Bornholio Posted May 20, 2017 Share Posted May 20, 2017 (edited) / 11 hours ago, Galacticvoyager said: MUWAHAHHHAHHAHAHHAAAAA! /poke Shhh 444 you are now. Edited May 20, 2017 by Bornholio pics Quote Link to comment Share on other sites More sharing options...
PT Posted May 20, 2017 Share Posted May 20, 2017 Today I saved my two space carriers from changes in game and mods that went unnoticed by me.... When I tried to fine tune White Base munar orbit with RCS I discovered that all monoprop tanks are empty because MevhJeb got "RCS throttle when engines are offline" option. Somewhere during my maneuvering it decided that engines are offline... So I sent 3k monoprop tanker drone and refueled every little tank on all crafts attached to White Base... Luckily Stellario increased monoprop capacity (and no munar encounters) left it at over 80%. When landing tourists on Mun I discovered that half of my liquid fuel was gone. Apparently rocket fuel is now drained evenly across stage. Not a thing you want to learn during suicide burn. Generous supply of monoprop had major part in achieving orbit again... Meanwhile at Kerbaton space station first batch of Station Science results began descent maneuvers. Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted May 20, 2017 Share Posted May 20, 2017 3 minutes ago, PT said: When landing tourists on Mun I discovered that half of my liquid fuel was gone. Apparently rocket fuel is now drained evenly across stage. Not a thing you want to learn during suicide burn. This is not always default behavior. Decouplers default to crossfeed off (in which setting, only tanks within a stage drain evenly). I don't recall whether docking clamps default to crossfeed on or off, but they can be set to off. All in all, draining a stage evenly without intervention is, I think, a big plus -- but I can see crossfeed as being an issue if you weren't expecting it... Quote Link to comment Share on other sites More sharing options...
PT Posted May 20, 2017 Share Posted May 20, 2017 (edited) 7 minutes ago, Zeiss Ikon said: This is not always default behavior. Decouplers default to crossfeed off (in which setting, only tanks within a stage drain evenly). I don't recall whether docking clamps default to crossfeed on or off, but they can be set to off. All in all, draining a stage evenly without intervention is, I think, a big plus -- but I can see crossfeed as being an issue if you weren't expecting it... Docking ports default to "on". Oh, they certainly do so... Little round ***** sabotaging my mission >.< Edit: Oh, look, profanity filter replaces words :> Edited May 20, 2017 by PT Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted May 20, 2017 Share Posted May 20, 2017 9 minutes ago, PT said: Docking ports default to "on". Oh, they certainly do so... Little round ***** sabotaging my mission >.< There's also "flow priority" which can prevent unexpected depletion of "universally shared" resources like Electric Charge and Monopropellant. It works the same way with Lf/O when crossfeed is enabled. Best of both worlds, once you have the habit of checking it in VAB -- but, BUT!!! Flow priority will get munged if you undock and redock (as for an Apollo-style transposition to put your lander and command pod nose to nose for trans-Munar passage). I've had a Mun mission command stage wind up reliant on the Mk. 1 Command Pod's reaction wheel (and tiny battery) because the RCS got used up -- and I'd undocked to discard the lander (on a burn-up orbit) before I noticed I had dry monopropellant tanks (hence couldn't redock, even if I had more than ten minutes until atmosphere). Quote Link to comment Share on other sites More sharing options...
Bornholio Posted May 20, 2017 Share Posted May 20, 2017 (edited) Ran a high over earth space mission with an attempt at sample return. made a Titan Main stage with 5 Minuteman Solids under it. As it flew the first stage didn't clear cleanly and flipped the whole main rocket completely 180. Thankfully between decent gimble and enough control surfaces it made it back to on course after loosing 250m/s. Stacked a Orbital bus module to get the Hydrolox upper stage into orbit. Detached the sample return before circularizing and sent it on its way. got ready to circ. RCS to clear the sample box. Then proceeded to hit it as the burn started. Sample return is now in 36kx240km orbit. carefully drop the PE back down to 74km. Made two passes and burned up the first heat shield dropping to orbital velocity. got all the way down to flying low and jettisoned the heat shield remains. Then the sample box would not slow down and never fired the chutes. /sigh On to the Try number three. @PT Advanced tweakables option. Fuel flow priority settings can be set in flight and VAB. Makes tuning balance easier too. Edited May 20, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
PT Posted May 20, 2017 Share Posted May 20, 2017 21 minutes ago, Zeiss Ikon said: There's also "flow priority" which can prevent unexpected depletion of "universally shared" resources like Electric Charge and Monopropellant. It works the same way with Lf/O when crossfeed is enabled. Best of both worlds, once you have the habit of checking it in VAB -- but, BUT!!! Flow priority will get munged if you undock and redock (as for an Apollo-style transposition to put your lander and command pod nose to nose for trans-Munar passage). I've had a Mun mission command stage wind up reliant on the Mk. 1 Command Pod's reaction wheel (and tiny battery) because the RCS got used up -- and I'd undocked to discard the lander (on a burn-up orbit) before I noticed I had dry monopropellant tanks (hence couldn't redock, even if I had more than ten minutes until atmosphere). That sounds even worse. I'll stick to disabling fuel tanks. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 20, 2017 Share Posted May 20, 2017 8 hours ago, SuicidalInsanity said: It's a fairly simple texture edit (plus some MODEL node wizardry). ...Hmm. Now I'm halfway tempted to do black w/red trim recolors of the rest of the Mk1 aero parts. Awesome ! Will you share it ? Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted May 20, 2017 Share Posted May 20, 2017 13 hours ago, Triop said: Oh dear.... Congrats! You made me cough up my lungs laughing Quote Link to comment Share on other sites More sharing options...
Cpt Kerbalkrunch Posted May 20, 2017 Share Posted May 20, 2017 Picked up a contract to put a Class D asteroid in orbit of Gilly. Sounded like fun, so I put the Atari 5200 Beta together. I used to use sub-assemblies a lot, but I prefer to build each ship specifically for it's job, so I've grown adept at building sections upside-down when I need to. As per usual, I was distracted with another mission and I forgot to set the alarm for the asteroid's encounter with Kerbin. I was angry, so I launched anyway and sent the ship after it (instead of just waiting for the next one like a normal person). Had to circle the sun for 4 years before I caught up with it. I'm not sure why, but I always love the sight of an asteroid as I close in on it. Grabbed it and started drilling, then towed it to it's new home. Basically put an asteroid in the orbit of a (much larger) asteroid. The crew ship detaches and heads home, leaving the miner in place for other ships to dock with and refuel, if necessary. It was good fun, and highly lucrative, so I picked up a contract to put another Class D in orbit of Eeloo this time. That sounded like even more fun, so I launched the Atari 5200 Charlie. Pretty much the same ship, except this time I set the Mainsails out wider for better stability when towing the giant rock. The Beta version was a bit wobbly. This one is now making the long journey to Eeloo, where it's refueling capabilities will come in handy, I'm sure. Quote Link to comment Share on other sites More sharing options...
Plane Crazy Posted May 20, 2017 Share Posted May 20, 2017 Somehow landed on Duna, despite multiple Kraken attacks including phantom forces on my de-orbiting craft and a strange case where Duna's atmosphere seemed to change thickness, which made it impossible to aerobrake. Had to de-orbit with the landing engines, gonna have to skip the bop landing. https://db.tt/UuaP1RhwPY https://db.tt/ytOOiGVGC0 Thanks for the welcome by the way! Quote Link to comment Share on other sites More sharing options...
PT Posted May 20, 2017 Share Posted May 20, 2017 (edited) After my fight with fuel crossfeed I finished test flight of White Base carrier. After Mun and Minmus tour, bunch of encounters, one crashed micro rover, plenty of docking and successful test of aerobraking it now awaits equipment for Duna mission. Now I just need some shuttle to bring tourists and pair of rescued scientist back home. Apparently roster crew can level up at nearby processing lab, yeey, first change I found that did not cause red alert at KSC. And now its time to spend some time in VAB re-designing crafts for Duna. Somehow after all those years I never really went exploring other bodies, no science grind and space carriers focus prevented me from getting bored. Fully unlocked tech tree after Mun/Minmus is bad for fun, even with extra science parts I am still unlocking 300 point nodes. Edited May 20, 2017 by PT Quote Link to comment Share on other sites More sharing options...
astroheiko Posted May 20, 2017 Share Posted May 20, 2017 @JadeOfMaar Irradiation, an excellent idea. So I did it then also: Today is an important day. Preparations are under strict secrecy. No one knows why Bill has built this device and is pulling the Grannus ship through the area. He sets it before the astronaut complex and quickly hurried away again. A little later, he arrives with a fence and places it. Then it will be evening. The place is brightly lit and there are even more strange things before the entrance. Slowly you can see a small group of kerbals who have positioned themselves in front of the ship. Reverently JeB, Bill, Bob and Valentina are standing here to honor Lagerlenna and Obfrey. Jeb seizes the word: We are here today to honor these two Gaelnauts. They are both a radiant example for us all. This memorial is to remind us forever of their courage and determination to dare a journey into the unknown. Never before has anyone dared to travel to the borders of the Cirosystem and not to know whether a homecoming would be possible. The only comrades with whom I would ever deny the venture of a space flight were to this day Bill, Bob and Valentina. Today, two more have been added, Lagerlenna and Obfry Kerman. With you both I would land on Ciro if it were possible. Quote Link to comment Share on other sites More sharing options...
Ty Tan Tu Posted May 20, 2017 Share Posted May 20, 2017 OK, I am slowly making progress. I have the Minmus base established with five resident Kerbals. The liquid/oxidizer and monopropellent miners are churning away. My two tankers are slow, but dock perfectly with the miners. They can only safely move at about 5m/sec on the Minmus' surface, but that is fine because the miners are slower than that anyway. The fuel depot, with four FL-T400 fuel tanks, is half full. The weak points are electricity and the shuttle. My miners, while thermally functioning great, shut down during the long Minmus nights for lack of suficent battery power. The shuttle, even with its RockMax 200-x16 fuel tank, isn't able to transfer significant amounts of fuel to the orbiting space station. I need to work on direct insertion from the Minmus' surface to the station, or go with an even bigger fuel capicity for my shuttle. My idea of a one-size-fits-all shuttle for both shuttling Kerbians and fuel is porbably flawed. I think I will keep the current shuttle for moving Kebals, but add a lighter un-manned shuttle for ferrying fuel up to the space station. Originally my idea for this iteration of the game was to just learn how to do mining - but now I think I can do a manned mission to Duna... Quote Link to comment Share on other sites More sharing options...
Not A Kerman Posted May 20, 2017 Share Posted May 20, 2017 (edited) I haven't really done anything yet. Edited May 20, 2017 by Not A Kerman Quote Link to comment Share on other sites More sharing options...
Jouni Posted May 20, 2017 Share Posted May 20, 2017 (edited) I sent a mission to Dres. Solar panels are no longer useful that far away, so I switched from ions to nukes. Spoiler Now that nuclear engines use only LF, I'm forced to use airplane parts, and all my designs tend to look the same. The usual stuff: deploying the lander and a tourist shot on the surface. Spoiler Bob went to investigate the canyon. Spoiler He had an accident. Bob fell all the way to the bottom, about 3.4 km below the landing site. Spoiler As Bob was running out of propellant, Val had to take the lander down to the bottom. Spoiler Launching from a canyon to the correct inclination can be tricky. Spoiler Some serious aerobraking on the way home. Spoiler And the usual crew recovery. Spoiler Edited May 21, 2017 by Jouni Stupid editor Quote Link to comment Share on other sites More sharing options...
ImperialistPigDog Posted May 21, 2017 Share Posted May 21, 2017 been working on a small corvette type ship to compliment my larger ships. been a while since I last played, really enjoying the new (now probably old) features. Quote Link to comment Share on other sites More sharing options...
Overland Posted May 21, 2017 Share Posted May 21, 2017 (edited) Resumed my Elcano Challenge some days ago - see thread in fanworks Mission reports Many new events - Discovering a 100 ton train doesnt float in the new water physics - but.. runs at 10ms on the bottom quite happily Driving - (on dry land) and getting to 158km from KSC Edited May 21, 2017 by Overland Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted May 21, 2017 Share Posted May 21, 2017 Fooled around with some more texture edits 12 hours ago, Triop said: Awesome ! Will you share it ? I'll have to do some looking to see what sort of license is needed/what restrictions apply for redistributing modified Squad textures, but assuming it's allowed, sure, why not?. Quote Link to comment Share on other sites More sharing options...
tater Posted May 21, 2017 Share Posted May 21, 2017 Messed with the latest SSTU dev version: Quote Link to comment Share on other sites More sharing options...
Overland Posted May 21, 2017 Share Posted May 21, 2017 Took poor rescued 4433 swimming to prove a point Recording wise Quote Link to comment Share on other sites More sharing options...
loch.ness Posted May 21, 2017 Share Posted May 21, 2017 Got to work on my LEM. I wanted something a bit more like the real funky shapped LEM but still fitting the form factor needed for my Saturn V and still sitting two kerbals. I have to fiddle with "Crew Transfer" to Unload the LEM properly meaning that the LEM pilot cannot be the first Kerbal to walk on the Moon (News that made Jeb unhappy). The IVA of the "airlock" gets somewhat occluded because of where the cans lightly clip - though the total interior space is still roughly the same as the 2 kerbal lander can. The lander has plenty of fuel and about 2 days worth of Life support (Kerbalism) which is sufficient for LEM operations (The CSM has almost 13 days of life support but since I'm using Stock Size Real Solar System that is overkill for anything it can reach and no where near enough for everything else). Quote Link to comment Share on other sites More sharing options...
Jouni Posted May 21, 2017 Share Posted May 21, 2017 The docking port in my crew recovery ship always looked like it belongs in a space station, so I started building one. Spoiler The required precision makes docking without RCS quite annoying. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 21, 2017 Share Posted May 21, 2017 9 hours ago, SuicidalInsanity said: Fooled around with some more texture edits I'll have to do some looking to see what sort of license is needed/what restrictions apply for redistributing modified Squad textures, but assuming it's allowed, sure, why not?. That is a very sweet bird ! What program do you use to change color ? I messed around with paint.net but I don't know how to change color.... Quote Link to comment Share on other sites More sharing options...
astroheiko Posted May 21, 2017 Share Posted May 21, 2017 After 23 years and 390 days, Sigmin, Dudkin, Mirise and Desler Kerman are back from their trip to Hox. They initiate the braking maneuver, equal the inclination and wait at an orbit of 500km to be picked. They are picked up by Jeb with the crew shuttle. The crew and 255 records are stowed, then they are undocking and it goes home. This time, the mothership and the lander remains alone. There are currently no upcoming missions scheduled for this ship. Re-entry into the atmosphere. This time I could reduce the speed early enough. For this I come a bit obliquely to the runway. Oddly, however, Jeb was able to land everything in one piece. I could bring 17611,8 science points with me. Everyone in the crew received 68 XP. Quote Link to comment Share on other sites More sharing options...
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