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What did you do in KSP1 today?


Xeldrak

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20 hours ago, FlyingCola said:

I 'm currently trying to see how much science I can collect without getting off the ground. (Jumping and hanging counts though...)

There's a TON of science to be collected just around KSC itself! I don't know who created this map or how old it is (I just grabbed it from Google), but it's pretty close to my recollection. Check it out.

 

6 hours ago, dangerhamster said:

...
Oh, and more crater bashing. Because reasons.

screenshot148_zps8j5kzxtl.png

 

 

Rovering around on Mun is one of my favorite things to do! In the past: from a centralized 'base', I've driven to and visited all the anomalies while grabbing biome data for science along the way. It was a task which kept me busy for weeks (literally). Now with this new upgraded version of KSP (and reworked anomalies), I think I'll have to give it another go. ^_^

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Totally unsubstantiated big fat lie rumor: 1.2 must be about to drop because I have my 1.1.3 install almost the way I want it. Happens every time (another lie).

Did a near dawn launch of my Apollo type craft for a quick trip to Minmus. Why? Why not. Actually I wanted to see Berlin's SVE in action. Trashed my FPS on the laptop but I don't even care, the ride was gorgeous.  Under the heading of Captain Obvious, I plugged in my speakers and sub for the first time ever with KSP. All I can say is wow! My wife already hates this game. I think I just added a whole new reason. I was rattling the walls because rockets.  

Zqb3Bac.jpg

I did notice some minor issues with the program. It is probably all mod related but I'm not sure which. On EVA the mouths chatter. It's just weird. Also on Minmus the guys were kind of walking on one foot when I could keep them on the ground. Don't recall that much trouble before but it has been a while. Also had trouble with climbing up and down the ladder. They couldn't negotiate the little bit of a step out at the top. Literally the same ship on Mun worked fine. Otherwise the quick mission went without a hitch.

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I'm closing in on a Grand Tour fleet.  The requirement is that all parts of the fleet* fit inside 4-space Mk3 cargo bays on a single orbital mothership, everything buttoned up tight behind a 10m heatshield for aerobraking.  There's a low-grav ISRU fuel shuttle that docks to the top as well, a retrievable SCANsat probe, and a little claw tug for moving bits around

http://imgur.com/a/UptM1

2fri9Z6.png

Single 4-space cargo bay...

8O8Q1tk.png

...holding a small Kerbin/Laythe SSTO spaceplane

6eegZyu.png

As minimal as I could make to carry 2 crew and still fit in a Mk3 cargo bay

HjoQpg1.png

Its cargo bay is pretty packed! Full stock science load, fuel, hidden RCS thrusters, and emergency parachutes.

x7YcYuR.png

Tylo SSTO. The core is my low-grav hopper: ~4000m/s of delta-V on a single Terrier, rated for all worlds Moho and smaller. The side boosters are just fuel and one Aerospike each. 5089m/s dV is a pretty thin margin - not quite enough for Mechjeb to fly its inefficient landing profile, and still have enough to rendezvous back with the mothership. It's enough for scary high-G suicide burns though. Interestingly, with the retracting landing gear adding their invisible auto-struts to the mini docking ports, this thing handles solid as a rock. Landing on the bottom fuel tanks with no outboard landing gear at all, it's a floppy mess that quickly loses control.

ttktren.png

These side boosters are only required for Tylo ascent. I'll probably test them out on Duna as well, though I expect I'll need a drogue chute docked on top to stay on the final descent vector.

* still working on the Eve ascent vehicle, that might end up being a Mars Direct style lifter sent years in advance, and use the Laythe SSTO to glide down to it in its last mission.

Edited by fourfa
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Did a massive mission to Eli. I brought lots of LFO, so I was able to do 4 landings before returning. I could've done a fifth, but I was getting kinda bored.

Site 1:

Eli_Surface_2.jpg

Forgot to take a pic at Site 2, so Site 3:

Eli_Crater.jpg

Site 4:

Eli_Surface_Night.jpg

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On 7/31/2016 at 4:13 AM, Puggonaut said:

Managed to get the ship from my 1.05 game imported into my 1.13 Current game , had to delte the landing gear an engines before I did the import , but now it flies again .

By pure luck when doing a video an uuing Camera Tools I got these two pics .

Mill%20Moon%202.png

Mill%20Moon%201.png

All that is missing from these screenshots is a squadron of TIE Fighters and a "Don't get cocky, kid!"

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Five days ago now (and the last play since) I've realized that, just like in the real life for me, I used to give a lot more interest to the other corps than Kerbin. So two stations were launched, trying to correct that.

Orbital Laboratory Bravo is orbiting at 120 km on a 51 degrees inclination. Boreas at 150 km on a polar orbit and was (a lot?) inspired by Salyut 1. Both are stock-only and have their own propulsion. They also change me a lot as I used to place all my former stations since 0.90 on orbits between 200 and 500 km.

1SjBjGN.png

First rendez-vous with Orbital Laboratory Bravo.

4edFP2N.png

Alignment with the port.

PxzHX5a.png

As many players had already enjoy, I found that in most situations my dockings happen in the dark side of Kerbin...

M3xQG7b.png

... so I place a projector inside the docking port this time.

OdDYLdt.png

O.L. Bravo got its own casino-like light party. The scientist can now go to the cargo bay and bring the datas back even in the dark.

3rwpd6q.png

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M4435 Narrow-Band Scanner, Mystery Goo, Double-C Seismic Accelerometer, PresMat Barometer and a GRAVMAX Negative Gravioli Detector are available in the cargo bay to feed the laboratory.

9nYXSxT.png

Circularization and corrections are able with the "Poodle". Four "Twitch" are also present for vectoring and a little thrust help. The X200-16 fuel tank was more than enough for such a low orbit, about 3/4 of the capacity remain availables.

wwOrvCy.png

Bob Kerman still feels pretty good after staying for more than two minutes close to the working scanner. Just a bit warm but still well... oh, he just told us that his ears are now sizzling, pretty surprising.

1GncJq1.png

No damages revealed during the tour.

 

9gFeEB2.png

Boreas, second station of the day and much more simple. But the Illuminators help so much for the docking to O.L.B. that they are now a must have to me.

Y4PxfCg.png

A capacity of eight crew members, three docking port and four Mk-55 "Thud" to circulize at 150 km. The cargo bay got even more science parts than Bravo. I should send the first crew here with a new SSTO when my work will grants me bit of free time again.

Edited by XB-70A
Trying the old [/noparse] technic, not working...
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Been Updating my Interplanetary vessels

My old style (and still in service cause they're far too valuable to waste...)

95bk6F7.jpg

(the above is called the dreadnought, designed for the reaching OPM plannets!!)

The new design is more realistic NASA style

The Lancet is the first of the fleet and smallest (more a technology demonstration, especially it's experimental ION drive)

pn8x7ue.jpg

The Javelin is the upgrade to the lancet 14000dv

J2SkRpA.jpg Because the two above need huge amounts of electricity they're not useful outside the orbit of Dres so the Intrepid was made for longer range missions Nuclear powered and reserve nuclear supply

VWdbAIe.jpg

BkFDaDf.jpg 

The issue is getting these spears into space, once they're there they actually handle surprisingly well!

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Real life has kept me busy, so I didn't really get a chance to start a new hard mode career in 1.1.3 until this week.

I'm pretty lousy with plane construction, but today I managed to get an early tech tree air breather running. Flew it on a few surface observation missions around KSC, and this is the start of a much longer trek to take temperature readings a good quarter of the planet away, around 45°N, 50°W.

Really hope I make it.

exfmuj2.png

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Another busy day at Cape Kerbal...

Horus 22's EVA on the slopes of Minmus began normally, as commander Brooke Kerman loped over to the monolith, planted a flag, and said a few pithy words.  Then, as she began her trek back to the Isis 22 lander, she suddenly perceived that it was slowly sliding downslope!  She said a few VERY pithy words, ran after it, and managed to scramble aboard and make an emergency takeoff-- a real abort-to-orbit!  Fortunately, all scientific experiments had already been run; the only downside was that Adzer Kerman didn't get a chance to step outside.  After rendezvous with Horus 22, the crew took some temperature measurements in targeted areas, and then lit the main engine to head for home.

The information collected by the seven missions to Minmus and the remote sensing of the minty-green moon has helped Werner Von Kerman's team in its tentative selection of a site for the anticipated Minmus Refueling Base.  A robotic rover mission is in the planning stages to gather data for a final site selection.

On the design front, I came up with an 'orbital runabout' intended to work with the KSS space station, and a new habitat module for the station to be launched later.  The port solar truss assembly has been rolled out to the pad, and the starboard assembly is nearing completion in the VAB; and the first KSS crew has been named.  Their primary duties will be helping to finish up construction and to commence the station's scientific functions.  The next crew for the scientific station Alpha has also been named.

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22 hours ago, Red Shirt said:

Totally unsubstantiated big fat lie rumor: 1.2 must be about to drop because I have my 1.1.3 install almost the way I want it. Happens every time (another lie).

Did a near dawn launch of my Apollo type craft for a quick trip to Minmus. Why? Why not. Actually I wanted to see Berlin's SVE in action. Trashed my FPS on the laptop but I don't even care, the ride was gorgeous.  Under the heading of Captain Obvious, I plugged in my speakers and sub for the first time ever with KSP. All I can say is wow! My wife already hates this game. I think I just added a whole new reason. I was rattling the walls because rockets.  

Zqb3Bac.jpg

I did notice some minor issues with the program. It is probably all mod related but I'm not sure which. On EVA the mouths chatter. It's just weird. Also on Minmus the guys were kind of walking on one foot when I could keep them on the ground. Don't recall that much trouble before but it has been a while. Also had trouble with climbing up and down the ladder. They couldn't negotiate the little bit of a step out at the top. Literally the same ship on Mun worked fine. Otherwise the quick mission went without a hitch.

How did you get the launch pad lights to work in 1.1.3 ? have they been updated

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26 minutes ago, Red Dwarf said:

After a difficult nighttime rendezvous, the last five modules of Nanba Station have been installed. 64k is a lot more fun than I ever expected!

 

What's your frame rate like with all those scenery mods and such a large station? How'd you lift the big trussed solar arrays on the ends?

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12 minutes ago, CatastrophicFailure said:

What's your frame rate like with all those scenery mods and such a large station? How'd you lift the big trussed solar arrays on the ends?

Framerate actually isn't much of an issue up there! I've got a pretty powerful rig, even if it's getting kind of old. I don't have a way to check framerate, but the ingame clock bounces between yellow and green, so it's doing okay. Right now it's at about 400 parts, but I used KIS to pull off more than 100 extra parts, the RCS ports, struts, and the reboost engines.

The panels went into orbit like this:

IPkNtLO.png

HdIPCMl.png

That was probably the most difficult part of that build. The fairing caused a lot of drag, and the launch got hairy when the payload started wobbling. I had planned to autonomously position them at the end of the truss section, but the RCS ports didn't give me the control I needed. I had to connect an Apo crew vehicle and use it as a tug. Very unwieldy maneuvering. 

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I sent a space shuttle to rescue the kerbals of a mun mission(the lunar module and the main capsule couldn't undock :( ).
However, after I transferred the kerbals, I noticed that the shuttle lacked key component(i.e: the heat shields) so I had to make a rescue mission for the rescue mission of a munar mission.

 

talk about price efficiency! :wink:

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1 minute ago, goldenpeach said:

I had to make a rescue mission for the rescue mission

The ability/necessity of sending a rescue mission to rescue an earlier rescue mission (sometime repeated several times) is one of the things I find most hilarious, challenging and rewarding in KSP.

"Hmm, that didn't work too well, how about plan a B?"

"We're actually already on plan F Sir ..."

"Well, then how about plan G?"

KSP Golden Moments ...

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3 hours ago, Puggonaut said:

How did you get the launch pad lights to work in 1.1.3 ? have they been updated

Downloaded Kerbal Konstructs for 1.1.3 and the launch pad lights. They look cool. Don't really know if they light up the ship at night. They are taller than my rocket so that may be why. 

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Today Saw the end of my Designing and infrastructuring save. The ships were all located in persistence file and transferred into a new save more of a continuuing feel to the game now, this will be the fourth incarnation of the program and LKO is pretty crowed so might need to be pruned, let's hope no Jeb clones managed to sneak into the rose bushes...

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