Prezombie Posted October 21, 2015 Share Posted October 21, 2015 Would it be possible to add Keyboard Shortcuts to show/hide the centers of mass/lift/thrust?Additionally, shortcuts to empty/fill one or all tanks that could be drained by the current launch would be very useful for efficiently analyzing how much COM will shift during the stage's burn (which can be pretty important for rockets in FAR, I've had way too many ships spin out because the COM shifted down too far) Link to comment Share on other sites More sharing options...
Sokar408 Posted October 25, 2015 Share Posted October 25, 2015 Anyone else having problems in 1.0.4? For some reason I can't get use the "V" function Vertically center a part. Anyone has a fix for this, as I tend to use this quite a lot Link to comment Share on other sites More sharing options...
Svm420 Posted October 25, 2015 Share Posted October 25, 2015 Anyone else having problems in 1.0.4? For some reason I can't get use the "V" function Vertically center a part. Anyone has a fix for this, as I tend to use this quite a lot works fine on my setup. Link to comment Share on other sites More sharing options...
Sokar408 Posted October 25, 2015 Share Posted October 25, 2015 works fine on my setup.Odd, because even if I change the hotkey, it still doesn't work. Might be a conflict with one of the other mods I have, though I don't use any that I haven't always used. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 25, 2015 Share Posted October 25, 2015 Anyone else having problems in 1.0.4? For some reason I can't get use the "V" function Vertically center a part. Anyone has a fix for this, as I tend to use this quite a lot Working fine for me. Hover mouse over the attached part and press V, it snaps to the vertical center. Link to comment Share on other sites More sharing options...
Sokar408 Posted October 25, 2015 Share Posted October 25, 2015 Working fine for me. Hover mouse over the attached part and press V, it snaps to the vertical center.Ahh thats right! I forgot the function was changed from enabled vertical lock on/off to aligning already attached parts. Thanks a bunch! Link to comment Share on other sites More sharing options...
Dafni Posted October 26, 2015 Share Posted October 26, 2015 Could you include a feature that extends the limitation of the offset gizmo in this mod? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted October 26, 2015 Share Posted October 26, 2015 Could you include a feature that extends the limitation of the offset gizmo in this mod?I've been using a separate mod for that: http://forum.kerbalspaceprogram.com/threads/121034 Link to comment Share on other sites More sharing options...
pellinor Posted October 31, 2015 Share Posted October 31, 2015 Is there a way to separate the angle-snap setting from offset-snapping? I usually build with the first on and the second off, so I am constantly switching and always end up in the wrong mode. Link to comment Share on other sites More sharing options...
TheGreatB3 Posted November 8, 2015 Share Posted November 8, 2015 Can you add four way mirror symmetry to this? Link to comment Share on other sites More sharing options...
Padishar Posted November 8, 2015 Share Posted November 8, 2015 The symmetry handling is done by the stock editor code, EE just changes the allowable number in radial mode. It would almost certainly be unfeasibly complex to hack in a 4-way mirror mode. Link to comment Share on other sites More sharing options...
MachXXV Posted November 10, 2015 Author Share Posted November 10, 2015 Sorry I've been absent for so long, work and life got in the way If anyone runs into any problems in 1.0.5 I'll be keeping an eye out and patching if needed. Link to comment Share on other sites More sharing options...
curtquarquesso Posted November 10, 2015 Share Posted November 10, 2015 So far, nothing to report. All well in 1.0.5. There's still some weirdness that's been around for a few versions, but nothing changed in 1.0.5 that I can tell. Link to comment Share on other sites More sharing options...
tsinik55 Posted November 12, 2015 Share Posted November 12, 2015 Do you plan to recompile for 1.0.5? Link to comment Share on other sites More sharing options...
kfsone Posted November 12, 2015 Share Posted November 12, 2015 Shouldn't need recompiling, just needs the ".version" file changing to include 1.0.5 so that kcan etc will see it as compatible. Link to comment Share on other sites More sharing options...
blowfish Posted November 13, 2015 Share Posted November 13, 2015 Shouldn't need recompiling, just needs the ".version" file changing to include 1.0.5 so that kcan etc will see it as compatible.Recompiling is good practice regardless though. There are a lot of little things that changed in 1.0.5. Link to comment Share on other sites More sharing options...
marc40k Posted November 13, 2015 Share Posted November 13, 2015 List:1. Add ability to highlight connected parts when hovering mouse over strut / fuel line and pressing keyboard shortcut. Useful when doing inner strutting of parts that are very close but not directly attached (for example wings that attach to one fuselage section but span more than that).2.Keyboard shortcut to reset entire craft to editor center. For example SHIFT+SPACE, that way user hits space to reset camera and then shift+space to reposition craft, kind of 1-2-punch-combo.For item 1. i've got ideas from :- Editor Extensions (strut alignement)- Part Wizard (part highlighting)So, the item 1. idea is kind of amalgam of the above mentioned plugins, so i'm not really sure which one should implement this. Add:3. Solve the flicker/twitch when pressing X to change simmetry number. (It is very annoying)4. Add a button to center a part in the vertical center of a rocket (when looking the rocket from above or below)Thanks again MachXXV, you're a pro.If you are going to work on the mod again, please add those, and you will be my hero of the year Link to comment Share on other sites More sharing options...
jlcarneiro Posted November 13, 2015 Share Posted November 13, 2015 [...]4. Add a button to center a part in the vertical center of a rocket (when looking the rocket from above or below)Thanks again MachXXV, you're a pro.[...]I don't know if it helps, but here is what I do on flat surfaces:set angle snapping to 90º;add the part far from the center (but fixed on 90º);hit 'H' (or 'V', depending on the case) to center it.It does not work on round surfaces (like the Sputnik probe core) because the added part (say a comm16 antenna) keeps the angle of the area it was added to. In these cases, I:set angle snapping to 90º;set simmetry to 2;slowly adjust both parts (the mentioned antenna, for example) until they overlap;cautiously return simmetry to 1 without moving the mouse;click to add it. Link to comment Share on other sites More sharing options...
marc40k Posted November 13, 2015 Share Posted November 13, 2015 I don't know if it helps, but here is what I do on flat surfaces:set angle snapping to 90º; add the part far from the center (but fixed on 90º); hit 'H' (or 'V', depending on the case) to center it. It does not work on round surfaces (like the Sputnik probe core) because the added part (say a comm16 antenna) keeps the angle of the area it was added to. In these cases, I:set angle snapping to 90º; set simmetry to 2; slowly adjust both parts (the mentioned antenna, for example) until they overlap; cautiously return simmetry to 1 without moving the mouse; click to add it. Thanks Man!! Link to comment Share on other sites More sharing options...
ctbram Posted November 17, 2015 Share Posted November 17, 2015 hmmm not being reported as available in ckan yet Link to comment Share on other sites More sharing options...
Galenmacil Posted November 18, 2015 Share Posted November 18, 2015 [quote name='jlcarneiro']I don't know if it helps, but here is what I do on flat surfaces: [LIST=1] [*]set angle snapping to 90º; [*]add the part far from the center (but fixed on 90º); [*]hit 'H' (or 'V', depending on the case) to center it. [/LIST] It does not work on round surfaces (like the Sputnik probe core) because the added part (say a comm16 antenna) keeps the angle of the area it was added to. In these cases, I: [LIST=1] [*]set angle snapping to 90º; [*]set simmetry to 2; [*]slowly adjust both parts (the mentioned antenna, for example) until they overlap; [*]cautiously return simmetry to 1 [I]without moving the mouse[/I]; [*]click to add it. [/LIST] [/QUOTE] Creative method to do it. Good to know. But there is a simpler way: By opening the editor extension debug window. There you can see all information about a part. Rotation, position both local and global, etc... Say you want to adjust an antenna on top of a Stayputnik, center it with the 'V' and/or 'H' key then set the editor to rotate mode (press 3 by default) and set snap angle to disabled. Click on the antenna with the debug information window open and look at the different rotation values. Click and drag the rotate widget until you have what you want. Note that the farther away from the widget center you are (click and hold and move left or right toward the edge of the screen), the more precise the rotation becomes... Link to comment Share on other sites More sharing options...
Fwiffo Posted November 22, 2015 Share Posted November 22, 2015 (edited) Hi folks, Installed this into my 1.0.5 KSP today. Noticed strange behavior when I press "H" hotkey while hovering a new part over one of a group of symmetric mounted parts. Could someone double check for me to see if they can reproduce on their end? 1) Place orange tank (root part). 2) Radially mount 4 symmetric girders, pointing outwards. 3) Grab a new orange tank and hover it over one of the girder butts, as if you were going to mount it. Once it's in the correct spot, don't attach it, but instead press H. On my end, some of the girders disappear. Here's a before/after: [IMG]http://i.imgur.com/IMFcud6.png[/IMG] If you grab the mounted girders and reattach, the missing members come back. Note I [I]may[/I] have switched between Mirror and Radial mode a couple times before starting this. Radial mode was active when I did it. [IMG]http://i.imgur.com/Pl7f8NT.png[/IMG] [B]Edit: [/B]Re-read the OP and realized this is probably intended behavior (the two "disappearing" girders actually got moved inside the tank). I guess H can produce some weird results with symmetric radial mounted parts :-) Edited November 22, 2015 by Fwiffo Link to comment Share on other sites More sharing options...
taniwha Posted November 23, 2015 Share Posted November 23, 2015 [B]Fwiffo[/B]: I believe you want to push the key [i]after[/i] attaching the tanks, not before. I know V works only with attached parts. I suspect your are causing the girders to snap to the center of the core tank. [edit]And I'm slow to read the whole post. Still, I guess a second opinion doesn't hurt. Link to comment Share on other sites More sharing options...
Fwiffo Posted November 23, 2015 Share Posted November 23, 2015 (edited) Thanks taniwha and sorry for the false alarm. Something else I noticed: I [I]think [/I]this mod might be causing KSP to hang when you go to the VAB after using the Database | "Reload All" option from the ALT+F12 debug menu. Noticed it happening while trying to reload my UbioZur welded parts. Haven't investigated further yet. I realize that's a dangerous option, but it's a handy dangerous one and (surprisingly) most of my other mods aren't causing catastrophic effects from it (although GCmonitor is getting duplicated). Edit: I may have jumped the gun on this one too. Will let you know if / when I can reliably reproduce it. Edited November 23, 2015 by Fwiffo Link to comment Share on other sites More sharing options...
taniwha Posted November 23, 2015 Share Posted November 23, 2015 [B]Fwiffo[/B]: Hmm, I don't see why EE would cause a hang, but... In any case, I would suggest that UbioZur needs to come up with a way of getting parts into the list without doing a reload, though I'm sure such will be fraught with much hair-pulling. Though it's not like I didn't pull a lot of hair getting EL to work :). Link to comment Share on other sites More sharing options...
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