Mythical Donuts Posted July 31, 2018 Share Posted July 31, 2018 Thanks! Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 no problem This mod also has these landers Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 31, 2018 Share Posted July 31, 2018 Testing now ejection device installed here in modified X-1 cockpit to prepare for mercury missions. Since I have no upgrade points in SPH, this little thing took 400 days to build! Take off at 120 m/s, achieved mach 1.5 Going up Eject! mission success Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 Finally I launched the space station to the moon Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 31, 2018 Share Posted July 31, 2018 17 minutes ago, jack gamer said: Finally I launched the space station to the moon Cool station I think I see some SSPxR parts on there...what other mods did you use? Quote Link to comment Share on other sites More sharing options...
Ganymede20 Posted July 31, 2018 Share Posted July 31, 2018 Kerbol Escape and Ottoman which scanes Duna surface Successfully landing Mun Before leaving Mun Home home sweet home Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 31, 2018 Share Posted July 31, 2018 (edited) First Kerbal in Earth orbit! I now have a new launch vehicle, my favorite, the Titan, because well suited for interplanetary, Moon landing, Gemini, Mercury, etc. Actually, early model burning Kerosene/Lqd Oxygen. Payload to LEO is 2/3 t. First Stage is LR-87, and second stage LR-91. Crew: Youri Gagarine. (Yes I know many pics, but manned missions are so rare in RP-1 ) Standing by launch: Youri took a photograph from launch tower for is wife when back: Spoiler Ascent First stage separation: LES jetisoned: Ooooorbit! now Mercury spacecraft separation Youri stayed 1 day in orbit completing visual tracking, and liquids in microgravity experiments, then deorbited with the retrograde engines. Reentry: And back, what an historical day! Edited July 31, 2018 by kurgut Quote Link to comment Share on other sites More sharing options...
ARS Posted July 31, 2018 Share Posted July 31, 2018 I'm building a new SSTO project... Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted July 31, 2018 Share Posted July 31, 2018 49 minutes ago, Ganymede20 said: <snip> I love the use of the falcon 9 legs on a Mun lander! Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted July 31, 2018 Share Posted July 31, 2018 Sent and landed my first Minmus probe lander, built using spare parts bought at Walmart the Kerbal's finest technology, today. Now that I have orbiters and landers in all of the Kerbin system, it's time to explore other planets in my probe program save. (Basically this is where I do probe missions) Quote Link to comment Share on other sites More sharing options...
Mignear Posted July 31, 2018 Share Posted July 31, 2018 You know, when I started making the Mk0 based jet missile after making the first one off of Mk1 parts, I didn't expect it to be accurate enough with SAS target guidance to hit my 32X, perhaps Mk1 parts just make for missiles that are too heavy to guide accurately. Top speed from standalone test of missile, I later grossly underestimated how fast it would be when chasing down a plane. First test, note the 2 trails in the distance First hit, accurate hit on center of mass Second hit, basically crippled the plane It does have the weakness of having to start its engine before being dropped to chase its target down since it'll run out of power almost immediately due to SAS. Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 31, 2018 Share Posted July 31, 2018 (edited) For the first time, I did a very low tech unmanned moonar landing, achieved this by "adding more booster" famously knowned rule ( ). 4 castor boosters added to first Titan stage, and 3 little boosters to help orbit the moon ( and then jetisoned them, and have hopefully enough delta/v to land). I did it 3 times, first time failed, 2nd and 3rd I had less than 100 dv left in my lander! launch: Moon boosty capture Final descent Landed, and a bunch of science gathered Edited July 31, 2018 by kurgut Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted July 31, 2018 Share Posted July 31, 2018 Second update for today: Got orbiters to Duna and Eve, it seems like that I may be able to eventually conquer the planets with my probes after all... And I still remember the times when for me, getting to Minmus seemed like an impossible feat... Duna orbiter: Here comes Mar....I mean Duna. Eve orbiter: Quote Link to comment Share on other sites More sharing options...
purpleivan Posted July 31, 2018 Share Posted July 31, 2018 More SSTO adventures, this time sending a scientist up to the SSTO launched station, in a spaceplane. Took some tweaking of fuel quanities, but ended up with a pretty reliable vehicle, for transportation to and from LKO. Quote Link to comment Share on other sites More sharing options...
MisterKerman Posted July 31, 2018 Share Posted July 31, 2018 (edited) Docked an old lander to a booster... above the wrong moon. So I reset. I forgot monoprop tanks on my lander anyways... EDIT: I decided to carry on. I've completed the contracts I have surveying the Mun even though the Kerpollo 2 lander is the most sophisticated satellite I possess already in orbit of the Mun and could do the gravity scans from orbit by itself. I still need to plant a flag and there's 2 or 3 biomes I know still need a proper scientific study. I've landed in the Northern Basin and my lander is a little... heavy on one side. My launches will be at pleasant nonconsensual 45 degree-ish angles for this particular series of landings utilizing this model of lander. Apparently Science Jrs lie about their weight in the VAB. That or having it's CoM lying just a touch further out than the service bay on the other side gives gravity a touch more leverage than my craft's reaction wheel is comfortable with causing it to topple. I'll deal with it for this mission and scrap the failed lander design during re-entry. Fuel is a small issue. There's enough for a single short hop before rendezvous making it possible to get 2 biomes if you land near the border intersecting the two you wish to visit. I will probably keep the main design with some adjustments and have a refueling and research station put into orbit to be a FOB for further Commercially-driven Mun research and possibly even mining if I deem it lucrative enough to bother developing equipment. I'm going to try and give it a really industrial Gas-Bar look with a small attendants shack where Kerbals can purchase space snacks. Summary: I'll need to set up infrastructure and I've never gotten to this level of sophistication before in a career. I have a pretty clear idea what I'd like to do with my program for the first time ever which is a nice feeling; at least for the short-term. Edited July 31, 2018 by MisterKerman Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted July 31, 2018 Share Posted July 31, 2018 18 hours ago, Servo said: The primary motivation for this was to test a couple techniques to produce quality video while working within the limits of my editing software and CPU. The video was shot in 720p (the maximum of my editing package) at 10fps, and sped up to 30fps in post. Wait a sec, back up... so, the original clips were at 10fps but ended up at 30? Was your game bogged down or is the software somehow extrapolating “missing” frames to smooth it out? 8 hours ago, jack gamer said: did this... Wait again, since when to Kerbals leave footprints?! Quote Link to comment Share on other sites More sharing options...
Iumih Posted July 31, 2018 Share Posted July 31, 2018 (edited) So, what i did is take-off a shuttle, reach the Kerbin space station to refill the tanks, then reach and land on Eve. Now the issue is that i left the shuttle, thinking that i'd enter again without problems but the gravity is too high i can't reach the ladder! And the shuttle doesn't have a computer control! I though that the issue is that i don't have the signal, so i launched and orbited Eve with two new probes but nope... So now i'm here, lost in Eve, on this hostile planet for a year. Can someone help mah? I'm on sandbox mode so i don't care if i cheat, normally i would edit the save file but whatev i try to edit the landing gears won't back in, which is what i'm tryin' to do. Spoiler PART { name = GearSmall cid = 4293677822 uid = 3596960297 mid = 1125862291 launchID = 108 parent = 13 position = 5.3572683334350586,-7.7084794044494629,0.619098961353302 rotation = -0.707105815,-0.00106053299,0.0010603324,0.707106352 mirror = 1,1,1 symMethod = Mirror istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 1 sym = 24 srfN = srfAttach, 13 mass = 0.25 shielded = False temp = 408.97521986364916 tempExt = 408.93101364209042 tempExtUnexp = 408.93096535214562 expt = 0.5 state = 0 attached = True autostrutMode = ForceHeaviest rigidAttachment = False flag = Squad/Flags/EIA rTrf = GearSmall modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleWheelBase isEnabled = True wheelType = FREE isGrounded = True autoFriction = True frictionMultiplier = 0.5 stagingEnabled = True EVENTS { } ACTIONS { ActAutoFrictionToggle { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleWheelSuspension isEnabled = True springTweakable = 1 damperTweakable = 1 suspensionPos = (-1.73800936E-06, -0.0880008936, 1.10888898) autoBoost = 0.781999886 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleWheelSteering isEnabled = True steeringEnabled = True steeringInvert = False stagingEnabled = True EVENTS { } ACTIONS { SteeringToggle { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleWheelBrakes isEnabled = True brakeTweakable = 100 brakeInput = 1 stagingEnabled = True EVENTS { } ACTIONS { BrakeAction { actionGroup = Brakes } } UPGRADESAPPLIED { } } MODULE { name = ModuleWheelDeployment isEnabled = True shieldedCanDeploy = False stateDisplayString = Deployed stateString = Deployed stagingEnabled = True position = 1 EVENTS { } ACTIONS { ActionToggle { actionGroup = Gear } } UPGRADESAPPLIED { } } MODULE { name = FXModuleConstrainPosition isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = FXModuleLookAtConstraint isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleStatusLight isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleTestSubject isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleLight isEnabled = True isOn = False uiWriteLock = False lightR = 1 lightG = 1 lightB = 1 stagingEnabled = True EVENTS { } ACTIONS { ToggleLightAction { actionGroup = Light } LightOnAction { actionGroup = None } LightOffAction { actionGroup = None } } UPGRADESAPPLIED { } } MODULE { name = ModuleWheelDamage isEnabled = True isDamaged = False stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleDragModifier isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleDragModifier isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = FMRS_PM isEnabled = True stagingEnabled = True MM_DYNAMIC = true parent_vessel = 00000000-0000-0000-0000-000000000000 EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } } Edited July 31, 2018 by Iumih Quote Link to comment Share on other sites More sharing options...
Iumih Posted July 31, 2018 Share Posted July 31, 2018 Ok, i know what to do: i'm bringin' a lil piece o' metal to use as rung! Wait my friends just another year! Quote Link to comment Share on other sites More sharing options...
djr5899 Posted July 31, 2018 Share Posted July 31, 2018 Nothing.....yet. Just returned from vacation after a week and a half away, so haven't been on KSP much the past two weeks. However, I started (One day I will start AND KEEP a career save....hopefully this time) a new accelerated career save yesterday. I figure, I've got docking down fairly well now, setup many a satellite network in Kerbin, multiple manned and unmanned trips to Mun and Minmus, and made a few trips to Duna in my last career. Now that I seem to have a good start on getting to other planets, I will be working on mapping planet resources, and building some manned landers/ore refinery ships to land on the planets, and force them to mine and convert ore to have enough fuel to get back to Kerbin. So, as soon as I get home from work, I will be: Launching a few more missions to unlock more of the tech tree (using 200% science and 200% funds return in this career save). Getting up new satellite system Getting some scanning satellites researched and built to map other planets. Taking my first stabs at ore refinement. Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 8 hours ago, RealKerbal3x said: Cool station I think I see some SSPxR parts on there...what other mods did you use? This mod contains ASET, Animated Decouplers, CMES, Procedural Fairings and Kerbal joint reinforcement. Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 (edited) 1 hour ago, CatastrophicFailure said: Wait again, since when to Kerbals leave footprints?! There is a mod that kerbals leave footprints...https://github.com/StollD/KopernicusExpansion-Continued/releases <--------- link for the footprints. Edited July 31, 2018 by jack gamer Quote Link to comment Share on other sites More sharing options...
Servo Posted July 31, 2018 Share Posted July 31, 2018 2 hours ago, CatastrophicFailure said: Wait a sec, back up... so, the original clips were at 10fps but ended up at 30? Was your game bogged down or is the software somehow extrapolating “missing” frames to smooth it out? Wait again, since when to Kerbals leave footprints?! It's an amusing consequence of having a slow PC. My game runs at about 1/2-1/3 speed whenever I'm putting any significant strain on the PC. So I recorded in 10fps and sped the footage up to real speed by running it at 300% speed, tripling the frame rate in the process. Because shots like this are worth it. Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 31, 2018 Share Posted July 31, 2018 I just did the very first early career Venus and Mars flybys! Launched with early Titan, Interplanetary transfer with early AJ-10 (just the right deltav!), and for adjustement maneuvers two 1kn engines. I did my midcourses corrections to have flybys in both high atmospheres (without burning up hopefully) = more science! and to have working connection to Earth= can transmit science= mooore science! And science payload is.. well, a bunch of things. Probe used is explorer-6. Venus: Arrival Soon flying high: Good bye Venus Mars: (maybe one day we'll send some kerbals to visit this ) Arrival above North pole Flying high: Good bye Mars: Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 1 minute ago, kurgut said: I just did the very first early career Venus and Mars flybys! Launched with early Titan, Interplanetary transfer with early AJ-10 (just the right deltav!), and for adjustement maneuvers two 1kn engines. I did my midcourses corrections to have flybys in both high atmospheres (without burning up hopefully) = more science! and to have working connection to Earth= can transmit science= mooore science! And science payload is.. well, a bunch of things. Probe used is explorer-6. Venus: Arrival Soon flying high: Good bye Venus Mars: (maybe one day we'll send some kerbals to visit this ) Arrival above North pole Flying high: Good bye Mars: Are you using real solar system, because I have a struggle going to other planets. Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 31, 2018 Share Posted July 31, 2018 Just now, jack gamer said: Are you using real solar system, because I have a struggle going to other planets. Yes of course, and with Realism Overhaul to have realistic engines thrust, fuel, communication, etc, and RP-0 mod (career mod), well it's RP-1 which is udapted for 1.3.1. I recomend you RP-1 since stock career game is not balanced at all, but of course that's if you wan't to play career mode You should check the RP-0 discord: Installation instructions, support, cool community. Just look at the tech tree, all is balanced in historical progression: Quote Link to comment Share on other sites More sharing options...
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