IsaQuest Posted September 12, 2021 Share Posted September 12, 2021 (edited) deleted Edited September 12, 2021 by IsaQuest Quote Link to comment Share on other sites More sharing options...
Birdman31 Posted September 15, 2021 Share Posted September 15, 2021 can i just get any version of 2.83 and it will work? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 15, 2021 Share Posted September 15, 2021 8 hours ago, Birdman31 said: can i just get any version of 2.83 and it will work? This version of BforArtists 2 (version 2.70) is known to work with the .mu plugin. It is blender with an easier interface. I use it regularly. Here is the link to download it. Make sure to put it directly in your drive, not in "Programs" so that it doesn't get blocked by permission restrictions. https://github.com/Bforartists/Bforartists/releases/tag/v2.7.0 Quote Link to comment Share on other sites More sharing options...
Birdman31 Posted September 16, 2021 Share Posted September 16, 2021 ooooo nice Quote Link to comment Share on other sites More sharing options...
ArthurKspFan Posted September 18, 2021 Share Posted September 18, 2021 Does this work on blender 2.79? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 18, 2021 Share Posted September 18, 2021 From the beginning of this thread, read this first. You would need the other fork. Then have a look here. https://github.com/Bforartists/Bforartists/releases/tag/v2.7.0 Bforartists 2.7.0 brings the fixes from Blender 2.91.2. It also brings quite a few new features from Blender 2.92 alpha. Like the new geometry node editor. Bforartists 2.7.0 is already based at Blender 2.93 Alpha. @ArthurKspFan Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted October 21, 2021 Share Posted October 21, 2021 So, does this work with the newest blender version? No .Craft/.Mu files appear in the import Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted October 21, 2021 Share Posted October 21, 2021 51 minutes ago, The Brazilian Luigi said: So, does this work with the newest blender version? No .Craft/.Mu files appear in the import You've enabled it in Edit>Preferences>Add-ons, right? (Though I can't really say anything about 2.93.x, still using 2.90.1. Works fine for me though.) Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted October 21, 2021 Share Posted October 21, 2021 36 minutes ago, OrdinaryKerman said: You've enabled it in Edit>Preferences>Add-ons, right? Yeah, I turned it on, but guess im going back to 2.83 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted October 21, 2021 Share Posted October 21, 2021 1 hour ago, The Brazilian Luigi said: So, does this work with the newest blender version? No .Craft/.Mu files appear in the import No it doesn't. But it works in BforArtists2 2.70 if installed under the testing section. I use it all the time It is a free fork of blender with a nicer interface. https://github.com/Bforartists/Bforartists/releases/tag/v2.7.0 Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted October 22, 2021 Share Posted October 22, 2021 How do I send a picture or screenshot Quote Link to comment Share on other sites More sharing options...
ColdJ Posted October 22, 2021 Share Posted October 22, 2021 17 minutes ago, The Brazilian Luigi said: How do I send a picture or screenshot open this site. https://imgur.com/ Click on "New Post" Top left corner in green. Once that opens, drag your pic from your computer on to the web page screen. Hover over top right corner of your pic. Click the 3 dots, Click on "Get share links" Then click on 3rd one down "BBCode(forums) button called "Copy Link" Start comment here, click on insert image from URL, bottom right. Paste link Remove the square brackets and their img contents, then click "insert in post" It is a messy system, but that is what it takes. Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted October 22, 2021 Share Posted October 22, 2021 Does this work with KSP mods? This is the error I get when I try to import stuff Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 98, in execute return import_prop_op(self, context, **keywords) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 44, in import_prop_op prop = import_prop(filepath).get_model() NameError: name 'import_prop' is not defined location: <unknown location>:-1 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted October 22, 2021 Share Posted October 22, 2021 8 minutes ago, The Brazilian Luigi said: Does this work with KSP mods? This is the error I get when I try to import stuff Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 98, in execute return import_prop_op(self, context, **keywords) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.83\scripts\addons\io_object_mu-master\prop\operators.py", line 44, in import_prop_op prop = import_prop(filepath).get_model() NameError: name 'import_prop' is not defined location: <unknown location>:-1 Don't put Blender/ BforArtist2 2.7 in Program Files. Windows mucks up it's pathway permissions. Install it in a folder directly on your C:\ drive. Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted October 22, 2021 Share Posted October 22, 2021 (edited) 5 minutes ago, ColdJ said: Don't put Blender/ BforArtist2 2.7 in Program Files. Windows mucks up it's pathway permissions. Install it in a folder directly on your C:\ drive. That explains it Now I gotta pray it works Edited October 22, 2021 by The Brazilian Luigi Typo Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted October 24, 2021 Share Posted October 24, 2021 Does it work with the steam 2.83 version Quote Link to comment Share on other sites More sharing options...
ColdJ Posted October 25, 2021 Share Posted October 25, 2021 4 hours ago, The Brazilian Luigi said: Does it work with the steam 2.83 version I don't know, but from every story I have ever heard, you do not want Steam handling these sort of programs, it will stuff them up. Just download BforArtist2 2.7.0 (that specific version only) . Place it in it's own folder on your main drive (do not put it in Program Files as the operating system will stuff up it's permissions.) I gave the link above. Place the plugin master folder in like this example. Then in the program under edit\preferences\testing. tick the box to enable it and tick it's sub boxes so that every thing is loaded properly. You will now have options under import and export for .mu You should also get an export as mu up on the top right of the menu bar across the top. Make sure you have the top of your heirachy selected when you export and make sure all your parts have a material assigned to them or else they won't be a 3d model when you import back in. Good luck. Quote Link to comment Share on other sites More sharing options...
JustDark Posted October 25, 2021 Share Posted October 25, 2021 Will this work for 1.12? And if not, are there plans to update it? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted October 26, 2021 Share Posted October 26, 2021 10 hours ago, JustDark said: Will this work for 1.12? And if not, are there plans to update it? Using the system you see in the posts above yours I have built models for several mods that work in 1.12.2 . The changes to KSP have been on the configuration and software side. Models are generally just the same. It is things like the "Thrust point" for engines "intake point" for intakes "Hatch collider" for EVA and the like that may have changed, but all you need do is import a working up to date model, and copy those things across to your build. Check after they are in your heirachy what rotation they are now as most don't have the x,y,z tags. It can be handy after you have sorted direction to put something like a spotlight in the object you are working with's heirachy, as it is obvious which way it is pointing, as long as you don't config it ,it won't have any effect in game. This useful for Thrust Point as for some reason the program rotates it 90 degrees when saving, you can then import your model back in, see which way the light rotated and rotate the point 180 in the opposite direction so that on the next export it is now pointed correctly. As to the author of the plugin, I have no idea of their plans and it has been some time since anything was said. Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted October 26, 2021 Share Posted October 26, 2021 IT WOOOORKS ITS MAGICAL Quote Link to comment Share on other sites More sharing options...
ColdJ Posted October 26, 2021 Share Posted October 26, 2021 17 minutes ago, The Brazilian Luigi said: IT WOOOORKS ITS MAGICAL Yay. Very glad to hear it. Enjoy. The wonderful member @Stone Blue helped me get started. I am very glad I could help you the way they helped me. Quote Link to comment Share on other sites More sharing options...
Concodroid Posted November 6, 2021 Share Posted November 6, 2021 I've made a tutorial for this. It should work for all stock craft and most mod craft, but it's specifically for RWP, so it gives an example of how to fix a craft with the troublesome mod in the RWP modpack (AirplanePlus) Quote Link to comment Share on other sites More sharing options...
ColdJ Posted November 7, 2021 Share Posted November 7, 2021 15 hours ago, Concodroid said: 've made a tutorial for this. It should work for all stock craft and most mod craft, but it's specifically for RWP, so it gives an example of how to fix a craft with the troublesome mod in the RWP modpack (AirplanePlus) Any chance of a slower, infocus version where you actually explain what you are doing? I could follow a little, but only because I work in BforArtists 2 to do simple modeling. For a complete novice this would be very hard to follow. Quote Link to comment Share on other sites More sharing options...
Concodroid Posted November 7, 2021 Share Posted November 7, 2021 (edited) 1 hour ago, ColdJ said: Any chance of a slower, infocus version where you actually explain what you are doing? I could follow a little, but only because I work in BforArtists 2 to do simple modeling. For a complete novice this would be very hard to follow. Sure. I think an easier option would just be a chapter system with descriptions, I'll do it soon-ish. But still, this is honestly just so if I tell somebody "Try blender", I can just link them this video and they can follow along lol, I don't think I can do a complete novice blender guide yet Edited November 7, 2021 by Concodroid Quote Link to comment Share on other sites More sharing options...
ColdJ Posted November 7, 2021 Share Posted November 7, 2021 3 hours ago, Concodroid said: But still, this is honestly just so if I tell somebody "Try blender", I can just link them this video and they can follow along lol, I don't think I can do a complete novice blender guide yet Thank you. No need to write out full tutorial, just what you did with clear explanation. The bit where you were doing something with shading looked like it would be good to know but I couldn't follow exactly what you were doing, something that looked like deleting a section then reconnecting things I think. Passing on your wisdom to us noobs is great, just that as noobs we don't know what exactly you are pushing to get certain menus or results. Quote Link to comment Share on other sites More sharing options...
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