digger1213 Posted May 6, 2017 Share Posted May 6, 2017 It took me a while to find why my maneuver nodes weren't being placed. Lesson learned. Don't place too many maneuver nodes. Quote Link to comment Share on other sites More sharing options...
maceemiller Posted May 6, 2017 Share Posted May 6, 2017 (edited) I COMPLETELY messed up....that's what I did today A few days ago I put in orbit my Jool 5 landers complete with a return home module....everything was great. However..... ....today I launched and put into orbit the second and final part of my craft and attempted to dock with the lander module, ready to go to the Jool system but I made one massive error.... ....to get close enough to dock I didn't realise I was dipping Into the atmosphere hence I started falling back to Kerbin.... Moral of this story is don't get to 70km and think your OK if you plan to send another vessel up and dock...try 80 to 100 km. ... A schoolboy error but this is KSP Edited May 6, 2017 by maceemiller Spelling Quote Link to comment Share on other sites More sharing options...
ARS Posted May 6, 2017 Share Posted May 6, 2017 Having installed weapon mods, today I'm launching my newest craft. A warship "Midnight Requiem" She's built primarily as an anti-air vessel, with several AA guns on her deck. Originally, I'm putting the M65 atomic cannon on her, but that makes her too slow as well as compromising her structural integrity (That cannon is so heavy). Luckily, I found another solution for "mass destruction protocol" Testing her CIWS/AA turrets Testing her laser turrets Deploying the "mass destruction protocol" Up! Up! Up! Nuclear missile ready for launch (I'm targeting the island airfield, sending GPS data) Launch! Impact in 3... 2... 1... BOOOM!!! Well, that concludes the weapon trials. It's so satisfying to be able to complete her construction today Quote Link to comment Share on other sites More sharing options...
Grenartia Posted May 6, 2017 Share Posted May 6, 2017 Apparently, if you're really careful, you can use winglets as landing legs, even if they're aligned off your CoM. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted May 6, 2017 Share Posted May 6, 2017 20 minutes ago, ARS said: One can like war equipment or not (should be no criticism) but what you do here is unbelievably great. Each of your shown vehicles is beautiful to look at. How long do you build on such a piece of jewelry? Quote Link to comment Share on other sites More sharing options...
Triop Posted May 6, 2017 Share Posted May 6, 2017 20 minutes ago, ARS said: Having installed weapon mods, today I'm launching my newest craft. A warship "Midnight Requiem" Nice ARS. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted May 6, 2017 Share Posted May 6, 2017 Today I arrived in orbit around Minona, the last stop in the Nero system. Initiate the land maneuver. I love moons with little gravity, because landing is always so easy. The analyzes are started immediately. 10 Biomes are there to explore. An anomaly could also be discovered. I thought I could also land on one instead of always just standing beside it. This is not as easy as I thought. On the way to the South Pole, I encounter fairly high cliffs. The penultimate landing with memorial photo for the kinship. All biomes are visited and now it goes back to the mothership. Greetings Quote Link to comment Share on other sites More sharing options...
kerbinorbiter Posted May 6, 2017 Share Posted May 6, 2017 Me, I bannged my head because hover slams (harder slam) are hard. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 6, 2017 Share Posted May 6, 2017 *classified* Spoiler Quote Link to comment Share on other sites More sharing options...
Flamingo Posted May 6, 2017 Share Posted May 6, 2017 I decoupled the engines from my Orbital Lab at Duna, and seconds later this was my station: Thank God I had just quicksaved After crashing the engines into Duna, this time without the Kraken attacking me, I sent out an autonomous mining rig to Ike, this will secure I always have plenty of rocket parts and fuel to build and power any crafts I want. Quote Link to comment Share on other sites More sharing options...
ARS Posted May 6, 2017 Share Posted May 6, 2017 37 minutes ago, astroheiko said: How long do you build on such a piece of jewelry? On average, 3 hours. Might take longer for more complex vehicles Quote Link to comment Share on other sites More sharing options...
astroheiko Posted May 6, 2017 Share Posted May 6, 2017 (edited) @ARS Not more? I needed at least 20 hours until my mothership was the way I wanted it. A small SSTO goes fast but my Tellumo Spaceplane took me to the edge of madness. Edited May 6, 2017 by astroheiko Quote Link to comment Share on other sites More sharing options...
ARS Posted May 6, 2017 Share Posted May 6, 2017 (edited) 8 minutes ago, astroheiko said: @ARS Not more? I needed at least 20 hours until my mothership was the way I wanted it. A small SSTO goes fast but my Tellumo Spaceplane took me to the edge of madness. Uuuum.... the "Midnight Requiem" takes about 3.5 hours for me to complete (and an hour to test), but my SSTO before ("Grateful Sunray") takes me almost a day to complete. So, yeah, it depends on each individual craft Since when building Midnight Requiem I only focus on "How to make her able to get into sea with all systems functional", compared to when I'm building Grateful Sunray where I'm focusing on "Must make it into orbit with additional fuel level calculation, aerodynamic and all other stuff (mainly strutting) to make sure she doesn't break up mid-flight" Especially considering that I'm building Grateful Sunray to be able to reach suborbital flight and leave the atmosphere without any input whatsoever (except initial pitch at takeoff) Edited May 6, 2017 by ARS Quote Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted May 6, 2017 Share Posted May 6, 2017 6 hours ago, Kertech said: I finished off 25 probe missions to the 5 closest planets to Kerbin in my career (Harvest, Eve, Arkas, Mios and Duna) So now I not only have robust com systems around the 5 most accessible planets but also have enough science to get the final two massive rocketry nodes Saturn Ib mission So now on to something BIG!!!! My Saturn V!! And then "did it apollo style" (post-pendingtm now below) The V is basically the same as the Ib (as you can see), but with a big stage on the bottom and the surface rated engines for the first stage of the Ib were switched to vacuum suitable (dual penguins) Below just some stats on the scale world scale=10, atmosphere scaled to 1.42 (for karman line (100km) as space) What's that red star in the background of your sixth image? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted May 6, 2017 Share Posted May 6, 2017 10 hours ago, TheDARKOMETER said: I made a 2 engine commercial airliner. It can hold plenty of kerbals ^^ Bonus level: have one of them beat up & thrown off after he paid for his seat. 8 hours ago, cratercracker said: Here is some latest stuff of mine! Those visuals... *twitches in an undignified mannor* Quote Link to comment Share on other sites More sharing options...
slubman Posted May 6, 2017 Share Posted May 6, 2017 Started the assembly and got the IOC of the low Gael Orbit space station that will provide a fuel depot, refinery, and shipyard. An album of the construction up to this point Still in my GPP career, I also launched the first Ceti Ore Freighter. To bring 24k units of ore from low Ceti orbit to low Gael orbit and back to low Ceti orbit on internal fuel and without aerobreaking (hopefully, I didn’t really test it) An album of the first (unmanned) trip to Ceti is below. Quote Link to comment Share on other sites More sharing options...
jackstech Posted May 6, 2017 Share Posted May 6, 2017 (edited) thx to @ARS we finally have a decent choppa ! to do the rescue missions near of ksc ( soon i gonna make it a big one like the chinook ..but soon) ( i still having a issue; sooner i try to landing ..it bounce ... making the helicopter jump and do a flip xD ) Edited May 6, 2017 by jackstech Quote Link to comment Share on other sites More sharing options...
Dizzle Posted May 6, 2017 Share Posted May 6, 2017 Page 1337 does not disappoint. Quote Link to comment Share on other sites More sharing options...
Kertech Posted May 6, 2017 Share Posted May 6, 2017 (edited) On 17/04/2017 at 0:11 PM, Kertech said: Been flying 10k missions again, procedural tanks new for this save (they're not really needed normally other than for looks, but I need the extra fuel space!) First satellite (big boosters for tiny payloads ) Later on (much later, I've set science to 50% so it's pretty grueling!) I ran a lunar flyby with a modified Calliope capsule (ranger configuration) instead of a crew compartment it has an orbital module (USI-LS for hab time) and triple the fuel! Launched on a Mu-IV heavy (about 15 tonnes to LKO) Sent crew and experiments up to olympus (after unlocking 3.75m parts I put up a science station, took a while) Calliope-2 so less dv, but more crew! Gem-1 which has two crew and an experiment transfer module for the Mole lab Both docked to Olympus station (I find that truss docking area thing quite satisfying for some reason) Lunar comnet array was put in orbit by Mu-Ia's (The atlas texture looks great on small rockets @Bornholio ) Now just waiting for another 500 science so I can get rockets big enough to put this in orbit And then do a few missions (and complete doing it Apollo style in 10k, and maybe apollo applications after whilst I got the infrastructure) Then after that I've started work on this But this is no where near done! for a start the RCS on this is not balanced and not enough monoprop Finally the long term goals for this save... So if you look closely at the images you can see two (one in each image) bright red stars. Those are phoenix and valentine. Career goal is to reach them. Conventional rockets will take over a 1000years to reach them at the most efficient path (which is only about 8,500 dv from LKO) so this save has a few mods to give the speed of light a kicking! If you now look back through the images you'll see them both sitting there, always good to have a goal that taunts you! 2 hours ago, ProtoJeb21 said: What's that red star in the background of your sixth image? Apologies for the long quote of myself, (and mobiles aren't great for text editing) I posted it a while back! My long term goal is FTL transport as I've just rechecked the chemical rocket estimate for a 200year transfer it'll take 11,000m/s! ooh and just noticed that this was when I built my apollo spacecraft that I flew today! Time goes too fast Edited May 6, 2017 by Kertech Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted May 7, 2017 Share Posted May 7, 2017 1 hour ago, Dizzle said: Page 1337 does not disappoint. My my my. Seems like page 1000 wasn't so long ago. ME Quote Link to comment Share on other sites More sharing options...
AccidentsHappen Posted May 7, 2017 Share Posted May 7, 2017 Finally got back to making some aircraft. I finished off my F-35 Lightning II, which will now be used in my Career save: Spoiler It even has the same landing procedure: Keep your nose up for as long as possible. I also tested it against an F-15 Eagle. The first Sidewinder shot a hole in the wing of the Eagle, which didn't impede flying too much, but after the next round of missiles dropped out the bay it was all over: Spoiler Here is when the wing was hit: And then the F-15 was hit by 3 more missiles, ending the test. Outcome? Success. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted May 7, 2017 Share Posted May 7, 2017 (edited) Lunar orbital Science with Albert Carter (one of my orbital rated scientists) Trans-Lunar Injection Entering Lunar orbit Gather science around the moon and burn back to Earth. Return and Re-Entry. almost 7G... Return 2200 science, a few biomes left but mostly cleaned up on the moon. Jupiter survey next then probably Mars landers at 1957 launch window. Edited May 7, 2017 by Bornholio Add notes Quote Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted May 7, 2017 Share Posted May 7, 2017 Well, the time has come - Star Wars Weekend! You know, with May the 4th and Revenge of the 5th...and don't forget Revenge of the 6th! All puns aside, I decided to try and create a replica of the U-Wing fighter from Rogue One and Star Wars Rebels to commemorate such a profound date in human history. Keep in mind the word TRY. It does NOT mean "succeed" under any means whatsoever. Physics was very uncooperative. Screw you, physics. Or maybe not, since I was able to get the U-Wing to fly under the control of Oddball and Echo Kerman (named after some guys from the Clone Wars). It's quite hard to steer and raise to high altitudes, but it has amazing fuel efficiency. Got to make a few tweaks to the final design. I've also done some more work for my new mod, Upsilon Kandromedae. Here's a shot from the moon Craio: Quote Link to comment Share on other sites More sharing options...
Starman4308 Posted May 7, 2017 Share Posted May 7, 2017 (edited) First off: CactEye is wonderful, and the people who've made and maintained it are wonderful. It fits in perfectly with my current GPP playthrough. Got my preliminary comm network up: with the primitive technology available (max of 4 restarts, no RCS), the best I could do was a geosynchronous network with about 8 degree inclinations, not particularly coordinated. At some point, I'll want to replace this preliminary network with something more substantial. Spoiler Had my first orbital reentry fail on account of forgetting that no, the little antennas can't reach my geosynchronous network, something that will be rectified with the second flight (which will have more powerful directional antennas pointed at active vessel). A fixed-wing aircraft mission kinda-sorta worked, although I'm not going to try repeating it until I have a level 3 runway which is smooth enough to take off of. Spoiler Valentina was the first Kerbal to orbit, returning a large number of EVA reports from space just over all of Gael's many biomes. I've offloaded some polar launches to a site near the poles: I think this was a mapping satellite. My first slingshot around Iota was a complete success, with low-orbit science collected via dint of mapping all the instruments to the lights action group, and writing a kOS script to hit that action group at periapsis. I've got to say: I like the look of this moon. The first telescope I launched has returned images from many of the celestial bodies, and I've got to say I love it. I'm going to have to figure out how to set the controls really fine, though, because these were all done via MechJeb pointing. Spoiler Ceti at about 180 Mm: Spoiler The Gauss system at 409 Gm: Catullus and Tarsiss: I think Catullus might have an atmosphere. Using the map to select Catullus/Tarsiss to center on mildly spoiled me to the fact that Tarsiss is a submoon; otherwise, I could've made repeat observations to realize that it wasn't just a coincidence that they appeared close together. I wasn't able to get an image of Loki with the first-tier equipment; it was sorta visible on screen, but not enough to get science. Spoiler Gratian at 94 Gm: It looks to be an obvious Mars analogue. Quite likely to have a thin atmosphere. No obvious moon spotted; they may exist, but if so, I didn't see them via telescopy. I'm wondering if I should start a thread for this in Mission Reports: I'm not quite able to come up with a cohesive story that I like, but maybe just talking about how I'm going about things, and the process of discovering and understanding the Ciro/Gael system might be fun for people. EDIT: Also: all images taken at a max of 1024x zoom with the first-level wide-angle camera. Looking forwards to the higher-level cameras; some objects I outright couldn't see. Edited May 7, 2017 by Starman4308 Quote Link to comment Share on other sites More sharing options...
Bornholio Posted May 7, 2017 Share Posted May 7, 2017 57 minutes ago, Starman4308 said: First off: CactEye is wonderful, and the people who've made and maintained it are wonderful. It fits in perfectly with my current GPP playthrough. I'm wondering if I should start a thread for this in Mission Reports: I'm not quite able to come up with a cohesive story that I like, but maybe just talking about how I'm going about things, and the process of discovering and understanding the Ciro/Gael system might be fun for people. I really like using it. Put it right behind scansat for the additional play it adds to the game. Only complaint is in a game without a long science path it returns a too much science. Do the mission report if you want for yourself. i find that recording exploration information really got me understanding how to do things better. Plus it gives you a fall back notebook. Quote Link to comment Share on other sites More sharing options...
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