Kerbart Posted January 31, 2014 Share Posted January 31, 2014 Hmm is this a complete ship you just load up and use? Not sure I'm a fan of that, can you modify it to your own liking or is the shuttle one single part? Can I remove the cargo bay and put in crew? Or double the length of the cargo bay etc? Don't get me wrong, I love the look, IVA, etc, but KSP is a game about building stuff and then flying it, removing the building step and just leaving flying it doesn't really appeal to me. This is why I like most part packs, gives you more tools when building things.Aside from Helldiver's response, even when you build a lot it doesn't mean there's no room for a "no frills" (and this one seems to have lots of them anyway!) shuttle for sake of shuttling crew back and forth to stations in Kerbin orbit. I suspect we all have our designated design for it and while it's fun to tweak the design of your crew shuttle I will have absolutely no problems with using a ready-made "stock" one instead.I get the impression that it doesn't have a docking port? That would be a bit of an omission though... Link to comment Share on other sites More sharing options...
jebs_in_tha_house Posted January 31, 2014 Share Posted January 31, 2014 i think he won for best mod! EVER!!!! Link to comment Share on other sites More sharing options...
Requiem762 Posted January 31, 2014 Share Posted January 31, 2014 so excited seeing how close this mod is to completion im actually holding of on updating my scan sat network so I can do it with this. Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 31, 2014 Share Posted January 31, 2014 I get the impression that it doesn't have a docking port? That would be a bit of an omission though...It has a docking module that fits a clamp-o-tron Jr pointing up out of the bay and a 2nd within the bay pointing backwards. Link to comment Share on other sites More sharing options...
Flaminatrix1 Posted January 31, 2014 Share Posted January 31, 2014 Any chance of a pic with the stock lab module in its cargo bay? Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted January 31, 2014 Share Posted January 31, 2014 (and yes I know I can cheat and just give myself unlimited fuel, but that's unsportsmanlike). You sir, are awesome. Thanks for all your work. Link to comment Share on other sites More sharing options...
Cydonian Monk Posted January 31, 2014 Share Posted January 31, 2014 Curious: Is the method you're using to rename shuttles (with the name displayed on the side) something we'll be able to do? Or is that a static art asset?Looks wonderful, and I'm glad to see this back on track (even though I'll never be able to use it on my weak little laptop). Link to comment Share on other sites More sharing options...
Climberfx Posted January 31, 2014 Share Posted January 31, 2014 Is it ready?Where can i download it? Link to comment Share on other sites More sharing options...
skykooler Posted February 1, 2014 Share Posted February 1, 2014 Any chance of a pic with the stock lab module in its cargo bay? I don't think it's big enough for that. Link to comment Share on other sites More sharing options...
astropapi1 Posted February 1, 2014 Share Posted February 1, 2014 Is it ready?Where can i download it?Every time somebody asks for a release date, it gets pushed back a week more. Pssht, everybody knows that. Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 1, 2014 Share Posted February 1, 2014 Any chance of a pic with the stock lab module in its cargo bay? You would need a rescaled lab module because the stock one is 2.5m. A lab module for the KSO is planned though. Link to comment Share on other sites More sharing options...
Climberfx Posted February 1, 2014 Share Posted February 1, 2014 Every time somebody asks for a release date, it gets pushed back a week more. Pssht, everybody knows that. Ahauhauhauhuahaha!I'm so sorry. I didn't know that!OMG, no another week!!! Link to comment Share on other sites More sharing options...
POTKC Posted February 1, 2014 Share Posted February 1, 2014 Please don't start arguing over this...Also, be carefully what you say to moderators. They have the capability to get you back big time. Link to comment Share on other sites More sharing options...
helldiver Posted February 1, 2014 Author Share Posted February 1, 2014 It's all good ClimberFXThe KSO proper is done done now. As in in-game flying.Right now we're tweaking CFG's and getting our weights right in different configurations.Had to model a de-coupler which will be included in the project. Going to be doing descriptions over the weekend (starting now soon as I get the latest build with the recent changes).-A lot of the changes going on right now are what they call "ease of use" (or Quality of Life). It means making it easier for an average player to put one together, and or be able to use parts on another project, and be able to fly it. So that meant going back and fixing some of the Collision geometry so that the pieces respect my artistic wishes, while at the same time making it so that those parts can be used in other non-KSO projects.An example of that is the rudder. You can put the rudder now where ever you want, and do symmetry in the SVH. Even though the KSO is designed to be built in the VAB (the default craft file will be in the VAB, but there will also be on in the SVH). Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted February 1, 2014 Share Posted February 1, 2014 The KSO proper is done done now. As in in-game flying.Right now we're tweaking CFG's and getting our weights right in different configurations.Then... The shuttle is coming SoonTM to a Kerbal Space Program near us? Yay! Link to comment Share on other sites More sharing options...
Climberfx Posted February 1, 2014 Share Posted February 1, 2014 It's all good ClimberFXThe KSO proper is done done now. As in in-game flying.Right now we're tweaking CFG's and getting our weights right in different configurations.Had to model a de-coupler which will be included in the project. Going to be doing descriptions over the weekend (starting now soon as I get the latest build with the recent changes).-A lot of the changes going on right now are what they call "ease of use" (or Quality of Life). It means making it easier for an average player to put one together, and or be able to use parts on another project, and be able to fly it. So that meant going back and fixing some of the Collision geometry so that the pieces respect my artistic wishes, while at the same time making it so that those parts can be used in other non-KSO projects.An example of that is the rudder. You can put the rudder now where ever you want, and do symmetry in the SVH. Even though the KSO is designed to be built in the VAB (the default craft file will be in the VAB, but there will also be on in the SVH).http://i.imgur.com/6H0zoVl.jpgI see this is getting more awesome than i imagine.Great Work Helldiver. Link to comment Share on other sites More sharing options...
montyben101 Posted February 1, 2014 Share Posted February 1, 2014 In the photo on the OP how did you make that mission insignia? I would love one.... Link to comment Share on other sites More sharing options...
helldiver Posted February 1, 2014 Author Share Posted February 1, 2014 I know a lot of you guys want this out now. We're still fixing some last minute bugs that came up mostly having to do with the LRB separation behavior, as well as bugs with the elevon attachments. Most of this has been squashed.As long as the lower deck slides in without any issues (if it gives us issues, Nazari will just remove it in one simple step) we should have this in the bag very shortly.Nasa style interiorhttp://i.imgur.com/eNc9Zr3.jpghttp://i.imgur.com/aRGfH9V.jpgThe reason why I did a lighter color is so that it doesn't fight the shadowing, is a lot more compatible with a laboratory environment, and doesn't look so much like an airliner interior. The Velcro strips also breaks up the bare panels and in general makes the interior look a lot more spacecraft-like instead of a Ford Explorer.In case you're wondering if this adds any more time to the project, that's a no. It's a simple texture swap.The crew deck is also going to add just a few days. The crew deck will not have a lab as that is going to be put in phase 2 of the project. The reason I decided not to declare the crew deck a lab, was because then your cockpit (a command pod) will have too many modules and labels.Therefor the crew deck is just going to be art. Although it will expand the crew size to 6. Link to comment Share on other sites More sharing options...
CERVERUS Posted February 1, 2014 Share Posted February 1, 2014 This program will have two editions,one with 4 crew and two with 6 crew?(its awesome)You released in one? Link to comment Share on other sites More sharing options...
Sochin Posted February 1, 2014 Share Posted February 1, 2014 (edited) Age old military saying.K.I.S.S.Keep it simple s....dIf its going to mess up with shaders is it worth it in the long run, or until there is a better way of doing it, I would put it in a later phase. Someone will click on an idea on how to do it, you just have to look at the reduction mods for that. Well nearly at the end of the present phase and I am really looking forward to this, a big welldone to you for an excellent looking mod and big round of applause to Nazari for jumping in and helping.PS,I still think it would look better with some colour on the outside though, ducks to avoid wrath of Helldiver. Edited February 2, 2014 by Climberfx Bad Word Link to comment Share on other sites More sharing options...
helldiver Posted February 1, 2014 Author Share Posted February 1, 2014 This program will have two editions,one with 4 crew and two with 6 crew?(its awesome)You released in one?Just one edition.If its going to mess up with shaders is it worth it in the long run, or until there is a better way of doing it, I would put it in a later phase. Someone will click on an idea on how to do it, you just have to look at the reduction mods for that. Well nearly at the end of the present phase and I am really looking forward to this, a big welldone to you for an excellent looking mod and big round of applause to Nazari for jumping in and helping.Not sure what you mean here. No technical stuff is is being done. Shaders are working fantastic. What I meant by a lighter shade, is so that it doesn't fight the baked ambient occlusion causing banding. Link to comment Share on other sites More sharing options...
kiwiak Posted February 1, 2014 Share Posted February 1, 2014 Now we are waiting for kerbin mini soyuz Link to comment Share on other sites More sharing options...
Sochin Posted February 1, 2014 Share Posted February 1, 2014 Ah right, disregard on my part, but welldone anyway. Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 2, 2014 Share Posted February 2, 2014 I have been following this with baited breath and to see it finally approaching the release finish line is awesome its a credit to You and your project team that you managed to to keep it going and get it finished so many start very few finish this will be one of the must have mods. Link to comment Share on other sites More sharing options...
The Error Posted February 2, 2014 Share Posted February 2, 2014 *retrieves jaw from floor*This thing may be the most amazing single mod I have ever seen. If/When I fly one, hopefully that will prove itself.Excellent work, helldiver and Nazari. Link to comment Share on other sites More sharing options...
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