Tweakscale. Also, Station Expansion is compatible with 1.1.3? 4 hours ago, luizopiloto said: did some tests with a new shuttle... :3 I imagine you'd never have to worry about losing parts on impact with that paneling. Quote Link to comment Share on other sites More sharing options...
blorgon Posted June 28, 2016 Share Posted June 28, 2016 Spent about 8 hours on and off throughout the day tweaking my any-rocket kOS launch script. I'm probably going to make a thread about it because I've put a LOT of work into making it nearly 100% adaptable, and I've come up with what I think are some pretty neat solutions. Quote Link to comment Share on other sites More sharing options...
oversoul Posted June 28, 2016 Share Posted June 28, 2016 On orbit construction of the "Tourist" is flowing along nicely. There was a small hiccup: the first kerbal lander design would not fit into the centerline hangar bay! The new one has been installed, the SCANSat design has been tested in orbit of Minmus, and one satellite has been installed in the starboard tray. Remaining tasks: load satellite into port tray, test/certify the drone lander drilling craft, install it on the aft stow, onload the rest of the crew, then fuel 'er up! Full up trials will be done around the Mun I think. Assuming this engine design works... fingers crossed lol. Quote Link to comment Share on other sites More sharing options...
cantab Posted June 28, 2016 Share Posted June 28, 2016 Did the second launch of my new Shuttle, Novelty, after having completed a successful test flight round Kerbin. For this first 'proper' launch though the shuttle required a custom cargo bay expansion to accommodate two light but bulky drones. I call the expansion 'Beluga'. Separation of the bay cover was somewhat jerky because of clipping, but it came off nonetheless. I'll really prefer something less clippy next time though, but it's hard to fashion since few parts have a concave face. Quote Link to comment Share on other sites More sharing options...
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