scottadges Posted March 7, 2019 Share Posted March 7, 2019 1 hour ago, MSA said: Did you use real plume or dose it come with restock? I do use RealPlume, although reading on the ReStock thread, it looks like it needs some compatibility patching. They mentioned they're working on that for the next release. Quote Link to comment Share on other sites More sharing options...
MSA Posted March 7, 2019 Share Posted March 7, 2019 1 hour ago, Barzon Kerman said: It has its own wonderful plumes. Cool Quote Link to comment Share on other sites More sharing options...
Tyko Posted March 7, 2019 Share Posted March 7, 2019 (edited) I've been working on a new Apollo Saturn V using ReStock for a while but couldn't show it. Next step is to fly the actual mission and collect lots of screen shots. Saturn V booster is built mostly from MH because I wanted to use their engine's and tanks. the Apollo CM/SM and LEM are almost entirely RS/RS+ I'm flying this in a 3.2x scaled game - Launch to orbit DV ~5500 and total mission DV requirement is just shy of 8000. It's going to be a stretch - especially getting into orbit with the unaltered MH engines. The real engineers were under tight constraints too so I'll figure it out. Wish me luck!! Edited March 7, 2019 by Tyko Quote Link to comment Share on other sites More sharing options...
Barzon Posted March 7, 2019 Share Posted March 7, 2019 @TykoThe images don't show. It just says 'The image you are requesting does not exist or is no longer available'. Quote Link to comment Share on other sites More sharing options...
Tyko Posted March 7, 2019 Share Posted March 7, 2019 23 minutes ago, Barzon Kerman said: @TykoThe images don't show. It just says 'The image you are requesting does not exist or is no longer available'. Thanks...are they there now?? that's odd. I could see them. Quote Link to comment Share on other sites More sharing options...
Barzon Posted March 7, 2019 Share Posted March 7, 2019 I can see them now Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted March 7, 2019 Share Posted March 7, 2019 (edited) 1 hour ago, Tyko said: I've been working on a new Apollo Saturn V using ReStock for a while but couldn't show it. Next step is to fly the actual mission and collect lots of screen shots. Saturn V booster is built mostly from MH because I wanted to use their engine's and tanks. the Apollo CM/SM and LEM are almost entirely RS/RS+ I'm flying this in a 3.2x scaled game - Launch to orbit DV ~5500 and total mission DV requirement is just shy of 8000. It's going to be a stretch - especially getting into orbit with the unaltered MH engines. The real engineers were under tight constraints too so I'll figure it out. Wish me luck!! Nice build , you've done a good job there . Oh if it helps DecouplerShroud would save you having to use Fairings and they now eject seperatley Edited March 7, 2019 by Puggonaut 2 Quote Link to comment Share on other sites More sharing options...
RizzoTheRat Posted March 7, 2019 Share Posted March 7, 2019 Still needs some tweaking but my latest KOS script got Bill down pretty close to his target. to start with I've gone with a deorbit burn 1/4 of an orbit short of the target to a periapsis of 0, then a horizontal deceleration burn and finally a suicide burn landing. Not the most efficient but it works for now. Plan is to knock more speed off in the deorbit burn so the impact point isn't far beyond the target, and then decelerate at a constant vertical velocity, ideally coming to a stop 500m or so above the target for a suicide burn descent. Struggle to work out the impact point though, easy on a flat surface, bit trickier on a sphere Quote Link to comment Share on other sites More sharing options...
Chel Posted March 7, 2019 Share Posted March 7, 2019 Started a new science mode (I got KSP working again after it's crashes) last night. Built a biplane that just didn't want to take off, even after strapping 4 engines to it. And it appears that I didn't take any screenshots (even though I pressed F1)... Quote Link to comment Share on other sites More sharing options...
Grogs Posted March 7, 2019 Share Posted March 7, 2019 So I finished my Jool-5 mission. Sort of anti-climatic after landing on all the moons, but I needed to bring the crew back home. First step was the Kerbin capture burn. The game was telling me that I just barely had the dV for the capture, but I was sure it was wrong. Turns out it was. From the start of my burn to the finish, the reported dV went UP almost 800 m/s. Somehow, I think the game thought I had already staged off the four corner fuel tanks, so it was using their mass, but not the thrust generated by their fuel. Then I sent up a crew shuttle to bring everyone home. I used the crew shuttle mainly so that I could land all nine of the crew together. Docked with the mother ship. I left Seedum and Mila on the mother ship to start refurbishing it for the next mission while Jeb and Val flew the shuttle back down. Managed a nice precision landing at KSC after a few tries. And lastly, a publicity shot of the crew after landing. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted March 7, 2019 Share Posted March 7, 2019 43 minutes ago, The_Cat_In_Space said: Started a new science mode (I got KSP working again after it's crashes) last night. Built a biplane that just didn't want to take off, even after strapping 4 engines to it. And it appears that I didn't take any screenshots (even though I pressed F1)... Screenie? FAR or stock? Trying to figure out why it might not have wanted to take off. Quote Link to comment Share on other sites More sharing options...
Chel Posted March 7, 2019 Share Posted March 7, 2019 7 minutes ago, capi3101 said: Screenie? FAR or stock? Trying to figure out why it might not have wanted to take off. I don't use FAR, last time it screwed up my game. Quote Link to comment Share on other sites More sharing options...
Triop Posted March 7, 2019 Share Posted March 7, 2019 9 surface survey contracts, where to start ? Still have not left the atmosphere. Quote Link to comment Share on other sites More sharing options...
Chel Posted March 8, 2019 Share Posted March 8, 2019 Nevermind, found my screenshots. This is what my brain produced last night at 11pm https://photos.app.goo.gl/PpsDjrpWuQDRqyqD6 https://photos.app.goo.gl/shUvDyPPh3xBYmR89 Quote Link to comment Share on other sites More sharing options...
Loskene Posted March 8, 2019 Share Posted March 8, 2019 57 minutes ago, The_Cat_In_Space said: Nevermind, found my screenshots. This is what my brain produced last night at 11pm https://photos.app.goo.gl/PpsDjrpWuQDRqyqD6 https://photos.app.goo.gl/shUvDyPPh3xBYmR89 Gonna need to see the CM/CL layout in the SPH there chief, not easy to tell why a plane won't fly just by looking at it. But I'd start by making the nose pointier in case it's a drag thing, apparently the stock aero model really doesn't like stubby nosecones. Quote Link to comment Share on other sites More sharing options...
Chel Posted March 8, 2019 Share Posted March 8, 2019 Just now, Loskene said: Gonna need to see the CM/CL layout in the SPH there chief, not easy to tell why a plane won't fly just by looking at it. But I'd start by making the nose pointier in case it's a drag thing, apparently the stock aero model really doesn't like stubby nosecones. Yeah. Another thing is that I'm limited to my part choice because I'm just starting out in the tech tree. I'll work on it later today and hopefully have it flying soon Quote Link to comment Share on other sites More sharing options...
Loskene Posted March 8, 2019 Share Posted March 8, 2019 46 minutes ago, The_Cat_In_Space said: Yeah. Another thing is that I'm limited to my part choice because I'm just starting out in the tech tree. I'll work on it later today and hopefully have it flying soon Ah, the junkplane approach. Unfortunately I don't seem to have screenshots of it anymore but my last GAP career started with making a glider out of the first couple of tech tree nodes. It was constructed out of bits of rebar, a couple control surfaces, a flight seat I got from a test contract, and a solid rocket booster for liftoff. Since it had to be launched vertically due to reasons, building a contraption to get the kerbal into the seat (before we could just spawn them there) proved more of a challenge than building or flying the damn thing. No ladders, part count limit of 30. Jeb got a pretty decent workout (and a few bruises) climbing the scaffolding though. Quote Link to comment Share on other sites More sharing options...
Chel Posted March 8, 2019 Share Posted March 8, 2019 I enjoy flying aircraft more than I like flying rockets, so I always take the aircraft approach Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted March 8, 2019 Share Posted March 8, 2019 I started a new campaign with a reworked modlist, and had some trouble with launching sounding rockets thanks to BARIS. Details can be found here. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted March 8, 2019 Share Posted March 8, 2019 (edited) 4 hours ago, The_Cat_In_Space said: I don't use FAR, last time it screwed up my game. Fair enough. 3 hours ago, The_Cat_In_Space said: Nevermind, found my screenshots. This is what my brain produced last night at 11pm https://photos.app.goo.gl/PpsDjrpWuQDRqyqD6 https://photos.app.goo.gl/shUvDyPPh3xBYmR89 Okay, that's a start. What kind of mass do you have on that craft? My first instinct is to say insufficient wing area. My second is to ask what you've got as far as a horizontal stabilizer on the tail, what kind of elevator surfaces are on the thing, and how far it is from the center of mass - with something that stubby from nose to tail, it could be something as simple as insufficient pitch authority. Both your screenies are from the nose, so it's tough to say what's going on in the back. A top-down screenshot could be helpful too, as could a SPH screenie with the CoM and CoL markers turned on. Edited March 8, 2019 by capi3101 Quote Link to comment Share on other sites More sharing options...
scottadges Posted March 8, 2019 Share Posted March 8, 2019 (edited) 8 hours ago, Tyko said: I'd love to see some close-up shots of your lander. It looks really compact and functional. Edited March 8, 2019 by scottadges Quote Link to comment Share on other sites More sharing options...
Triop Posted March 8, 2019 Share Posted March 8, 2019 Today I proved Kerbin is flat. Quote Link to comment Share on other sites More sharing options...
Loskene Posted March 8, 2019 Share Posted March 8, 2019 10 hours ago, Tyko said: I've been working on a new Apollo Saturn V... How do you get those orthographic/cutaway images, is there a mod that takes them for you? Quote Link to comment Share on other sites More sharing options...
GRS Posted March 8, 2019 Share Posted March 8, 2019 Finishing my Mohollo for real this time, lets hope i can pull 2200 Science (4400 Science in 100% gains). Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 8, 2019 Share Posted March 8, 2019 8 hours ago, Loskene said: How do you get those orthographic/cutaway images, is there a mod that takes them for you? Kronal Vessel Viewer is the one I'm aware of... Quote Link to comment Share on other sites More sharing options...
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