Reign Of Magic Posted July 26, 2014 Share Posted July 26, 2014 I don't know if this is a personal problem or what, but none of the pods come with oxygen for me. And oxygen is being used at like 1000x the rate of other resources. (IE 1 orbit and I am almost out of oxygen while my food/water have only ticked down .02).Anyone else having these issues? Link to comment Share on other sites More sharing options...
Piff_paff Posted July 26, 2014 Share Posted July 26, 2014 I don't know if this is a personal problem or what, but none of the pods come with oxygen for me. And oxygen is being used at like 1000x the rate of other resources. (IE 1 orbit and I am almost out of oxygen while my food/water have only ticked down .02).Anyone else having these issues?Yes, I've been having the same issue since 0.24 came out. I'm on 64bit windows version. Have not been able to find a solution yet. Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted July 26, 2014 Share Posted July 26, 2014 Yes, I've been having the same issue since 0.24 came out. I'm on 64bit windows version. Have not been able to find a solution yet.What version of TAC are you using? Link to comment Share on other sites More sharing options...
Piff_paff Posted July 26, 2014 Share Posted July 26, 2014 What version of TAC are you using?Latest: 0.9.0.9. However I have a strong suspicion it's a mod conflict - I just reinstalled KSP afresh and only added TAC LS and it seems to be working. Going to try adding mods one by one to find out the conflict cause. Will report back after I found it. Link to comment Share on other sites More sharing options...
Nowater Posted July 27, 2014 Share Posted July 27, 2014 I have a problem As soon as i leave the pod, also at the Launchpadm immeadetely the Message * Oxygen etc.. is depleted* Any hints?reagrdsMike Link to comment Share on other sites More sharing options...
parachutingturtle Posted July 27, 2014 Share Posted July 27, 2014 It would be really cool if the hydrogen generated by TAC water splitters could be used as LiquidHydrogen in Near Future Propulsion!Also, if Oxygen could be used as Oxidizer and vice versa Link to comment Share on other sites More sharing options...
Piff_paff Posted July 27, 2014 Share Posted July 27, 2014 Latest: 0.9.0.9. However I have a strong suspicion it's a mod conflict - I just reinstalled KSP afresh and only added TAC LS and it seems to be working. Going to try adding mods one by one to find out the conflict cause. Will report back after I found it.I have a problem As soon as i leave the pod, also at the Launchpadm immeadetely the Message * Oxygen etc.. is depleted* Any hints?Yes, I think I have found the source of the incompatibility. Removing the Modular Fuel Tanks mod fixed it for me. Will have to look for a solution that'd let me keep both of these mods though... Link to comment Share on other sites More sharing options...
SmarterThanMe Posted July 27, 2014 Share Posted July 27, 2014 Yes, I think I have found the source of the incompatibility. Removing the Modular Fuel Tanks mod fixed it for me. Will have to look for a solution that'd let me keep both of these mods though...I don't have MFT, and still have that error. Any clues? Link to comment Share on other sites More sharing options...
Alvin853 Posted July 27, 2014 Share Posted July 27, 2014 Yes, I think I have found the source of the incompatibility. Removing the Modular Fuel Tanks mod fixed it for me. Will have to look for a solution that'd let me keep both of these mods though...This is definetely a problem with MFT, but MFT is working fine for me on all other parts, probably the TAC configs for MFT being the cause Link to comment Share on other sites More sharing options...
sidfu Posted July 27, 2014 Share Posted July 27, 2014 its the kspapi .dll that needs updating for mft probaly Link to comment Share on other sites More sharing options...
Alvin853 Posted July 27, 2014 Share Posted July 27, 2014 (edited) its the kspapi .dll that needs updating for mft probalydid that manually, and MFT is working fine with fuel tanks, but not with life support equipmentedit: scratch that, MFT is not working, it initializes fuel tanks fine but doesn't let me modify them. Guess we need an update for MFT Edited July 27, 2014 by Alvin853 Link to comment Share on other sites More sharing options...
sidfu Posted July 27, 2014 Share Posted July 27, 2014 hopely we get a updpate soon as realfuels long been updated for 24.2 but we still hanging here. have u tried putting the real fules kspapi into mft? Link to comment Share on other sites More sharing options...
Alvin853 Posted July 27, 2014 Share Posted July 27, 2014 hopely we get a updpate soon as realfuels long been updated for 24.2 but we still hanging here. have u tried putting the real fules kspapi into mft?I took the KSPAPIExtensions.dll directly from the thread, which is the newest version available and works with all my mods that require it. So... blame MFT Link to comment Share on other sites More sharing options...
SmarterThanMe Posted July 27, 2014 Share Posted July 27, 2014 I took the KSPAPIExtensions.dll directly from the thread, which is the newest version available and works with all my mods that require it. So... blame MFTAs I said a page ago, I'm getting this behaviour without MFT installed. This can't be MFT's fault. Link to comment Share on other sites More sharing options...
JackQW Posted July 28, 2014 Share Posted July 28, 2014 That's fallacious thinking; I think we've proved MFT is a culprit, it does not rule out others.I removed MFT and it resolved my issues. It's not a KSPAPIExtensions version problem either. Link to comment Share on other sites More sharing options...
7499275 Posted July 28, 2014 Share Posted July 28, 2014 Just for anyone who is curious, mod review here. http://youtu.be/jLOyVT7lRBs Link to comment Share on other sites More sharing options...
Alvin853 Posted July 28, 2014 Share Posted July 28, 2014 As I said a page ago, I'm getting this behaviour without MFT installed. This can't be MFT's fault.Well, what behaviour are you getting? Without MFT you don't get configurable tanks, are you saying your oxygen tanks don't contain oxygen? Or no oxygen is added to pods? In 2nd case make sure your TAC Life Support and your Module Manager are up to date, and that any config files from previous versions are deleted. Link to comment Share on other sites More sharing options...
PalverZ Posted July 28, 2014 Share Posted July 28, 2014 (edited) Ok Ive skimmed through the posts about 3 times and I don't know is anyone else having EVA's not taking any supplies like they should. I EVA and everything is instantly depleted.Never mind found it on 162 need to upgrade I was using deprecated link doh! Edited July 28, 2014 by PalverZ Link to comment Share on other sites More sharing options...
oktav Posted July 28, 2014 Share Posted July 28, 2014 (edited) I tried yesterday to do a contract to save a kerbal lost in orbit and I saw some weird behaviour using TAC 0.9pre3I managed to reach the poor kerbal after a few orbits. But as soon as I approached him I got the notifications that he "died" due to lack of everything... but when I got close he wasn't actually dead.. even if everything was depleted and managed to make him board my reentry module and land.Is this a bug or is it intended? In fact this got me thinking about the compatibility of this mod with some contracts.. if I have to save a kerbal lost in a even farther place it would not be possible to save it on time as he would be juts floating around in an EVA, and as far as I could see that's one of the ways you can get new kerbals for your missions. Edited July 28, 2014 by oktav Link to comment Share on other sites More sharing options...
shrx Posted July 28, 2014 Share Posted July 28, 2014 I have a save game from 0.23.5, when I was playing with TACLS 0.8.Now I updated to 0.24.2 and TACLS 0.9#3.Can I manually fix my persistent.sfs save game so it will work with the new mod version? Because now Kerbals die of oxygen depletion as soon as I focus a manned spacecraft. I do not have the Modular Fuel Tanks mod. Link to comment Share on other sites More sharing options...
positivewun Posted July 28, 2014 Share Posted July 28, 2014 (edited) Well, what behaviour are you getting? Without MFT you don't get configurable tanks, are you saying your oxygen tanks don't contain oxygen? Or no oxygen is added to pods? In 2nd case make sure your TAC Life Support and your Module Manager are up to date, and that any config files from previous versions are deleted.I should know this but .... what is MFT?Ah .. nm ... Modular Fuel Tanks Edited July 28, 2014 by positivewun Link to comment Share on other sites More sharing options...
munseeker Posted July 28, 2014 Share Posted July 28, 2014 When you updated TAC LS did you remove all the old files? There are some generated files in that folder, and if you keep the old ones around this may happen. Another possibility is issues with other old mods that need updating. Modular Fuel Tanks and Universal Storage both seem to interact badly with TAC LS if they haven't been updated yet. Link to comment Share on other sites More sharing options...
Alvin853 Posted July 28, 2014 Share Posted July 28, 2014 I tried yesterday to do a contract to save a kerbal lost in orbit and I saw some weird behaviour using TAC 0.9pre3I managed to reach the poor kerbal after a few orbits. But as soon as I approached him I got the notifications that he "died" due to lack of everything... but when I got close he wasn't actually dead.. even if everything was depleted and managed to make him board my reentry module and land.Is this a bug or is it intended? In fact this got me thinking about the compatibility of this mod with some contracts.. if I have to save a kerbal lost in a even farther place it would not be possible to save it on time as he would be juts floating around in an EVA, and as far as I could see that's one of the ways you can get new kerbals for your missions.Working as intended. The Kerbal to rescue doesn't have any life support supplies to begin with, but the first check by TAC is done when he gets into physics range while approaching him. At that moment the system registers his resources are depleted, but he can go a while without resources, in the standard config one hour. Only if you don't save him during that time he will die. Link to comment Share on other sites More sharing options...
Alvin853 Posted July 28, 2014 Share Posted July 28, 2014 I have a save game from 0.23.5, when I was playing with TACLS 0.8.Now I updated to 0.24.2 and TACLS 0.9#3.Can I manually fix my persistent.sfs save game so it will work with the new mod version? Because now Kerbals die of oxygen depletion as soon as I focus a manned spacecraft. I do not have the Modular Fuel Tanks mod.Delete your GameData\ThunderAerospace\TacLifeSupport\PluginData\TacLifeSupport\LifeSupport.cfgThe old mod stored the consumption per day in the settings, the new version does consumption per second, so instead of consuming 1 unit a day it's now consuming 1 unit of oxygen a second and depletes almost immediately. You don't need to do anything else, on the next launch the mod will find that there is no config and just create a new one with default values. Unless you're having old ships that were created before TACLS 0.9, in that case the containers are probably of the wrong size and will run out quicker than intended. Link to comment Share on other sites More sharing options...
sidfu Posted July 28, 2014 Share Posted July 28, 2014 remember when ever u update a mod delte the whole mod if u can and replace it. it keeps bad things from happening Link to comment Share on other sites More sharing options...
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