AeroAviation Posted July 5, 2016 Share Posted July 5, 2016 stayed up all last night sending a probe to the jool system and did fly-bys of all the moons. I have a picture of the ship here: also finished assembling a duna return ship in orbit that will hopefully go well. the large orange fuel tanks will make most of the interplanetary burn (like 90% of it) then we switch to the interplanetary stage which had the design inspired from H20's Kassandra craft, and the lander was built myself Quote Link to comment Share on other sites More sharing options...
xendelaar Posted July 5, 2016 Share Posted July 5, 2016 37 minutes ago, Alchemist said: Yeah, I once used a small screwdriver like this. Except that it was on the Mun, so shift was Did you run out of jet pack fuel? That must have been a really long and boring trip? Quote Link to comment Share on other sites More sharing options...
magnemoe Posted July 5, 2016 Share Posted July 5, 2016 6 hours ago, Stratzenblitz75 said: Today, I sent a mission to Eve and back... And recovered all the parts back at KSC! Congratulation, you won KSP, what will you play now? Quote Link to comment Share on other sites More sharing options...
DaElite101 Posted July 5, 2016 Share Posted July 5, 2016 I got a probe I launched yesterday into Munar orbit, and I launched a probe and got it to Minmus orbit. Next step is a Mun lander probe, which I am going to launch today. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted July 5, 2016 Share Posted July 5, 2016 2 hours ago, xendelaar said: Tried to pickup bob stranded on laythe. I thought i landed the rescue ship 2.8km from poor old bob. I was quite happy and saved the game... next, i discovered that i landed 28km from bob instead of 2.8km... after a rage quit i decided to walk the long walk using some mcguyver skills, hehe. Behold!!!! Only 13 km to go on "auto pilot"... LOL, I just drove over 100 km on Eve, however this was on an pretty fast rover with the rover autopilot and the two 50 km drives was away from computer. Currently waiting for the orbital tug to be positioned for an pickup had to handle an Duna return. Rover in back, accent stage in front.decent stage and junk uphill. Its an airlock module not an real pod on decent stage, once kerbal enter she can not exit without blowing the nose cone, no life support so stage is connected to rover until t-5 seconds. Quote Link to comment Share on other sites More sharing options...
Alchemist Posted July 5, 2016 Share Posted July 5, 2016 50 minutes ago, xendelaar said: Did you run out of jet pack fuel? That must have been a really long and boring trip? Not 100% sure if this was the case with the srewdriver, but once I overdid biome hopping a bit. Ended up with under 200 m/s in the lander. So I sent another lander... but landed it in another biome rather far away. So I used the first lander to jump in the direction of the second one, jumped out of the cockpit, grabbed the science and used the jetpack to fly further... but it was running out a bit too fast, so I was forced to land more than 10 km away (don't remember exact distance, it might have been 17 km or even more). Quote Link to comment Share on other sites More sharing options...
xendelaar Posted July 5, 2016 Share Posted July 5, 2016 100 km... that's insane! Quote Link to comment Share on other sites More sharing options...
Alchemist Posted July 5, 2016 Share Posted July 5, 2016 I once thought that it might be a good idea to survey biomes on Eve using a plane with ISRU. With the small ISRU converter. After not covering even half the route by the next Kerbin-Eve window, I've sent a small rover... and dragged the plane for maybe about 400 km (with just a couple brief flights to get survey data in air) The route was about like this (red - aerial navigation, blue - driving) And this actually got on video (don't worry it's just brief summary of the drive that was done over several days IRL) Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted July 5, 2016 Share Posted July 5, 2016 Still tinkering with Twin Mustang designs, this time after consulting many different images. I still haven't got it sorted, but it looks as though I am getting closer. I used a procedural structural unit as the root part (shown in purple, here. The front end end pieces are procedural nose cones, in case the exposed node causes drag. (That can happen, right?) For the night-fighter version, I just expanded the root part to 1.25m diameter, blackened the nose cone (as a radome) and replaced the aft nosecone part with an angled (stock) nosecone part. This one's maneuverable, too. More here: http://s28.photobucket.com/user/SSgtBaloo/slideshow/5Jul2016 Quote Link to comment Share on other sites More sharing options...
StrandedonEarth Posted July 5, 2016 Share Posted July 5, 2016 I've come to think that Gilly is cursed. I recently launched the Eve Science Juggernaut which is a triple-core lab using StationScience parts. It's contractual objectives included completing many station contracts along the way, includig Gilly and Eve, and culminating in running the Creature Comforts experiment in Eve orbit. The launch, amazingly enough, went flawlessly. During checkout in LKO, I realized that I had forgotten the CC experiment. No problem, I was going to follow it with a Gilly Miner anyways, so I stuck the CC can on the GM and launched it as well, as soon as the engineer got back from the Mun. Lempond would use KAS to attach the CC can to the ESJ once they met up in Gilly orbit. Both vessels made their way to Gilly by way of Eve orbit, with the ESJ making it into Gilly orbit with about 50m/s to spare. Otherwise the trip was uneventful. At this point I had some maneuvers to execute with my Jool Probe Package, so I left the guys admiring their close-up views of Gilly while I took care of some Joolian activities. When I came back, Lempond Kerman and his Gilly Miner were gone! The astronaut Complex listed him as KIA! I can only assume he didn't notice that his orbit was a little too low, and he orbited into a mountain. RIP Lempond . And he hadn't even rendezvoused with the ESJ yet! So I launched the GM II, based on the original GM. The CC can was still there, but I tacked on a probe to test the inflatable heat shield on Eve's surface, to help pay for this follow-up mission. Now, after following a high-energy trajectory to Eve, the GM II has just entered Eve's SOI, and I just noticed that during the modifications to attach the probe, somehow the mining drills were removed! *facepalm* I'm tempted to let those dumbS engineers, Jercal and Derzer, sample Eve's upper atmosphere. Without helmets. At 3km/s... Quote Link to comment Share on other sites More sharing options...
KamenRiderzero1 Posted July 5, 2016 Share Posted July 5, 2016 Discovered some serious design flaws in my self-sufficient ship, had to put her into orbit of Eve and leave it there. Quote Link to comment Share on other sites More sharing options...
Duski Posted July 6, 2016 Share Posted July 6, 2016 Launch a few Space Shuttles (or the Kerbal Shuttle, whichever.) as my first launches on SSRSS (Stock Sized Real Solar System) and couple of them were successful. Might launch my ion driven interplanetary spacecraft called 'Megalodon'. Planning on a Mun trip with a modernised Saturn V before going interplanetary (Saturn VX I call it but for kerbal's sake, the Kerbin VX). P.S I know it's not a roman numeral I say the letters for this name. Quote Link to comment Share on other sites More sharing options...
qvazzar Posted July 6, 2016 Share Posted July 6, 2016 7 hours ago, WildLynx said: Blueprints mod is alive? Or you playing old version of KSP? Playing 1.1.3. I don't remember where i downloaded KVV for 1.1.x, but if you want i can upload it. Quote Link to comment Share on other sites More sharing options...
Netherman555 Posted July 6, 2016 Share Posted July 6, 2016 This Is What I Did Today: Crashed 53 times (NO JOKE) Created a new plane that actually worked okay. Crashed 16 times. Had so much fun while I was killing kerbals Quote Link to comment Share on other sites More sharing options...
Gojira1000 Posted July 6, 2016 Share Posted July 6, 2016 It's not supposed to actually fly Quote Link to comment Share on other sites More sharing options...
BagelRabbit Posted July 6, 2016 Share Posted July 6, 2016 I didn't do this today, but I built and flew a bunch of craft from Star Wars! That was pretty fun: -Upsilon Quote Link to comment Share on other sites More sharing options...
CombatWombat9402 Posted July 6, 2016 Share Posted July 6, 2016 Just moved on to 1.1.3 and culled my lengthy mod list. Quote Link to comment Share on other sites More sharing options...
klesh Posted July 6, 2016 Share Posted July 6, 2016 I just did a nice little Juno mission to Jool tonight. Posted some screenies in the mission reports section, check it out. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted July 6, 2016 Share Posted July 6, 2016 Messed around and made a 45-tonne heavy-lift helicopter, thanx to the Devblog's nod to Kerbal Rotor Expansion. Er... wait, I think I got something backwards... But it actually floats! This is apparently of some usefulness to GAP Coast Guard rescue missions. We ALL float down here... Get to da choppah! It features this handy-dandy rather limited utility crew rescue compartment, as the hatch to the command pod seems to be one-way... It can be jettisoned in an emergency... ...because ejecting from a spinning, out of control helicopter is just such a good idea... And it has, erm... Considerable destructive potential, too...well, there goes my insurance... Quote Link to comment Share on other sites More sharing options...
qvazzar Posted July 6, 2016 Share Posted July 6, 2016 Blueprints! vol.2 Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted July 6, 2016 Share Posted July 6, 2016 Today? The standard mid-career grind of rescuing loads of Kerbals, whilst selling spare seats to tourists - absolutely raking in the cash, and I'll be able to unlock the T3 R&D building soon. That image (from my sandbox/simulation save) isn't strictly accurate, as the probe core in it isn't available yet in career, so it's been swapped out for the time being. Quote Link to comment Share on other sites More sharing options...
qvazzar Posted July 6, 2016 Share Posted July 6, 2016 (edited) 7 minutes ago, WildLynx said: I tried version "0.0.4 - 1.1 pre", but only can see pink background instead of blueprint. May be it's a wrong version or KVV dislikes KSPx64 now. My KVV works perfectly in KSPx64. I think it's a wrong version. Edited July 6, 2016 by qvazzar Quote Link to comment Share on other sites More sharing options...
qvazzar Posted July 6, 2016 Share Posted July 6, 2016 25 minutes ago, WildLynx said: Do you still have archive with mod? Can you post exact file name here? Sorry, but i deleted it. I have only folder with mod files in GameData. Quote Link to comment Share on other sites More sharing options...
Agathos Posted July 6, 2016 Share Posted July 6, 2016 After coming back to my Science mode campaign after a long break (and after rescuing those Kerbals I left on Duna), I started a new Career mode campaign. I'd forgotten how hard things are with the early-game rockets. No more automatically reaching for Mammoth-Rhino-nuke or Mammoth-Rhino-Dawn for a while. I've reached orbit and I have a contract to test the Terrier, which is nice to have for upper stages. Quote Link to comment Share on other sites More sharing options...
Wjolcz Posted July 6, 2016 Share Posted July 6, 2016 (edited) I built a carrier-worthy airplane. It managed to stop on its own after touching down in the middle of the helipad on the left. Didn't bounce even once. Edited July 6, 2016 by Veeltch Quote Link to comment Share on other sites More sharing options...
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