lextacy Posted December 18, 2014 Share Posted December 18, 2014 You may process CO2 with the TACLS Carbon Extractor and TACLS Sabatier Recycler. I prefer to use the Universal Storage Sabatier Reactor, though.For Waste, "A greenhouse part that allows growing Food is planned, but is not included yet." However, there are third-party parts to allow this sort of thing. YMMV. I prefer to return all Waste to KSC.COOL! I didnt realize the many many parts it added that game, never even thought of it. For the waste part, im going to hack the BioMass mod so it can use waste as an input for making biomass. Life will be good!There is a CO2 scrubber in the parts that converts CO2 back into oxygen. It's called a Carbon Extractor. There is also a Water Purifier in the parts as well that returns fresh water.heck yea!!! im going to fall in love with this mod! Link to comment Share on other sites More sharing options...
Tabris Posted December 18, 2014 Share Posted December 18, 2014 @lextacy,you could use MKS/OKS by Roverdude Link to comment Share on other sites More sharing options...
monstah Posted December 18, 2014 Share Posted December 18, 2014 You may process CO2 with the TACLS Carbon Extractor and TACLS Sabatier Recycler. I prefer to use the Universal Storage Sabatier Reactor, though.For Waste, "A greenhouse part that allows growing Food is planned, but is not included yet." However, there are third-party parts to allow this sort of thing. YMMV. I prefer to return all Waste to KSC.LOL, coprometeors Link to comment Share on other sites More sharing options...
eataTREE Posted December 18, 2014 Share Posted December 18, 2014 Hmm, so the "quick fix update" doesn't seem to be working for me. No build aid, no configuration window, and life support resources don't appear to be consumed. I can still place all the parts however. This is x64/Linux. Any ideas, or do I just need to sit on my hands and wait? Link to comment Share on other sites More sharing options...
Venusgate Posted December 18, 2014 Share Posted December 18, 2014 Hmm, so the "quick fix update" doesn't seem to be working for me. No build aid, no configuration window, and life support resources don't appear to be consumed. I can still place all the parts however. This is x64/Linux. Any ideas, or do I just need to sit on my hands and wait?Did it work with .25?TAC has never been built to support x64. Link to comment Share on other sites More sharing options...
batuhantasli Posted December 18, 2014 Share Posted December 18, 2014 Did it work with .25?TAC has never been built to support x64.It only applies to Win64 as far as I know. I've been using TACLS for a long time in Linux x64 build and never encountered with a problem.@eataTREEBy the way it is working for me in Linux x64 build properly. Link to comment Share on other sites More sharing options...
Cairan Posted December 18, 2014 Share Posted December 18, 2014 For those wanting to have "TAC-LS ready" ships in career mode before an official rebuild for 0.90, you can use either parts from Universal Storage or from OKS/MKS. Both have life support ressources, so when the TAC-LS mod is installed, your ships won't be starved. Then you can launch "upgrades" and dock them. Link to comment Share on other sites More sharing options...
chaoservices Posted December 19, 2014 Share Posted December 19, 2014 There is a CO2 scrubber in the parts that converts CO2 back into oxygen. It's called a Carbon Extractor. There is also a Water Purifier in the parts as well that returns fresh water.This reminds me. Several versions ago when I built my first inter-planetary ship. I ran the extractors/purifies and the lights went off! The crew shortly perished, for lack of electricity having failed to bring any systems online. A little while after that the ship exploded for lack of antimatter containment.I did get fresh air and water though.I checked a save file and found that every electrical integer was now NaN! I did mean to bring it up as a bug at the time but RL got busy. Now we are versions away and I have a entirely new instance of ksp. I can't wait to build a new ship and see if it happens again! Link to comment Share on other sites More sharing options...
Venusgate Posted December 19, 2014 Share Posted December 19, 2014 This reminds me. Several versions ago when I built my first inter-planetary ship. I ran the extractors/purifies and the lights went off! The crew shortly perished, for lack of electricity having failed to bring any systems online. A little while after that the ship exploded for lack of antimatter containment.I did get fresh air and water though.I checked a save file and found that every electrical integer was now NaN! I did mean to bring it up as a bug at the time but RL got busy. Now we are versions away and I have a entirely new instance of ksp. I can't wait to build a new ship and see if it happens again!Try installing the batteries in the correct direction this time. Link to comment Share on other sites More sharing options...
Commander Hoek Posted December 19, 2014 Share Posted December 19, 2014 Having the same here, was working until today.Basically not changed here, but still no resources.Already try restore to an early saved game data folder, from today first hour, and nothing to work...Lost all Life Support (TAC) from all, stock, B9, Alcor, etc command pods and never had the B9 s2 crew (2 and 6 meters) LS on then.This happens after i put 2.5.3, and when it happens, i try delete the cache, and try revert to 2.5.1 that i use ok all time, but now, still isn't life support at all.What is happening?EDIT: I Remove MFT (Modular Fuel Tanks) and it get to work again. This is in conflict with it. Need an attention here.EDIT2: Solved. Redownloaded the TAC LS, and used the MFT folder with the correct configs to solve this. MFT is on again, and all working.Could you be a touch more specific about how you did this?Specifically the config files which ones and where you put them?Thanks. Link to comment Share on other sites More sharing options...
KhaosCorp Posted December 19, 2014 Share Posted December 19, 2014 will this mod kick in when ive already built a space station? Or am I going to have to re-build the entire thing?The mod adds life support resources to most pods and cabins, so as long as your superfast with a refit mission once a 0.90 version is released you will be fine. Thw window you will have would be determined by what command parts the station is built with and how many kerbals are there, but regardless if your fast on refit it should be ok (unless ya got 40 kerbals or something and only 1 man pod on whole station). Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 19, 2014 Share Posted December 19, 2014 You are welcome to make one. I have too much on my plate right now, so it will be a while if you wait for me to do it.Thanks! Here we go (call it something like "TACLS_CTT.cfg"):@PART[TacAirFilter|TacWaterPurifier|TacWaterPurifierLarge]:NEEDS[CommunityTechTree,TechManager]{ @requiredTech = recycling}@PART[TacCarbonExtractor|TacCarbonExtractorLarge|TacSabatierRecycler|TacSabatierRecyclerLarge|TacWaterSplitter]:NEEDS[CommunityTechTree,TechManager]{ @requiredTech = enhancedSurvivability}I put the filter/purifier parts under "Recycling", and the various reactors under "Enhanced Survivability". I was okay with leaving the big storage units in "Heavy Rocketry" since that's pretty much required for long-term missions anyway.If this makes sense to you, feel free to include it in your next release! Link to comment Share on other sites More sharing options...
chaoservices Posted December 19, 2014 Share Posted December 19, 2014 Try installing the batteries in the correct direction this time.My crew always matches signs and licks the terminals, just like I trained them. So it couldn't be that. Link to comment Share on other sites More sharing options...
Venusgate Posted December 19, 2014 Share Posted December 19, 2014 My crew always matches signs and licks the terminals, just like I trained them. So it couldn't be that.I know fuses are expensive, but paperclips are not a permanent fix. Link to comment Share on other sites More sharing options...
wartz Posted December 19, 2014 Share Posted December 19, 2014 Thanks! Here we go (call it something like "TACLS_CTT.cfg"):@PART[TacAirFilter|TacWaterPurifier|TacWaterPurifierLarge]:NEEDS[CommunityTechTree,TechManager]{ @requiredTech = recycling}@PART[TacCarbonExtractor|TacCarbonExtractorLarge|TacSabatierRecycler|TacSabatierRecyclerLarge|TacWaterSplitter]:NEEDS[CommunityTechTree,TechManager]{ @requiredTech = enhancedSurvivability}I put the filter/purifier parts under "Recycling", and the various reactors under "Enhanced Survivability". I was okay with leaving the big storage units in "Heavy Rocketry" since that's pretty much required for long-term missions anyway.If this makes sense to you, feel free to include it in your next release!You should submit a pull request on his github page. Link to comment Share on other sites More sharing options...
Climberfx Posted December 19, 2014 Share Posted December 19, 2014 Could you be a touch more specific about how you did this?Specifically the config files which ones and where you put them?Thanks.Hey Commander.When you download TAC Life Support, it came with other extra folders to custom installs.One of this folders is "TacLifeSupportMFT" , the one i do not have it installed before. Só i just find it and extracted on the gamedata/thunderAerospace.This is the cfg from TAC to support the Modular Fuel Tanks.Folder TAC LS MFT by Climberfx, on Flickr Link to comment Share on other sites More sharing options...
DaveS Posted December 19, 2014 Share Posted December 19, 2014 Thanks! Here we go (call it something like "TACLS_CTT.cfg"):@PART[TacAirFilter|TacWaterPurifier|TacWaterPurifierLarge]:NEEDS[CommunityTechTree,TechManager]{ @requiredTech = recycling}@PART[TacCarbonExtractor|TacCarbonExtractorLarge|TacSabatierRecycler|TacSabatierRecyclerLarge|TacWaterSplitter]:NEEDS[CommunityTechTree,TechManager]{ @requiredTech = enhancedSurvivability}I put the filter/purifier parts under "Recycling", and the various reactors under "Enhanced Survivability". I was okay with leaving the big storage units in "Heavy Rocketry" since that's pretty much required for long-term missions anyway.If this makes sense to you, feel free to include it in your next release!Hello. In order to make this work, I had to change the two @requiredTech to @TechRequired I ended up with:@PART[TacAirFilter|TacWaterPurifier|TacWaterPurifierLarge]:NEEDS[CommunityTechTree,TechManager]:Final{ @TechRequired = recycling}@PART[TacCarbonExtractor|TacCarbonExtractorLarge|TacSabatierRecycler|TacSabatierRecyclerLarge|TacWaterSplitter]:NEEDS[CommunityTechTree,TechManager]:Final{ @TechRequired = enhancedSurvivability} Link to comment Share on other sites More sharing options...
Commander Hoek Posted December 19, 2014 Share Posted December 19, 2014 (edited) Oh it actually gets put in the Thundererospace folder alongSIDE the TAClifesupport folder.Cool I'll try that. Thanks man.UPDATE: Nah that's how I have it already, it's still not playing nice. Edited December 19, 2014 by Commander Hoek Link to comment Share on other sites More sharing options...
Commander Hoek Posted December 19, 2014 Share Posted December 19, 2014 This is the cfg from TAC to support the Modular Fuel Tanks.Yeah something is up, that's how I have it already. Still no go.I'll just have to remove MFT untill they get it sorted and stable. TACLS works fine without MFT. Link to comment Share on other sites More sharing options...
ApostleThirteen Posted December 19, 2014 Share Posted December 19, 2014 Hey, where is the "fix" is it just that release that is in the dropbox? Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 19, 2014 Share Posted December 19, 2014 Hello. In order to make this work, I had to change the two @requiredTech to @TechRequired Bah! Thanks for the catch.You should submit a pull request on his github page.And done. Link to comment Share on other sites More sharing options...
cantab Posted December 20, 2014 Share Posted December 20, 2014 I have a ship with a Carbon Extractor on board, and it's running out of oxygen. Is this intended behaviour?Details:Running TAC LS 0.10.1.13 on KSP 0.25, Linux 64-bit.4 kerbals on board.Initial supplies: 2 Mk2 pods, 4 small hexcans, 2 large food containers.Recyclers: 2 carbon extractors, 2 water purifiers.Resources panel: https://flic.kr/p/qbEFNCThis happened when I was between the orbits of Duna and Dres, on a Kerbin-Jool transfer. Link to comment Share on other sites More sharing options...
OtakuD Posted December 20, 2014 Share Posted December 20, 2014 Is it just me or does this mod make KSP really difficult and unrewarding? The "build a colony on x planet" contracts do not seem to even cover half the cost involved in getting them self-sufficient nor does the science reward feel worth all the 3+ launch effort of a MKS/OKS.... Maybe I'm doing something wrong, are their easier ways to help Kerbals survive without a full on station? Link to comment Share on other sites More sharing options...
Venusgate Posted December 20, 2014 Share Posted December 20, 2014 Is it just me or does this mod make KSP really difficult and unrewarding? The "build a colony on x planet" contracts do not seem to even cover half the cost involved in getting them self-sufficient nor does the science reward feel worth all the 3+ launch effort of a MKS/OKS.... Maybe I'm doing something wrong, are their easier ways to help Kerbals survive without a full on station?KSP is a simulation. The only "difficulty" is what goals you set for yourself. That aside, when i played this in .25, i had no trouble keeping myself flush in later tech advancements. So I have to do a few areal surveys to launch a multi million kredit station... so what? Link to comment Share on other sites More sharing options...
Ser Posted December 20, 2014 Share Posted December 20, 2014 KSP 0.90 (Beta) compatibilityHas issues in the new version, including the Build Aid window not showing up at all. I uploaded a quick fix. Use at your own risk. No guarantees. I will upload a new version after I have had a chance to fully test it.Just cannot extract that fix. Downloaded the zip-file (for Win) twice. Have tried OS zip extractor and 7-zip with no luck. Link to comment Share on other sites More sharing options...
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