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Naval Battle League 2016-2018


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Actually here is my persist file.

https://www.dropbox.com/s/fk2jg2zhrz9wf87/NBL_AKSvsX_setup.sfs?dl=0

Given the amount of shifting around i dont really know who im fighting, but i have ~350t of starships deployed total and i have 4 ships so whoever wants to eat me alive can feel free to do so (i dont mind if you go 10-20t over or under).  I dont exactly play KSP 24/7 (its but one of the games i play/mod) and ive been fairly busy recently with a few IRL projects and finishing up a mod i am working on (SciFiVE needs to get updated asap as the current version looks pleh compared to what i havce in the works), so dont expect me to make my turn instantly, but ill defenetely get around to it sooner then later since i do usually check this thread at least once a day or so and killing someone's ship doesnt exactly take that long :)...

Edited by panzer1b
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@iamonfire turn done! 

Saw that you clumped all your ships together. Looked cool. Decided to do the same.

Here's the fleet:

Spoiler

jT1RHqk.png

AyeQ6jw.png

The fleet has two Neeson class Escort Subcapitals, tried and tested.

1kQi4Gr.png

Also has one new Bullock class Battlecruiser. 138 parts, 66 tons, ten missiles, good armor, and if looks could kill it'd be the deadliest thing i've ever made.

Sensing a large enemy fleet violating Munar Delimitarized Space, a Quasarr fleet is dispatched to discourage attackers. The lightest ship in the fleet, a Johanssen class Heavy Fighter, performs a high eccentricity rendesvous with a Drift, and fires three high-velocity ibeam rounds. Two of them miss. One hits but suprisingly does no damage. Luckily they were all warning shots... yeah... warning shots...

Anyways, nothing else to see. here's the save:

https://www.dropbox.com/s/9j14g86qvraajl3/persistent.sfs?dl=0

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The Battle of Ike, Turn 3

After inspecting the damaged EX-9, the damage was just to be severe, but not crippling. Though half it's fuel cells were destroyed, it could still run on its backup chemical engine, and use the Ions at half thrust.

Deciding to target the Zephyr, Narfal Kerman made three rendevous burns.

qk6OJ8I.png

Zeroing the Eos's relative velocity to the target, Narfal placed the EX-9 1.5km away from the Zephyr; optimal firing range for G3 Torpedoes.

AMMCfTw.png

Realisng that the fuel cells were draining from the missile AGAIN, Narfal filed a complaint to the engineers. It wasn't so bad, as the rendevous had been easier and less fuel intensive than last time, so she fired it anyway.

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It hit, shattering the Zephyr into fragments, leaving it completely destroyed.

AMMCfTw.png

Smiling at the destruction out her window, Narfal went for quick nap.

Persist

As far as I can tell, My ships have you beat on weapons, while yours are far superior in range, and everything else is roughly equal.

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Good news. New missiles pretty soon. Fighter mount capable and should actually pop an Eos(I use persists for testing of ships if I don't have craft files). Should be fully tested by our league battle if that happens.

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I really want to try out the trident torpedo. I know a posiedon from miffeds fleet it passes straight through the ship and can make a second pass, but I want to see if it works on other armor. I guess panzer will be my test subject.

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5 hours ago, ShadowGoat said:

I really want to try out the trident torpedo. I know a posiedon from miffeds fleet it passes straight through the ship and can make a second pass, but I want to see if it works on other armor. I guess panzer will be my test subject.

Btw, before you start our battle would you mind adding 1 kerbal to the secondary bridge on my warships (each of them has 2 bridges, one external and one inside the ship)?  KSP by default doesnt fill ships to max and i just realized that i completely forgot to add the 2nd crew.  Given i rely on that crew member to one, aim the bloody guns on all my ships, and 2, act as commander in the very likely event the primary bridge is vaporized, id basically be putting myself at a huge disadvantage if my ships arent fully crewed.

Also, when it comes to my armor, if your weapon has alot of shrapnel it will likely be effective.  My armor design is fauirly unique on here (at least ive yet to see anyone else build ships similar to mine internally) in that it relies on super skinny skeletal design with alot of empty space to minimize the odds of anything critical being taken out.  That said, if the weapons have alot of shrapnel its often the case that most of the internal equipment (engines, weapons, ect) gets shredded even when the exterior remains fully intact itself.  Hopefully it wont happen too often, but its one of the drawbacks of my armoring style, good vs high powered AP weapons, not that good vs clouds of shrapnel/flak ammo...

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@quasarrgames VS iamonfire turn 2

Persist: Turn 2

Youtube video

Took out one of your escorts, although I messed up my staging. I still have the number advantage. Probably should have paid attention to the demilitarization of the Mun, this could have been avoided. Oh well, I guess we get to remilitarize it. Also your "warning shot" scraped off a solar panel and some paint.

Edited by iamonfire
Banter
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20 hours ago, ShadowGoat said:

I really want to try out the trident torpedo. I know a posiedon from miffeds fleet it passes straight through the ship and can make a second pass, but I want to see if it works on other armor. I guess panzer will be my test subject.

Keep in mind the Poseidon is obsolete, I wouldn't use it to test your ships on anymore.

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36 minutes ago, MiffedStarfish said:

Going through things isn't good, though.

Oh yeah, my new missile, the F-Type Torpedo has 8 little drones that come before the main missile. The Hyperion stands no chance now, despite it's top speed being <300 m/s. The Hyperion can only be saved by better armor or increased distance (tested at 2.3 km).

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1 hour ago, MiffedStarfish said:

Let me guess, it's 40 tons? Until you develop effective missiles that are maximum 10 tons, you will not be able to battle anyone, your ships will just be too heavy.

Well, it is 5.185 tons over the limit, but deals lots of damage nonetheless.

Radial size is not up to par, though.

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@iamonfire turn done!

Persist: https://www.dropbox.com/s/9j14g86qvraajl3/persistent.sfs?dl=0

The pilot of the other Neeson escort took extra care to aim this time. One lucky shot shot destroyed the root part of the Nightmare, killing the ship. the Neeson then salvages one of the Nightmare's weapons pods, gaining six missiles.

wkAqeLO.png

Secondly, the johansson slavages the remaining missiles from the corpse of the destroyed Neeson, making it armed again.

Ow1cMpD.png

Finally, sensing an imminent attack on it, the Bullock class battleship takes preventative action.

 

Good luck on your turn!

Edited by quasarrgames
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