Gotcha Posted July 22, 2014 Share Posted July 22, 2014 No i havent. I installed all from cero to play 0.24 and respective mods. I have installed the following mods: Link to comment Share on other sites More sharing options...
somnambulist Posted July 22, 2014 Share Posted July 22, 2014 No i havent. I installed all from cero to play 0.24 and respective mods. I have installed the following mods:Please tell me that's not a screenshot of your actual GameData folder. If it is I'm amazed you're not having more problems. Link to comment Share on other sites More sharing options...
Gotcha Posted July 22, 2014 Share Posted July 22, 2014 jajaja. No is not. Link to comment Share on other sites More sharing options...
Godot Posted July 22, 2014 Share Posted July 22, 2014 Just a small comment with regards to TAC LS and rescue missions in 0.24:Didn´t have expected that it would work so well together with this type of mission. Thanks to the fact that resource usage of the stranded Kerbals only begins when they get into physics range of your spaceship, you have enough time to get them on board. Link to comment Share on other sites More sharing options...
sidfu Posted July 22, 2014 Share Posted July 22, 2014 grats gotch u a prime candidit for why moders quite moding ksp. u have nearly 100% of your mods installed wrong Link to comment Share on other sites More sharing options...
enneract Posted July 22, 2014 Share Posted July 22, 2014 Is there any way to suppress the LS monitor popping up on flight launch? Link to comment Share on other sites More sharing options...
Kobymaru Posted July 22, 2014 Share Posted July 22, 2014 Although it's not unrealistic. Taranis did the math, these are the resources based on the volumes of the containers you see."Did the math": Somehow, it doesn't seem that water for 27 days can fit into a teeny-tiny "life support" can. Maybe Kerbals drink less but then again, we don't know, do we?Hey Taranis, I have a feature request:- Could you please integrate TAC with the new (contracts) messaging system? It was said that it's fully moddable if I recall correctly.But please only do this after fixing the ressource balance and other outstanding bugs Link to comment Share on other sites More sharing options...
munseeker Posted July 22, 2014 Share Posted July 22, 2014 "Did the math": Somehow, it doesn't seem that water for 27 days can fit into a teeny-tiny "life support" can. Maybe Kerbals drink less but then again, we don't know, do we?Hey Taranis, I have a feature request:- Could you please integrate TAC with the new (contracts) messaging system? It was said that it's fully moddable if I recall correctly.But please only do this after fixing the ressource balance and other outstanding bugs Taranis is currently out for a few days. As far as the numbers are concerned, it's actually pretty complex - there are many sources from real space flights and studies on the ground, and Taranis has done a huge amount of work to combine that into a playable(!) mod for KSP. Here is the Google Doc with the numbers for 0.9 and links to resources: https://docs.google.com/spreadsheet/ccc?key=0Aioc9ek3XAvwdGNsRlh3OVhlbTFBR3M4RW0zLUNTRFE&usp=sharing#gid=0And TAC LS contracts sounds like a fun idea but I guess creating good scenarios and scripting them into the contract system may be a ridiculous amount of work. Could totally be something that other modders can do. Link to comment Share on other sites More sharing options...
smunisto Posted July 22, 2014 Share Posted July 22, 2014 A Kerbal is roughly 1/3 the size of a human, if you are basing your calculations on that Kobymaru. Link to comment Share on other sites More sharing options...
Kobymaru Posted July 22, 2014 Share Posted July 22, 2014 Taranis is currently out for a few days. Good to know.As far as the numbers are concerned, it's actually pretty complex - there are many sources from real space flights and studies on the ground, and Taranis has done a huge amount of work to combine that into a playable(!) mod for KSP. Here is the Google Doc with the numbers for 0.9 and links to resources: https://docs.google.com/spreadsheet/ccc?key=0Aioc9ek3XAvwdGNsRlh3OVhlbTFBR3M4RW0zLUNTRFE&usp=sharing#gid=0Wow, he did the math indeed. So I guess I don't have to feel like I'm cheating if I attach a tiny pod and can go for months?And TAC LS contracts sounds like a fun idea but I guess creating good scenarios and scripting them into the contract system may be a ridiculous amount of work. Could totally be something that other modders can do.His is not exactly what I meant. Although what you said would be cool, my suggestion simply concerns notifications! Instead of printing "Electric Charge is depleted!" in Green Letters over the screen, he could use the notification area in the upper right corner, which usually displays things like fulfilled contracts or Kerbals added to the roster. There are plugins that already do that.A Kerbal is roughly 1/3 the size of a human, if you are basing your calculations on that Kobymaru. I did not consider that, but the Google doc made it pretty clear. Link to comment Share on other sites More sharing options...
JoJo777890 Posted July 22, 2014 Share Posted July 22, 2014 does too much waste do anything? Link to comment Share on other sites More sharing options...
flyboy67109 Posted July 22, 2014 Share Posted July 22, 2014 I get no life support now for kerbals on eva nor in the command pods like it was for .23 and .23.5. Is the a "feature" of a bug? And, if it's a bug, is there a setting where I can fix it. I don't see the settings panel on the space center page anymore and can't see where I can make the setting changes in game. I can only do it by editing the config file. Using 64 bit KSP. The only other mods I have is Kerbal Alarm Clock and Kethane. Link to comment Share on other sites More sharing options...
SebFierce Posted July 22, 2014 Share Posted July 22, 2014 His is not exactly what I meant. Although what you said would be cool, my suggestion simply concerns notifications! Instead of printing "Electric Charge is depleted!" in Green Letters over the screen, he could use the notification area in the upper right corner, which usually displays things like fulfilled contracts or Kerbals added to the roster. There are plugins that already do that.Great idea! Link to comment Share on other sites More sharing options...
Godot Posted July 22, 2014 Share Posted July 22, 2014 does too much waste do anything?Yes, it gets thrown out of the spaceship and hits the next Kerbal who is on EVA (well, actually no ... just gets thrown out of the spaceship) Link to comment Share on other sites More sharing options...
lagrangewei Posted July 22, 2014 Share Posted July 22, 2014 pod doesn't seem to have stock supplies. is module manager not included? Link to comment Share on other sites More sharing options...
ebookah Posted July 22, 2014 Share Posted July 22, 2014 when i go out on eva my kerbals resources are all deprived. I have resources in my pods but not on eva. I got the lasted version of tacls on .24. Any ideas on what im doing wrong Link to comment Share on other sites More sharing options...
Doc Anderson Posted July 22, 2014 Share Posted July 22, 2014 I'm having same problem. TACLS v.9 on KSP .24.When I EVA the Kerbals have no resources. Also noticed that there are no resource bars on the Kerbals when I right click on them. Link to comment Share on other sites More sharing options...
Ippo Posted July 22, 2014 Share Posted July 22, 2014 when i go out on eva my kerbals resources are all deprived. I have resources in my pods but not on eva. I got the lasted version of tacls on .24. Any ideas on what im doing wrongI'm having same problem. TACLS v.9 on KSP .24.When I EVA the Kerbals have no resources. Also noticed that there are no resource bars on the Kerbals when I right click on them.Know bug, I already notified the author.Unfortunately I haven't been able to find the cause / fix, so we'll have to wait for him to have some free time again Link to comment Share on other sites More sharing options...
ebookah Posted July 22, 2014 Share Posted July 22, 2014 Know bug, I already notified the author.Unfortunately I haven't been able to find the cause / fix, so we'll have to wait for him to have some free time again Thank you for the speedy reply Link to comment Share on other sites More sharing options...
KPJZKC Posted July 22, 2014 Share Posted July 22, 2014 I think this was already fixed - author posted another update about 9 pages back. Link to comment Share on other sites More sharing options...
Gotcha Posted July 22, 2014 Share Posted July 22, 2014 grats gotch u a prime candidit for why moders quite moding ksp. u have nearly 100% of your mods installed wrongI dont understand. What i want to show, was the mods i have installed no how i installed. Link to comment Share on other sites More sharing options...
lagrangewei Posted July 22, 2014 Share Posted July 22, 2014 mod is working, as suspected there is some conflict with module manager used by other mod. now using 2.20. Link to comment Share on other sites More sharing options...
dlrk Posted July 22, 2014 Share Posted July 22, 2014 (edited) In case anyone is wondering, I did the math and worked out the resource consumption per kerbal per day for a 24 hour day:FOOD PER KERBAL PER DAY: 0.93WATER PER KERBAL PER DAY: 1.79777464986OXYGEN PER KERBAL PER DAY: 304.265535523CO2 PRODUCED PER KERBAL PER DAY: 261.779310419WASTE PRODUCED PER KERBAL PER DAY: 0.67416549367WASTEWATER PRODUCED PER KERBAL PER DAY:1.97653065201ELEC PER KERBAL PER DAY:1200 Edited July 23, 2014 by dlrk mismultiplied Link to comment Share on other sites More sharing options...
Sputnik's Revenge Posted July 22, 2014 Share Posted July 22, 2014 i'm having crashes :/ do you have an incompatibility list? Link to comment Share on other sites More sharing options...
panarchist Posted July 23, 2014 Share Posted July 23, 2014 In case anyone is wondering, I did the math and worked out the resource consumption per kerbal per day for a 24 hour day:FOOD PER KERBAL PER DAY: 22.4313246086WATER PER KERBAL PER DAY: 1.79777464986OXYGEN PER KERBAL PER DAY: 304.265535523CO2 PRODUCED PER KERBAL PER DAY: 261.779310419WASTE PRODUCED PER KERBAL PER DAY: 0.67416549367WASTEWATER PRODUCED PER KERBAL PER DAY:1.97653065201ELEC PER KERBAL PER DAY:1200In what units? Also, what are your starting assumptions - like the mass/metabolism of a Kerbal compared to the mass/metabolism of a human? TaranisElsu has exhaustively documented his math and starting assumptions, with Kerbals using 25% of human values. The numbers are based on Nasa's Advanced Life Support Baseline Assumptions document, which is the most recent publicly-accessible document with human values based on the actual space programs of NASA, ESA and RSA. There's certainly room for alternative interpretations, and the mod allows one to input one's own values in terms of liters/second of consumption - if you're advocating others use your numbers, it would be helpful to have those figures in units of L/s. Link to comment Share on other sites More sharing options...
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